Add gs_device_name function
This returns the name of the device, "Direct3D 11" or "OpenGL" respectively.
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@@ -40,6 +40,7 @@ bool load_graphics_imports(struct gs_exports *exports, void *module,
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{
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bool success = true;
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GRAPHICS_IMPORT(device_name);
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GRAPHICS_IMPORT(device_preprocessor_name);
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GRAPHICS_IMPORT(device_create);
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GRAPHICS_IMPORT(device_destroy);
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