obs-studio/libobs/obs-source-transition.c

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libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "obs-internal.h"
#include "util/util_uint64.h"
#include "graphics/math-extra.h"
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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#define lock_transition(transition) \
pthread_mutex_lock(&transition->transition_mutex);
#define unlock_transition(transition) \
pthread_mutex_unlock(&transition->transition_mutex);
#define trylock_textures(transition) \
pthread_mutex_trylock(&transition->transition_tex_mutex)
#define lock_textures(transition) \
pthread_mutex_lock(&transition->transition_tex_mutex)
#define unlock_textures(transition) \
pthread_mutex_unlock(&transition->transition_tex_mutex)
static inline bool transition_valid(const obs_source_t *transition,
const char *func)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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{
if (!obs_ptr_valid(transition, func))
return false;
else if (transition->info.type != OBS_SOURCE_TYPE_TRANSITION)
return false;
return true;
}
bool obs_transition_init(obs_source_t *transition)
{
pthread_mutex_init_value(&transition->transition_mutex);
pthread_mutex_init_value(&transition->transition_tex_mutex);
if (pthread_mutex_init(&transition->transition_mutex, NULL) != 0)
return false;
if (pthread_mutex_init(&transition->transition_tex_mutex, NULL) != 0)
return false;
transition->transition_alignment = OBS_ALIGN_LEFT | OBS_ALIGN_TOP;
transition->transition_texrender[0] =
gs_texrender_create(GS_RGBA, GS_ZS_NONE);
transition->transition_texrender[1] =
gs_texrender_create(GS_RGBA, GS_ZS_NONE);
transition->transition_source_active[0] = true;
return transition->transition_texrender[0] != NULL &&
transition->transition_texrender[1] != NULL;
}
void obs_transition_free(obs_source_t *transition)
{
pthread_mutex_destroy(&transition->transition_mutex);
pthread_mutex_destroy(&transition->transition_tex_mutex);
gs_enter_context(obs->video.graphics);
gs_texrender_destroy(transition->transition_texrender[0]);
gs_texrender_destroy(transition->transition_texrender[1]);
gs_leave_context();
}
void obs_transition_clear(obs_source_t *transition)
{
obs_source_t *s[2];
bool active[2];
if (!transition_valid(transition, "obs_transition_clear"))
return;
lock_transition(transition);
for (size_t i = 0; i < 2; i++) {
s[i] = transition->transition_sources[i];
active[i] = transition->transition_source_active[i];
transition->transition_sources[i] = NULL;
transition->transition_source_active[i] = false;
}
transition->transitioning_video = false;
transition->transitioning_audio = false;
unlock_transition(transition);
for (size_t i = 0; i < 2; i++) {
if (s[i] && active[i])
obs_source_remove_active_child(transition, s[i]);
obs_source_release(s[i]);
}
}
void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy);
static inline uint32_t get_cx(obs_source_t *tr)
{
return tr->transition_cx ? tr->transition_cx : tr->transition_actual_cx;
}
static inline uint32_t get_cy(obs_source_t *tr)
{
return tr->transition_cy ? tr->transition_cy : tr->transition_actual_cy;
}
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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static void recalculate_transition_matrix(obs_source_t *tr, size_t idx)
{
obs_source_t *child;
struct matrix4 mat;
struct vec2 pos;
struct vec2 scale;
float tr_cx = (float)get_cx(tr);
float tr_cy = (float)get_cy(tr);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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float source_cx;
float source_cy;
float tr_aspect = tr_cx / tr_cy;
float source_aspect;
enum obs_transition_scale_type scale_type = tr->transition_scale_type;
lock_transition(tr);
child = tr->transition_sources[idx];
if (!child) {
unlock_transition(tr);
return;
}
source_cx = (float)obs_source_get_width(child);
source_cy = (float)obs_source_get_height(child);
unlock_transition(tr);
if (source_cx == 0.0f || source_cy == 0.0f)
return;
source_aspect = source_cx / source_cy;
if (scale_type == OBS_TRANSITION_SCALE_MAX_ONLY) {
if (source_cx > tr_cx || source_cy > tr_cy) {
scale_type = OBS_TRANSITION_SCALE_ASPECT;
} else {
scale.x = 1.0f;
scale.y = 1.0f;
}
}
if (scale_type == OBS_TRANSITION_SCALE_ASPECT) {
bool use_width = tr_aspect < source_aspect;
scale.x = scale.y = use_width ? tr_cx / source_cx
: tr_cy / source_cy;
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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} else if (scale_type == OBS_TRANSITION_SCALE_STRETCH) {
scale.x = tr_cx / source_cx;
scale.y = tr_cy / source_cy;
}
source_cx *= scale.x;
source_cy *= scale.y;
vec2_zero(&pos);
add_alignment(&pos, tr->transition_alignment, (int)(tr_cx - source_cx),
(int)(tr_cy - source_cy));
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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matrix4_identity(&mat);
matrix4_scale3f(&mat, &mat, scale.x, scale.y, 1.0f);
matrix4_translate3f(&mat, &mat, pos.x, pos.y, 0.0f);
matrix4_copy(&tr->transition_matrices[idx], &mat);
}
static inline void recalculate_transition_matrices(obs_source_t *transition)
{
recalculate_transition_matrix(transition, 0);
recalculate_transition_matrix(transition, 1);
}
static void recalculate_transition_size(obs_source_t *transition)
{
uint32_t cx = 0, cy = 0;
obs_source_t *child;
lock_transition(transition);
for (size_t i = 0; i < 2; i++) {
child = transition->transition_sources[i];
if (child) {
uint32_t new_cx = obs_source_get_width(child);
uint32_t new_cy = obs_source_get_height(child);
if (new_cx > cx)
cx = new_cx;
if (new_cy > cy)
cy = new_cy;
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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}
}
unlock_transition(transition);
transition->transition_actual_cx = cx;
transition->transition_actual_cy = cy;
}
void obs_transition_tick(obs_source_t *transition, float t)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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{
recalculate_transition_size(transition);
recalculate_transition_matrices(transition);
if (transition->transition_mode == OBS_TRANSITION_MODE_MANUAL) {
if (transition->transition_manual_torque == 0.0f) {
transition->transition_manual_val =
transition->transition_manual_target;
} else {
transition->transition_manual_val = calc_torquef(
transition->transition_manual_val,
transition->transition_manual_target,
transition->transition_manual_torque,
transition->transition_manual_clamp, t);
}
}
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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if (trylock_textures(transition) == 0) {
gs_texrender_reset(transition->transition_texrender[0]);
gs_texrender_reset(transition->transition_texrender[1]);
unlock_textures(transition);
}
}
static void
set_source(obs_source_t *transition, enum obs_transition_target target,
obs_source_t *new_child,
bool (*callback)(obs_source_t *t, size_t idx, obs_source_t *c))
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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{
size_t idx = (size_t)target;
obs_source_t *old_child;
bool add_success = true;
bool already_active;
if (new_child)
new_child = obs_source_get_ref(new_child);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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lock_transition(transition);
old_child = transition->transition_sources[idx];
if (new_child == old_child) {
unlock_transition(transition);
obs_source_release(new_child);
return;
}
already_active = transition->transition_source_active[idx];
if (already_active) {
if (new_child)
add_success = obs_source_add_active_child(transition,
new_child);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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if (old_child && add_success)
obs_source_remove_active_child(transition, old_child);
}
if (callback && add_success)
add_success = callback(transition, idx, new_child);
transition->transition_sources[idx] = add_success ? new_child : NULL;
unlock_transition(transition);
if (add_success) {
if (transition->transition_cx == 0 ||
transition->transition_cy == 0) {
recalculate_transition_size(transition);
recalculate_transition_matrices(transition);
}
} else {
obs_source_release(new_child);
}
obs_source_release(old_child);
}
obs_source_t *obs_transition_get_source(obs_source_t *transition,
enum obs_transition_target target)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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{
size_t idx = (size_t)target;
obs_source_t *ret;
if (!transition_valid(transition, "obs_transition_get_source"))
return NULL;
lock_transition(transition);
ret = transition->transition_sources[idx];
ret = obs_source_get_ref(ret);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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unlock_transition(transition);
return ret;
}
obs_source_t *obs_transition_get_active_source(obs_source_t *transition)
{
obs_source_t *ret;
if (!transition_valid(transition, "obs_transition_get_source"))
return NULL;
lock_transition(transition);
if (transition->transitioning_audio || transition->transitioning_video)
ret = transition->transition_sources[1];
else
ret = transition->transition_sources[0];
ret = obs_source_get_ref(ret);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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unlock_transition(transition);
return ret;
}
static inline bool activate_child(obs_source_t *transition, size_t idx)
{
bool success = true;
lock_transition(transition);
if (transition->transition_sources[idx] &&
!transition->transition_source_active[idx]) {
success = obs_source_add_active_child(
transition, transition->transition_sources[idx]);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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if (success)
transition->transition_source_active[idx] = true;
}
unlock_transition(transition);
return success;
}
static bool activate_transition(obs_source_t *transition, size_t idx,
