obs-studio/test/win/test.cpp

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#include <stdio.h>
#include <time.h>
#include <windows.h>
#include <util/base.h>
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#include <graphics/vec2.h>
#include <media-io/audio-resampler.h>
#include <obs.h>
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#include <intrin.h>
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static const int cx = 800;
static const int cy = 600;
/* --------------------------------------------------- */
class SourceContext {
obs_source_t source;
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public:
inline SourceContext(obs_source_t source) : source(source) {}
inline ~SourceContext() {obs_source_release(source);}
inline operator obs_source_t() {return source;}
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};
/* --------------------------------------------------- */
class SceneContext {
obs_scene_t scene;
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public:
inline SceneContext(obs_scene_t scene) : scene(scene) {}
inline ~SceneContext() {obs_scene_release(scene);}
inline operator obs_scene_t() {return scene;}
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};
/* --------------------------------------------------- */
static LRESULT CALLBACK sceneProc(HWND hwnd, UINT message, WPARAM wParam,
LPARAM lParam)
{
switch (message) {
case WM_CLOSE:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
static void do_log(int log_level, const char *msg, va_list args, void *param)
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{
char bla[4096];
vsnprintf(bla, 4095, msg, args);
OutputDebugStringA(bla);
OutputDebugStringA("\n");
if (log_level <= LOG_WARNING)
__debugbreak();
UNUSED_PARAMETER(param);
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}
static void CreateOBS(HWND hwnd)
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{
RECT rc;
GetClientRect(hwnd, &rc);
if (!obs_startup("en-US"))
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throw "Couldn't create OBS";
struct obs_video_info ovi;
ovi.adapter = 0;
ovi.base_width = rc.right;
ovi.base_height = rc.bottom;
ovi.fps_num = 30000;
ovi.fps_den = 1001;
ovi.graphics_module = "libobs-opengl";
ovi.window_width = rc.right;
ovi.window_height = rc.bottom;
ovi.output_format = VIDEO_FORMAT_RGBA;
ovi.output_width = rc.right;
ovi.output_height = rc.bottom;
ovi.window.hwnd = hwnd;
if (!obs_reset_video(&ovi))
throw "Couldn't initialize video";
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}
static void AddTestItems(obs_scene_t scene, obs_source_t source)
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{
obs_sceneitem_t item = NULL;
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struct vec2 scale;
vec2_set(&scale, 20.0f, 20.0f);
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item = obs_scene_add(scene, source);
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obs_sceneitem_setscale(item, &scale);
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}
static HWND CreateTestWindow(HINSTANCE instance)
{
WNDCLASS wc;
memset(&wc, 0, sizeof(wc));
wc.lpszClassName = TEXT("bla");
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wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.hInstance = instance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpfnWndProc = (WNDPROC)sceneProc;
if (!RegisterClass(&wc))
return 0;
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
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return CreateWindow(TEXT("bla"), TEXT("bla"),
WS_OVERLAPPEDWINDOW|WS_VISIBLE,
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1920/2 - cx/2, 1080/2 - cy/2, cx, cy,
NULL, NULL, instance, NULL);
}
/* --------------------------------------------------- */
static void RenderWindow(void *data, uint32_t cx, uint32_t cy)
{
obs_render_main_view();
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(cx);
UNUSED_PARAMETER(cy);
}
/* --------------------------------------------------- */
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int WINAPI WinMain(HINSTANCE instance, HINSTANCE prevInstance, LPSTR cmdLine,
int numCmd)
{
HWND hwnd = NULL;
base_set_log_handler(do_log, nullptr);
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try {
hwnd = CreateTestWindow(instance);
if (!hwnd)
throw "Couldn't create main window";
/* ------------------------------------------------------ */
/* create OBS */
CreateOBS(hwnd);
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/* ------------------------------------------------------ */
/* load module */
if (obs_load_module("test-input") != 0)
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throw "Couldn't load module";
/* ------------------------------------------------------ */
/* create source */
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
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SourceContext source = obs_source_create(OBS_SOURCE_TYPE_INPUT,
"random", "some randon source", NULL);
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if (!source)
throw "Couldn't create random test source";
/* ------------------------------------------------------ */
/* create filter */
Revamp API and start using doxygen The API used to be designed in such a way to where it would expect exports for each individual source/output/encoder/etc. You would export functions for each and it would automatically load those functions based on a specific naming scheme from the module. The idea behind this was that I wanted to limit the usage of structures in the API so only functions could be used. It was an interesting idea in theory, but this idea turned out to be flawed in a number of ways: 1.) Requiring exports to create sources/outputs/encoders/etc meant that you could not create them by any other means, which meant that things like faruton's .net plugin would become difficult. 2.) Export function declarations could not be checked, therefore if you created a function with the wrong parameters and parameter types, the compiler wouldn't know how to check for that. 3.) Required overly complex load functions in libobs just to handle it. It makes much more sense to just have a load function that you call manually. Complexity is the bane of all good programs. 4.) It required that you have functions of specific names, which looked and felt somewhat unsightly. So, to fix these issues, I replaced it with a more commonly used API scheme, seen commonly in places like kernels and typical C libraries with abstraction. You simply create a structure that contains the callback definitions, and you pass it to a function to register that definition (such as obs_register_source), which you call in the obs_module_load of the module. It will also automatically check the structure size and ensure that it only loads the required values if the structure happened to add new values in an API change. The "main" source file for each module must include obs-module.h, and must use OBS_DECLARE_MODULE() within that source file. Also, started writing some doxygen documentation in to the main library headers. Will add more detailed documentation as I go.
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SourceContext filter = obs_source_create(OBS_SOURCE_TYPE_FILTER,
"test_filter", "a nice green filter", NULL);
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if (!filter)
throw "Couldn't create test filter";
obs_source_filter_add(source, filter);
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/* ------------------------------------------------------ */
/* create scene and add source to scene (twice) */
SceneContext scene = obs_scene_create("test scene");
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if (!scene)
throw "Couldn't create scene";
AddTestItems(scene, source);
/* ------------------------------------------------------ */
/* set the scene as the primary draw source and go */
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obs_set_output_source(0, obs_scene_getsource(scene));
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/* ------------------------------------------------------ */
/* set the main output render callback */
obs_add_draw_callback(RenderWindow, nullptr);
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MSG msg;
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
} catch (char *error) {
MessageBoxA(NULL, error, NULL, 0);
}
obs_shutdown();
blog(LOG_INFO, "Number of memory leaks: %llu", bnum_allocs());
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DestroyWindow(hwnd);
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UNUSED_PARAMETER(prevInstance);
UNUSED_PARAMETER(cmdLine);
UNUSED_PARAMETER(numCmd);
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return 0;
}