libobs: Add support for volume textures
Also fix some mip calculations along the way.
This commit is contained in:
@@ -58,6 +58,7 @@ set(libobs-opengl_SOURCES
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gl-stagesurf.c
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gl-subsystem.c
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gl-texture2d.c
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gl-texture3d.c
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gl-texturecube.c
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gl-vertexbuffer.c
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gl-zstencil.c)
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@@ -45,13 +45,10 @@ bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
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data++;
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size /= 4;
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width /= 2;
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height /= 2;
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if (width == 0)
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width = 1;
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if (height == 0)
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height = 1;
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if (width > 1)
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width /= 2;
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if (height > 1)
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height /= 2;
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}
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if (data)
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@@ -349,24 +349,6 @@ uint32_t device_get_height(const gs_device_t *device)
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}
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}
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gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
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uint32_t height, uint32_t depth,
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enum gs_color_format color_format,
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uint32_t levels, const uint8_t **data,
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uint32_t flags)
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{
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/* TODO */
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UNUSED_PARAMETER(device);
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UNUSED_PARAMETER(width);
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UNUSED_PARAMETER(height);
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UNUSED_PARAMETER(depth);
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UNUSED_PARAMETER(color_format);
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UNUSED_PARAMETER(levels);
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UNUSED_PARAMETER(data);
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UNUSED_PARAMETER(flags);
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return NULL;
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}
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gs_samplerstate_t *
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device_samplerstate_create(gs_device_t *device,
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const struct gs_sampler_info *info)
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@@ -527,6 +527,16 @@ struct gs_texture_2d {
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GLuint unpack_buffer;
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};
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struct gs_texture_3d {
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struct gs_texture base;
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uint32_t width;
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uint32_t height;
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uint32_t depth;
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bool gen_mipmaps;
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GLuint unpack_buffer;
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};
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struct gs_texture_cube {
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struct gs_texture base;
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@@ -26,7 +26,7 @@ static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
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bool success;
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if (!num_levels)
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num_levels = gs_get_total_levels(tex->width, tex->height);
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num_levels = gs_get_total_levels(tex->width, tex->height, 1);
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if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
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return false;
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@@ -145,18 +145,25 @@ static inline bool is_texture_2d(const gs_texture_t *tex, const char *func)
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void gs_texture_destroy(gs_texture_t *tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
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if (!tex)
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return;
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if (!is_texture_2d(tex, "gs_texture_destroy"))
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return;
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if (tex->cur_sampler)
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gs_samplerstate_destroy(tex->cur_sampler);
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if (!tex->is_dummy && tex->is_dynamic && tex2d->unpack_buffer)
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gl_delete_buffers(1, &tex2d->unpack_buffer);
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if (!tex->is_dummy && tex->is_dynamic) {
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if (tex->type == GS_TEXTURE_2D) {
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struct gs_texture_2d *tex2d =
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(struct gs_texture_2d *)tex;
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if (tex2d->unpack_buffer)
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gl_delete_buffers(1, &tex2d->unpack_buffer);
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} else if (tex->type == GS_TEXTURE_3D) {
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struct gs_texture_3d *tex3d =
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(struct gs_texture_3d *)tex;
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if (tex3d->unpack_buffer)
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gl_delete_buffers(1, &tex3d->unpack_buffer);
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}
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}
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if (tex->texture)
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gl_delete_textures(1, &tex->texture);
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@@ -253,19 +260,22 @@ failed:
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bool gs_texture_is_rect(const gs_texture_t *tex)
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{
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const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
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if (!is_texture_2d(tex, "gs_texture_unmap")) {
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if (tex->type == GS_TEXTURE_3D)
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return false;
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if (!is_texture_2d(tex, "gs_texture_is_rect")) {
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blog(LOG_ERROR, "gs_texture_is_rect (GL) failed");
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return false;
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}
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const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
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return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
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}
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void *gs_texture_get_obj(gs_texture_t *tex)
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{
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struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
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if (!is_texture_2d(tex, "gs_texture_unmap")) {
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if (!is_texture_2d(tex, "gs_texture_get_obj")) {
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blog(LOG_ERROR, "gs_texture_get_obj (GL) failed");
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return NULL;
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}
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181
libobs-opengl/gl-texture3d.c
Normal file
181
libobs-opengl/gl-texture3d.c
Normal file
@@ -0,0 +1,181 @@
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "gl-subsystem.h"
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static bool gl_init_volume(GLenum type, uint32_t num_levels, GLenum format,
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GLint internal_format, bool compressed,
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uint32_t width, uint32_t height, uint32_t depth,
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const uint8_t *const **p_data)
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{
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bool success = true;
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const uint8_t *const *data = p_data ? *p_data : NULL;
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uint32_t i;
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const uint32_t bpp = gs_get_format_bpp(format);
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for (i = 0; i < num_levels; i++) {
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if (compressed) {
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uint32_t mip_size = width * height * depth * bpp / 8;
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glCompressedTexImage3D(GL_TEXTURE_3D, i,
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internal_format, width, height,
