win-capture: Implement D3D8 game capture support
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@@ -20,6 +20,11 @@ static inline bool load_offsets_from_string(struct graphics_offsets *offsets,
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return false;
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}
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offsets->d3d8.present =
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(uint32_t)config_get_uint(config, "d3d8", "present");
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offsets->d3d8.reset =
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(uint32_t)config_get_uint(config, "d3d8", "reset");
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offsets->d3d9.present =
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(uint32_t)config_get_uint(config, "d3d9", "present");
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offsets->d3d9.present_ex =
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