libobs: Add support for volume textures

Also fix some mip calculations along the way.
This commit is contained in:
jpark37
2019-12-15 11:36:24 -08:00
parent 745a65dc49
commit 8f6984e345
16 changed files with 624 additions and 60 deletions

View File

@@ -26,6 +26,7 @@ set(libobs-d3d11_SOURCES
d3d11-stagesurf.cpp
d3d11-subsystem.cpp
d3d11-texture2d.cpp
d3d11-texture3d.cpp
d3d11-vertexbuffer.cpp
d3d11-duplicator.cpp
d3d11-rebuild.cpp

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@@ -251,6 +251,70 @@ void gs_timer_range::Rebuild(ID3D11Device *dev)
throw HRError("Failed to create timer", hr);
}
void gs_texture_3d::RebuildSharedTextureFallback()
{
td = {};
td.Width = 2;
td.Height = 2;
td.Depth = 2;
td.MipLevels = 1;
td.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
width = td.Width;
height = td.Height;
depth = td.Depth;
dxgiFormat = td.Format;
levels = 1;
resourceDesc = {};
resourceDesc.Format = td.Format;
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
resourceDesc.Texture3D.MostDetailedMip = 0;
resourceDesc.Texture3D.MipLevels = 1;
isShared = false;
}
void gs_texture_3d::Rebuild(ID3D11Device *dev)
{
HRESULT hr;
if (isShared) {
hr = dev->OpenSharedResource((HANDLE)(uintptr_t)sharedHandle,
__uuidof(ID3D11Texture3D),
(void **)&texture);
if (FAILED(hr)) {
blog(LOG_WARNING,
"Failed to rebuild shared texture: ", "0x%08lX",
hr);
RebuildSharedTextureFallback();
}
}
if (!isShared) {
hr = dev->CreateTexture3D(
&td, data.size() ? srd.data() : nullptr, &texture);
if (FAILED(hr))
throw HRError("Failed to create 3D texture", hr);
}
hr = dev->CreateShaderResourceView(texture, &resourceDesc, &shaderRes);
if (FAILED(hr))
throw HRError("Failed to create resource view", hr);
if (isRenderTarget)
InitRenderTargets();
acquired = false;
if ((td.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) != 0) {
ComQIPtr<IDXGIResource> dxgi_res(texture);
if (dxgi_res)
GetSharedHandle(dxgi_res);
device_texture_acquire_sync(this, 0, INFINITE);
}
}
void SavedBlendState::Rebuild(ID3D11Device *dev)
{
HRESULT hr = dev->CreateBlendState(&bd, &state);
@@ -327,6 +391,9 @@ try {
case gs_type::gs_timer_range:
((gs_timer_range *)obj)->Release();
break;
case gs_type::gs_texture_3d:
((gs_texture_3d *)obj)->Release();
break;
}
obj = obj->next;
@@ -409,6 +476,9 @@ try {
case gs_type::gs_timer_range:
((gs_timer_range *)obj)->Rebuild(dev);
break;
case gs_type::gs_texture_3d:
((gs_texture_3d *)obj)->Rebuild(dev);
break;
}
obj = obj->next;

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@@ -1145,19 +1145,23 @@ gs_texture_t *device_cubetexture_create(gs_device_t *device, uint32_t size,
gs_texture_t *device_voltexture_create(gs_device_t *device, uint32_t width,
uint32_t height, uint32_t depth,
enum gs_color_format color_format,
uint32_t levels, const uint8_t **data,
uint32_t levels,
const uint8_t *const *data,
uint32_t flags)
{
/* TODO */
UNUSED_PARAMETER(device);
UNUSED_PARAMETER(width);
UNUSED_PARAMETER(height);
UNUSED_PARAMETER(depth);
UNUSED_PARAMETER(color_format);
UNUSED_PARAMETER(levels);
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(flags);
return NULL;
gs_texture *texture = NULL;
try {
texture = new gs_texture_3d(device, width, height, depth,
color_format, levels, data, flags);
} catch (const HRError &error) {
blog(LOG_ERROR, "device_voltexture_create (D3D11): %s (%08lX)",
error.str, error.hr);
LogD3D11ErrorDetails(error, device);
} catch (const char *error) {
blog(LOG_ERROR, "device_voltexture_create (D3D11): %s", error);
}
return texture;
}
gs_zstencil_t *device_zstencil_create(gs_device_t *device, uint32_t width,

