obs-studio/plugins/win-wasapi/win-wasapi.cpp

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#include "enum-wasapi.hpp"
2014-07-09 22:12:57 -07:00
#include <obs-module.h>
#include <obs.h>
#include <util/platform.h>
#include <util/windows/HRError.hpp>
#include <util/windows/ComPtr.hpp>
#include <util/windows/WinHandle.hpp>
#include <util/windows/CoTaskMemPtr.hpp>
#include <util/threading.h>
#include <util/util_uint64.h>
#include <atomic>
#include <cinttypes>
#include <avrt.h>
#include <RTWorkQ.h>
using namespace std;
#define OPT_DEVICE_ID "device_id"
#define OPT_USE_DEVICE_TIMING "use_device_timing"
static void GetWASAPIDefaults(obs_data_t *settings);
#define OBS_KSAUDIO_SPEAKER_4POINT1 \
(KSAUDIO_SPEAKER_SURROUND | SPEAKER_LOW_FREQUENCY)
typedef HRESULT(STDAPICALLTYPE *PFN_RtwqUnlockWorkQueue)(DWORD);
typedef HRESULT(STDAPICALLTYPE *PFN_RtwqLockSharedWorkQueue)(PCWSTR usageClass,
LONG basePriority,
DWORD *taskId,
DWORD *id);
typedef HRESULT(STDAPICALLTYPE *PFN_RtwqCreateAsyncResult)(IUnknown *,
IRtwqAsyncCallback *,
IUnknown *,
IRtwqAsyncResult **);
typedef HRESULT(STDAPICALLTYPE *PFN_RtwqPutWorkItem)(DWORD, LONG,
IRtwqAsyncResult *);
typedef HRESULT(STDAPICALLTYPE *PFN_RtwqPutWaitingWorkItem)(HANDLE, LONG,
IRtwqAsyncResult *,
RTWQWORKITEM_KEY *);
class ARtwqAsyncCallback : public IRtwqAsyncCallback {
protected:
ARtwqAsyncCallback(void *source) : source(source) {}
public:
STDMETHOD_(ULONG, AddRef)() { return ++refCount; }
STDMETHOD_(ULONG, Release)() { return --refCount; }
STDMETHOD(QueryInterface)(REFIID riid, void **ppvObject)
{
HRESULT hr = E_NOINTERFACE;
if (riid == __uuidof(IRtwqAsyncCallback) ||
riid == __uuidof(IUnknown)) {
*ppvObject = this;
AddRef();
hr = S_OK;
} else {
*ppvObject = NULL;
}
return hr;
}
STDMETHOD(GetParameters)
(DWORD *pdwFlags, DWORD *pdwQueue)
{
*pdwFlags = 0;
*pdwQueue = queue_id;
return S_OK;
}
STDMETHOD(Invoke)
(IRtwqAsyncResult *) override = 0;
DWORD GetQueueId() const { return queue_id; }
void SetQueueId(DWORD id) { queue_id = id; }
protected:
std::atomic<ULONG> refCount = 1;
void *source;
DWORD queue_id = 0;
};
class WASAPISource {
ComPtr<IMMNotificationClient> notify;
ComPtr<IMMDeviceEnumerator> enumerator;
ComPtr<IAudioClient> client;
ComPtr<IAudioCaptureClient> capture;
obs_source_t *source;
wstring default_id;
string device_id;
string device_name;
PFN_RtwqUnlockWorkQueue rtwq_unlock_work_queue = NULL;
PFN_RtwqLockSharedWorkQueue rtwq_lock_shared_work_queue = NULL;
PFN_RtwqCreateAsyncResult rtwq_create_async_result = NULL;
PFN_RtwqPutWorkItem rtwq_put_work_item = NULL;
PFN_RtwqPutWaitingWorkItem rtwq_put_waiting_work_item = NULL;
bool rtwq_supported = false;
const bool isInputDevice;
std::atomic<bool> useDeviceTiming = false;
std::atomic<bool> isDefaultDevice = false;
bool previouslyFailed = false;
WinHandle reconnectThread;
class CallbackStartCapture : public ARtwqAsyncCallback {
public:
CallbackStartCapture(WASAPISource *source)
: ARtwqAsyncCallback(source)
{
}
STDMETHOD(Invoke)
(IRtwqAsyncResult *) override
{
((WASAPISource *)source)->OnStartCapture();
return S_OK;
}
} startCapture;
ComPtr<IRtwqAsyncResult> startCaptureAsyncResult;
class CallbackSampleReady : public ARtwqAsyncCallback {
public:
CallbackSampleReady(WASAPISource *source)
: ARtwqAsyncCallback(source)
{
}
STDMETHOD(Invoke)
(IRtwqAsyncResult *) override
{
((WASAPISource *)source)->OnSampleReady();
return S_OK;
}
} sampleReady;
ComPtr<IRtwqAsyncResult> sampleReadyAsyncResult;
class CallbackRestart : public ARtwqAsyncCallback {
public:
CallbackRestart(WASAPISource *source)
: ARtwqAsyncCallback(source)
{
}
STDMETHOD(Invoke)
(IRtwqAsyncResult *) override
{
((WASAPISource *)source)->OnRestart();
