Open-Terrarium/collision.lua

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Lua
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--basic grid based collision detection
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----oof:setPitch(love.math.random(65,100)/100)
--oof:stop()
--oof:play()
--squared collision detection
function collision(oldposx,oldposy)
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--stairs
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--if (player.playerx <= map_max and player.playerx > 1) and
-- (player.playery < map_max and player.playery > 1) and
-- loaded_chunks[0][0][player.playerx][player.playery]["block"] == 3 then
-- player.playery = player.playery - 1
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local xer = {0.3,0.7}
local yer = {0.3,0.7}
for q = 1,2 do
for r = 1,2 do
local squarex1 = math.floor(player.playerx+xer[q])
local squarey1 = math.floor(player.playery+yer[r])
if (squarex1 > map_max or squarex1 <= 0) or (squarey1 > map_max or squarey1 <= 0) or ore[loaded_chunks[0][0][squarex1][squarey1]["block"]]["collide"] ~= false then
--print("collide")
player.playerx,player.playery = oldposx,oldposy
return(true)
end
end
end
end
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--make the player fall when in air
gravtimer = 0
function gravity(dt)
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--don't apply gravity if at bottom
--if player.playery == map_max then
-- player.playery = player.playery + 1
-- maplib.new_block()
-- return
--end
gravtimer = gravtimer + dt
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--reverse gravity in water
if player.playery ~= 1 and ore[loaded_chunks[0][0][player.playerx][player.playery]["block"]]["float"] == true then
if gravtimer >= 0.2 then
local oldposx,oldposy = player.playerx,player.playery
player.playery = player.playery - 1
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--collision(oldposx,oldposy)
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gravtimer = 0
end
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elseif player.playery == 1 and ore[loaded_chunks[0][1][player.playerx][map_max]["block"]]["float"] == true then
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if gravtimer >= 0.2 then
player.playery = player.playery - 1
maplib.new_block()
end
--else apply normal gravity
elseif player.playery ~= map_max and ore[loaded_chunks[0][0][player.playerx][player.playery+1]["block"]]["collide"] == false then
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if gravtimer >= 0.2 then
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local oldposx,oldposy = player.playerx,player.playery
player.playery = player.playery + 1
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--collision(oldposx,oldposy)
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gravtimer = 0
end
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elseif player.playery == map_max and ore[loaded_chunks[0][-1][player.playerx][1]["block"]]["collide"] == false then
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--print("applying new chunk gravity")
if gravtimer >= 0.2 then
player.playery = player.playery + 1
maplib.new_block()
end
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else
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--print("failure")
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gravtimer = 0
end
end