Add copy_texture_region function
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@@ -580,6 +580,10 @@ EXPORT void gs_setcuberendertarget(texture_t cubetex, int side,
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zstencil_t zstencil);
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EXPORT void gs_copy_texture(texture_t dst, texture_t src);
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EXPORT void gs_copy_texture_region(
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texture_t dst, uint32_t dst_x, uint32_t dst_y,
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texture_t src, uint32_t src_x, uint32_t src_y,
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uint32_t src_w, uint32_t src_h);
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EXPORT void gs_stage_texture(stagesurf_t dst, texture_t src);
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EXPORT void gs_beginscene(void);
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