linux-capture: Revert GS_RGBX usage

This commit is contained in:
Kurt Kartaltepe 2019-08-11 17:45:56 -07:00
parent 0546d18855
commit 1402a80583

View File

@ -303,13 +303,17 @@ static void xcc_cleanup(XCompcapMain_private *p)
static gs_color_format gs_format_from_tex()
{
GLint iformat = 0;
// we can probably fix the intel swapped texture by querying via
// GL_ARB_internalformat_query
// consider GL_ARB_internalformat_query
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT,
&iformat);
// These formats are known to be wrong on Intel platforms. We intentionally
// use swapped internal formats here to preserve historic behavior which
// swapped colors accidentally and because D3D11 would not support a
// GS_RGBX format
switch (iformat) {
case GL_RGB:
return GS_RGBX;
return GS_BGRX;
case GL_RGBA:
return GS_RGBA;
default: