Open-Terrarium/collision.lua

114 lines
3.5 KiB
Lua
Raw Normal View History

--basic grid based collision detection
2017-07-10 04:41:19 -04:00
2017-07-09 22:23:40 -04:00
--squared collision detection
2017-07-10 00:34:00 -04:00
player.on_block = false
function collisiony(oldposy)
2017-06-20 04:16:34 -04:00
--stairs
2017-07-05 04:50:27 -04:00
--if (player.playerx <= map_max and player.playerx > 1) and
-- (player.playery < map_max and player.playery > 1) and
-- loaded_chunks[0][0][player.playerx][player.playery]["block"] == 3 then
-- player.playery = player.playery - 1
2017-07-09 22:23:40 -04:00
local xer = {0.3,0.7}
2017-07-09 22:43:58 -04:00
local yer = {0,1}
2017-07-10 00:34:00 -04:00
local fall = true
--check the corners
2017-07-09 22:23:40 -04:00
for q = 1,2 do
for r = 1,2 do
local squarex1 = math.floor(player.playerx+xer[q])
local squarey1 = math.floor(player.playery+yer[r])
2017-07-09 22:43:58 -04:00
--if (squarex1 > map_max or squarex1 <= 0) or (squarey1 > map_max or squarey1 <= 0) or ore[loaded_chunks[0][0][squarex1][squarey1]["block"]]["collide"] ~= false then
2017-07-10 00:34:00 -04:00
if (player.playerx <= map_max and player.playerx > 1) and (player.playery < map_max and player.playery > 1) and ore[loaded_chunks[0][0][squarex1][squarey1]["block"]]["collide"] ~= false then
player.playery = oldposy
if r == 2 then
player.on_block = true
fall = false
end
if r == 1 then
player.on_block = false
end
end
end
end
if fall == true then
player.on_block = false
end
end
function collisionx(oldposx)
--stairs
--if (player.playerx <= map_max and player.playerx > 1) and
-- (player.playery < map_max and player.playery > 1) and
-- loaded_chunks[0][0][player.playerx][player.playery]["block"] == 3 then
-- player.playery = player.playery - 1
local xer = {0.3,0.7}
local yer = {0,1}
local fall = true
--check the corners
for q = 1,2 do
for r = 1,2 do
local squarex1 = math.floor(player.playerx+xer[q])
local squarey1 = math.floor(player.playery+yer[r])
--if (squarex1 > map_max or squarex1 <= 0) or (squarey1 > map_max or squarey1 <= 0) or ore[loaded_chunks[0][0][squarex1][squarey1]["block"]]["collide"] ~= false then
if (player.playerx <= map_max and player.playerx > 1) and (player.playery < map_max and player.playery > 1) and ore[loaded_chunks[0][0][squarex1][squarey1]["block"]]["collide"] ~= false then
2017-07-09 22:43:58 -04:00
player.inertiax = 0
2017-07-10 00:34:00 -04:00
player.playerx = oldposx
print("stopping x inertia and pos")
2017-07-09 22:23:40 -04:00
end
end
end
end
2017-06-20 03:39:40 -04:00
--make the player fall when in air
gravtimer = 0
function gravity(dt)
2017-06-22 03:38:12 -04:00
--don't apply gravity if at bottom
--if player.playery == map_max then
-- player.playery = player.playery + 1
-- maplib.new_block()
-- return
--end
gravtimer = gravtimer + dt
2017-07-08 04:20:34 -04:00
--reverse gravity in water
if player.playery ~= 1 and ore[loaded_chunks[0][0][player.playerx][player.playery]["block"]]["float"] == true then
if gravtimer >= 0.2 then
local oldposx,oldposy = player.playerx,player.playery
player.playery = player.playery - 1
2017-07-09 22:23:40 -04:00
--collision(oldposx,oldposy)
2017-07-08 04:20:34 -04:00
gravtimer = 0
end
2017-07-08 04:24:21 -04:00
elseif player.playery == 1 and ore[loaded_chunks[0][1][player.playerx][map_max]["block"]]["float"] == true then
2017-07-08 04:20:34 -04:00
if gravtimer >= 0.2 then
player.playery = player.playery - 1
maplib.new_block()
end
--else apply normal gravity
elseif player.playery ~= map_max and ore[loaded_chunks[0][0][player.playerx][player.playery+1]["block"]]["collide"] == false then
2017-06-20 04:16:34 -04:00
if gravtimer >= 0.2 then
2017-06-20 03:39:40 -04:00
local oldposx,oldposy = player.playerx,player.playery
player.playery = player.playery + 1
2017-07-09 22:23:40 -04:00
--collision(oldposx,oldposy)
2017-06-20 03:39:40 -04:00
gravtimer = 0
end
2017-07-08 03:40:04 -04:00
elseif player.playery == map_max and ore[loaded_chunks[0][-1][player.playerx][1]["block"]]["collide"] == false then
2017-07-07 03:42:19 -04:00
--print("applying new chunk gravity")
if gravtimer >= 0.2 then
player.playery = player.playery + 1
maplib.new_block()
end
2017-06-20 03:39:40 -04:00
else
2017-07-08 03:40:04 -04:00
--print("failure")
2017-06-20 03:39:40 -04:00
gravtimer = 0
end
end