avoid using 'default' for enum switches
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@@ -22,19 +22,19 @@ static inline D3D11_TEXTURE_ADDRESS_MODE ConvertGSAddressMode(
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gs_address_mode mode)
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{
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switch (mode) {
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default:
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case GS_ADDRESS_WRAP: return D3D11_TEXTURE_ADDRESS_WRAP;
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case GS_ADDRESS_CLAMP: return D3D11_TEXTURE_ADDRESS_CLAMP;
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case GS_ADDRESS_MIRROR: return D3D11_TEXTURE_ADDRESS_MIRROR;
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case GS_ADDRESS_BORDER: return D3D11_TEXTURE_ADDRESS_BORDER;
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case GS_ADDRESS_MIRRORONCE: return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
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}
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return D3D11_TEXTURE_ADDRESS_WRAP;
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}
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static inline D3D11_FILTER ConvertGSFilter( gs_sample_filter filter)
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{
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switch (filter) {
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default:
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case GS_FILTER_POINT:
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return D3D11_FILTER_MIN_MAG_MIP_POINT;
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case GS_FILTER_LINEAR:
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@@ -54,6 +54,8 @@ static inline D3D11_FILTER ConvertGSFilter( gs_sample_filter filter)
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case GS_FILTER_ANISOTROPIC:
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return D3D11_FILTER_ANISOTROPIC;
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}
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return D3D11_FILTER_MIN_MAG_MIP_POINT;
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}
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gs_sampler_state::gs_sampler_state(device_t device, gs_sampler_info *info)
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