2013-12-27 18:43:28 -08:00
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#include <X11/Xlib.h>
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#include <stdio.h>
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#include "gl-subsystem.h"
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#include <GL/glx.h>
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#include <GL/glxext.h>
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static PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
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static const GLenum fb_attribs[] = {
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/* Hardcoded for now... */
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GLX_STENCIL_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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GLX_BUFFER_SIZE, 32, /* Color buffer depth */
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GLX_DOUBLEBUFFER, True,
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None
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};
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static const GLenum ctx_attribs[] = {
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2014-01-03 21:14:35 -08:00
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#ifdef _DEBUG
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GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
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#endif
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2013-12-27 18:43:28 -08:00
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GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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2014-01-03 21:14:35 -08:00
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None,
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2013-12-27 18:43:28 -08:00
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};
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struct gl_windowinfo {
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uint32_t id;
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Display *display;
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};
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struct gl_platform {
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GLXContext context;
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struct gs_swap_chain swap;
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};
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extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform)
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{
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return &platform->swap;
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}
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extern struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info)
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{
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struct gl_windowinfo *wi = bmalloc(sizeof(struct gl_windowinfo));
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memset(wi, 0, sizeof(struct gl_windowinfo));
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wi->id = info->window.id;
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2014-01-09 17:18:53 -08:00
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/* wi->display = info->window.display; */
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2014-01-09 18:14:12 -08:00
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/*
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In order to do the above, we have to call
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XInitThreads in the soonest possible time.
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The wxFrame initializer is good but it sucks
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big time that I'm having to make X11 specific
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code all over platform-independent code.
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The solution we have now avoids this although I'd
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like to be able to do the above as it's probably
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safer (I don't know the side-effects of using a Display
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connection that wasn't used to create the window)
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and more efficient.
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*/
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2013-12-27 18:43:28 -08:00
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return wi;
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}
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extern void gl_windowinfo_destroy(struct gl_windowinfo *wi)
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{
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bfree(wi);
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}
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extern void gl_getclientsize(struct gs_swap_chain *swap,
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uint32_t *width, uint32_t *height)
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{
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XWindowAttributes info = { 0 };
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XGetWindowAttributes(swap->wi->display, swap->wi->id, &info);
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*height = info.height;
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*width = info.width;
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}
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static void print_info_stuff(struct gs_init_data *info)
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{
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2014-01-02 16:35:10 -08:00
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blog( LOG_INFO,
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2013-12-27 18:43:28 -08:00
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"X and Y: %i %i\n"
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"Backbuffers: %i\n"
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"Color Format: %i\n"
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"ZStencil Format: %i\n"
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"Adapter: %i\n",
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info->cx, info->cy,
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info->num_backbuffers,
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info->format, info->zsformat,
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info->adapter
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);
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}
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struct gl_platform *gl_platform_create(device_t device,
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struct gs_init_data *info)
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{
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int num_configs = 0;
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int error_base = 0, event_base = 0;
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Display *display = XOpenDisplay(NULL); /* Open default screen */
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struct gl_platform *plat = bmalloc(sizeof(struct gl_platform));
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GLXFBConfig* configs;
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print_info_stuff(info);
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memset(plat, 0, sizeof(struct gl_platform));
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if (!display) {
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blog(LOG_ERROR, "Unable to find display. DISPLAY variable may not be set correctly.");
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goto fail0;
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}
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if (!glXQueryExtension(display, &error_base, &event_base)) {
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blog(LOG_ERROR, "GLX not supported.");
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goto fail0;
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}
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2014-01-03 23:08:49 -08:00
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/* We require glX version 1.4 */
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{
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int major = 0, minor = 0;
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glXQueryVersion(display, &major, &minor);
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if (major < 1 || minor < 4) {
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2014-01-05 19:05:17 -08:00
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blog(LOG_ERROR, "GLX version found: %i.%i\nRequired: 1.4", major, minor);