return S_OK;
}
} restart;
ComPtr<IRtwqAsyncResult> restartAsyncResult;
WinHandle captureThread;
WinHandle idleSignal;
WinHandle stopSignal;
WinHandle receiveSignal;
WinHandle restartSignal;
WinHandle exitSignal;
WinHandle initSignal;
DWORD reconnectDuration = 0;
WinHandle reconnectSignal;
speaker_layout speakers;
audio_format format;
uint32_t sampleRate;
static DWORD WINAPI ReconnectThread(LPVOID param);
static DWORD WINAPI CaptureThread(LPVOID param);
bool ProcessCaptureData();
void Start();
void Stop();
static ComPtr<IMMDevice> InitDevice(IMMDeviceEnumerator *enumerator,
bool isDefaultDevice,
bool isInputDevice,
const string device_id);
static ComPtr<IAudioClient> InitClient(IMMDevice *device,
bool isInputDevice,
enum speaker_layout &speakers,
enum audio_format &format,
uint32_t &sampleRate);
static void InitFormat(const WAVEFORMATEX *wfex,
enum speaker_layout &speakers,
enum audio_format &format, uint32_t &sampleRate);
static void ClearBuffer(IMMDevice *device);
static ComPtr<IAudioCaptureClient> InitCapture(IAudioClient *client,
HANDLE receiveSignal);
void Initialize();
bool TryInitialize();
void UpdateSettings(obs_data_t *settings);
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
public:
WASAPISource(obs_data_t *settings, obs_source_t *source_, bool input);
~WASAPISource();
void Update(obs_data_t *settings);
void SetDefaultDevice(EDataFlow flow, ERole role, LPCWSTR id);
void OnStartCapture();
void OnSampleReady();
void OnRestart();
};
class WASAPINotify : public IMMNotificationClient {
long refs = 0; /* auto-incremented to 1 by ComPtr */
WASAPISource *source;
public:
WASAPINotify(WASAPISource *source_) : source(source_) {}
STDMETHODIMP_(ULONG) AddRef()
{
return (ULONG)os_atomic_inc_long(&refs);
}
STDMETHODIMP_(ULONG) STDMETHODCALLTYPE Release()
{
long val = os_atomic_dec_long(&refs);
if (val == 0)
delete this;
return (ULONG)val;
}
STDMETHODIMP QueryInterface(REFIID riid, void **ptr)
{
if (riid == IID_IUnknown) {
*ptr = (IUnknown *)this;
} else if (riid == __uuidof(IMMNotificationClient)) {
*ptr = (IMMNotificationClient *)this;
} else {
*ptr = nullptr;
return E_NOINTERFACE;
}
os_atomic_inc_long(&refs);
return S_OK;
}
STDMETHODIMP OnDefaultDeviceChanged(EDataFlow flow, ERole role,
LPCWSTR id)
{
source->SetDefaultDevice(flow, role, id);
return S_OK;
}
STDMETHODIMP OnDeviceAdded(LPCWSTR) { return S_OK; }
STDMETHODIMP OnDeviceRemoved(LPCWSTR) { return S_OK; }
STDMETHODIMP OnDeviceStateChanged(LPCWSTR, DWORD) { return S_OK; }
STDMETHODIMP OnPropertyValueChanged(LPCWSTR, const PROPERTYKEY)
{
return S_OK;
}
};
WASAPISource::WASAPISource(obs_data_t *settings, obs_source_t *source_,
bool input)
: source(source_),
isInputDevice(input),
startCapture(this),
sampleReady(this),
restart(this)
{
UpdateSettings(settings);
idleSignal = CreateEvent(nullptr, true, false, nullptr);
if (!idleSignal.Valid())
throw "Could not create idle signal";
stopSignal = CreateEvent(nullptr, true, false, nullptr);
if (!stopSignal.Valid())
throw "Could not create stop signal";
receiveSignal = CreateEvent(nullptr, false, false, nullptr);
if (!receiveSignal.Valid())
throw "Could not create receive signal";
restartSignal = CreateEvent(nullptr, true, false, nullptr);
if (!restartSignal.Valid())
throw "Could not create restart signal";
exitSignal = CreateEvent(nullptr, true, false, nullptr);
if (!exitSignal.Valid())
throw "Could not create exit signal";
initSignal = CreateEvent(nullptr, false, false, nullptr);
if (!initSignal.Valid())
throw "Could not create init signal";
reconnectSignal = CreateEvent(nullptr, false, false, nullptr);
if (!reconnectSignal.Valid())
throw "Could not create reconnect signal";
reconnectThread = CreateThread(
