obs-transitions: Nonlinear SRGB, fade to color
Switch back for now. Maybe we want CIELUV, but that's expensive.master
parent
00fdec2493
commit
6124a373f6
|
@ -24,7 +24,8 @@ VertData VSDefault(VertData v_in)
|
|||
|
||||
float4 PSFadeToColor(VertData v_in) : TARGET
|
||||
{
|
||||
return lerp(tex.Sample(textureSampler, v_in.uv), color, swp);
|
||||
float4 premultiplied = float4(color.rgb * color.a, color.a);
|
||||
return lerp(tex.Sample(textureSampler, v_in.uv), premultiplied, swp);
|
||||
}
|
||||
|
||||
technique FadeToColor
|
||||
|
|
|
@ -52,7 +52,7 @@ static void fade_to_color_update(void *data, obs_data_t *settings)
|
|||
|
||||
color |= 0xFF000000;
|
||||
|
||||
vec4_from_rgba_srgb_premultiply(&fade_to_color->color, color);
|
||||
vec4_from_rgba(&fade_to_color->color, color);
|
||||
|
||||
fade_to_color->switch_point = (float)swp / 100.0f;
|
||||
}
|
||||
|
@ -105,19 +105,13 @@ static void fade_to_color_callback(void *data, gs_texture_t *a, gs_texture_t *b,
|
|||
|
||||
float swp = t < fade_to_color->switch_point ? sa : 1.0f - sb;
|
||||
|
||||
gs_texture_t *const tex = (t < fade_to_color->switch_point) ? a : b;
|
||||
|
||||
const bool previous = gs_framebuffer_srgb_enabled();
|
||||
gs_enable_framebuffer_srgb(true);
|
||||
|
||||
gs_effect_set_texture_srgb(fade_to_color->ep_tex, tex);
|
||||
gs_effect_set_vec4(fade_to_color->ep_color, &fade_to_color->color);
|
||||
gs_effect_set_texture(fade_to_color->ep_tex,
|
||||
t < fade_to_color->switch_point ? a : b);
|
||||
gs_effect_set_float(fade_to_color->ep_swp, swp);
|
||||
gs_effect_set_vec4(fade_to_color->ep_color, &fade_to_color->color);
|
||||
|
||||
while (gs_effect_loop(fade_to_color->effect, "FadeToColor"))
|
||||
gs_draw_sprite(NULL, 0, cx, cy);
|
||||
|
||||
gs_enable_framebuffer_srgb(previous);
|
||||
}
|
||||
|
||||
static void fade_to_color_video_render(void *data, gs_effect_t *effect)
|
||||
|
|
Loading…
Reference in New Issue