avoid using 'default' for enum switches
This commit is contained in:
@@ -1351,8 +1351,8 @@ static inline bool ep_compile_pass_shader(struct effect_parser *ep,
|
||||
dstr_cat(&location, " (Vertex ");
|
||||
else if (type == SHADER_PIXEL)
|
||||
dstr_cat(&location, " (Pixel ");
|
||||
else if (type == SHADER_GEOMETRY)
|
||||
dstr_cat(&location, " (Geometry ");
|
||||
/*else if (type == SHADER_GEOMETRY)
|
||||
dstr_cat(&location, " (Geometry ");*/
|
||||
|
||||
dstr_catf(&location, "shader, technique %s, pass %u)", tech->name,
|
||||
pass_idx);
|
||||
|
@@ -287,7 +287,6 @@ struct shader_param_info {
|
||||
enum shader_type {
|
||||
SHADER_VERTEX,
|
||||
SHADER_PIXEL,
|
||||
SHADER_GEOMETRY
|
||||
};
|
||||
|
||||
EXPORT void shader_destroy(shader_t shader);
|
||||
@@ -681,9 +680,10 @@ static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
|
||||
case GS_DXT1: return 4;
|
||||
case GS_DXT3: return 8;
|
||||
case GS_DXT5: return 8;
|
||||
default:
|
||||
case GS_UNKNOWN: return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline bool gs_is_compressed_format(enum gs_color_format format)
|
||||
|
@@ -86,9 +86,10 @@ static inline uint32_t get_audio_channels(enum speaker_setup speakers)
|
||||
case SPEAKERS_5POINT1_SURROUND: return 6;
|
||||
case SPEAKERS_7POINT1: return 8;
|
||||
case SPEAKERS_7POINT1_SURROUND: return 8;
|
||||
default:
|
||||
case SPEAKERS_UNKNOWN: return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline size_t get_audio_bytes_per_channel(enum audio_type type)
|
||||
@@ -99,9 +100,10 @@ static inline size_t get_audio_bytes_per_channel(enum audio_type type)
|
||||
case AUDIO_FORMAT_24BIT: return 3;
|
||||
case AUDIO_FORMAT_FLOAT:
|
||||
case AUDIO_FORMAT_32BIT: return 4;
|
||||
default:
|
||||
case AUDIO_FORMAT_UNKNOWN: return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline size_t get_audio_size(enum audio_type type,
|
||||
|
Reference in New Issue
Block a user