nullptr, 0, WASAPISource::ReconnectThread, this, 0, nullptr);
if (!reconnectThread.Valid())
throw "Failed to create reconnect thread";
notify = new WASAPINotify(this);
if (!notify)
throw "Could not create WASAPINotify";
HRESULT hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr,
CLSCTX_ALL,
IID_PPV_ARGS(enumerator.Assign()));
if (FAILED(hr))
throw HRError("Failed to create enumerator", hr);
hr = enumerator->RegisterEndpointNotificationCallback(notify);
if (FAILED(hr))
throw HRError("Failed to register endpoint callback", hr);
/* OBS will already load DLL on startup if it exists */
const HMODULE rtwq_module = GetModuleHandle(L"RTWorkQ.dll");
rtwq_supported = rtwq_module != NULL;
if (rtwq_supported) {
rtwq_unlock_work_queue =
(PFN_RtwqUnlockWorkQueue)GetProcAddress(
rtwq_module, "RtwqUnlockWorkQueue");
rtwq_lock_shared_work_queue =
(PFN_RtwqLockSharedWorkQueue)GetProcAddress(
rtwq_module, "RtwqLockSharedWorkQueue");
rtwq_create_async_result =
(PFN_RtwqCreateAsyncResult)GetProcAddress(
rtwq_module, "RtwqCreateAsyncResult");
rtwq_put_work_item = (PFN_RtwqPutWorkItem)GetProcAddress(
rtwq_module, "RtwqPutWorkItem");
rtwq_put_waiting_work_item =
(PFN_RtwqPutWaitingWorkItem)GetProcAddress(
rtwq_module, "RtwqPutWaitingWorkItem");
hr = rtwq_create_async_result(nullptr, &startCapture, nullptr,
&startCaptureAsyncResult);
if (FAILED(hr)) {
enumerator->UnregisterEndpointNotificationCallback(
notify);
throw HRError(
"Could not create startCaptureAsyncResult", hr);
}
hr = rtwq_create_async_result(nullptr, &sampleReady, nullptr,
&sampleReadyAsyncResult);
if (FAILED(hr)) {
enumerator->UnregisterEndpointNotificationCallback(
notify);
throw HRError("Could not create sampleReadyAsyncResult",
hr);
}
hr = rtwq_create_async_result(nullptr, &restart, nullptr,
&restartAsyncResult);
if (FAILED(hr)) {
enumerator->UnregisterEndpointNotificationCallback(
notify);
throw HRError("Could not create restartAsyncResult",
hr);
}
DWORD taskId = 0;
DWORD id = 0;
hr = rtwq_lock_shared_work_queue(L"Capture", 0, &taskId, &id);
if (FAILED(hr)) {
enumerator->UnregisterEndpointNotificationCallback(
notify);
throw HRError("RtwqLockSharedWorkQueue failed", hr);
}
startCapture.SetQueueId(id);
sampleReady.SetQueueId(id);
restart.SetQueueId(id);
} else {
captureThread = CreateThread(nullptr, 0,
WASAPISource::CaptureThread, this,
0, nullptr);
if (!captureThread.Valid()) {
enumerator->UnregisterEndpointNotificationCallback(
notify);
throw "Failed to create capture thread";
}
}
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
Start();
}
void WASAPISource::Start()
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
{
if (rtwq_supported) {
rtwq_put_work_item(startCapture.GetQueueId(), 0,
startCaptureAsyncResult);
} else {
SetEvent(initSignal);
}
}
void WASAPISource::Stop()
{
SetEvent(stopSignal);
blog(LOG_INFO, "WASAPI: Device '%s' Terminated", device_name.c_str());
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
if (rtwq_supported)
SetEvent(receiveSignal);
WaitForSingleObject(idleSignal, INFINITE);
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
SetEvent(exitSignal);
WaitForSingleObject(reconnectThread, INFINITE);
if (rtwq_supported)
rtwq_unlock_work_queue(sampleReady.GetQueueId());
else
WaitForSingleObject(captureThread, INFINITE);
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
}
WASAPISource::~WASAPISource()
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
{
enumerator->UnregisterEndpointNotificationCallback(notify);
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
Stop();
}
void WASAPISource::UpdateSettings(obs_data_t *settings)
{
device_id = obs_data_get_string(settings, OPT_DEVICE_ID);
useDeviceTiming = obs_data_get_bool(settings, OPT_USE_DEVICE_TIMING);
isDefaultDevice = _strcmpi(device_id.c_str(), "default") == 0;
2021-10-03 10:50:45 -07:00
blog(LOG_INFO,
"[win-wasapi: '%s'] update settings:\n"
"\tdevice id: %s\n"
"\tuse device timing: %d",
obs_source_get_name(source), device_id.c_str(),
(int)useDeviceTiming);
}
void WASAPISource::Update(obs_data_t *settings)
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
{
const string newDevice = obs_data_get_string(settings, OPT_DEVICE_ID);
const bool restart = newDevice.compare(device_id) != 0;
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
UpdateSettings(settings);
if (restart)
SetEvent(restartSignal);
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
}
ComPtr<IMMDevice> WASAPISource::InitDevice(IMMDeviceEnumerator *enumerator,
bool isDefaultDevice,
bool isInputDevice,
const string device_id)
{
ComPtr<IMMDevice> device;
if (isDefaultDevice) {
HRESULT res = enumerator->GetDefaultAudioEndpoint(
isInputDevice ? eCapture : eRender,
isInputDevice ? eCommunications : eConsole,
device.Assign());
if (FAILED(res))
throw HRError("Failed GetDefaultAudioEndpoint", res);
} else {
wchar_t *w_id;
os_utf8_to_wcs_ptr(device_id.c_str(), device_id.size(), &w_id);
if (!w_id)
throw "Failed to widen device id string";
const HRESULT res =
enumerator->GetDevice(w_id, device.Assign());
bfree(w_id);
if (FAILED(res))
throw HRError("Failed to enumerate device", res);
}
return device;
}
#define BUFFER_TIME_100NS (5 * 10000000)
ComPtr<IAudioClient> WASAPISource::InitClient(IMMDevice *device,
bool isInputDevice,
enum speaker_layout &speakers,
enum audio_format &format,
uint32_t &sampleRate)
{
ComPtr<IAudioClient> client;
HRESULT res = device->Activate(__uuidof(IAudioClient), CLSCTX_ALL,
nullptr, (void **)client.Assign());
if (FAILED(res))
throw HRError("Failed to activate client context", res);
CoTaskMemPtr<WAVEFORMATEX> wfex;
res = client->GetMixFormat(&wfex);
if (FAILED(res))
throw HRError("Failed to get mix format", res);
InitFormat(wfex, speakers, format, sampleRate);
DWORD flags = AUDCLNT_STREAMFLAGS_EVENTCALLBACK;
if (!isInputDevice)
flags |= AUDCLNT_STREAMFLAGS_LOOPBACK;
res = client->Initialize(AUDCLNT_SHAREMODE_SHARED, flags,
BUFFER_TIME_100NS, 0, wfex, nullptr);
if (FAILED(res))
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throw HRError("Failed to initialize audio client", res);
return client;
}
void WASAPISource::ClearBuffer(IMMDevice *device)
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{
CoTaskMemPtr<WAVEFORMATEX> wfex;
HRESULT res;
LPBYTE buffer;
UINT32 frames;
ComPtr<IAudioClient> client;
res = device->Activate(__uuidof(IAudioClient), CLSCTX_ALL, nullptr,
(void **)client.Assign());
if (FAILED(res))
throw HRError("Failed to activate client context", res);
res = client->GetMixFormat(&wfex);
if (FAILED(res))
throw HRError("Failed to get mix format", res);
res = client->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, BUFFER_TIME_100NS,
0, wfex, nullptr);
if (FAILED(res))
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throw HRError("Failed to initialize audio client", res);
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/* Silent loopback fix. Prevents audio stream from stopping and */
/* messing up timestamps and other weird glitches during silence */
/* by playing a silent sample all over again. */
res = client->GetBufferSize(&frames);
if (FAILED(res))
throw HRError("Failed to get buffer size", res);
ComPtr<IAudioRenderClient> render;
res = client->GetService(IID_PPV_ARGS(render.Assign()));
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if (FAILED(res))
throw HRError("Failed to get render client", res);