obs_source_t *child)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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{
if (!transition->transition_source_active[idx]) {
if (!obs_source_add_active_child(transition, child))
return false;
transition->transition_source_active[idx] = true;
}
transition->transitioning_video = true;
transition->transitioning_audio = true;
return true;
}
static inline bool transition_active(obs_source_t *transition)
{
return transition->transitioning_audio ||
transition->transitioning_video;
}
bool obs_transition_start(obs_source_t *transition,
enum obs_transition_mode mode, uint32_t duration_ms,
obs_source_t *dest)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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{
bool active;
bool same_as_source;
bool same_as_dest;
bool same_mode;
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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if (!transition_valid(transition, "obs_transition_start"))
return false;
lock_transition(transition);
same_as_source = dest == transition->transition_sources[0];
same_as_dest = dest == transition->transition_sources[1];
same_mode = mode == transition->transition_mode;
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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active = transition_active(transition);
unlock_transition(transition);
if (same_as_source && !active)
return false;
if (active && mode == OBS_TRANSITION_MODE_MANUAL && same_mode &&
same_as_dest)
return true;
lock_transition(transition);
transition->transition_mode = mode;
transition->transition_manual_val = 0.0f;
transition->transition_manual_target = 0.0f;
unlock_transition(transition);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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if (transition->info.transition_start)
transition->info.transition_start(transition->context.data);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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if (transition->transition_use_fixed_duration)
duration_ms = transition->transition_fixed_duration;
if (!active || (!same_as_dest && !same_as_source)) {
transition->transition_start_time = os_gettime_ns();
transition->transition_duration =
(uint64_t)duration_ms * 1000000ULL;
}
set_source(transition, OBS_TRANSITION_SOURCE_B, dest,
activate_transition);
if (dest == NULL && same_as_dest && !same_as_source) {
transition->transitioning_video = true;
transition->transitioning_audio = true;
}
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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obs_source_dosignal(transition, "source_transition_start",
"transition_start");
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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recalculate_transition_size(transition);
recalculate_transition_matrices(transition);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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return true;
}
void obs_transition_set_manual_torque(obs_source_t *transition, float torque,
float clamp)
{
lock_transition(transition);
transition->transition_manual_torque = torque;
transition->transition_manual_clamp = clamp;
unlock_transition(transition);
}
void obs_transition_set_manual_time(obs_source_t *transition, float t)
{
lock_transition(transition);
transition->transition_manual_target = t;
unlock_transition(transition);
}
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
void obs_transition_set(obs_source_t *transition, obs_source_t *source)
{
obs_source_t *s[2];
bool active[2];
if (!transition_valid(transition, "obs_transition_clear"))
return;
source = obs_source_get_ref(source);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
lock_transition(transition);
for (size_t i = 0; i < 2; i++) {
s[i] = transition->transition_sources[i];
active[i] = transition->transition_source_active[i];
transition->transition_sources[i] = NULL;
transition->transition_source_active[i] = false;
}
transition->transition_source_active[0] = true;
transition->transition_sources[0] = source;
transition->transitioning_video = false;
transition->transitioning_audio = false;
transition->transition_manual_val = 0.0f;
transition->transition_manual_target = 0.0f;
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
unlock_transition(transition);
for (size_t i = 0; i < 2; i++) {
if (s[i] && active[i])
obs_source_remove_active_child(transition, s[i]);
obs_source_release(s[i]);
}
if (source)
obs_source_add_active_child(transition, source);
}
static float calc_time(obs_source_t *transition, uint64_t ts)
{
if (transition->transition_mode == OBS_TRANSITION_MODE_MANUAL)
return transition->transition_manual_val;
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
uint64_t end;
if (ts <= transition->transition_start_time)
return 0.0f;
end = transition->transition_duration;
ts -= transition->transition_start_time;
if (ts >= end || end == 0)
return 1.0f;
return (float)((long double)ts / (long double)end);
}
static inline float get_video_time(obs_source_t *transition)