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depth, 0, mip_size,
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data ? *data : NULL);
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if (!gl_success("glCompressedTexImage3D"))
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success = false;
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} else {
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glTexImage3D(GL_TEXTURE_3D, i, internal_format, width,
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height, depth, 0, format, type,
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data ? *data : NULL);
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if (!gl_success("glTexImage3D"))
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success = false;
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}
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if (data)
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data++;
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if (width > 1)
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width /= 2;
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if (height > 1)
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height /= 2;
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if (depth > 1)
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depth /= 2;
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}
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if (data)
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*p_data = data;
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return success;
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}
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static bool upload_texture_3d(struct gs_texture_3d *tex,
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const uint8_t *const *data)
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{
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uint32_t num_levels = tex->base.levels;
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bool compressed = gs_is_compressed_format(tex->base.format);
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bool success;
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if (!num_levels)
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num_levels = gs_get_total_levels(tex->width, tex->height,
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tex->depth);
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if (!gl_bind_texture(GL_TEXTURE_3D, tex->base.texture))
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return false;
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success = gl_init_volume(tex->base.gl_type, num_levels,
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tex->base.gl_format,
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tex->base.gl_internal_format, compressed,
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tex->width, tex->height, tex->depth, &data);
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if (!gl_tex_param_i(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL,
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num_levels - 1))
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success = false;
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if (!gl_bind_texture(GL_TEXTURE_3D, 0))
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success = false;
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return success;
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}
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static bool create_pixel_unpack_buffer(struct gs_texture_3d *tex)
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{
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GLsizeiptr size;
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bool success = true;
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if (!gl_gen_buffers(1, &tex->unpack_buffer))
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return false;
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
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return false;
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size = tex->width * gs_get_format_bpp(tex->base.format);
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if (!gs_is_compressed_format(tex->base.format)) {
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size /= 8;
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size = (size + 3) & 0xFFFFFFFC;
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size *= tex->height;
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size *= tex->depth;
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} else {
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size *= tex->height;
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size *= tex->depth;
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size /= 8;
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}
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glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
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if (!gl_success("glBufferData"))
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success = false;
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if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
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success = false;
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return success;
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}
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gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
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uint32_t height, uint32_t depth,
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enum gs_color_format color_format,
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uint32_t levels,
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const uint8_t *const *data,
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uint32_t flags)
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{
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struct gs_texture_3d *tex = bzalloc(sizeof(struct gs_texture_3d));
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tex->base.device = device;
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tex->base.type = GS_TEXTURE_3D;
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tex->base.format = color_format;
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tex->base.levels = levels;
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tex->base.gl_format = convert_gs_format(color_format);
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tex->base.gl_internal_format = convert_gs_internal_format(color_format);
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tex->base.gl_type = get_gl_format_type(color_format);
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tex->base.gl_target = GL_TEXTURE_3D;
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tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
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tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
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tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0;
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tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
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tex->width = width;
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tex->height = height;
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tex->depth = depth;
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if (!gl_gen_textures(1, &tex->base.texture))
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goto fail;
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if (!tex->base.is_dummy) {
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if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
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goto fail;
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if (!upload_texture_3d(tex, data))
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goto fail;
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} else {
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if (!gl_bind_texture(GL_TEXTURE_3D, tex->base.texture))
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goto fail;
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bool compressed = gs_is_compressed_format(tex->base.format);
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bool did_init = gl_init_volume(tex->base.gl_type, 1,
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tex->base.gl_format,
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tex->base.gl_internal_format,
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compressed, tex->width,
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tex->height, tex->depth, NULL);
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did_init =
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gl_tex_param_i(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
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bool did_unbind = gl_bind_texture(GL_TEXTURE_3D, 0);
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if (!did_init || !did_unbind)
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goto fail;
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}
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return (gs_texture_t *)tex;
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fail:
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gs_texture_destroy((gs_texture_t *)tex);
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blog(LOG_ERROR, "device_voltexture_create (GL) failed");
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return NULL;
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}
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@@ -29,7 +29,7 @@ static inline bool upload_texture_cube(struct gs_texture_cube *tex,
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uint32_t i;
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if (!num_levels)
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num_levels = gs_get_total_levels(tex->size, tex->size);
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num_levels = gs_get_total_levels(tex->size, tex->size, 1);
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for (i = 0; i < 6; i++) {
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GLenum target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
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