res = render->GetBuffer(frames, &buffer);
if (FAILED(res))
throw HRError("Failed to get buffer", res);
memset(buffer, 0, (size_t)frames * (size_t)wfex->nBlockAlign);
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render->ReleaseBuffer(frames, 0);
}
static speaker_layout ConvertSpeakerLayout(DWORD layout, WORD channels)
{
switch (layout) {
case KSAUDIO_SPEAKER_2POINT1:
return SPEAKERS_2POINT1;
case KSAUDIO_SPEAKER_SURROUND:
return SPEAKERS_4POINT0;
case OBS_KSAUDIO_SPEAKER_4POINT1:
return SPEAKERS_4POINT1;
case KSAUDIO_SPEAKER_5POINT1_SURROUND:
return SPEAKERS_5POINT1;
case KSAUDIO_SPEAKER_7POINT1_SURROUND:
return SPEAKERS_7POINT1;
}
return (speaker_layout)channels;
}
void WASAPISource::InitFormat(const WAVEFORMATEX *wfex,
enum speaker_layout &speakers,
enum audio_format &format, uint32_t &sampleRate)
{
DWORD layout = 0;
if (wfex->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
WAVEFORMATEXTENSIBLE *ext = (WAVEFORMATEXTENSIBLE *)wfex;
layout = ext->dwChannelMask;
}
/* WASAPI is always float */
speakers = ConvertSpeakerLayout(layout, wfex->nChannels);
format = AUDIO_FORMAT_FLOAT;
sampleRate = wfex->nSamplesPerSec;
}
ComPtr<IAudioCaptureClient> WASAPISource::InitCapture(IAudioClient *client,
HANDLE receiveSignal)
{
ComPtr<IAudioCaptureClient> capture;
HRESULT res = client->GetService(IID_PPV_ARGS(capture.Assign()));
if (FAILED(res))
throw HRError("Failed to create capture context", res);
res = client->SetEventHandle(receiveSignal);
if (FAILED(res))
throw HRError("Failed to set event handle", res);
res = client->Start();
if (FAILED(res))
throw HRError("Failed to start capture client", res);
return capture;
}
void WASAPISource::Initialize()
{
ComPtr<IMMDevice> device = InitDevice(enumerator, isDefaultDevice,
isInputDevice, device_id);
device_name = GetDeviceName(device);
ResetEvent(receiveSignal);
ComPtr<IAudioClient> temp_client =
InitClient(device, isInputDevice, speakers, format, sampleRate);
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if (!isInputDevice)
ClearBuffer(device);
ComPtr<IAudioCaptureClient> temp_capture =
InitCapture(temp_client, receiveSignal);
client = std::move(temp_client);
capture = std::move(temp_capture);
if (rtwq_supported) {
HRESULT hr = rtwq_put_waiting_work_item(
receiveSignal, 0, sampleReadyAsyncResult, nullptr);
if (FAILED(hr)) {
capture.Clear();
client.Clear();
throw HRError("RtwqPutWaitingWorkItem failed", hr);
}
hr = rtwq_put_waiting_work_item(restartSignal, 0,
restartAsyncResult, nullptr);
if (FAILED(hr)) {
capture.Clear();
client.Clear();
throw HRError("RtwqPutWaitingWorkItem failed", hr);
}
}
blog(LOG_INFO, "WASAPI: Device '%s' [%" PRIu32 " Hz] initialized",
device_name.c_str(), sampleRate);
}
bool WASAPISource::TryInitialize()
{
bool success = false;
try {
Initialize();
success = true;
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} catch (HRError &error) {
if (!previouslyFailed) {
blog(LOG_WARNING,
"[WASAPISource::TryInitialize]:[%s] %s: %lX",
device_name.empty() ? device_id.c_str()
: device_name.c_str(),
error.str, error.hr);
}
} catch (const char *error) {
if (!previouslyFailed) {
blog(LOG_WARNING,
"[WASAPISource::TryInitialize]:[%s] %s",
device_name.empty() ? device_id.c_str()
: device_name.c_str(),
error);
}
}
previouslyFailed = !success;
return success;
}
DWORD WINAPI WASAPISource::ReconnectThread(LPVOID param)
{
os_set_thread_name("win-wasapi: reconnect thread");
WASAPISource *source = (WASAPISource *)param;
const HANDLE sigs[] = {
source->exitSignal,
source->reconnectSignal,
};
bool exit = false;
while (!exit) {
const DWORD ret = WaitForMultipleObjects(_countof(sigs), sigs,
false, INFINITE);
switch (ret) {
case WAIT_OBJECT_0:
exit = true;
break;
default:
