obs-transitions: Nonlinear SRGB, fade
Switch back for now. Maybe we want CIELUV, but that's expensive.master
parent
6124a373f6
commit
8e2096f621
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@ -53,17 +53,12 @@ static void fade_callback(void *data, gs_texture_t *a, gs_texture_t *b, float t,
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{
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struct fade_info *fade = data;
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const bool previous = gs_framebuffer_srgb_enabled();
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gs_enable_framebuffer_srgb(true);
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gs_effect_set_texture_srgb(fade->a_param, a);
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gs_effect_set_texture_srgb(fade->b_param, b);
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gs_effect_set_texture(fade->a_param, a);
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gs_effect_set_texture(fade->b_param, b);
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gs_effect_set_float(fade->fade_param, t);
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while (gs_effect_loop(fade->effect, "Fade"))
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gs_draw_sprite(NULL, 0, cx, cy);
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gs_enable_framebuffer_srgb(previous);
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}
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static void fade_video_render(void *data, gs_effect_t *effect)
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