obs-studio/test/osx/test.mm

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#include <stdio.h>
#include <time.h>
#include <functional>
#include <memory>
#import <Cocoa/Cocoa.h>
#import <AppKit/AppKit.h>
#import <OpenGL/OpenGL.h>
#include <util/base.h>
#include <obs.h>
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static const int cx = 800;
static const int cy = 600;
/* --------------------------------------------------- */
template <typename T, typename D_T, D_T D>
struct OBSUniqueHandle : std::unique_ptr<T, std::function<D_T>>
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{
using base = std::unique_ptr<T, std::function<D_T>>;
explicit OBSUniqueHandle(T *obj=nullptr) : base(obj, D) {}
operator T*() { return base::get(); }
};
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#define DECLARE_DELETER(x) decltype(x), x
using SourceContext = OBSUniqueHandle<obs_source,
DECLARE_DELETER(obs_source_release)>;
using SceneContext = OBSUniqueHandle<obs_scene,
DECLARE_DELETER(obs_scene_release)>;
#undef DECLARE_DELETER
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/* --------------------------------------------------- */
static void CreateOBS(NSView *view)
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{
if (!obs_startup("en"))
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throw "Couldn't create OBS";
struct obs_video_info ovi;
ovi.adapter = 0;
ovi.fps_num = 30000;
ovi.fps_den = 1001;
ovi.graphics_module = "libobs-opengl";
ovi.output_format = VIDEO_FORMAT_RGBA;
ovi.base_width = cx;
ovi.base_height = cy;
ovi.output_width = cx;
ovi.output_height = cy;
ovi.window_width = cx;
ovi.window_height = cy;
ovi.window.view = view;
if (obs_reset_video(&ovi) != 0)
throw "Couldn't initialize video";
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}
static SceneContext SetupScene()
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{
/* ------------------------------------------------------ */
(API Change) Refactor module handling Changed API: - char *obs_find_plugin_file(const char *sub_path); Changed to: char *obs_module_file(const char *file); Cahnge it so you no longer need to specify a sub-path such as: obs_find_plugin_file("module_name/file.ext") Instead, now automatically handle the module data path so all you need to do is: obs_module_file("file.ext") - int obs_load_module(const char *name); Changed to: int obs_open_module(obs_module_t *module, const char *path, const char *data_path); bool obs_init_module(obs_module_t module); Change the module loading API so that if the front-end chooses, it can load modules directly from a specified path, and associate a data directory with it on the spot. The module will not be initialized immediately; obs_init_module must be called on the module pointer in order to fully initialize the module. This is done so a module can be disabled by the front-end if the it so chooses. New API: - void obs_add_module_path(const char *bin, const char *data); These functions allow you to specify new module search paths to add, and allow you to search through them, or optionally just load all modules from them. If the string %module% is included, it will replace it with the module's name when that string is used as a lookup. Data paths are now directly added to the module's internal storage structure, and when obs_find_module_file is used, it will look up the pointer to the obs_module structure and get its data directory that way. Example: obs_add_module_path("/opt/obs/my-modules/%module%/bin", "/opt/obs/my-modules/%module%/data"); This would cause it to additionally look for the binary of a hypthetical module named "foo" at /opt/obs/my-modules/foo/bin/foo.so (or libfoo.so), and then look for the data in /opt/obs/my-modules/foo/data. This gives the front-end more flexibility for handling third-party plugin modules, or handling all plugin modules in a custom way. - void obs_find_modules(obs_find_module_callback_t callback, void *param); This searches the existing paths for modules and calls the callback function when any are found. Useful for plugin management and custom handling of the paths by the front-end if desired. - void obs_load_all_modules(void); Search through the paths and both loads and initializes all modules automatically without custom handling. - void obs_enum_modules(obs_enum_module_callback_t callback, void *param); Enumerates currently opened modules.
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/* load modules */
obs_load_all_modules();
/* ------------------------------------------------------ */
/* create source */
SourceContext source{obs_source_create(OBS_SOURCE_TYPE_INPUT,
"random", "a test source", nullptr)};
if (!source)
throw "Couldn't create random test source";
/* ------------------------------------------------------ */
/* create scene and add source to scene */
SceneContext scene{obs_scene_create("test scene")};
if (!scene)
throw "Couldn't create scene";
obs_scene_add(scene, source);
/* ------------------------------------------------------ */
/* set the scene as the primary draw source and go */
obs_set_output_source(0, obs_scene_get_source(scene));
return scene;
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}
@interface OBSTest : NSObject<NSApplicationDelegate, NSWindowDelegate>
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{
NSWindow *win;
NSView *view;
SceneContext scene;
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}
- (void)applicationDidFinishLaunching:(NSNotification*)notification;
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)app;
- (void)windowWillClose:(NSNotification*)notification;
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@end
@implementation OBSTest
- (void)applicationDidFinishLaunching:(NSNotification*)notification
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{
UNUSED_PARAMETER(notification);
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try {
NSRect content_rect = NSMakeRect(0, 0, cx, cy);
win = [[NSWindow alloc]
initWithContentRect:content_rect
styleMask:NSTitledWindowMask | NSClosableWindowMask
backing:NSBackingStoreBuffered
defer:NO];
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if (!win)
throw "Could not create window";
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view = [[NSView alloc] initWithFrame:content_rect];
if (!view)
throw "Could not create view";
win.title = @"foo";
win.delegate = self;
win.contentView = view;
[win orderFrontRegardless];
[win center];
[win makeMainWindow];
CreateOBS(view);
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scene = SetupScene();
obs_add_draw_callback(
[](void *, uint32_t, uint32_t) {
obs_render_main_view();
}, nullptr);
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} catch (char const *error) {
NSLog(@"%s\n", error);
[NSApp terminate:nil];
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}
}
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)app
{
UNUSED_PARAMETER(app);
return YES;
}
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- (void)windowWillClose:(NSNotification*)notification
{
UNUSED_PARAMETER(notification);
obs_set_output_source(0, nullptr);
scene.reset();
obs_shutdown();
NSLog(@"Number of memory leaks: %lu", bnum_allocs());
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}
@end
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/* --------------------------------------------------- */
int main()
{
@autoreleasepool {
NSApplication *app = [NSApplication sharedApplication];
OBSTest *test = [[OBSTest alloc] init];
app.delegate = test;
[app run];
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}
return 0;
}