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2014-01-03 23:08:49 -08:00
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goto fail0;
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}
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}
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2013-12-27 18:43:28 -08:00
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glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress("glXCreateContextAttribsARB");
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if (!glXCreateContextAttribsARB) {
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blog(LOG_ERROR, "ARB_GLX_create_context not supported!");
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goto fail0;
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}
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configs = glXChooseFBConfig(display, DefaultScreen(display), fb_attribs, &num_configs);
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if(!configs) {
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blog(LOG_ERROR, "Attribute list or screen is invalid.");
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goto fail0;
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}
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if(num_configs == 0) {
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blog(LOG_ERROR, "No framebuffer configurations found.");
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goto fail1;
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}
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/* We just use the first configuration found... as it does everything we want at the very least. */
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plat->context = glXCreateContextAttribsARB(display, configs[0], NULL, True, ctx_attribs);
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if(!plat->context) {
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blog(LOG_ERROR, "Failed to create OpenGL context.");
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goto fail1;
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}
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if(!glXMakeCurrent(display, info->window.id, plat->context)) {
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blog(LOG_ERROR, "Failed to make context current.");
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goto fail2;
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}
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/* Initialize GLEW */
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2014-01-03 23:08:49 -08:00
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{
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2014-01-03 21:14:35 -08:00
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glewExperimental = true;
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2014-01-03 23:08:49 -08:00
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GLenum err = glewInit();
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2014-01-03 21:14:35 -08:00
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2013-12-27 18:43:28 -08:00
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if (GLEW_OK != err) {
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blog(LOG_ERROR, glewGetErrorString(err));
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goto fail2;
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}
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}
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2014-01-03 21:14:35 -08:00
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blog(LOG_INFO, "OpenGL version: %s\n", glGetString(GL_VERSION));
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2013-12-27 18:43:28 -08:00
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plat->swap.device = device;
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plat->swap.info = *info;
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plat->swap.wi = gl_windowinfo_create(info);
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plat->swap.wi->display = display;
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XFree(configs);
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XSync(display, False);
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return plat;
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fail2:
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2014-01-03 23:08:49 -08:00
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glXMakeCurrent(display, None, NULL);
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2013-12-27 18:43:28 -08:00
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glXDestroyContext(display, plat->context);
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fail1:
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XFree(configs);
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fail0:
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bfree(plat);
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return NULL;
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}
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extern void gl_platform_destroy(struct gl_platform *platform)
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{
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2014-01-02 16:35:10 -08:00
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if (!platform)
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return;
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2013-12-27 18:43:28 -08:00
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glXMakeCurrent(platform->swap.wi->display, None, NULL);
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glXDestroyContext(platform->swap.wi->display, platform->context);
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XCloseDisplay(platform->swap.wi->display);
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2014-01-02 16:35:10 -08:00
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gl_windowinfo_destroy(platform->swap.wi);
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2013-12-27 18:43:28 -08:00
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bfree(platform);
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}
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void device_entercontext(device_t device)
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{
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GLXContext context = device->plat->context;
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XID window = device->plat->swap.wi->id;
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Display *display = device->plat->swap.wi->display;
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if (device->cur_swap)
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device->plat->swap.wi->id = device->cur_swap->wi->id;
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if (!glXMakeCurrent(display, window, context)) {
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blog(LOG_ERROR, "Failed to make context current.");
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}
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}
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void device_leavecontext(device_t device)
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{
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Display *display = device->plat->swap.wi->display;
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if(!glXMakeCurrent(display, None, NULL)) {
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blog(LOG_ERROR, "Failed to reset current context.");
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}
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}
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2014-01-03 22:48:41 -08:00
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void gl_update(device_t device)
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{
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/* I don't know of anything we can do here. */
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}
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2013-12-27 18:43:28 -08:00
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void device_load_swapchain(device_t device, swapchain_t swap)
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{
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if(!swap)
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swap = &device->plat->swap;
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device->cur_swap = swap;
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}
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void device_present(device_t device)
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{
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Display *display = device->plat->swap.wi->display;
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XID window = device->plat->swap.wi->id;
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glXSwapBuffers(display, window);
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}
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