assert(ret == (WAIT_OBJECT_0 + 1));
if (source->reconnectDuration > 0) {
WaitForSingleObject(source->stopSignal,
source->reconnectDuration);
}
source->Start();
}
}
return 0;
}
bool WASAPISource::ProcessCaptureData()
{
HRESULT res;
LPBYTE buffer;
UINT32 frames;
DWORD flags;
UINT64 pos, ts;
UINT captureSize = 0;
while (true) {
res = capture->GetNextPacketSize(&captureSize);
if (FAILED(res)) {
if (res != AUDCLNT_E_DEVICE_INVALIDATED)
blog(LOG_WARNING,
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"[WASAPISource::ProcessCaptureData]"
" capture->GetNextPacketSize"
" failed: %lX",
res);
return false;
}
if (!captureSize)
break;
res = capture->GetBuffer(&buffer, &frames, &flags, &pos, &ts);
if (FAILED(res)) {
if (res != AUDCLNT_E_DEVICE_INVALIDATED)
blog(LOG_WARNING,
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"[WASAPISource::ProcessCaptureData]"
" capture->GetBuffer"
" failed: %lX",
res);
return false;
}
obs_source_audio data = {};
data.data[0] = (const uint8_t *)buffer;
data.frames = (uint32_t)frames;
data.speakers = speakers;
data.samples_per_sec = sampleRate;
data.format = format;
data.timestamp = useDeviceTiming ? ts * 100 : os_gettime_ns();
if (!useDeviceTiming)
data.timestamp -= util_mul_div64(frames, 1000000000ULL,
sampleRate);
obs_source_output_audio(source, &data);
capture->ReleaseBuffer(frames);
}
return true;
}
#define RECONNECT_INTERVAL 3000
DWORD WINAPI WASAPISource::CaptureThread(LPVOID param)
{
os_set_thread_name("win-wasapi: capture thread");
const HRESULT hr = CoInitializeEx(0, COINIT_MULTITHREADED);
const bool com_initialized = SUCCEEDED(hr);
if (!com_initialized) {
blog(LOG_ERROR,
"[WASAPISource::CaptureThread]"
" CoInitializeEx failed: 0x%08X",
hr);
}
DWORD unused = 0;
const HANDLE handle = AvSetMmThreadCharacteristics(L"Audio", &unused);
WASAPISource *source = (WASAPISource *)param;
const HANDLE inactive_sigs[] = {
source->exitSignal,
source->stopSignal,
source->initSignal,
};
const HANDLE active_sigs[] = {
source->exitSignal,
source->stopSignal,
source->receiveSignal,
source->restartSignal,
};
DWORD sig_count = _countof(inactive_sigs);
const HANDLE *sigs = inactive_sigs;
bool exit = false;
while (!exit) {
bool idle = false;
bool stop = false;
bool reconnect = false;
do {
/* Windows 7 does not seem to wake up for LOOPBACK */
const DWORD dwMilliseconds = ((sigs == active_sigs) &&
!source->isInputDevice)
? 10
: INFINITE;
const DWORD ret = WaitForMultipleObjects(
sig_count, sigs, false, dwMilliseconds);
switch (ret) {
case WAIT_OBJECT_0: {
exit = true;
stop = true;
idle = true;
break;
}
case WAIT_OBJECT_0 + 1:
stop = true;
idle = true;
break;
case WAIT_OBJECT_0 + 2:
case WAIT_TIMEOUT:
if (sigs == inactive_sigs) {
assert(ret != WAIT_TIMEOUT);
if (source->TryInitialize()) {
sig_count =
_countof(active_sigs);
sigs = active_sigs;
} else {
blog(LOG_INFO,
"WASAPI: Device '%s' failed to start",
source->device_id.c_str());
stop = true;
reconnect = true;
source->reconnectDuration =
RECONNECT_INTERVAL;
}
} else {
stop = !source->ProcessCaptureData();
if (stop) {
blog(LOG_INFO,
"Device '%s' invalidated. Retrying",
source->device_name
.c_str());
stop = true;
reconnect = true;
source->reconnectDuration =
RECONNECT_INTERVAL;
}
}
break;
default:
assert(sigs == active_sigs);
assert(ret == WAIT_OBJECT_0 + 3);
stop = true;
reconnect = true;
source->reconnectDuration = 0;
ResetEvent(source->restartSignal);
}
} while (!stop);
sig_count = _countof(inactive_sigs);
sigs = inactive_sigs;
if (source->client) {
source->client->Stop();
source->capture.Clear();
source->client.Clear();
}
if (idle) {
SetEvent(source->idleSignal);
} else if (reconnect) {
blog(LOG_INFO, "Device '%s' invalidated. Retrying",
