2017-07-24 04:51:33 -04:00
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--the crafting library
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crafting = {}
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crafting_open = false
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2017-07-25 02:10:03 -04:00
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crafting.craft_size = 3 --number x number
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2017-07-24 04:51:33 -04:00
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crafting_x = 120
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2017-07-25 02:10:03 -04:00
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crafting_y = 350
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craft_inv_x = 120
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craft_inv_y = 50
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2017-07-24 04:51:33 -04:00
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2017-07-25 02:19:40 -04:00
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craft_output_x = 380
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craft_output_y = 134
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2017-07-24 04:51:33 -04:00
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crafting_selection_x = 1
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crafting_selection_y = 1
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2017-07-25 02:10:03 -04:00
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craft_inventory_selection_x = 0
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craft_inventory_selection_y = 0
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2017-07-25 02:19:40 -04:00
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craft_output_selection_x = 0
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craft_output_selection_y = 0
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2017-07-25 02:10:03 -04:00
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crafting.craft_inventory = {}
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2017-07-25 02:39:49 -04:00
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crafting.held_item = {}
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2017-07-25 02:10:03 -04:00
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--create crafting inventory
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for i = 1,crafting.craft_size*crafting.craft_size do
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crafting.craft_inventory[i] = {}
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end
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--draw entire inventory
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2017-07-24 04:51:33 -04:00
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function crafting.render_crafting()
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if crafting_open == true then
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2017-07-25 02:19:40 -04:00
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--draw output table
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love.graphics.draw(inventory_slot, craft_output_x, craft_output_y,0, 1, 1)
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--draw output selection
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if craft_output_selection_x > 0 and craft_output_selection_y > 0 then
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love.graphics.draw(inventory_slot_selection, craft_output_x, craft_output_y,0, 1, 1)
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end
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2017-07-25 03:06:47 -04:00
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----------------------------------
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2017-07-25 02:10:03 -04:00
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--draw crafting table
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local xstep = 0
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local ystep = 0
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local nextline = 0
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for i = 1,table.getn(crafting.craft_inventory) do
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--print(i)
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love.graphics.draw(inventory_slot, craft_inv_x+(xstep*84), craft_inv_y+(84*ystep),0, 1, 1)
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--move to next step
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nextline = nextline + 1
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xstep = xstep + 1
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if nextline >=crafting.craft_size then
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nextline = 0
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ystep = ystep + 1
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xstep = 0
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end
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end
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--draw craft selection
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if craft_inventory_selection_x > 0 and craft_inventory_selection_y > 0 then
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love.graphics.draw(inventory_slot_selection, ((craft_inventory_selection_x-1)*84)+craft_inv_x, ((craft_inventory_selection_y-1)*84)+craft_inv_y,0, 1, 1)
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end
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2017-07-25 03:06:47 -04:00
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--draw items
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local xstep = 0
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local ystep = 0
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local nextline = 0
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for i = 1,table.getn(crafting.craft_inventory ) do
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--print(inventory[i]["id"])
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--texture_table[loaded_chunks[xx][yy][x][y]["block"]]
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--love.graphics.draw(texture_table[inventory[i]["id"]], drawx,drawy,0, scale/16, scale/16)
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if crafting.craft_inventory[i]["id"] then
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love.graphics.draw(texture_table[crafting.craft_inventory[i]["id"]], craft_inv_x+(xstep*84)+10, craft_inv_y+(84*ystep)+10,0, 4, 4)
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--love.graphics.draw(texture_table[inventory[i]["id"]], crafting_x+(i*(inv_slot_width))+10, crafting_y,0, 4, 4)
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love.graphics.print( crafting.craft_inventory[i]["count"], craft_inv_x+(xstep*84)+50, craft_inv_y+(84*ystep)+64, 0, 1, 1)
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end
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--move to next step
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nextline = nextline + 1
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xstep = xstep + 1
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if nextline >=crafting.craft_size then
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nextline = 0
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ystep = ystep + 1
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xstep = 0
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end
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end
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2017-07-24 04:51:33 -04:00
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2017-07-25 03:06:47 -04:00
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--------------------------------
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2017-07-24 04:51:33 -04:00
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--draw inventory
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local xstep = 0
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local ystep = 0
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local nextline = 0
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for i = 1,table.getn(inventory) do
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love.graphics.draw(inventory_slot, crafting_x+(xstep*84), crafting_y+(84*ystep),0, 1, 1)
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--move to next step
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nextline = nextline + 1
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xstep = xstep + 1
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if nextline >=inventory_size then
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nextline = 0
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ystep = ystep + 1
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xstep = 0
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end
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end
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--draw selection
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if crafting_selection_x > 0 and crafting_selection_y > 0 then
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love.graphics.draw(inventory_slot_selection, ((crafting_selection_x-1)*84)+crafting_x, ((crafting_selection_y-1)*84)+crafting_y,0, 1, 1)
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end
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--love.graphics.rectangle("line", ((crafting_selection_x-1)*84)+crafting_x, ((crafting_selection_y-1)*84)+crafting_y, 84, 84 )
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--love.graphics.draw(inventory_slot_selection, crafting_x+(inventory_selection*(inv_slot_width/2)), crafting_y,0, 1/2, 1/2)
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2017-07-25 03:06:47 -04:00
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--draw items
