libobs: Add support for volume textures

Also fix some mip calculations along the way.
This commit is contained in:
jpark37
2019-12-15 11:36:24 -08:00
parent 745a65dc49
commit 8f6984e345
16 changed files with 624 additions and 60 deletions

View File

@@ -26,7 +26,7 @@ static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
bool success;
if (!num_levels)
num_levels = gs_get_total_levels(tex->width, tex->height);
num_levels = gs_get_total_levels(tex->width, tex->height, 1);
if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
return false;
@@ -145,18 +145,25 @@ static inline bool is_texture_2d(const gs_texture_t *tex, const char *func)
void gs_texture_destroy(gs_texture_t *tex)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
if (!tex)
return;
if (!is_texture_2d(tex, "gs_texture_destroy"))
return;
if (tex->cur_sampler)
gs_samplerstate_destroy(tex->cur_sampler);
if (!tex->is_dummy && tex->is_dynamic && tex2d->unpack_buffer)
gl_delete_buffers(1, &tex2d->unpack_buffer);
if (!tex->is_dummy && tex->is_dynamic) {
if (tex->type == GS_TEXTURE_2D) {
struct gs_texture_2d *tex2d =
(struct gs_texture_2d *)tex;
if (tex2d->unpack_buffer)
gl_delete_buffers(1, &tex2d->unpack_buffer);
} else if (tex->type == GS_TEXTURE_3D) {
struct gs_texture_3d *tex3d =
(struct gs_texture_3d *)tex;
if (tex3d->unpack_buffer)
gl_delete_buffers(1, &tex3d->unpack_buffer);
}
}
if (tex->texture)
gl_delete_textures(1, &tex->texture);
@@ -253,19 +260,22 @@ failed:
bool gs_texture_is_rect(const gs_texture_t *tex)
{
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
if (!is_texture_2d(tex, "gs_texture_unmap")) {
if (tex->type == GS_TEXTURE_3D)
return false;
if (!is_texture_2d(tex, "gs_texture_is_rect")) {
blog(LOG_ERROR, "gs_texture_is_rect (GL) failed");
return false;
}
const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
}
void *gs_texture_get_obj(gs_texture_t *tex)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
if (!is_texture_2d(tex, "gs_texture_unmap")) {
if (!is_texture_2d(tex, "gs_texture_get_obj")) {
blog(LOG_ERROR, "gs_texture_get_obj (GL) failed");
return NULL;
}