rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs)

This commit is contained in:
jp9000
2013-10-05 09:25:12 -07:00
parent 5c92f22f0d
commit 3243bfbaa3
9 changed files with 322 additions and 68 deletions

View File

@@ -17,7 +17,7 @@
#include "gl-subsystem.h"
static inline uint32_t num_actual_levels(struct gs_texture_2d *tex)
static uint32_t num_actual_levels(struct gs_texture_2d *tex)
{
uint32_t num_levels;
uint32_t size;
@@ -36,41 +36,20 @@ static inline uint32_t num_actual_levels(struct gs_texture_2d *tex)
return num_levels;
}
static inline bool upload_texture_data(struct gs_texture_2d *tex, void **data)
static bool upload_texture_2d(struct gs_texture_2d *tex, void **data)
{
uint32_t row_size = tex->width * get_format_bpp(tex->base.format);
uint32_t tex_size = tex->height * row_size / 8;
uint32_t num_levels = num_actual_levels(tex);
bool success = true;
bool compressed = is_compressed_format(tex->base.format);
uint32_t i;
bool success;
if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
return false;
for (i = 0; i < num_levels; i++) {
uint32_t size = tex_size;
if (compressed) {
glCompressedTexImage2D(GL_TEXTURE_2D, i,
tex->base.gl_internal_format,
tex->width, tex->height, 0,
size, *data);
if (!gl_success("glCompressedTexImage2D"))
success = false;
} else {
glTexImage2D(GL_TEXTURE_2D, i,
tex->base.gl_internal_format,
tex->width, tex->height, 0,
tex->base.gl_format, GL_UNSIGNED_BYTE,
*data);
if (!gl_success("glTexImage2D"))
success = false;
}
data++;
}
success = upload_face(GL_TEXTURE_2D, num_levels,
tex->base.gl_format, tex->base.gl_internal_format,
compressed, tex->width, tex->height, tex_size, &data);
if (!gl_bind_texture(GL_TEXTURE_2D, 0))
success = false;
@@ -78,6 +57,29 @@ static inline bool upload_texture_data(struct gs_texture_2d *tex, void **data)
return success;
}
static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
{
GLsizeiptr size;
bool success = true;
if (!gl_gen_buffers(1, &tex->unpack_buffer))
return false;
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
return false;
size = tex->width * tex->height * get_format_bpp(tex->base.format) / 8;
glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
if (!gl_success("glBufferData"))
success = false;
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
success = false;
return success;
}
texture_t device_create_texture(device_t device, uint32_t width,
uint32_t height, enum gs_color_format color_format,
uint32_t levels, void **data, uint32_t flags)
@@ -90,12 +92,17 @@ texture_t device_create_texture(device_t device, uint32_t width,
tex->base.format = color_format;
tex->base.gl_format = convert_gs_format(color_format);
tex->base.gl_internal_format = convert_gs_internal_format(color_format);
tex->base.is_dynamic = flags & GS_DYNAMIC;
tex->base.is_render_target = flags & GS_RENDERTARGET;
tex->base.gen_mipmaps = flags & GS_BUILDMIPMAPS;
tex->width = width;
tex->height = height;
if (!gl_gen_textures(1, &tex->base.texture))
goto fail;
if (data && !upload_texture_data(tex, data))
if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
goto fail;
if (data && !upload_texture_2d(tex, data))
goto fail;
return (texture_t)tex;
@@ -114,3 +121,79 @@ void texture_destroy(texture_t tex)
glDeleteTextures(1, &tex->texture);
bfree(tex);
}
static inline bool is_texture_2d(texture_t tex, const char *func)
{
bool is_tex2d = tex->type == GS_TEXTURE_2D;
if (!is_tex2d)
blog(LOG_ERROR, "%s (GL) failed: Not a 2D texture", func);
return is_tex2d;
}
uint32_t texture_getwidth(texture_t tex)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
if (!is_texture_2d(tex, "texture_getwidth"))
return 0;
return tex2d->width;
}
uint32_t texture_getheight(texture_t tex)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
if (!is_texture_2d(tex, "texture_getheight"))
return 0;
return tex2d->height;
}
enum gs_color_format texture_getcolorformat(texture_t tex)
{
return tex->format;
}
bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
if (!is_texture_2d(tex, "texture_map"))
goto fail;
if (!tex2d->base.is_dynamic) {
blog(LOG_ERROR, "Texture is not dynamic");
goto fail;
}
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
goto fail;
*ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
if (!*ptr) {
gl_success("glMapBuffer");
goto fail;
}
gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
*byte_width = tex2d->width * get_format_bpp(tex->format) / 8;
return true;
fail:
blog(LOG_ERROR, "texture_map (GL) failed");
return false;
}
void texture_unmap(texture_t tex)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
if (!is_texture_2d(tex, "texture_unmap"))
return;
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
return;
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
gl_success("glUnmapBuffer");
gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
}