avoid using 'default' for enum switches
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@@ -287,7 +287,6 @@ struct shader_param_info {
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enum shader_type {
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SHADER_VERTEX,
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SHADER_PIXEL,
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SHADER_GEOMETRY
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};
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EXPORT void shader_destroy(shader_t shader);
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@@ -681,9 +680,10 @@ static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
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case GS_DXT1: return 4;
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case GS_DXT3: return 8;
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case GS_DXT5: return 8;
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default:
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case GS_UNKNOWN: return 0;
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}
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return 0;
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}
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static inline bool gs_is_compressed_format(enum gs_color_format format)
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