Fix a case where audio wouldn't free correctly

If coreaudio_start failed, it wouldn't free the audio data properly.
Fixed that issue.
This commit is contained in:
jp9000 2014-02-27 00:14:50 -07:00
parent 4d5ece6f08
commit c519933eb1

View File

@ -475,7 +475,6 @@ static bool coreaudio_init(struct coreaudio_data *ca)
return false;
if (!coreaudio_get_device_name(ca))
return false;
if (!coreaudio_init_unit(ca))
return false;
@ -504,16 +503,10 @@ static bool coreaudio_init(struct coreaudio_data *ca)
goto fail;
ca->au_initialized = coreaudio_start(ca);
if (!ca->au_initialized)
goto fail;
if (!ca->au_initialized) {
buf_list_free(ca->buf_list);
ca->buf_list = NULL;
} else {
blog(LOG_INFO, "coreaudio: device '%s' initialized",
ca->device_name);
}
blog(LOG_INFO, "coreaudio: device '%s' initialized", ca->device_name);
return ca->au_initialized;
fail: