obs-studio/libobs-d3d11/d3d11-texture3d.cpp

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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <util/base.h>
#include "d3d11-subsystem.hpp"
void gs_texture_3d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
{
uint32_t rowSizeBits = width * gs_get_format_bpp(format);
uint32_t sliceSizeBytes = height * rowSizeBits / 8;
uint32_t actual_levels = levels;
if (!actual_levels)
actual_levels = gs_get_total_levels(width, height, depth);
uint32_t newRowSize = rowSizeBits / 8;
uint32_t newSlizeSize = sliceSizeBytes;
for (uint32_t level = 0; level < actual_levels; ++level) {
D3D11_SUBRESOURCE_DATA newSRD;
newSRD.pSysMem = data[level].data();
newSRD.SysMemPitch = newRowSize;
newSRD.SysMemSlicePitch = newSlizeSize;
srd.push_back(newSRD);
newRowSize /= 2;
newSlizeSize /= 4;
}
}
void gs_texture_3d::BackupTexture(const uint8_t *const *data)
{
this->data.resize(levels);
uint32_t w = width;
uint32_t h = height;
uint32_t d = depth;
const uint32_t bbp = gs_get_format_bpp(format);
for (uint32_t i = 0; i < levels; i++) {
if (!data[i])
break;
const uint32_t texSize = bbp * w * h * d / 8;
this->data[i].resize(texSize);
vector<uint8_t> &subData = this->data[i];
memcpy(&subData[0], data[i], texSize);
if (w > 1)
w /= 2;
if (h > 1)
h /= 2;
if (d > 1)
d /= 2;
}
}
void gs_texture_3d::GetSharedHandle(IDXGIResource *dxgi_res)
{
HANDLE handle;
HRESULT hr;
hr = dxgi_res->GetSharedHandle(&handle);
if (FAILED(hr)) {
blog(LOG_WARNING,
"GetSharedHandle: Failed to "
"get shared handle: %08lX",
hr);
} else {
sharedHandle = (uint32_t)(uintptr_t)handle;
}
}
void gs_texture_3d::InitTexture(const uint8_t *const *data)
{
HRESULT hr;
memset(&td, 0, sizeof(td));
td.Width = width;
td.Height = height;
td.Depth = depth;
td.MipLevels = genMipmaps ? 0 : levels;
td.Format = dxgiFormat;
td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
if (type == GS_TEXTURE_CUBE)
td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
if ((flags & GS_SHARED_KM_TEX) != 0)
td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
else if ((flags & GS_SHARED_TEX) != 0)
td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
if (data) {
BackupTexture(data);
InitSRD(srd);
}
hr = device->device->CreateTexture3D(&td, data ? srd.data() : NULL,
texture.Assign());
if (FAILED(hr))
throw HRError("Failed to create 3D texture", hr);
if (isShared) {
ComPtr<IDXGIResource> dxgi_res;
texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
hr = texture->QueryInterface(__uuidof(IDXGIResource),
(void **)&dxgi_res);
if (FAILED(hr)) {
blog(LOG_WARNING,
"InitTexture: Failed to query "
"interface: %08lX",
hr);
} else {
GetSharedHandle(dxgi_res);
if (flags & GS_SHARED_KM_TEX) {
ComPtr<IDXGIKeyedMutex> km;
hr = texture->QueryInterface(
__uuidof(IDXGIKeyedMutex),
(void **)&km);
if (FAILED(hr)) {
throw HRError("Failed to query "
"IDXGIKeyedMutex",
hr);
}
km->AcquireSync(0, INFINITE);
acquired = true;
}
}
}
}
void gs_texture_3d::InitResourceView()
{
HRESULT hr;
memset(&resourceDesc, 0, sizeof(resourceDesc));
resourceDesc.Format = dxgiFormat;
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
resourceDesc.Texture3D.MostDetailedMip = 0;
resourceDesc.Texture3D.MipLevels = genMipmaps || !levels ? -1 : levels;
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
shaderRes.Assign());
if (FAILED(hr))
throw HRError("Failed to create resource view", hr);
}
#define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t width,
uint32_t height, uint32_t depth,
gs_color_format colorFormat, uint32_t levels,
const uint8_t *const *data, uint32_t flags_)
: gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D, levels,
colorFormat),
width(width),
height(height),
depth(depth),
flags(flags_),
dxgiFormat(ConvertGSTextureFormat(format)),
isDynamic((flags_ & GS_DYNAMIC) != 0),
isShared((flags_ & SHARED_FLAGS) != 0),
genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
sharedHandle(GS_INVALID_HANDLE)
{
InitTexture(data);
InitResourceView();
}
gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t handle)
: gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D),
isShared(true),
sharedHandle(handle)
{
HRESULT hr;
hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle,
IID_PPV_ARGS(texture.Assign()));
if (FAILED(hr))
throw HRError("Failed to open shared 3D texture", hr);
texture->GetDesc(&td);
this->type = GS_TEXTURE_3D;
this->format = ConvertDXGITextureFormat(td.Format);
this->levels = 1;
this->device = device;
this->width = td.Width;
this->height = td.Height;
this->depth = td.Depth;
this->dxgiFormat = td.Format;
memset(&resourceDesc, 0, sizeof(resourceDesc));
resourceDesc.Format = td.Format;
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
resourceDesc.Texture3D.MostDetailedMip = 0;
resourceDesc.Texture3D.MipLevels = 1;
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
shaderRes.Assign());
if (FAILED(hr))
throw HRError("Failed to create shader resource view", hr);
}