Add copy_texture_region function
This commit is contained in:
@@ -57,8 +57,8 @@ bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
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}
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static bool gl_copy_fbo(struct gs_device *device,
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GLuint dst, GLenum dst_target,
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GLuint src, GLenum src_target,
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GLuint dst, GLenum dst_target, uint32_t dst_x, uint32_t dst_y,
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GLuint src, GLenum src_target, uint32_t src_x, uint32_t src_y,
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uint32_t width, uint32_t height,
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enum gs_color_format format)
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{
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@@ -85,7 +85,7 @@ static bool gl_copy_fbo(struct gs_device *device,
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if (!gl_success("glReadBuffer"))
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goto fail;
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glCopyTexSubImage2D(dst_target, 0, 0, 0, 0, 0, width, height);
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glCopyTexSubImage2D(dst_target, 0, dst_x, dst_y, src_x, src_y, width, height);
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if (!gl_success("glCopyTexSubImage2D"))
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goto fail;
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@@ -101,27 +101,28 @@ fail:
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}
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bool gl_copy_texture(struct gs_device *device,
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GLuint dst, GLenum dst_target,
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GLuint src, GLenum src_target,
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GLuint dst, GLenum dst_target, uint32_t dst_x, uint32_t dst_y,
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GLuint src, GLenum src_target, uint32_t src_x, uint32_t src_y,
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uint32_t width, uint32_t height,
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enum gs_color_format format)
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{
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bool success = false;
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if (device->copy_type == COPY_TYPE_ARB) {
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glCopyImageSubData(src, src_target, 0, 0, 0, 0,
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dst, dst_target, 0, 0, 0, 0,
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glCopyImageSubData(src, src_target, 0, src_x, src_y, 0,
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dst, dst_target, 0, dst_x, dst_y, 0,
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width, height, 1);
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success = gl_success("glCopyImageSubData");
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} else if (device->copy_type == COPY_TYPE_NV) {
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glCopyImageSubDataNV(src, src_target, 0, 0, 0, 0,
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dst, dst_target, 0, 0, 0, 0,
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glCopyImageSubDataNV(src, src_target, 0, src_x, src_y, 0,
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dst, dst_target, 0, dst_x, dst_y, 0,
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width, height, 1);
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success = gl_success("glCopyImageSubDataNV");
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} else if (device->copy_type == COPY_TYPE_FBO_BLIT) {
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if (gl_copy_fbo(device, dst, dst_target, src, src_target,
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if (gl_copy_fbo(device, dst, dst_target, dst_x, dst_y,
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src, src_target, src_x, src_y,
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width, height, format))
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success = true;
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else
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@@ -149,8 +149,8 @@ extern bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
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const void ***p_data);
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extern bool gl_copy_texture(struct gs_device *device,
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GLuint dst, GLenum dst_target,
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GLuint src, GLenum src_target,
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GLuint dst, GLenum dst_target, uint32_t dst_x, uint32_t dst_y,
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GLuint src, GLenum src_target, uint32_t src_x, uint32_t src_y,
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uint32_t width, uint32_t height,
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enum gs_color_format format);
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@@ -59,6 +59,9 @@ static void APIENTRY gl_debug_proc(
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GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const GLchar *message, const GLvoid *data )
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{
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UNUSED_PARAMETER(id);
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UNUSED_PARAMETER(data);
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blog( LOG_DEBUG,
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"[%s][%s]{%s}: %.*s",
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debug_source_table[GL_DEBUG_SOURCE_OFFSET(source)],
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@@ -785,7 +788,9 @@ fail:
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blog(LOG_ERROR, "device_setcuberendertarget (GL) failed");
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}
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void device_copy_texture(device_t device, texture_t dst, texture_t src)
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void device_copy_texture_region(device_t device,
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texture_t dst, uint32_t dst_x, uint32_t dst_y,
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texture_t src, uint32_t src_x, uint32_t src_y, uint32_t src_w, uint32_t src_h)
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{
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struct gs_texture_2d *src2d = (struct gs_texture_2d*)src;
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struct gs_texture_2d *dst2d = (struct gs_texture_2d*)dst;
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@@ -802,7 +807,7 @@ void device_copy_texture(device_t device, texture_t dst, texture_t src)
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if (dst->type != GS_TEXTURE_2D || src->type != GS_TEXTURE_2D) {
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blog(LOG_ERROR, "Source and destination textures must be 2D "
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"textures");
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"textures");
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goto fail;
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}
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@@ -811,15 +816,18 @@ void device_copy_texture(device_t device, texture_t dst, texture_t src)
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goto fail;
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}
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if (dst2d->width != src2d->width || dst2d->height != src2d->height) {
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blog(LOG_ERROR, "Source and destination must have "
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"the same dimensions");
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uint32_t nw = (uint32_t)src_w ? (uint32_t)src_w : (src2d->width - src_x);
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uint32_t nh = (uint32_t)src_h ? (uint32_t)src_h : (src2d->height - src_y);
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if (dst2d->width - dst_x < nw || dst2d->height - dst_y < nh) {
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blog(LOG_ERROR, "Destination texture region is not big "
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"enough to hold the source region");
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goto fail;
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}
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if (!gl_copy_texture(device, dst->texture, dst->gl_target,
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src->texture, src->gl_target,
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src2d->width, src2d->height, src->format))
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if (!gl_copy_texture(device, dst->texture, dst->gl_target, dst_x, dst_y,
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src->texture, src->gl_target, src_x, src_y,
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nw, nh, src->format))
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goto fail;
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return;
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@@ -828,6 +836,11 @@ fail:
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blog(LOG_ERROR, "device_copy_texture (GL) failed");
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}
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void device_copy_texture(device_t device, texture_t dst, texture_t src)
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{
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device_copy_texture_region(device, dst, 0, 0, src, 0, 0, 0, 0);
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}
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void device_beginscene(device_t device)
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{
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clear_textures(device);
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