obs-studio/libobs-opengl/gl-x11.c

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C
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#include <X11/Xlib.h>
#include <stdio.h>
#include "gl-subsystem.h"
#include <GL/glx.h>
#include <GL/glxext.h>
static PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
static const GLenum fb_attribs[] = {
/* Hardcoded for now... */
GLX_STENCIL_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_BUFFER_SIZE, 32, /* Color buffer depth */
GLX_DOUBLEBUFFER, True,
None
};
static const GLenum ctx_attribs[] = {
#ifdef _DEBUG
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
#endif
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
None,
};
static const char* __GLX_error_table[] = {
"Success",
"Bad Screen",
"Bad Attribute",
"No Extension",
"Bad Visual",
"Bad Content",
"Bad Value",
"Bad Enumeration"
};
#define GET_GLX_ERROR(x) \
__GLX_error_table[x]
struct gl_windowinfo {
uint32_t id;
Display *display;
};
struct gl_platform {
GLXContext context;
struct gs_swap_chain swap;
};
static int GLXErrorHandler(Display *disp, XErrorEvent *error)
{
blog(LOG_ERROR, "GLX error: %s\n", GET_GLX_ERROR(error->error_code));
return 0;
}
extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform)
{
return &platform->swap;
}
extern struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info)
{
struct gl_windowinfo *wi = bmalloc(sizeof(struct gl_windowinfo));
memset(wi, 0, sizeof(struct gl_windowinfo));
wi->id = info->window.id;
return wi;
}
extern void gl_windowinfo_destroy(struct gl_windowinfo *wi)
{
bfree(wi);
}
extern void gl_getclientsize(struct gs_swap_chain *swap,
uint32_t *width, uint32_t *height)
{
XWindowAttributes info = { 0 };
XGetWindowAttributes(swap->wi->display, swap->wi->id, &info);
*height = info.height;
*width = info.width;
}
static void print_info_stuff(struct gs_init_data *info)
{
blog( LOG_INFO,
"X and Y: %i %i\n"
"Backbuffers: %i\n"
"Color Format: %i\n"
"ZStencil Format: %i\n"
"Adapter: %i\n",
info->cx, info->cy,
info->num_backbuffers,
info->format, info->zsformat,
info->adapter
);
}
struct gl_platform *gl_platform_create(device_t device,
struct gs_init_data *info)
{
/* X11 */
int num_configs = 0;
int error_base = 0, event_base = 0;
Display *display = XOpenDisplay(NULL); /* Open default screen */
/* OBS */
struct gl_platform *plat = bmalloc(sizeof(struct gl_platform));
/* GLX */
GLXFBConfig* configs;
print_info_stuff(info);
if (!plat) {
blog(LOG_ERROR, "Out of memory");
return NULL;
}
memset(plat, 0, sizeof(struct gl_platform));
if (!display) {
blog(LOG_ERROR, "Unable to find display. DISPLAY variable may not be set correctly.");
goto fail0;
}
if (!glXQueryExtension(display, &error_base, &event_base)) {
blog(LOG_ERROR, "GLX not supported.");
goto fail0;
}
XSetErrorHandler(GLXErrorHandler);
glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress("glXCreateContextAttribsARB");
if (!glXCreateContextAttribsARB) {
blog(LOG_ERROR, "ARB_GLX_create_context not supported!");
goto fail0;
}
configs = glXChooseFBConfig(display, DefaultScreen(display), fb_attribs, &num_configs);
if(!configs) {
blog(LOG_ERROR, "Attribute list or screen is invalid.");
goto fail0;
}
if(num_configs == 0) {
blog(LOG_ERROR, "No framebuffer configurations found.");
goto fail1;
}
/* We just use the first configuration found... as it does everything we want at the very least. */
plat->context = glXCreateContextAttribsARB(display, configs[0], NULL, True, ctx_attribs);
if(!plat->context) {
blog(LOG_ERROR, "Failed to create OpenGL context.");
goto fail1;
}
if(!glXMakeCurrent(display, info->window.id, plat->context)) {
blog(LOG_ERROR, "Failed to make context current.");
goto fail2;
}
/* Initialize GLEW */
{
GLenum err = glewInit();
glewExperimental = true;
if (GLEW_OK != err) {
blog(LOG_ERROR, glewGetErrorString(err));
goto fail2;
}
}
blog(LOG_INFO, "OpenGL version: %s\n", glGetString(GL_VERSION));
plat->swap.device = device;
plat->swap.info = *info;
plat->swap.wi = gl_windowinfo_create(info);
plat->swap.wi->display = display;
XFree(configs);
XSync(display, False);
return plat;
fail2:
glXDestroyContext(display, plat->context);
fail1:
XFree(configs);
fail0:
bfree(plat);
return NULL;
}
extern void gl_platform_destroy(struct gl_platform *platform)
{
if (!platform)
return;
glXMakeCurrent(platform->swap.wi->display, None, NULL);
glXDestroyContext(platform->swap.wi->display, platform->context);
XCloseDisplay(platform->swap.wi->display);
gl_windowinfo_destroy(platform->swap.wi);
bfree(platform);
}
void device_entercontext(device_t device)
{
GLXContext context = device->plat->context;
XID window = device->plat->swap.wi->id;
Display *display = device->plat->swap.wi->display;
if (device->cur_swap)
device->plat->swap.wi->id = device->cur_swap->wi->id;
if (!glXMakeCurrent(display, window, context)) {
blog(LOG_ERROR, "Failed to make context current.");
}
}
void device_leavecontext(device_t device)
{
Display *display = device->plat->swap.wi->display;
if(!glXMakeCurrent(display, None, NULL)) {
blog(LOG_ERROR, "Failed to reset current context.");
}
}
void gl_update(device_t device)
{
/* I don't know of anything we can do here. */
}
void device_load_swapchain(device_t device, swapchain_t swap)
{
if(!swap)
swap = &device->plat->swap;
device->cur_swap = swap;
}
void device_present(device_t device)
{
Display *display = device->plat->swap.wi->display;
XID window = device->plat->swap.wi->id;
glXSwapBuffers(display, window);
}