first commit
commit
87d8f6295b
|
@ -0,0 +1,9 @@
|
|||
## Generic ignorable patterns and files
|
||||
*~
|
||||
.*.swp
|
||||
*bak*
|
||||
tags
|
||||
*.vim
|
||||
|
||||
## Files related to minetest development cycle
|
||||
*.patch
|
|
@ -0,0 +1,79 @@
|
|||
This gamemode is created for fun to have fun, if you don't want your mod in this game mode feel free to message me on the forum (jordan4ibanez) and I will promptly remove your mod from this game mode.
|
||||
|
||||
Each mod is licensed under whatever license it is distributed as.
|
||||
|
||||
The modpack itself is WTFPL.
|
||||
|
||||
That is,
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
||||
|
||||
The rest of default minetest_game:
|
||||
|
||||
|
||||
Minetest Game [minetest_game]
|
||||
=============================
|
||||
The main subgame for the Minetest engine
|
||||
========================================
|
||||
|
||||
To use this subgame with the Minetest engine, insert this repository as
|
||||
/games/minetest_game
|
||||
|
||||
The Minetest engine can be found in:
|
||||
https://github.com/minetest/minetest/
|
||||
|
||||
Compatibility
|
||||
--------------
|
||||
The Minetest Game github master HEAD is generally compatible with the github
|
||||
master HEAD of the Minetest engine.
|
||||
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (eg.
|
||||
0.4.10), Minetest Game is tagged with the version too.
|
||||
|
||||
When stable releases are made, Minetest Game is packaged and made available in
|
||||
http://minetest.net/download
|
||||
and in case the repository has grown too much, it may be reset. In that sense,
|
||||
this is not a "real" git repository. (Package maintainers please note!)
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
License of menu/header.png
|
||||
Copyright (C) 2015 paramat CC BY-SA 3.0
|
|
@ -0,0 +1,427 @@
|
|||
Minetest Game API
|
||||
=================
|
||||
GitHub Repo: https://github.com/minetest/minetest_game
|
||||
|
||||
Introduction
|
||||
------------
|
||||
The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||
Please note:
|
||||
[XYZ] refers to a section the Minetest API
|
||||
[#ABC] refers to a section in this document
|
||||
^ Explanation for line above
|
||||
|
||||
Bucket API
|
||||
----------
|
||||
The bucket API allows registering new types of buckets for non-default liquids.
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:lava_source", -- name of the source node
|
||||
"default:lava_flowing", -- name of the flowing node
|
||||
"bucket:bucket_lava", -- name of the new bucket item (or nil if liquid is not takeable)
|
||||
"bucket_lava.png", -- texture of the new bucket item (ignored if itemname == nil)
|
||||
"Lava Bucket", -- text description of the bucket item
|
||||
{lava_bucket = 1} -- groups of the bucket item, OPTIONAL
|
||||
)
|
||||
|
||||
Beds API
|
||||
--------
|
||||
beds.register_bed(
|
||||
"beds:bed", -- Bed name
|
||||
def: See [#Bed definition] -- Bed definition
|
||||
)
|
||||
|
||||
beds.read_spawns() -- returns a table containing players respawn positions
|
||||
beds.kick_players() -- forces all players to leave bed
|
||||
beds.skip_night() -- sets world time to morning and saves respawn position of all players currently sleeping
|
||||
|
||||
#Bed definition
|
||||
---------------
|
||||
{
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {[Tile definition],
|
||||
^ the tiles of the bottom part of the bed
|
||||
},
|
||||
top = {[Tile definition],
|
||||
^ the tiles of the bottom part of the bed
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = regular nodebox, see [Node boxes], -- bottm part of bed
|
||||
top = regular nodebox, see [Node boxes], -- top part of bed
|
||||
},
|
||||
selectionbox = regular nodebox, see [Node boxes], -- for both nodeboxes
|
||||
recipe = { -- Craft recipe
|
||||
{"group:wool", "group:wool", "group:wool"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
}
|
||||
|
||||
Doors API
|
||||
---------
|
||||
The doors mod allows modders to register custom doors and trapdoors.