{
uint64_t ts = obs->video.video_time;
return calc_time(transition, ts);
}
float obs_transition_get_time(obs_source_t *transition)
{
return get_video_time(transition);
}
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
static inline gs_texture_t *get_texture(obs_source_t *transition,
enum obs_transition_target target)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
size_t idx = (size_t)target;
return gs_texrender_get_texture(transition->transition_texrender[idx]);
}
void obs_transition_set_scale_type(obs_source_t *transition,
enum obs_transition_scale_type type)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
if (!transition_valid(transition, "obs_transition_set_scale_type"))
return;
transition->transition_scale_type = type;
}
enum obs_transition_scale_type
obs_transition_get_scale_type(const obs_source_t *transition)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
return transition_valid(transition, "obs_transition_get_scale_type")
? transition->transition_scale_type
: OBS_TRANSITION_SCALE_MAX_ONLY;
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
}
void obs_transition_set_alignment(obs_source_t *transition, uint32_t alignment)
{
if (!transition_valid(transition, "obs_transition_set_alignment"))
return;
transition->transition_alignment = alignment;
}
uint32_t obs_transition_get_alignment(const obs_source_t *transition)
{
return transition_valid(transition, "obs_transition_get_alignment")
? transition->transition_alignment
: 0;
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
}
void obs_transition_set_size(obs_source_t *transition, uint32_t cx, uint32_t cy)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
if (!transition_valid(transition, "obs_transition_set_size"))
return;
transition->transition_cx = cx;
transition->transition_cy = cy;
}
void obs_transition_get_size(const obs_source_t *transition, uint32_t *cx,
uint32_t *cy)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
if (!transition_valid(transition, "obs_transition_set_size")) {
*cx = 0;
*cy = 0;
return;
}
*cx = transition->transition_cx;
*cy = transition->transition_cy;
}
void obs_transition_save(obs_source_t *tr, obs_data_t *data)
{
obs_source_t *child;
lock_transition(tr);
child = transition_active(tr) ? tr->transition_sources[1]
: tr->transition_sources[0];
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
obs_data_set_string(data, "transition_source_a",
child ? child->context.name : "");
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
obs_data_set_int(data, "transition_alignment",
tr->transition_alignment);
obs_data_set_int(data, "transition_mode", (int64_t)tr->transition_mode);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
obs_data_set_int(data, "transition_scale_type",
(int64_t)tr->transition_scale_type);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
obs_data_set_int(data, "transition_cx", tr->transition_cx);
obs_data_set_int(data, "transition_cy", tr->transition_cy);
unlock_transition(tr);
}
void obs_transition_load(obs_source_t *tr, obs_data_t *data)
{
const char *name = obs_data_get_string(data, "transition_source_a");
int64_t alignment = obs_data_get_int(data, "transition_alignment");
int64_t mode = obs_data_get_int(data, "transition_mode");
int64_t scale_type = obs_data_get_int(data, "transition_scale_type");
int64_t cx = obs_data_get_int(data, "transition_cx");
int64_t cy = obs_data_get_int(data, "transition_cy");
obs_source_t *source = NULL;
if (name) {
source = obs_get_source_by_name(name);
if (source) {
if (!obs_source_add_active_child(tr, source)) {
blog(LOG_WARNING,
"Cannot set transition '%s' "
"to source '%s' due to "
"infinite recursion",
tr->context.name, name);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
obs_source_release(source);
source = NULL;
}
} else {
blog(LOG_WARNING,
"Failed to find source '%s' for "
"transition '%s'",
name, tr->context.name);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
}
}
lock_transition(tr);
tr->transition_sources[0] = source;
tr->transition_source_active[0] = true;
tr->transition_alignment = (uint32_t)alignment;
tr->transition_mode = (enum obs_transition_mode)mode;
tr->transition_scale_type = (enum obs_transition_scale_type)scale_type;
tr->transition_cx = (uint32_t)cx;
tr->transition_cy = (uint32_t)cy;
unlock_transition(tr);
recalculate_transition_size(tr);
recalculate_transition_matrices(tr);
}
struct transition_state {
obs_source_t *s[2];
bool transitioning_video;
bool transitioning_audio;
};
static inline void copy_transition_state(obs_source_t *transition,
struct transition_state *state)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
state->s[0] = obs_source_get_ref(transition->transition_sources[0]);
state->s[1] = obs_source_get_ref(transition->transition_sources[1]);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
state->transitioning_video = transition->transitioning_video;
state->transitioning_audio = transition->transitioning_audio;
}
static inline void enum_child(obs_source_t *tr, obs_source_t *child,
