227 lines
6.1 KiB
C++
227 lines
6.1 KiB
C++
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include <util/base.h>
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#include "d3d11-subsystem.hpp"
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void gs_texture_3d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
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{
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uint32_t rowSizeBits = width * gs_get_format_bpp(format);
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uint32_t sliceSizeBytes = height * rowSizeBits / 8;
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uint32_t actual_levels = levels;
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if (!actual_levels)
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actual_levels = gs_get_total_levels(width, height, depth);
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uint32_t newRowSize = rowSizeBits / 8;
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uint32_t newSlizeSize = sliceSizeBytes;
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for (uint32_t level = 0; level < actual_levels; ++level) {
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D3D11_SUBRESOURCE_DATA newSRD;
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newSRD.pSysMem = data[level].data();
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newSRD.SysMemPitch = newRowSize;
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newSRD.SysMemSlicePitch = newSlizeSize;
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srd.push_back(newSRD);
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newRowSize /= 2;
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newSlizeSize /= 4;
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}
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}
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void gs_texture_3d::BackupTexture(const uint8_t *const *data)
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{
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this->data.resize(levels);
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uint32_t w = width;
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uint32_t h = height;
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uint32_t d = depth;
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const uint32_t bbp = gs_get_format_bpp(format);
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for (uint32_t i = 0; i < levels; i++) {
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if (!data[i])
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break;
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const uint32_t texSize = bbp * w * h * d / 8;
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this->data[i].resize(texSize);
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vector<uint8_t> &subData = this->data[i];
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memcpy(&subData[0], data[i], texSize);
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if (w > 1)
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w /= 2;
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if (h > 1)
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h /= 2;
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if (d > 1)
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d /= 2;
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}
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}
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void gs_texture_3d::GetSharedHandle(IDXGIResource *dxgi_res)
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{
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HANDLE handle;
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HRESULT hr;
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hr = dxgi_res->GetSharedHandle(&handle);
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if (FAILED(hr)) {
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blog(LOG_WARNING,
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"GetSharedHandle: Failed to "
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"get shared handle: %08lX",
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hr);
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} else {
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sharedHandle = (uint32_t)(uintptr_t)handle;
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}
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}
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void gs_texture_3d::InitTexture(const uint8_t *const *data)
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{
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HRESULT hr;
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memset(&td, 0, sizeof(td));
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td.Width = width;
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td.Height = height;
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td.Depth = depth;
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td.MipLevels = genMipmaps ? 0 : levels;
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td.Format = dxgiFormat;
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td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
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td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
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if (type == GS_TEXTURE_CUBE)
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td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
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if ((flags & GS_SHARED_KM_TEX) != 0)
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td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
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else if ((flags & GS_SHARED_TEX) != 0)
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td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
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if (data) {
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BackupTexture(data);
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InitSRD(srd);
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}
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hr = device->device->CreateTexture3D(&td, data ? srd.data() : NULL,
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texture.Assign());
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if (FAILED(hr))
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throw HRError("Failed to create 3D texture", hr);
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if (isShared) {
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ComPtr<IDXGIResource> dxgi_res;
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texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
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hr = texture->QueryInterface(__uuidof(IDXGIResource),
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(void **)&dxgi_res);
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if (FAILED(hr)) {
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blog(LOG_WARNING,
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"InitTexture: Failed to query "
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"interface: %08lX",
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hr);
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} else {
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GetSharedHandle(dxgi_res);
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if (flags & GS_SHARED_KM_TEX) {
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ComPtr<IDXGIKeyedMutex> km;
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hr = texture->QueryInterface(
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__uuidof(IDXGIKeyedMutex),
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(void **)&km);
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if (FAILED(hr)) {
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throw HRError("Failed to query "
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"IDXGIKeyedMutex",
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hr);
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}
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km->AcquireSync(0, INFINITE);
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acquired = true;
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}
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}
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}
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}
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void gs_texture_3d::InitResourceView()
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{
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HRESULT hr;
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memset(&resourceDesc, 0, sizeof(resourceDesc));
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resourceDesc.Format = dxgiFormat;
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resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
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resourceDesc.Texture3D.MostDetailedMip = 0;
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resourceDesc.Texture3D.MipLevels = genMipmaps || !levels ? -1 : levels;
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hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
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shaderRes.Assign());
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if (FAILED(hr))
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throw HRError("Failed to create resource view", hr);
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}
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#define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
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gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t width,
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uint32_t height, uint32_t depth,
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gs_color_format colorFormat, uint32_t levels,
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const uint8_t *const *data, uint32_t flags_)
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: gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D, levels,
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colorFormat),
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width(width),
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height(height),
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depth(depth),
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flags(flags_),
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dxgiFormat(ConvertGSTextureFormat(format)),
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isDynamic((flags_ & GS_DYNAMIC) != 0),
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isShared((flags_ & SHARED_FLAGS) != 0),
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genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
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sharedHandle(GS_INVALID_HANDLE)
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{
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InitTexture(data);
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InitResourceView();
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}
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gs_texture_3d::gs_texture_3d(gs_device_t *device, uint32_t handle)
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: gs_texture(device, gs_type::gs_texture_3d, GS_TEXTURE_3D),
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isShared(true),
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sharedHandle(handle)
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{
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HRESULT hr;
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hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle,
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IID_PPV_ARGS(texture.Assign()));
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if (FAILED(hr))
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throw HRError("Failed to open shared 3D texture", hr);
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texture->GetDesc(&td);
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this->type = GS_TEXTURE_3D;
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this->format = ConvertDXGITextureFormat(td.Format);
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this->levels = 1;
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this->device = device;
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this->width = td.Width;
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this->height = td.Height;
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this->depth = td.Depth;
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this->dxgiFormat = td.Format;
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memset(&resourceDesc, 0, sizeof(resourceDesc));
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resourceDesc.Format = td.Format;
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resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
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resourceDesc.Texture3D.MostDetailedMip = 0;
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resourceDesc.Texture3D.MipLevels = 1;
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hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
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shaderRes.Assign());
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if (FAILED(hr))
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throw HRError("Failed to create shader resource view", hr);
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}
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