|
||||
|
||||
doors.register_door(name, def)
|
||||
^ name: "Door name"
|
||||
^ def: See [#Door definition]
|
||||
-> Registers new door
|
||||
|
||||
doors.register_trapdoor(name, def)
|
||||
^ name: "mod_door"
|
||||
^ def: See [#Trapdoor definition]
|
||||
-> Registers new trapdoor
|
||||
|
||||
doors.get(pos)
|
||||
^ pos = { x = .., y = .., z = ..}
|
||||
-> Returns an ObjecRef to a door, or nil if the pos did not contain a door
|
||||
|
||||
Methods:
|
||||
:open(player) -- Open the door object, returns if door was opened
|
||||
:close(player) -- Close the door object, returns if door was closed
|
||||
:toggle(player) -- Toggle the door state, returns if state was toggled
|
||||
:state() -- returns the door state, true = open, false = closed
|
||||
|
||||
the "player" parameter can be omitted in all methods. If passed then
|
||||
the usual permission checks will be performed to make sure the player
|
||||
has the permissions needed to open this door. If omitted then no
|
||||
permission checks are performed.
|
||||
|
||||
#Door definition
|
||||
----------------
|
||||
{
|
||||
description = "Door description",
|
||||
inventory_image = "mod_door_inv.png",
|
||||
groups = {choppy = 1},
|
||||
tiles = { "mod_door.png" },
|
||||
material = "default:wood", -- used to make a craft recipe
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
protected = false,
|
||||
^ If true, only placer can open the door (locked for others)
|
||||
}
|
||||
|
||||
#Trapdoor definition
|
||||
----------------
|
||||
{
|
||||
description = "Trapdoor description",
|
||||
inventory_image = "mod_trapdoor_inv.png",
|
||||
groups = {choppy = 1},
|
||||
tile_front = "doors_trapdoor.png",
|
||||
^ the texture for the front and back of the trapdoor
|
||||
tile_side: "doors_trapdoor_side.png",
|
||||
^ the tiles of the four side parts of the trapdoor
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
protected = false,
|
||||
^ If true, only placer can open the door (locked for others)
|
||||
}
|
||||
|
||||
Fence API
|
||||
---------
|
||||
Allows creation of new fences with "fencelike" drawtype.
|
||||
|
||||
default.register_fence(name, item definition)
|
||||
^ Registers a new fence. Custom fields texture and material are required, as
|
||||
^ are name and description. The rest is optional. You can pass most normal
|
||||
^ nodedef fields here except drawtype. The fence group will always be added
|
||||
^ for this node.
|
||||
|
||||
#fence definition
|
||||
name = "default:fence_wood",
|
||||
description = "Wooden Fence",
|
||||
texture = "default_wood.png",
|
||||
material = "default:wood",
|
||||
groups = {choppy=2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
Farming API
|
||||
-----------
|
||||
The farming API allows you to easily register plants and hoes.
|
||||
|
||||
farming.register_hoe(name, hoe definition)
|
||||
-> Register a new hoe, see [#hoe definition]
|
||||
|
||||
farming.register_plant(name, Plant definition)
|
||||
-> Register a new growing plant, see [#Plant definition]
|
||||
|
||||
#Hoe Definition
|
||||
---------------
|
||||
{
|
||||
description = "", -- Description for tooltip
|
||||
inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
|
||||
max_uses = 30, -- Uses until destroyed
|
||||
material = "", -- Material for recipes
|
||||
recipe = { -- Craft recipe, if material isn't used
|
||||
{"air", "air", "air"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
}
|
||||
|
||||
#Plant definition
|
||||
-----------------
|
||||
{
|
||||
description = "", -- Description of seed item
|
||||
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||
^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||
minlight = 13, -- Minimum light to grow
|
||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||
}
|
||||
|
||||
Screwdriver API
|
||||
---------------
|
||||
The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
|
||||
To use it, add the on_screwdriver function to the node definition.
|
||||
on_rotate(pos, node, user, mode, new_param2)
|
||||
^ pos: position of the node that the screwdriver is being used on
|
||||
^ node: that node
|
||||
^ user: the player who used the screwdriver
|
||||
^ mode: screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS
|
||||
^ new_param2: the new value of param2 that would have been set if on_rotate wasn't there
|
||||
^ return value: false to disallow rotation, nil to keep default behaviour, true to allow
|
||||
it but to indicate that changed have already been made (so the screwdriver will wear out)
|
||||
^ use on_rotate = screwdriver.disallow to always disallow rotation
|
||||
^ use on_rotate = screwdriver.rotate_simple to allow only face rotation
|
||||
|
||||
Stairs API
|
||||
----------
|
||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||
delivered with Minetest Game, to keep them compatible with other mods.
|
||||
|
||||
stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
|
||||
-> Registers a stair.
