Make OSX test application more idiomatic and add rendering callback
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194
test/osx/test.mm
194
test/osx/test.mm
@ -14,15 +14,13 @@
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static const int cx = 800;
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static const int cy = 600;
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/* --------------------------------------------------- */
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template <typename T, typename D_T, D_T D>
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struct OBSUniqueHandle : std::unique_ptr<T, std::function<D_T>>
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{
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using base = std::unique_ptr<T, std::function<D_T>>;
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explicit OBSUniqueHandle(T *obj) : base(obj, D) {}
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explicit OBSUniqueHandle(T *obj=nullptr) : base(obj, D) {}
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operator T*() { return base::get(); }
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};
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@ -38,7 +36,7 @@ using SceneContext = OBSUniqueHandle<obs_scene,
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/* --------------------------------------------------- */
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static void CreateOBS(NSWindow *win)
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static void CreateOBS(NSView *view)
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{
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if (!obs_startup())
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throw "Couldn't create OBS";
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@ -55,144 +53,124 @@ static void CreateOBS(NSWindow *win)
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ovi.output_height = cy;
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ovi.window_width = cx;
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ovi.window_height = cy;
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ovi.window.view = [win contentView];
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ovi.window.view = view;
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if (!obs_reset_video(&ovi))
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throw "Couldn't initialize video";
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}
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static void AddTestItems(obs_scene_t scene, obs_source_t source)
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static SceneContext SetupScene()
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{
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obs_sceneitem_t item = NULL;
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struct vec2 v2;
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/* ------------------------------------------------------ */
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/* load module */
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if (obs_load_module("test-input") != 0)
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throw "Couldn't load module";
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item = obs_scene_add(scene, source);
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vec2_set(&v2, 100.0f, 200.0f);
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obs_sceneitem_setpos(item, &v2);
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obs_sceneitem_setrot(item, 10.0f);
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vec2_set(&v2, 20.0f, 2.0f);
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obs_sceneitem_setscale(item, &v2);
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/* ------------------------------------------------------ */
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/* create source */
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SourceContext source{obs_source_create(OBS_SOURCE_TYPE_INPUT,
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"random", "a test source", nullptr)};
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if (!source)
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throw "Couldn't create random test source";
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item = obs_scene_add(scene, source);
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vec2_set(&v2, 200.0f, 100.0f);
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obs_sceneitem_setpos(item, &v2);
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obs_sceneitem_setrot(item, -45.0f);
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vec2_set(&v2, 5.0f, 7.0f);
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obs_sceneitem_setscale(item, &v2);
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/* ------------------------------------------------------ */
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/* create scene and add source to scene */
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SceneContext scene{obs_scene_create("test scene")};
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if (!scene)
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throw "Couldn't create scene";
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obs_scene_add(scene, source);
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/* ------------------------------------------------------ */
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/* set the scene as the primary draw source and go */
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obs_set_output_source(0, obs_scene_getsource(scene));
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return scene;
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}
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@interface window_closer : NSObject {}
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@interface OBSTest : NSObject<NSApplicationDelegate, NSWindowDelegate>
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{
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NSWindow *win;
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NSView *view;
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SceneContext scene;
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}
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- (void)applicationDidFinishLaunching:(NSNotification*)notification;
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)app;
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- (void)windowWillClose:(NSNotification*)notification;
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@end
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@implementation window_closer
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+(id)window_closer
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@implementation OBSTest
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- (void)applicationDidFinishLaunching:(NSNotification*)notification
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{
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return [[window_closer alloc] init];
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}
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UNUSED_PARAMETER(notification);
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-(void)windowWillClose:(NSNotification *)notification
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{
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(void)notification;
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[NSApp stop:self];
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}
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@end
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static NSWindow *CreateTestWindow()
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{
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[NSApplication sharedApplication];
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ProcessSerialNumber psn = {0, kCurrentProcess};
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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SetFrontProcess(&psn);
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#pragma clang diagnostic pop
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NSRect content_rect = NSMakeRect(0, 0, cx, cy);
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NSWindow *win = [[NSWindow alloc]
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initWithContentRect:content_rect
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styleMask:NSTitledWindowMask | NSClosableWindowMask
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backing:NSBackingStoreBuffered
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defer:NO];
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if(!win)
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return nil;
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[win orderFrontRegardless];
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NSView *view = [[NSView alloc] initWithFrame:content_rect];
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if(!view)
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return nil;
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[win setContentView:view];
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[win setTitle:@"foo"];
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[win center];
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[win makeMainWindow];
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[win setDelegate:[window_closer window_closer]];
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return win;
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}
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static void test()
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{
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try {
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static NSWindow *win = CreateTestWindow();
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NSRect content_rect = NSMakeRect(0, 0, cx, cy);
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win = [[NSWindow alloc]
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initWithContentRect:content_rect
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styleMask:NSTitledWindowMask | NSClosableWindowMask
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backing:NSBackingStoreBuffered
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defer:NO];
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if (!win)
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throw "Couldn't create main window";
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throw "Could not create window";
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CreateOBS(win);
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view = [[NSView alloc] initWithFrame:content_rect];
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if (!view)
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throw "Could not create view";
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/* ------------------------------------------------------ */
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/* load module */
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if (obs_load_module("test-input") != 0)
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throw "Couldn't load module";
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win.title = @"foo";
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win.delegate = self;
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win.contentView = view;
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/* ------------------------------------------------------ */
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/* create source */
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SourceContext source{obs_source_create(OBS_SOURCE_TYPE_INPUT,
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"random", "a test source", NULL)};
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if (!source)
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throw "Couldn't create random test source";
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[win orderFrontRegardless];
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[win center];
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[win makeMainWindow];
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/* ------------------------------------------------------ */
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/* create filter */
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SourceContext filter{obs_source_create(OBS_SOURCE_TYPE_FILTER,
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"test", "a test filter", NULL)};
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if (!filter)
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throw "Couldn't create test filter";
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obs_source_filter_add(source, filter);
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CreateOBS(view);
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/* ------------------------------------------------------ */
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/* create scene and add source to scene (twice) */
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SceneContext scene{obs_scene_create("test scene")};
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if (!scene)
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throw "Couldn't create scene";
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scene = SetupScene();
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AddTestItems(scene, source);
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/* ------------------------------------------------------ */
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/* set the scene as the primary draw source and go */
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obs_set_output_source(0, obs_scene_getsource(scene));
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[NSApp run];
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obs_set_output_source(0, NULL);
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obs_add_draw_callback(
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[](void *, uint32_t, uint32_t) {
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obs_render_main_view();
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}, nullptr);
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} catch (char const *error) {
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printf("%s\n", error);
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NSLog(@"%s\n", error);
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[NSApp terminate:nil];
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}
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}
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- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)app
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{
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UNUSED_PARAMETER(app);
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return YES;
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}
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- (void)windowWillClose:(NSNotification*)notification
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{
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UNUSED_PARAMETER(notification);
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obs_set_output_source(0, nullptr);
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scene.reset();
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obs_shutdown();
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blog(LOG_INFO, "Number of memory leaks: %lu", bnum_allocs());
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NSLog(@"Number of memory leaks: %lu", bnum_allocs());
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}
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@end
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/* --------------------------------------------------- */
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int main()
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{
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@autoreleasepool {
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test();
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[NSApplication sharedApplication];
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OBSTest *test = [[OBSTest alloc] init];
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[NSApp setDelegate:test];
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[NSApp run];
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}
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return 0;
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