source->device_name.c_str());
SetEvent(source->reconnectSignal);
}
}
if (handle)
AvRevertMmThreadCharacteristics(handle);
if (com_initialized)
CoUninitialize();
return 0;
}
void WASAPISource::SetDefaultDevice(EDataFlow flow, ERole role, LPCWSTR id)
{
if (!isDefaultDevice)
return;
const EDataFlow expectedFlow = isInputDevice ? eCapture : eRender;
const ERole expectedRole = isInputDevice ? eCommunications : eConsole;
if (flow != expectedFlow || role != expectedRole)
return;
if (id) {
if (default_id.compare(id) == 0)
return;
default_id = id;
} else {
if (default_id.empty())
return;
default_id.clear();
}
blog(LOG_INFO, "WASAPI: Default %s device changed",
isInputDevice ? "input" : "output");
SetEvent(restartSignal);
}
void WASAPISource::OnStartCapture()
{
const DWORD ret = WaitForSingleObject(stopSignal, 0);
switch (ret) {
case WAIT_OBJECT_0:
SetEvent(idleSignal);
break;
default:
assert(ret == WAIT_TIMEOUT);
if (!TryInitialize()) {
blog(LOG_INFO, "WASAPI: Device '%s' failed to start",
device_id.c_str());
reconnectDuration = RECONNECT_INTERVAL;
SetEvent(reconnectSignal);
}
}
}
void WASAPISource::OnSampleReady()
{
bool stop = false;
bool reconnect = false;
if (!ProcessCaptureData()) {
stop = true;
reconnect = true;
reconnectDuration = RECONNECT_INTERVAL;
}
if (WaitForSingleObject(restartSignal, 0) == WAIT_OBJECT_0) {
stop = true;
reconnect = true;
reconnectDuration = 0;
ResetEvent(restartSignal);
rtwq_put_waiting_work_item(restartSignal, 0, restartAsyncResult,
nullptr);
}
if (WaitForSingleObject(stopSignal, 0) == WAIT_OBJECT_0) {
stop = true;
reconnect = false;
}
if (!stop) {
if (FAILED(rtwq_put_waiting_work_item(receiveSignal, 0,
sampleReadyAsyncResult,
nullptr))) {
blog(LOG_ERROR,
"Could not requeue sample receive work");
stop = true;
reconnect = true;
reconnectDuration = RECONNECT_INTERVAL;
}
}
if (stop) {
client->Stop();
capture.Clear();
client.Clear();
if (reconnect) {
blog(LOG_INFO, "Device '%s' invalidated. Retrying",
device_name.c_str());
SetEvent(reconnectSignal);
} else {
SetEvent(idleSignal);
}
}
}
void WASAPISource::OnRestart()
{
SetEvent(receiveSignal);
}
/* ------------------------------------------------------------------------- */
static const char *GetWASAPIInputName(void *)
{
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return obs_module_text("AudioInput");
}
static const char *GetWASAPIOutputName(void *)
{
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return obs_module_text("AudioOutput");
}
static void GetWASAPIDefaultsInput(obs_data_t *settings)
{
obs_data_set_default_string(settings, OPT_DEVICE_ID, "default");
obs_data_set_default_bool(settings, OPT_USE_DEVICE_TIMING, false);
}
static void GetWASAPIDefaultsOutput(obs_data_t *settings)
{
obs_data_set_default_string(settings, OPT_DEVICE_ID, "default");
obs_data_set_default_bool(settings, OPT_USE_DEVICE_TIMING, true);
}
static void *CreateWASAPISource(obs_data_t *settings, obs_source_t *source,
bool input)
{
try {
return new WASAPISource(settings, source, input);
} catch (const char *error) {
blog(LOG_ERROR, "[CreateWASAPISource] %s", error);
}
return nullptr;
}
static void *CreateWASAPIInput(obs_data_t *settings, obs_source_t *source)
{
return CreateWASAPISource(settings, source, true);
}
static void *CreateWASAPIOutput(obs_data_t *settings, obs_source_t *source)
{
return CreateWASAPISource(settings, source, false);
}
static void DestroyWASAPISource(void *obj)
{
delete static_cast<WASAPISource *>(obj);
}
static void UpdateWASAPISource(void *obj, obs_data_t *settings)
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
{
static_cast<WASAPISource *>(obj)->Update(settings);
}
static obs_properties_t *GetWASAPIProperties(bool input)