obs_source_enum_proc_t enum_callback, void *param)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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{
if (!child)
return;
if (child->context.data && child->info.enum_active_sources)
child->info.enum_active_sources(child->context.data,
enum_callback, param);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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enum_callback(tr, child, param);
}
void obs_transition_enum_sources(obs_source_t *transition,
obs_source_enum_proc_t cb, void *param)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
lock_transition(transition);
for (size_t i = 0; i < 2; i++) {
if (transition->transition_sources[i])
cb(transition, transition->transition_sources[i],
param);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
}
unlock_transition(transition);
}
static inline void render_child(obs_source_t *transition, obs_source_t *child,
size_t idx, enum gs_color_space space)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
uint32_t cx = get_cx(transition);
uint32_t cy = get_cy(transition);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
struct vec4 blank;
if (!child)
return;
enum gs_color_format format = gs_get_format_from_space(space);
if (gs_texrender_get_format(transition->transition_texrender[idx]) !=
format) {
gs_texrender_destroy(transition->transition_texrender[idx]);
transition->transition_texrender[idx] =
gs_texrender_create(format, GS_ZS_NONE);
}
if (gs_texrender_begin_with_color_space(
transition->transition_texrender[idx], cx, cy, space)) {
vec4_zero(&blank);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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gs_clear(GS_CLEAR_COLOR, &blank, 0.0f, 0);
gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -100.0f, 100.0f);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
gs_matrix_push();
gs_matrix_mul(&transition->transition_matrices[idx]);
obs_source_video_render(child);
gs_matrix_pop();
gs_texrender_end(transition->transition_texrender[idx]);
}
}
static void obs_transition_stop(obs_source_t *transition)
{
obs_source_t *old_child = transition->transition_sources[0];
if (old_child && transition->transition_source_active[0])
obs_source_remove_active_child(transition, old_child);
obs_source_release(old_child);
transition->transition_source_active[0] = true;
transition->transition_source_active[1] = false;
transition->transition_sources[0] = transition->transition_sources[1];
transition->transition_sources[1] = NULL;
}
static inline void handle_stop(obs_source_t *transition)
{
if (transition->info.transition_stop)
transition->info.transition_stop(transition->context.data);
obs_source_dosignal(transition, "source_transition_stop",
"transition_stop");
}
void obs_transition_force_stop(obs_source_t *transition)
{
handle_stop(transition);
}
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
void obs_transition_video_render(obs_source_t *transition,
obs_transition_video_render_callback_t callback)
{
obs_transition_video_render2(transition, callback,
obs->video.transparent_texture);
}
void obs_transition_video_render2(
obs_source_t *transition,
obs_transition_video_render_callback_t callback,
gs_texture_t *placeholder_texture)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
struct transition_state state;
struct matrix4 matrices[2];
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
bool locked = false;
bool stopped = false;
bool video_stopped = false;
float t;
if (!transition_valid(transition, "obs_transition_video_render"))
return;
t = get_video_time(transition);
lock_transition(transition);
if (t >= 1.0f && transition->transitioning_video) {
transition->transitioning_video = false;
video_stopped = true;
if (!transition->transitioning_audio) {
obs_transition_stop(transition);
stopped = true;
}
}
copy_transition_state(transition, &state);
matrices[0] = transition->transition_matrices[0];
matrices[1] = transition->transition_matrices[1];
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
unlock_transition(transition);
if (state.transitioning_video)
locked = trylock_textures(transition) == 0;
if (state.transitioning_video && locked && callback) {
gs_texture_t *tex[2];
uint32_t cx;
uint32_t cy;
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
const enum gs_color_space current_space = gs_get_color_space();
const enum gs_color_space source_space =
obs_source_get_color_space(transition, 1,
&current_space);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
for (size_t i = 0; i < 2; i++) {
if (state.s[i]) {
render_child(transition, state.s[i], i,
source_space);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
tex[i] = get_texture(transition, i);
if (!tex[i])
tex[i] = placeholder_texture;
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
} else {
tex[i] = placeholder_texture;
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
}
}
cx = get_cx(transition);
cy = get_cy(transition);
