linux-capture: Revert GS_RGBX usage
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@ -303,13 +303,17 @@ static void xcc_cleanup(XCompcapMain_private *p)
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static gs_color_format gs_format_from_tex()
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{
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GLint iformat = 0;
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// we can probably fix the intel swapped texture by querying via
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// GL_ARB_internalformat_query
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// consider GL_ARB_internalformat_query
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT,
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&iformat);
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// These formats are known to be wrong on Intel platforms. We intentionally
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// use swapped internal formats here to preserve historic behavior which
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// swapped colors accidentally and because D3D11 would not support a
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// GS_RGBX format
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switch (iformat) {
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case GL_RGB:
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return GS_RGBX;
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return GS_BGRX;
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case GL_RGBA:
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return GS_RGBA;
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default:
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