Add gs_device_name function
This returns the name of the device, "Direct3D 11" or "OpenGL" respectively.master
parent
eeb6fc6e9c
commit
a446dd74af
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@ -418,6 +418,11 @@ gs_device::gs_device(gs_init_data *data)
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device_setrendertarget(this, NULL, NULL);
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}
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const char *device_name(void)
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{
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return "Direct3D 11";
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}
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const char *device_preprocessor_name(void)
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{
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return "_D3D11";
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@ -182,6 +182,11 @@ void convert_sampler_info(struct gs_sampler_state *sampler,
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info->max_anisotropy, sampler->max_anisotropy);
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}
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const char *device_name(void)
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{
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return "OpenGL";
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}
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const char *device_preprocessor_name(void)
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{
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return "_OPENGL";
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@ -23,6 +23,7 @@
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extern "C" {
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#endif
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EXPORT const char *device_name(void);
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EXPORT const char *device_preprocessor_name(void);
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EXPORT device_t device_create(struct gs_init_data *data);
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EXPORT void device_destroy(device_t device);
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@ -40,6 +40,7 @@ bool load_graphics_imports(struct gs_exports *exports, void *module,
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{
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bool success = true;
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GRAPHICS_IMPORT(device_name);
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GRAPHICS_IMPORT(device_preprocessor_name);
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GRAPHICS_IMPORT(device_create);
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GRAPHICS_IMPORT(device_destroy);
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@ -24,6 +24,7 @@
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#include "matrix4.h"
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struct gs_exports {
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const char *(*device_name)(void);
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const char *(*device_preprocessor_name)(void);
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device_t (*device_create)(struct gs_init_data *data);
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void (*device_destroy)(device_t device);
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@ -215,6 +215,11 @@ graphics_t gs_getcontext(void)
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return thread_graphics;
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}
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const char *gs_device_name(void)
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{
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return thread_graphics ? thread_graphics->exports.device_name() : NULL;
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}
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static inline struct matrix4 *top_matrix(graphics_t graphics)
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{
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return graphics ?
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@ -416,6 +416,8 @@ struct gs_init_data {
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uint32_t adapter;
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};
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EXPORT const char *gs_device_name(void);
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EXPORT int gs_create(graphics_t *graphics, const char *module,
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struct gs_init_data *data);
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EXPORT void gs_destroy(graphics_t graphics);
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