Add dummy GL texture flag & direct object access
- Add dummy GL texture support to allow libobs texture references to be created for GL without - Add a texture_getobj function to allow the retrieval of the context-specific object, such as the D3D texture pointer, or the OpenGL texture object handle. - Also cleaned up the export stuff. I realized it was all totally superfluous. Kind of a dumb moment, but nice to clean it up regardless.
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@@ -30,6 +30,7 @@
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#include <util/base.h>
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#include <graphics/matrix4.h>
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#include <graphics/graphics.h>
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#include <graphics/device-exports.h>
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#include <util/windows/ComPtr.hpp>
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#include <util/windows/HRError.hpp>
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@@ -37,8 +38,6 @@ struct shader_var;
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struct shader_sampler;
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struct gs_vertex_shader;
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#include "d3d11-exports.h"
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using namespace std;
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/*
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