Add copy_texture_region function
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@@ -618,7 +618,9 @@ struct gs_device {
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void UpdateRasterState();
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void UpdateBlendState();
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inline void CopyTex(ID3D11Texture2D *dst, texture_t src);
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inline void CopyTex(ID3D11Texture2D *dst, uint32_t dst_x, uint32_t dst_y,
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texture_t src, uint32_t src_x, uint32_t src_y,
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uint32_t src_w, uint32_t src_h);
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void UpdateViewProjMatrix();
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