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2017-07-24 04:51:33 -04:00
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local xstep = 0
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local ystep = 0
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local nextline = 0
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for i = 1,table.getn(inventory) do
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--print(inventory[i]["id"])
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--texture_table[loaded_chunks[xx][yy][x][y]["block"]]
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--love.graphics.draw(texture_table[inventory[i]["id"]], drawx,drawy,0, scale/16, scale/16)
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if inventory[i]["id"] then
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love.graphics.draw(texture_table[inventory[i]["id"]], crafting_x+(xstep*84)+10, crafting_y+(84*ystep)+10,0, 4, 4)
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--love.graphics.draw(texture_table[inventory[i]["id"]], crafting_x+(i*(inv_slot_width))+10, crafting_y,0, 4, 4)
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love.graphics.print( inventory[i]["count"], crafting_x+(xstep*84)+50, crafting_y+(84*ystep)+64, 0, 1, 1)
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end
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--move to next step
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nextline = nextline + 1
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xstep = xstep + 1
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if nextline >=inventory_size then
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nextline = 0
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ystep = ystep + 1
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xstep = 0
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end
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2017-07-24 05:12:05 -04:00
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end
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end
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end
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old_left_mouse = false
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old_selected_slot = 0
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selected_slot = 0
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function crafting.move_items()
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local left = love.mouse.isDown(1)
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--local right = love.mouse.isDown(2) --split stack in half
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if crafting_open == true then
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if left and old_left_mouse == false then
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if crafting_selection_x > 0 and crafting_selection_y > 0 then
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2017-07-25 02:39:49 -04:00
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if not crafting.held_item["id"] then
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crafting.held_item["id"] = inventory[crafting_selection_x + ((crafting_selection_y-1) * inventory_size)]["id"]
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crafting.held_item["count"] = inventory[crafting_selection_x + ((crafting_selection_y-1) * inventory_size)]["count"]
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inventory[crafting_selection_x + ((crafting_selection_y-1) * inventory_size)] = {}
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--[[
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2017-07-24 05:12:05 -04:00
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print("removeing")
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local old_slot = inventory[selected_slot]
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inventory_remove(selected_slot,nil)
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2017-07-25 02:39:49 -04:00
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selected_slot =
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2017-07-24 05:12:05 -04:00
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inventory_add(old_slot["id"],selected_slot)
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crafting_selection_x,crafting_selection_y = -1,-1
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selected_slot = -1
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old_selected_slot = selected_slot
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2017-07-25 02:39:49 -04:00
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]]--
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--else
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-- print("test")
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-- selected_slot = crafting_selection_x + ((crafting_selection_y-1) * inventory_size)
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2017-07-24 05:12:05 -04:00
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else
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2017-07-25 03:21:20 -04:00
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if not inventory[crafting_selection_x + ((crafting_selection_y-1) * inventory_size)]["id"] then
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inventory[crafting_selection_x + ((crafting_selection_y-1) * inventory_size)]["id"] = crafting.held_item["id"]
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inventory[crafting_selection_x + ((crafting_selection_y-1) * inventory_size)]["count"] = crafting.held_item["count"]
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2017-07-25 02:39:49 -04:00
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2017-07-25 03:21:20 -04:00
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crafting.held_item = {}
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end
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2017-07-24 05:12:05 -04:00
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end
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2017-07-25 03:06:47 -04:00
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elseif craft_inventory_selection_x > 0 and craft_inventory_selection_y > 0 then
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if not crafting.held_item["id"] then
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2017-07-25 03:21:20 -04:00
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--print("nothing here: "..(craft_inventory_selection_x + ((craft_inventory_selection_y-1) * crafting.craft_size)))
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crafting.held_item["id"] = crafting.craft_inventory[(craft_inventory_selection_x + ((craft_inventory_selection_y-1) * crafting.craft_size))]["id"]
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crafting.held_item["count"] = crafting.craft_inventory[(craft_inventory_selection_x + ((craft_inventory_selection_y-1) * crafting.craft_size))]["count"]
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crafting.craft_inventory[(craft_inventory_selection_x + ((craft_inventory_selection_y-1) * crafting.craft_size))] = {}
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2017-07-25 03:06:47 -04:00
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--[[
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print("removeing")
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local old_slot = inventory[selected_slot]
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inventory_remove(selected_slot,nil)
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selected_slot =
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inventory_add(old_slot["id"],selected_slot)
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crafting_selection_x,crafting_selection_y = -1,-1
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selected_slot = -1
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old_selected_slot = selected_slot
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]]--
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--else
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-- print("test")
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-- selected_slot = crafting_selection_x + ((crafting_selection_y-1) * inventory_size)
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else
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2017-07-25 03:21:20 -04:00
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if not crafting.craft_inventory[(craft_inventory_selection_x + ((craft_inventory_selection_y-1) * crafting.craft_size))]["id"] then
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print("test2")
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crafting.craft_inventory[(craft_inventory_selection_x + ((craft_inventory_selection_y-1) * crafting.craft_size))]["id"] = crafting.held_item["id"]
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crafting.craft_inventory[(craft_inventory_selection_x + ((craft_inventory_selection_y-1) * crafting.craft_size))]["count"] = crafting.held_item["count"]
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crafting.held_item = {}
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end
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2017-07-25 03:06:47 -04:00
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end
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2017-07-24 05:12:05 -04:00
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end
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2017-07-24 04:51:33 -04:00
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end
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end
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2017-07-24 05:12:05 -04:00
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old_left_mouse = left
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2017-07-24 04:51:33 -04:00
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end
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