libobs: Fix various alpha issues There are cases where alpha is multiplied unnecessarily. This change attempts to use premultiplied alpha blending for composition. To keep this change simple, The filter chain will continue to use straight alpha. Otherwise, every source would need to modified to output premultiplied, and every filter modified for premultiplied input. "DrawAlphaDivide" shader techniques have been added to convert from premultiplied alpha to straight alpha for final output. "DrawMatrix" techniques ignore alpha, so they do not appear to need changing. One remaining issue is that scale effects are set up here to use the same shader logic for both scale filters (straight alpha - incorrectly), and output composition (premultiplied alpha - correctly). A fix could be made to add additional shaders for straight alpha, but the "real" fix may be to eliminate the straight alpha path at some point. For graphics, SrcBlendAlpha and DestBlendAlpha were both ONE, and could combine together to form alpha values greater than one. This is not as noticeable of a problem for UNORM targets because the channels are clamped, but it will likely become a problem in more situations if FLOAT targets are used. This change switches DestBlendAlpha to INVSRCALPHA. The blending behavior of stacked transparents is preserved without overflowing the alpha channel. obs-transitions: Use premultiplied alpha blend, and simplify shaders because both inputs and outputs use premultiplied alpha now. Fixes https://obsproject.com/mantis/view.php?id=1108
2019-05-03 03:54:17 -07:00
if (cx && cy) {
gs_blend_state_push();
gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
callback(transition->context.data, tex[0], tex[1], t,
cx, cy);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
libobs: Fix various alpha issues There are cases where alpha is multiplied unnecessarily. This change attempts to use premultiplied alpha blending for composition. To keep this change simple, The filter chain will continue to use straight alpha. Otherwise, every source would need to modified to output premultiplied, and every filter modified for premultiplied input. "DrawAlphaDivide" shader techniques have been added to convert from premultiplied alpha to straight alpha for final output. "DrawMatrix" techniques ignore alpha, so they do not appear to need changing. One remaining issue is that scale effects are set up here to use the same shader logic for both scale filters (straight alpha - incorrectly), and output composition (premultiplied alpha - correctly). A fix could be made to add additional shaders for straight alpha, but the "real" fix may be to eliminate the straight alpha path at some point. For graphics, SrcBlendAlpha and DestBlendAlpha were both ONE, and could combine together to form alpha values greater than one. This is not as noticeable of a problem for UNORM targets because the channels are clamped, but it will likely become a problem in more situations if FLOAT targets are used. This change switches DestBlendAlpha to INVSRCALPHA. The blending behavior of stacked transparents is preserved without overflowing the alpha channel. obs-transitions: Use premultiplied alpha blend, and simplify shaders because both inputs and outputs use premultiplied alpha now. Fixes https://obsproject.com/mantis/view.php?id=1108
2019-05-03 03:54:17 -07:00
gs_blend_state_pop();
}
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
} else if (state.transitioning_audio) {
if (state.s[1]) {
gs_matrix_push();
gs_matrix_mul(&matrices[1]);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
obs_source_video_render(state.s[1]);
gs_matrix_pop();
}
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
} else {
if (state.s[0]) {
gs_matrix_push();
gs_matrix_mul(&matrices[0]);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
obs_source_video_render(state.s[0]);
gs_matrix_pop();
}
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
}
if (locked)
unlock_textures(transition);
obs_source_release(state.s[0]);
obs_source_release(state.s[1]);
if (video_stopped)
obs_source_dosignal(transition, "source_transition_video_stop",
"transition_video_stop");
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
if (stopped)
handle_stop(transition);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
}
static enum gs_color_space mix_spaces(enum gs_color_space a,
enum gs_color_space b)
{
if ((a == GS_CS_709_EXTENDED) || (a == GS_CS_709_SCRGB) ||
(b == GS_CS_709_EXTENDED) || (b == GS_CS_709_SCRGB))
return GS_CS_709_EXTENDED;
if ((a == GS_CS_SRGB_16F) || (b == GS_CS_SRGB_16F))
return GS_CS_SRGB_16F;
return GS_CS_SRGB;
}
enum gs_color_space
obs_transition_video_get_color_space(obs_source_t *transition)
{
obs_source_t *source0 = transition->transition_sources[0];
obs_source_t *source1 = transition->transition_sources[1];
const enum gs_color_space preferred_spaces[] = {
GS_CS_SRGB,
GS_CS_SRGB_16F,
GS_CS_709_EXTENDED,
};
enum gs_color_space space = GS_CS_SRGB;
if (source0) {
space = mix_spaces(space, obs_source_get_color_space(
source0,
OBS_COUNTOF(preferred_spaces),
preferred_spaces));
}
if (source1) {
