libobs-d3d11: Set texture using initializer list
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@@ -256,9 +256,9 @@ gs_texture_2d::gs_texture_2d(gs_device_t *device, ID3D11Texture2D *nv12tex,
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isDynamic((flags_ & GS_DYNAMIC) != 0),
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isShared((flags_ & SHARED_FLAGS) != 0),
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genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
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nv12(true)
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nv12(true),
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texture(nv12tex)
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{
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texture = nv12tex;
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texture->GetDesc(&td);
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this->type = GS_TEXTURE_2D;
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