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@@ -294,6 +294,7 @@ enum class gs_type {
gs_swap_chain,
gs_timer,
gs_timer_range,
gs_texture_3d,
};
struct gs_obj {
@@ -458,10 +459,10 @@ struct gs_texture_2d : gs_texture {
D3D11_TEXTURE2D_DESC td = {};
void InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd);
void InitTexture(const uint8_t **data);
void InitTexture(const uint8_t *const *data);
void InitResourceView();
void InitRenderTargets();
void BackupTexture(const uint8_t **data);
void BackupTexture(const uint8_t *const *data);
void GetSharedHandle(IDXGIResource *dxgi_res);
void RebuildSharedTextureFallback();
@@ -482,7 +483,7 @@ struct gs_texture_2d : gs_texture {
gs_texture_2d(gs_device_t *device, uint32_t width, uint32_t height,
gs_color_format colorFormat, uint32_t levels,
const uint8_t **data, uint32_t flags,
const uint8_t *const *data, uint32_t flags,
gs_texture_type type, bool gdiCompatible,
bool nv12 = false);
@@ -491,6 +492,56 @@ struct gs_texture_2d : gs_texture {
gs_texture_2d(gs_device_t *device, uint32_t handle);
};
struct gs_texture_3d : gs_texture {
ComPtr<ID3D11Texture3D> texture;
ComPtr<ID3D11RenderTargetView> renderTarget[6];
uint32_t width = 0, height = 0, depth = 0;
uint32_t flags = 0;
DXGI_FORMAT dxgiFormat = DXGI_FORMAT_UNKNOWN;
bool isRenderTarget = false;
bool isDynamic = false;
bool isShared = false;
bool genMipmaps = false;
uint32_t sharedHandle = GS_INVALID_HANDLE;
bool chroma = false;
bool acquired = false;
vector<vector<uint8_t>> data;
vector<D3D11_SUBRESOURCE_DATA> srd;
D3D11_TEXTURE3D_DESC td = {};
void InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd);
void InitTexture(const uint8_t *const *data);
void InitResourceView();
void InitRenderTargets();
void BackupTexture(const uint8_t *const *data);
void GetSharedHandle(IDXGIResource *dxgi_res);
void RebuildSharedTextureFallback();
void Rebuild(ID3D11Device *dev);
void RebuildNV12_Y(ID3D11Device *dev);
void RebuildNV12_UV(ID3D11Device *dev);
inline void Release()
{
texture.Release();
for (auto &rt : renderTarget)
rt.Release();
shaderRes.Release();
}
inline gs_texture_3d() : gs_texture(GS_TEXTURE_3D, 0, GS_UNKNOWN) {}
gs_texture_3d(gs_device_t *device, uint32_t width, uint32_t height,
uint32_t depth, gs_color_format colorFormat,
uint32_t levels, const uint8_t *const *data,
uint32_t flags);
gs_texture_3d(gs_device_t *device, uint32_t handle);
};
struct gs_zstencil_buffer : gs_obj {
ComPtr<ID3D11Texture2D> texture;
ComPtr<ID3D11DepthStencilView> view;

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@@ -27,7 +27,7 @@ void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
size_t curTex = 0;
if (!actual_levels)
actual_levels = gs_get_total_levels(width, height);
actual_levels = gs_get_total_levels(width, height, 1);
rowSizeBytes /= 8;
@@ -48,7 +48,7 @@ void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
}
}
void gs_texture_2d::BackupTexture(const uint8_t **data)
void gs_texture_2d::BackupTexture(const uint8_t *const *data)
{
this->data.resize(levels);
@@ -66,8 +66,10 @@ void gs_texture_2d::BackupTexture(const uint8_t **data)
vector<uint8_t> &subData = this->data[i];
memcpy(&subData[0], data[i], texSize);
w /= 2;
h /= 2;
if (w > 1)
w /= 2;
if (h > 1)
h /= 2;
}
}
@@ -87,7 +89,7 @@ void gs_texture_2d::GetSharedHandle(IDXGIResource *dxgi_res)
}
}
void gs_texture_2d::InitTexture(const uint8_t **data)
void gs_texture_2d::InitTexture(const uint8_t *const *data)
{
HRESULT hr;
@@ -226,7 +228,7 @@ void gs_texture_2d::InitRenderTargets()
gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width,
uint32_t height, gs_color_format colorFormat,
uint32_t levels, const uint8_t **data,
uint32_t levels, const uint8_t *const *data,
uint32_t flags_, gs_texture_type type,
bool gdiCompatible, bool nv12_)
: gs_texture(device, gs_type::gs_texture_2d, type, levels, colorFormat),