|
||||
-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
-> recipeitem: Item used in the craft recipe, e.g. "default:cobble"
|
||||
-> groups: see [Known damage and digging time defining groups]
|
||||
-> images: see [Tile definition]
|
||||
-> description: used for the description field in the stair's definition
|
||||
-> sounds: see [#Default sounds]
|
||||
|
||||
stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
|
||||
-> Registers a slabs
|
||||
-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
-> recipeitem: Item used in the craft recipe, e.g. "default:cobble"
|
||||
-> groups: see [Known damage and digging time defining groups]
|
||||
-> images: see [Tile definition]
|
||||
-> description: used for the description field in the stair's definition
|
||||
-> sounds: see [#Default sounds]
|
||||
|
||||
stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
|
||||
-> A wrapper for stairs.register_stair and stairs.register_slab
|
||||
-> Uses almost the same arguments as stairs.register_stair
|
||||
-> desc_stair: Description for stair node
|
||||
-> desc_slab: Description for slab node
|
||||
|
||||
Xpanes API
|
||||
----------
|
||||
Creates panes that automatically connect to each other
|
||||
|
||||
xpanes.register_pane(subname, def)
|
||||
-> subname: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
|
||||
-> def: See [#Pane definition]
|
||||
|
||||
#Pane definition
|
||||
----------------
|
||||
{
|
||||
textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"},
|
||||
^ More tiles aren't supported
|
||||
groups = {group = rating},
|
||||
^ Uses the known node groups, see [Known damage and digging time defining groups]
|
||||
sounds = SoundSpec,
|
||||
^ See [#Default sounds]
|
||||
recipe = {{"","","","","","","","",""}},
|
||||
^ Recipe field only
|
||||
}
|
||||
|
||||
Raillike definitions
|
||||
--------------------
|
||||
The following nodes use the group `connect_to_raillike` and will only connect to
|
||||
raillike nodes within this group and the same group value.
|
||||
Use `minetest.raillike_group(<Name>)` to get the group value.
|
||||
|
||||
| Node type | Raillike group name
|
||||
+-----------------------+--------------------
|
||||
| default:rail | "rail"
|
||||
| tnt:gunpowder | "gunpowder"
|
||||
| tnt:gunpowder_burning | "gunpowder"
|
||||
|
||||
Example:
|
||||
If you want to add a new rail type and want it to connect with default:rail,
|
||||
add `connect_to_raillike=minetest.raillike_group("rail")` into the `groups` table
|
||||
of your node.
|
||||
|
||||
|
||||
Default sounds
|
||||
--------------
|
||||
Sounds inside the default table can be used within the sounds field of node definitions.
|
||||
|
||||
default.node_sound_defaults()
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_dirt_defaults()
|
||||
default.node_sound_sand_defaults()
|
||||
default.node_sound_wood_defaults()
|
||||
default.node_sound_leaves_defaults()
|
||||
default.node_sound_glass_defaults()
|
||||
|
||||
Default constants
|
||||
-----------------
|
||||
default.LIGHT_MAX
|
||||
^ The maximum light level (see [Node definition] light_source)
|
||||
|
||||
Player API
|
||||
----------
|
||||
The player API can register player models and update the player's appearence
|
||||
|
||||
default.player_register_model(name, def)
|
||||
^ Register a new model to be used by players.
|
||||
-> name: model filename such as "character.x", "foo.b3d", etc.
|
||||
-> def: See [#Model definition]
|
||||
|
||||
default.registered_player_models[name]
|
||||
^ Get a model's definition
|
||||
-> see [#Model definition]
|
||||
|
||||
default.player_set_model(player, model_name)
|
||||
^ Change a player's model
|
||||
-> player: PlayerRef
|
||||
-> model_name: model registered with player_register_model()
|
||||
|
||||
default.player_set_animation(player, anim_name [, speed])
|
||||
^ Applies an animation to a player
|
||||
-> anim_name: name of the animation.
|
||||
-> speed: frames per second. If nil, default from the model is used
|
||||
|
||||
default.player_set_textures(player, textures)
|
||||
^ Sets player textures
|
||||
-> player: PlayerRef
|
||||
-> textures: array of textures
|
||||
^ If <textures> is nil, the default textures from the model def are used
|
||||
|
||||
default.player_get_animation(player)
|
||||
^ Returns a table containing fields "model", "textures" and "animation".
|
||||
^ Any of the fields of the returned table may be nil.
|
||||
-> player: PlayerRef
|
||||
|
||||
Model Definition
|
||||
----------------
|
||||
{
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||
foo = {x = 0, y = 19},
|
||||
bar = {x = 20, y = 39},
|
||||
-- ...
