moved some stuff around to avoid code duplication and finish up gl 2D texture code
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@@ -226,6 +226,35 @@ struct gs_rect {
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int cy;
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};
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static inline uint32_t get_format_bpp(enum gs_color_format format)
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{
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switch (format) {
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case GS_A8: return 8;
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case GS_R8: return 8;
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case GS_RGBA: return 32;
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case GS_BGRX: return 32;
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case GS_BGRA: return 32;
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case GS_R10G10B10A2: return 32;
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case GS_RGBA16: return 64;
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case GS_R16: return 16;
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case GS_RGBA16F: return 64;
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case GS_RGBA32F: return 128;
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case GS_RG16F: return 32;
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case GS_RG32F: return 64;
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case GS_R16F: return 16;
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case GS_R32F: return 32;
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case GS_DXT1: return 4;
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case GS_DXT3: return 8;
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case GS_DXT5: return 8;
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default: return 0;
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}
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}
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static inline bool is_compressed_format(enum gs_color_format format)
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{
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return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
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}
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/* wrapped opaque data types */
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struct gs_texture;
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