{
obs_properties_t *props = obs_properties_create();
vector<AudioDeviceInfo> devices;
obs_property_t *device_prop = obs_properties_add_list(
2014-07-09 22:12:57 -07:00
props, OPT_DEVICE_ID, obs_module_text("Device"),
OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING);
GetWASAPIAudioDevices(devices, input);
if (devices.size())
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obs_property_list_add_string(
device_prop, obs_module_text("Default"), "default");
for (size_t i = 0; i < devices.size(); i++) {
AudioDeviceInfo &device = devices[i];
obs_property_list_add_string(device_prop, device.name.c_str(),
device.id.c_str());
}
obs_properties_add_bool(props, OPT_USE_DEVICE_TIMING,
2014-07-09 22:12:57 -07:00
obs_module_text("UseDeviceTiming"));
return props;
}
static obs_properties_t *GetWASAPIPropertiesInput(void *)
{
return GetWASAPIProperties(true);
}
static obs_properties_t *GetWASAPIPropertiesOutput(void *)
{
return GetWASAPIProperties(false);
}
void RegisterWASAPIInput()
{
obs_source_info info = {};
info.id = "wasapi_input_capture";
info.type = OBS_SOURCE_TYPE_INPUT;
info.output_flags = OBS_SOURCE_AUDIO | OBS_SOURCE_DO_NOT_DUPLICATE;
info.get_name = GetWASAPIInputName;
info.create = CreateWASAPIInput;
info.destroy = DestroyWASAPISource;
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
info.update = UpdateWASAPISource;
info.get_defaults = GetWASAPIDefaultsInput;
info.get_properties = GetWASAPIPropertiesInput;
2019-07-27 23:59:16 -05:00
info.icon_type = OBS_ICON_TYPE_AUDIO_INPUT;
obs_register_source(&info);
}
void RegisterWASAPIOutput()
{
obs_source_info info = {};
info.id = "wasapi_output_capture";
info.type = OBS_SOURCE_TYPE_INPUT;
info.output_flags = OBS_SOURCE_AUDIO | OBS_SOURCE_DO_NOT_DUPLICATE |
OBS_SOURCE_DO_NOT_SELF_MONITOR;
info.get_name = GetWASAPIOutputName;
info.create = CreateWASAPIOutput;
info.destroy = DestroyWASAPISource;
Add source properties window (very preliminary) - Add a properties window for sources so that you can now actually edit the settings for sources. Also, display the source by itself in the window (Note: not working on mac, and possibly not working on linux). When changing the settings for a source, it will call obs_source_update on that source when you have modified any values automatically. - Add a properties 'widget', eventually I want to turn this in to a regular nice properties view like you'd see in the designer, but right now it just uses a form layout in a QScrollArea with regular controls to display the properties. It's clunky but works for the time being. - Make it so that swap chains and the main graphics subsystem will automatically use at least one backbuffer if none was specified - Fix bug where displays weren't added to the main display array - Make it so that you can get the properties of a source via the actual pointer of a source/encoder/output in addition to being able to look up properties via identifier. - When registering source types, check for required functions (wasn't doing it before). getheight/getwidth should not be optional if it's a video source as well. - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted libobs pointers - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to automatically disconnect them on destruction - Move the "scale and center" calculation in window-basic-main.cpp to its own function and in its own source file - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
info.update = UpdateWASAPISource;
info.get_defaults = GetWASAPIDefaultsOutput;
info.get_properties = GetWASAPIPropertiesOutput;
2019-07-27 23:59:16 -05:00
info.icon_type = OBS_ICON_TYPE_AUDIO_OUTPUT;
obs_register_source(&info);
}