space = mix_spaces(space, obs_source_get_color_space(
source1,
OBS_COUNTOF(preferred_spaces),
preferred_spaces));
}
return space;
}
bool obs_transition_video_render_direct(obs_source_t *transition,
enum obs_transition_target target)
{
struct transition_state state;
struct matrix4 matrices[2];
bool stopped = false;
bool video_stopped = false;
bool render_b = target == OBS_TRANSITION_SOURCE_B;
bool transitioning;
float t;
if (!transition_valid(transition, "obs_transition_video_render"))
return false;
t = get_video_time(transition);
lock_transition(transition);
if (t >= 1.0f && transition->transitioning_video) {
transition->transitioning_video = false;
video_stopped = true;
if (!transition->transitioning_audio) {
obs_transition_stop(transition);
stopped = true;
}
}
copy_transition_state(transition, &state);
transitioning = state.transitioning_audio || state.transitioning_video;
matrices[0] = transition->transition_matrices[0];
matrices[1] = transition->transition_matrices[1];
unlock_transition(transition);
int idx = (transitioning && render_b) ? 1 : 0;
if (state.s[idx]) {
gs_matrix_push();
gs_matrix_mul(&matrices[idx]);
obs_source_video_render(state.s[idx]);
gs_matrix_pop();
}
obs_source_release(state.s[0]);
obs_source_release(state.s[1]);
if (video_stopped)
obs_source_dosignal(transition, "source_transition_video_stop",
"transition_video_stop");
if (stopped)
handle_stop(transition);
return transitioning;
}
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
static inline float get_sample_time(obs_source_t *transition,
size_t sample_rate, size_t sample,
uint64_t ts)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
uint64_t sample_ts_offset =
util_mul_div64(sample, 1000000000ULL, sample_rate);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
uint64_t i_ts = ts + sample_ts_offset;
return calc_time(transition, i_ts);
}
static inline void mix_child(obs_source_t *transition, float *out, float *in,
size_t count, size_t sample_rate, uint64_t ts,
obs_transition_audio_mix_callback_t mix)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
void *context_data = transition->context.data;
for (size_t i = 0; i < count; i++) {
float t = get_sample_time(transition, sample_rate, i, ts);
out[i] += in[i] * mix(context_data, t);
}
}
static void process_audio(obs_source_t *transition, obs_source_t *child,
struct obs_source_audio_mix *audio, uint64_t min_ts,
uint32_t mixers, size_t channels, size_t sample_rate,
obs_transition_audio_mix_callback_t mix)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
bool valid = child && !child->audio_pending && child->audio_ts;
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
struct obs_source_audio_mix child_audio;
uint64_t ts;
size_t pos;
if (!valid)
return;
ts = child->audio_ts;
obs_source_get_audio_mix(child, &child_audio);
pos = (size_t)ns_to_audio_frames(sample_rate, ts - min_ts);
if (pos > AUDIO_OUTPUT_FRAMES)
return;
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
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for (size_t mix_idx = 0; mix_idx < MAX_AUDIO_MIXES; mix_idx++) {
struct audio_output_data *output = &audio->output[mix_idx];
struct audio_output_data *input = &child_audio.output[mix_idx];
if ((mixers & (1 << mix_idx)) == 0)
continue;
for (size_t ch = 0; ch < channels; ch++) {
float *out = output->data[ch];
float *in = input->data[ch];
mix_child(transition, out + pos, in,
AUDIO_OUTPUT_FRAMES - pos, sample_rate, ts,
mix);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
}
}
}
static inline uint64_t calc_min_ts(obs_source_t *sources[2])
{
uint64_t min_ts = 0;
for (size_t i = 0; i < 2; i++) {
if (sources[i] && !sources[i]->audio_pending &&
sources[i]->audio_ts) {
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
if (!min_ts || sources[i]->audio_ts < min_ts)
min_ts = sources[i]->audio_ts;
}
}
return min_ts;
}
static inline bool stop_audio(obs_source_t *transition)
{
transition->transitioning_audio = false;
if (!transition->transitioning_video) {
obs_transition_stop(transition);
return true;
}
return false;
}
bool obs_transition_audio_render(obs_source_t *transition, uint64_t *ts_out,
struct obs_source_audio_mix *audio,
uint32_t mixers, size_t channels,
size_t sample_rate,
obs_transition_audio_mix_callback_t mix_a,
obs_transition_audio_mix_callback_t mix_b)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
obs_source_t *sources[2];
struct transition_state state = {0};
bool stopped = false;
uint64_t min_ts;
float t;
if (!transition_valid(transition, "obs_transition_audio_render"))
return false;
lock_transition(transition);
sources[0] = transition->transition_sources[0];
sources[1] = transition->transition_sources[1];
min_ts = calc_min_ts(sources);
if (min_ts) {
t = calc_time(transition, min_ts);
if (t >= 1.0f && transition->transitioning_audio)
stopped = stop_audio(transition);
sources[0] = transition->transition_sources[0];
sources[1] = transition->transition_sources[1];
min_ts = calc_min_ts(sources);
if (min_ts)
copy_transition_state(transition, &state);