|
||||
},
|
||||
}
|
||||
|
||||
Leafdecay
|
||||
---------
|
||||
To enable leaf decay for a node, add it to the "leafdecay" group.
|
||||
|
||||
The rating of the group determines how far from a node in the group "tree"
|
||||
the node can be without decaying.
|
||||
|
||||
If param2 of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
the player places a node of that kind, you will want to set param2=1 or so.
|
||||
|
||||
The function default.after_place_leaves can be set as after_place_node of a node
|
||||
to set param2 to 1 if the player places the node (should not be used for nodes
|
||||
that use param2 otherwise (e.g. facedir)).
|
||||
|
||||
If the node is in the leafdecay_drop group then it will always be dropped as an
|
||||
item.
|
||||
|
||||
Dyes
|
||||
----
|
||||
To make recipes that will work with any dye ever made by anybody, define
|
||||
them based on groups. You can select any group of groups, based on your need for
|
||||
amount of colors.
|
||||
|
||||
#Color groups
|
||||
-------------
|
||||
Base color groups:
|
||||
- basecolor_white
|
||||
- basecolor_grey
|
||||
- basecolor_black
|
||||
- basecolor_red
|
||||
- basecolor_yellow
|
||||
- basecolor_green
|
||||
- basecolor_cyan
|
||||
- basecolor_blue
|
||||
- basecolor_magenta
|
||||
|
||||
Extended color groups (* = equal to a base color):
|
||||
* excolor_white
|
||||
- excolor_lightgrey
|
||||
* excolor_grey
|
||||
- excolor_darkgrey
|
||||
* excolor_black
|
||||
* excolor_red
|
||||
- excolor_orange
|
||||
* excolor_yellow
|
||||
- excolor_lime
|
||||
* excolor_green
|
||||
- excolor_aqua
|
||||
* excolor_cyan
|
||||
- excolor_sky_blue
|
||||
* excolor_blue
|
||||
- excolor_violet
|
||||
* excolor_magenta
|
||||
- excolor_red_violet
|
||||
|
||||
The whole unifieddyes palette as groups:
|
||||
- unicolor_<excolor>
|
||||
For the following, no white/grey/black is allowed:
|
||||
- unicolor_medium_<excolor>
|
||||
- unicolor_dark_<excolor>
|
||||
- unicolor_light_<excolor>
|
||||
- unicolor_<excolor>_s50
|
||||
- unicolor_medium_<excolor>_s50
|
||||
- unicolor_dark_<excolor>_s50
|
||||
|
||||
Example of one shapeless recipe using a color group:
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = '<mod>:item_yellow',
|
||||
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||
})
|
||||
|
||||
#Color lists
|
||||
------------
|
||||
dye.basecolors
|
||||
^ Array containing the names of available base colors
|
||||
|
||||
dye.excolors
|
||||
^ Array containing the names of the available extended colors
|
||||
|
||||
Trees
|
||||
-----
|
||||
default.grow_tree(pos, is_apple_tree)
|
||||
^ Grows a mgv6 tree or apple tree at pos
|
||||
|
||||
default.grow_jungle_tree(pos)
|
||||
^ Grows a mgv6 jungletree at pos
|
||||
|
||||
default.grow_pine_tree(pos)
|
||||
^ Grows a mgv6 pinetree at pos
|
||||
|
||||
default.grow_new_apple_tree(pos)
|
||||
^ Grows a new design apple tree at pos
|
||||
|
||||
default.grow_new_jungle_tree(pos)
|
||||
^ Grows a new design jungle tree at pos
|
||||
|
||||
default.grow_new_pine_tree(pos)
|
||||
^ Grows a new design pine tree at pos
|
||||
|
||||
default.grow_new_acacia_tree(pos)
|
||||
^ Grows a new design acacia tree at pos
|
|
@ -0,0 +1,33 @@
|
|||
--[[
|
||||
|
||||
INTRO:
|
||||
Welcome to the code of the mystic gamemode. This gamemode adds in a bunch of things to make the game more fun.
|
||||
|
||||
GOALS:
|
||||
# Writeable books/paper, realistic bookshelves, book entities, randomly generating bookshelves/books
|
||||
|
||||
# Fish, water creatures, underwater plantlife
|
||||
|
||||
# Fishing, lures, bait, worm/frog/fly/gnat entities to catch, spawn worm entity when a dirt/grass node is dug
|
||||
|
||||
# 3d ladders (That can't be placed on the ground), torches,
|
||||
|
||||
# Minecraft like crafting (to add artificial difficulty)
|
||||
|
||||
# Better boat physics, mesh, different types of boats
|
||||
|
||||
# 3d Chest mesh
|
||||
|
||||
# 3d Cactus
|
||||
|
||||
# Better TNT (dynamite)
|
||||
|
||||
# Add in upgrades to all inventory bars through achievements
|
||||
|
||||
# Make ladders like minecraft ladders
|
||||
|
||||
# Make jungle plants drop green dye as well as cotton seed
|
||||
|
||||
# Make drinking drinks replenish stamina
|
||||
|
||||
]]--
|
Binary file not shown.
