Open-Terrarium/crafting.lua

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Lua
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--the crafting library
crafting = {}
crafting_open = false
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crafting.craft_size = 3 --number x number
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crafting_x = 120
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crafting_y = 350
craft_inv_x = 120
craft_inv_y = 50
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craft_output_x = 380
craft_output_y = 134
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crafting_selection_x = 1
crafting_selection_y = 1
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craft_inventory_selection_x = 0
craft_inventory_selection_y = 0
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craft_output_selection_x = 0
craft_output_selection_y = 0
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crafting.craft_inventory = {}
--create crafting inventory
for i = 1,crafting.craft_size*crafting.craft_size do
crafting.craft_inventory[i] = {}
end
--draw entire inventory
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function crafting.render_crafting()
if crafting_open == true then
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--draw output table
love.graphics.draw(inventory_slot, craft_output_x, craft_output_y,0, 1, 1)
--draw output selection
if craft_output_selection_x > 0 and craft_output_selection_y > 0 then
love.graphics.draw(inventory_slot_selection, craft_output_x, craft_output_y,0, 1, 1)
end
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--draw crafting table
local xstep = 0
local ystep = 0
local nextline = 0
for i = 1,table.getn(crafting.craft_inventory) do
--print(i)
love.graphics.draw(inventory_slot, craft_inv_x+(xstep*84), craft_inv_y+(84*ystep),0, 1, 1)
--move to next step
nextline = nextline + 1
xstep = xstep + 1
if nextline >=crafting.craft_size then
nextline = 0
ystep = ystep + 1
xstep = 0
end
end
--draw craft selection
if craft_inventory_selection_x > 0 and craft_inventory_selection_y > 0 then
love.graphics.draw(inventory_slot_selection, ((craft_inventory_selection_x-1)*84)+craft_inv_x, ((craft_inventory_selection_y-1)*84)+craft_inv_y,0, 1, 1)
end
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--draw inventory
local xstep = 0
local ystep = 0
local nextline = 0
for i = 1,table.getn(inventory) do
love.graphics.draw(inventory_slot, crafting_x+(xstep*84), crafting_y+(84*ystep),0, 1, 1)
--move to next step
nextline = nextline + 1
xstep = xstep + 1
if nextline >=inventory_size then
nextline = 0
ystep = ystep + 1
xstep = 0
end
end
--draw selection
if crafting_selection_x > 0 and crafting_selection_y > 0 then
love.graphics.draw(inventory_slot_selection, ((crafting_selection_x-1)*84)+crafting_x, ((crafting_selection_y-1)*84)+crafting_y,0, 1, 1)
end
--love.graphics.rectangle("line", ((crafting_selection_x-1)*84)+crafting_x, ((crafting_selection_y-1)*84)+crafting_y, 84, 84 )
--love.graphics.draw(inventory_slot_selection, crafting_x+(inventory_selection*(inv_slot_width/2)), crafting_y,0, 1/2, 1/2)
local xstep = 0
local ystep = 0
local nextline = 0
for i = 1,table.getn(inventory) do
--print(inventory[i]["id"])
--texture_table[loaded_chunks[xx][yy][x][y]["block"]]
--love.graphics.draw(texture_table[inventory[i]["id"]], drawx,drawy,0, scale/16, scale/16)
if inventory[i]["id"] then
love.graphics.draw(texture_table[inventory[i]["id"]], crafting_x+(xstep*84)+10, crafting_y+(84*ystep)+10,0, 4, 4)
--love.graphics.draw(texture_table[inventory[i]["id"]], crafting_x+(i*(inv_slot_width))+10, crafting_y,0, 4, 4)
love.graphics.print( inventory[i]["count"], crafting_x+(xstep*84)+50, crafting_y+(84*ystep)+64, 0, 1, 1)
end
--move to next step
nextline = nextline + 1
xstep = xstep + 1
if nextline >=inventory_size then
nextline = 0
ystep = ystep + 1
xstep = 0
end
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end
end
end
old_left_mouse = false
old_selected_slot = 0
selected_slot = 0
function crafting.move_items()
local left = love.mouse.isDown(1)
--local right = love.mouse.isDown(2) --split stack in half
if crafting_open == true then
if left and old_left_mouse == false then
if crafting_selection_x > 0 and crafting_selection_y > 0 then
if selected_slot > 0 and old_selected_slot ~= selected_slot and inventory[selected_slot]["id"] then
print("removeing")
local old_slot = inventory[selected_slot]
inventory_remove(selected_slot,nil)
selected_slot = crafting_selection_x + ((crafting_selection_y-1) * inventory_size)
inventory_add(old_slot["id"],selected_slot)
crafting_selection_x,crafting_selection_y = -1,-1
selected_slot = -1
old_selected_slot = selected_slot
else
print("test")
selected_slot = crafting_selection_x + ((crafting_selection_y-1) * inventory_size)
end
end
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end
end
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old_left_mouse = left
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end