avoid using 'default' for enum switches

This commit is contained in:
jp9000
2013-10-24 01:29:06 -07:00
parent 8421690c33
commit bb329b9278
9 changed files with 71 additions and 41 deletions

View File

@@ -22,19 +22,19 @@ static inline D3D11_TEXTURE_ADDRESS_MODE ConvertGSAddressMode(
gs_address_mode mode)
{
switch (mode) {
default:
case GS_ADDRESS_WRAP: return D3D11_TEXTURE_ADDRESS_WRAP;
case GS_ADDRESS_CLAMP: return D3D11_TEXTURE_ADDRESS_CLAMP;
case GS_ADDRESS_MIRROR: return D3D11_TEXTURE_ADDRESS_MIRROR;
case GS_ADDRESS_BORDER: return D3D11_TEXTURE_ADDRESS_BORDER;
case GS_ADDRESS_MIRRORONCE: return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
}
return D3D11_TEXTURE_ADDRESS_WRAP;
}
static inline D3D11_FILTER ConvertGSFilter( gs_sample_filter filter)
{
switch (filter) {
default:
case GS_FILTER_POINT:
return D3D11_FILTER_MIN_MAG_MIP_POINT;
case GS_FILTER_LINEAR:
@@ -54,6 +54,8 @@ static inline D3D11_FILTER ConvertGSFilter( gs_sample_filter filter)
case GS_FILTER_ANISOTROPIC:
return D3D11_FILTER_ANISOTROPIC;
}
return D3D11_FILTER_MIN_MAG_MIP_POINT;
}
gs_sampler_state::gs_sampler_state(device_t device, gs_sampler_info *info)