libobs-opengl: Use a simple 24bit framebuffer

When using EGL the mesa+nvidia stack are unable to offload 32bit
framebuffers despite having this capability on GLX. In practice the X11
server does not support alpha windows so we dont need the alpha
component in our framebuffer. We previously had alpha specified in our
framebuffer since we do alpha texturing but testing shows this isnt
required for mesa/intel or nvidia drivers and we must pick a 24bit
config for users to enable render offloading for mixed gpu systems.

fixes #6984
master
Kurt Kartaltepe 2022-08-28 17:27:20 -07:00 committed by Georges Basile Stavracas Neto
parent 9b13536cfd
commit 674bd3f821
1 changed files with 2 additions and 2 deletions

View File

@ -58,9 +58,9 @@ static const EGLint ctx_config_attribs[] = {EGL_STENCIL_SIZE,
EGL_DEPTH_SIZE,
0,
EGL_BUFFER_SIZE,
32,
24,
EGL_ALPHA_SIZE,
8,
0,
EGL_RENDERABLE_TYPE,
EGL_OPENGL_BIT,
EGL_SURFACE_TYPE,