libobs: Add obs_get_opaque_effect function
This returns a common effect useful for rendering an image with the alpha channel overridden to 1.0.
This commit is contained in:
35
libobs/data/opaque.effect
Normal file
35
libobs/data/opaque.effect
Normal file
@@ -0,0 +1,35 @@
|
||||
uniform float4x4 ViewProj;
|
||||
uniform texture2d image;
|
||||
|
||||
sampler_state def_sampler {
|
||||
Filter = Linear;
|
||||
AddressU = Clamp;
|
||||
AddressV = Clamp;
|
||||
};
|
||||
|
||||
struct VertInOut {
|
||||
float4 pos : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
VertInOut VSDefault(VertInOut vert_in)
|
||||
{
|
||||
VertInOut vert_out;
|
||||
vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
|
||||
vert_out.uv = vert_in.uv;
|
||||
return vert_out;
|
||||
}
|
||||
|
||||
float4 PSDraw(VertInOut vert_in) : TARGET
|
||||
{
|
||||
return float4(image.Sample(def_sampler, vert_in.uv).rgb, 1.0);
|
||||
}
|
||||
|
||||
technique Draw
|
||||
{
|
||||
pass
|
||||
{
|
||||
vertex_shader = VSDefault(vert_in);
|
||||
pixel_shader = PSDraw(vert_in);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user