Fix more failure handling for CoreAudio
Actually, if initializing failed at all, it would never properly uninitialize because the 'initialized' variable was never set until the very end. Instead, set the "initialized" flag from the beginning to ensure initialization.
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@@ -461,6 +461,7 @@ static bool coreaudio_init_unit(struct coreaudio_data *ca)
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if (!ca_success(stat, ca, "coreaudio_init_unit", "instance unit"))
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return false;
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ca->au_initialized = true;
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return true;
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}
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@@ -502,8 +503,7 @@ static bool coreaudio_init(struct coreaudio_data *ca)
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if (!ca_success(stat, ca, "coreaudio_initialize", "initialize"))
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goto fail;
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ca->au_initialized = coreaudio_start(ca);
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if (!ca->au_initialized)
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if (coreaudio_start(ca))
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goto fail;
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blog(LOG_INFO, "coreaudio: device '%s' initialized", ca->device_name);
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