} else if (!transition->transitioning_video &&
transition->transitioning_audio) {
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
stopped = stop_audio(transition);
}
unlock_transition(transition);
if (min_ts) {
if (state.transitioning_audio) {
if (state.s[0])
process_audio(transition, state.s[0], audio,
min_ts, mixers, channels,
sample_rate, mix_a);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
if (state.s[1])
process_audio(transition, state.s[1], audio,
min_ts, mixers, channels,
sample_rate, mix_b);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
} else if (state.s[0]) {
memcpy(audio->output[0].data[0],
state.s[0]->audio_output_buf[0][0],
TOTAL_AUDIO_SIZE);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
}
obs_source_release(state.s[0]);
obs_source_release(state.s[1]);
}
if (stopped)
handle_stop(transition);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
*ts_out = min_ts;
return !!min_ts;
}
void obs_transition_enable_fixed(obs_source_t *transition, bool enable,
uint32_t duration)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
if (!transition_valid(transition, "obs_transition_enable_fixed"))
return;
transition->transition_use_fixed_duration = enable;
transition->transition_fixed_duration = duration;
}
bool obs_transition_fixed(obs_source_t *transition)
{
return transition_valid(transition, "obs_transition_fixed")
? transition->transition_use_fixed_duration
: false;
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
}
static inline obs_source_t *
copy_source_state(obs_source_t *tr_dest, obs_source_t *tr_source, size_t idx)
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
{
obs_source_t *old_child = tr_dest->transition_sources[idx];
obs_source_t *new_child =
obs_source_get_ref(tr_source->transition_sources[idx]);
libobs: Implement transition sources Transition sources are implemented by registering a source type as OBS_SOURCE_TYPE_TRANSITION. They're automatically marked as video composite sources, and video_render/audio_render callbacks must be set when registering the source. get_width and get_height callbacks are unused for these types of sources, as transitions automatically handle width/height behind the scenes with the transition settings. In the video_render callback, the helper function obs_transition_video_render is used to assist in automatically processing and rendering the audio. A render callback is passed to the function, which in turn passes to/from textures that are automatically rendered in the back-end. Similarly, in the audio_render callback, the helper function obs_transition_audio_render is used to assist in automatically processing and rendering the audio. Two mix callbacks are used to handle how the source/destination sources are mixed together. To ensure the best possible quality, audio processing is per-sample. Transitions can be set to automatically resize, or they can be set to have a fixed size. Sources within transitions can be made to scale to the transition size (with or without aspect ratio), or to not scale unless they're bigger than the transition. They can have a specific alignment within the transition, or they just default to top-left. These features are implemented for the purpose of extending transitions to also act as "switch" sources later, where you can switch to/from two different sources using the transition animation. Planned (but not yet implemented and lower priority) features: - "Switch" transitions which allow the ability to switch back and forth between two sources with a transitioning animation without discarding the references - Easing options to allow the option to transition with a bezier or custom curve - Manual transitioning to allow the front-end/user to manually control the transition offset
2016-01-03 16:41:14 -08:00
bool active = tr_source->transition_source_active[idx];
if (old_child && tr_dest->transition_source_active[idx])
obs_source_remove_active_child(tr_dest, old_child);
tr_dest->transition_sources[idx] = new_child;
tr_dest->transition_source_active[idx] = active;
if (active && new_child)
obs_source_add_active_child(tr_dest, new_child);
return old_child;
}
void obs_transition_swap_begin(obs_source_t *tr_dest, obs_source_t *tr_source)
{
obs_source_t *old_children[2];
if (tr_dest == tr_source)
return;
lock_textures(tr_source);
lock_textures(tr_dest);
lock_transition(tr_source);
lock_transition(tr_dest);
for (size_t i = 0; i < 2; i++)
old_children[i] = copy_source_state(tr_dest, tr_source, i);
unlock_transition(tr_dest);
unlock_transition(tr_source);
for (size_t i = 0; i < 2; i++)
obs_source_release(old_children[i]);
}
void obs_transition_swap_end(obs_source_t *tr_dest, obs_source_t *tr_source)
{
if (tr_dest == tr_source)
return;
obs_transition_clear(tr_source);
for (size_t i = 0; i < 2; i++) {
gs_texrender_t *dest = tr_dest->transition_texrender[i];
gs_texrender_t *source = tr_source->transition_texrender[i];
tr_dest->transition_texrender[i] = source;
tr_source->transition_texrender[i] = dest;
}
unlock_textures(tr_dest);
unlock_textures(tr_source);
}