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@@ -0,0 +1,252 @@
/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <util/base.h>
#include "d3d11-subsystem.hpp"
void gs_texture_3d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
{
uint32_t rowSizeBits = width * gs_get_format_bpp(format);
uint32_t sliceSizeBytes = height * rowSizeBits / 8;
uint32_t actual_levels = levels;
if (!actual_levels)
actual_levels = gs_get_total_levels(width, height, depth);
uint32_t newRowSize = rowSizeBits / 8;
uint32_t newSlizeSize = sliceSizeBytes;
for (uint32_t level = 0; level < actual_levels; ++level) {
D3D11_SUBRESOURCE_DATA newSRD;
newSRD.pSysMem = data[level].data();
newSRD.SysMemPitch = newRowSize;
newSRD.SysMemSlicePitch = newSlizeSize;
srd.push_back(newSRD);
newRowSize /= 2;
newSlizeSize /= 4;
}
}
void gs_texture_3d::BackupTexture(const uint8_t *const *data)
{
this->data.resize(levels);
uint32_t w = width;
uint32_t h = height;
uint32_t d = depth;
const uint32_t bbp = gs_get_format_bpp(format);
for (uint32_t i = 0; i < levels; i++) {
if (!data[i])
break;
const uint32_t texSize = bbp * w * h * d / 8;
this->data[i].resize(texSize);
vector<uint8_t> &subData = this->data[i];
memcpy(&subData[0], data[i], texSize);
if (w > 1)
w /= 2;
if (h > 1)
h /= 2;
if (d > 1)
d /= 2;
}
}
void gs_texture_3d::GetSharedHandle(IDXGIResource *dxgi_res)
{
HANDLE handle;
HRESULT hr;
hr = dxgi_res->GetSharedHandle(&handle);
if (FAILED(hr)) {
blog(LOG_WARNING,
"GetSharedHandle: Failed to "
"get shared handle: %08lX",
hr);
} else {
sharedHandle = (uint32_t)(uintptr_t)handle;
}
}
void gs_texture_3d::InitTexture(const uint8_t *const *data)
{
HRESULT hr;
memset(&td, 0, sizeof(td));
td.Width = width;
td.Height = height;
td.Depth = depth;
td.MipLevels = genMipmaps ? 0 : levels;
td.Format = dxgiFormat;
td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
if (type == GS_TEXTURE_CUBE)
td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
if (isRenderTarget)
td.BindFlags |= D3D11_BIND_RENDER_TARGET;
if ((flags & GS_SHARED_KM_TEX) != 0)
td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
else if ((flags & GS_SHARED_TEX) != 0)
td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
if (data) {
BackupTexture(data);
InitSRD(srd);
}
hr = device->device->CreateTexture3D(&td, data ? srd.data() : NULL,
texture.Assign());
if (FAILED(hr))
throw HRError("Failed to create 3D texture", hr);
if (isShared) {
ComPtr<IDXGIResource> dxgi_res;
texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
hr = texture->QueryInterface(__uuidof(IDXGIResource),
(void **)&dxgi_res);
if (FAILED(hr)) {
blog(LOG_WARNING,
"InitTexture: Failed to query "
"interface: %08lX",
hr);
} else {
GetSharedHandle(dxgi_res);
if (flags & GS_SHARED_KM_TEX) {
ComPtr<IDXGIKeyedMutex> km;
hr = texture->QueryInterface(
__uuidof(IDXGIKeyedMutex),
(void **)&km);
if (FAILED(hr)) {
throw HRError("Failed to query "
"IDXGIKeyedMutex",
hr);
}
km->AcquireSync(0, INFINITE);
acquired = true;
}
}
}
}
void gs_texture_3d::InitResourceView()
{
HRESULT hr;
memset(&resourceDesc, 0, sizeof(resourceDesc));
resourceDesc.Format = dxgiFormat;
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
resourceDesc.Texture3D.MostDetailedMip = 0;
resourceDesc.Texture3D.MipLevels = genMipmaps || !levels ? -1 : levels;
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
shaderRes.Assign());
if (FAILED(hr))
throw HRError("Failed to create resource view", hr);
}
void gs_texture_3d::InitRenderTargets()
{
D3D11_RENDER_TARGET_VIEW_DESC rtv;
rtv.Format = dxgiFormat;
rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
rtv.Texture3D.MipSlice = 0;
rtv.Texture3D.WSize = 1;
for (UINT i = 0; i < 6; i++) {
rtv.Texture3D.FirstWSlice = i;
const HRESULT hr = device->device->CreateRenderTargetView(
texture, &rtv, renderTarget[i].Assign());
if (FAILED(hr))
throw HRError("Failed to create volume render "
"target view",
hr);
}
}
#define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t width,
uint32_t height, uint32_t depth,
gs_color_format colorFormat, uint32_t levels,
const uint8_t *const *data, uint32_t flags_)
: gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D, levels,
colorFormat),
width(width),
height(height),
depth(depth),
flags(flags_),
dxgiFormat(ConvertGSTextureFormat(format)),
isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
isDynamic((flags_ & GS_DYNAMIC) != 0),
isShared((flags_ & SHARED_FLAGS) != 0),
genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
sharedHandle(GS_INVALID_HANDLE)
{
InitTexture(data);
InitResourceView();
if (isRenderTarget)
InitRenderTargets();
}
gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t handle)
: gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D),
isShared(true),
sharedHandle(handle)
{
HRESULT hr;
hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle,
IID_PPV_ARGS(texture.Assign()));
if (FAILED(hr))
throw HRError("Failed to open shared 3D texture", hr);
texture->GetDesc(&td);
this->type = GS_TEXTURE_3D;
this->format = ConvertDXGITextureFormat(td.Format);
this->levels = 1;
this->device = device;
this->width = td.Width;
this->height = td.Height;
this->depth = td.Depth;
this->dxgiFormat = td.Format;
memset(&resourceDesc, 0, sizeof(resourceDesc));
resourceDesc.Format = td.Format;
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
resourceDesc.Texture3D.MostDetailedMip = 0;
resourceDesc.Texture3D.MipLevels = 1;
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
shaderRes.Assign());
if (FAILED(hr))
throw HRError("Failed to create shader resource view", hr);
}