Mystic/mods/weapons/nuke
jordan4ibanez 87d8f6295b first commit 2016-02-15 21:43:33 -05:00
..
models first commit 2016-02-15 21:43:33 -05:00
sounds first commit 2016-02-15 21:43:33 -05:00
textures first commit 2016-02-15 21:43:33 -05:00
.gitignore first commit 2016-02-15 21:43:33 -05:00
README.md first commit 2016-02-15 21:43:33 -05:00
api.lua first commit 2016-02-15 21:43:33 -05:00
config.lua first commit 2016-02-15 21:43:33 -05:00
definitions.lua first commit 2016-02-15 21:43:33 -05:00
depends.txt first commit 2016-02-15 21:43:33 -05:00
entity.lua first commit 2016-02-15 21:43:33 -05:00
init.lua first commit 2016-02-15 21:43:33 -05:00
internal.lua first commit 2016-02-15 21:43:33 -05:00
missiles.lua first commit 2016-02-15 21:43:33 -05:00

README.md

Nuke mod by ShadowNinja

Nuke is a fast explosives mod for Minetest 0.4. It adds several variands of TNT, and a (very unpolished) missile. It is also configurable and usable on servers, due to it's optional privilege requirements.

Configuration

Nuke stores it's configuration in nuke.conf in the world directory. It contains the following settings:

  • mese_radius (24) - Explosion radius of mese TNT.
  • iron_radius (12) - Explosion radius of iron TNT.
  • tnt_radius (3) - Explosion radius of TNT.
  • missile_radius (16) - Explosion radius of the missile.
  • missile_misfire_radius (5) - The explosion radius of the missile when it misfires (hits something before reaching it's max altitude).
  • fancy (true) - Boolean flag enabling fancy effects like particles.
  • unprivileged_detonation (false) - Boolean flag for whether detonation is allowed without the pyrotechnic privilege. Allows activating nukes with mesecons and burning nodes (fire, lava).

Licenses

  • Code: LGPLv2.1+ by ShadowNinja.
  • Sounds: Unknown
  • Iron and mese TNT textures: CC-BY-SA 3.0 by sfan5
  • Missile model and texture: WTFPL by Jordach
  • Everything else: CC-BY-SA 4.0 by ShadowNinja