After Width: | Height: | Size: 669 KiB |
Binary file not shown.
After Width: | Height: | Size: 257 KiB |
|
@ -0,0 +1,35 @@
|
|||
# This file contains settings of Minetest Game that can be changed in minetest.conf
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
|
||||
#creative_mode = false
|
||||
|
||||
# The time in seconds after which the bones of a dead player can be looted by everyone
|
||||
# 0 to disable
|
||||
#share_bones_time = 1200
|
||||
|
||||
# Whether standard fire should be disabled ('basic flame' nodes will disappear)
|
||||
# 'permanent flame' nodes will remain with either setting
|
||||
#disable_fire = false
|
||||
|
||||
# Whether steel tools, torches and cobblestone should be given to new players
|
||||
#give_initial_stuff = false
|
||||
|
||||
# Whether the TNT mod should be enabled
|
||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||
|
||||
# The radius of a TNT explosion
|
||||
#tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
#enable_stairs_replace_abm = false
|
||||
|
||||
# Whether you allow respawning in beds
|
||||
# Default value is true
|
||||
#enable_bed_respawn = true
|
||||
|
||||
# Whether players can skip night by sleeping
|
||||
# Default value is true
|
||||
#enable_bed_night_skip = true
|
|
@ -0,0 +1,13 @@
|
|||
Not so simple mobs by NPX team
|
||||
|
||||
We would like to thank:
|
||||
- PilzAdam, for his wonderful simple-mobs mod;
|
||||
- Tenplus1, for his hard work in making mobs_redo;
|
||||
- Echoes91, for Spears: simple but amazing;
|
||||
- and obviously Celeron-55 and all the people who contributed to Minetest and its community;
|
||||
- Denise and Ponzi_Duro for the revision of the guide
|
||||
- Double P and Ponzi_Duro for the beta testing
|
||||
|
||||
License GPL v3
|
||||
|
||||
The mod makes the game really hard, please read the Guide, available on the thread of the mod, before playing!
|
|
@ -0,0 +1,63 @@
|
|||
nssm:spawn_specific("nssm:ant_queen", {"nssm:ant_dirt"}, {"air"}, 0, 20, 60, 200, 1, -31000, 31000)
|
||||
nssm:register_mob("nssm:ant_queen", {
|
||||
type = "monster",
|
||||
hp_max = 120,
|
||||
hp_min = 120,
|
||||
collisionbox = {-1, 0.00, -1, 1, 1, 1},
|
||||
visual = "mesh",
|
||||
mesh = "ant_queen.x",
|
||||
textures = {{"ant_queen.png"}},
|
||||
visual_size = {x=6, y=6},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 2,
|
||||
lifetimer = 300,
|
||||
mamma = true,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "ant",
|
||||
attack = "ant",
|
||||
},
|
||||
damage = 4,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 5,
|
||||
max = 7,},
|
||||
{name = "nssm:ant_queen_abdomen",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:ant_leg",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 6,},
|
||||
{name = "nssm:ant_mandible",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
reach = 4,
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 7,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 50,
|
||||
walk_start = 120,
|
||||
walk_end = 160,
|
||||
run_start = 120,
|
||||
run_end = 160,
|
||||
punch_start = 170,
|
||||
punch_end = 190,
|
||||
}
|
||||
|
||||
})
|
|
@ -0,0 +1,55 @@
|
|||
nssm:spawn_specific("nssm:ant_soldier", {"nssm:ant_dirt"}, {"air"}, 0, 20, 7, 30, 4, -31000, 31000)
|
||||
nssm:register_mob("nssm:ant_soldier", {
|
||||
type = "monster",
|
||||
hp_max = 20,
|
||||
hp_min = 20,
|
||||
collisionbox = {-0.49, 0.00, -0.49, 0.49, 0.9, 0.49},
|
||||
visual = "mesh",
|
||||
mesh = "ant_soldier.x",
|
||||
textures = {{"ant_soldier.png"}},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 20,
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 3,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "ant",
|
||||
},
|
||||
damage = 4,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:ant_leg",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 6,},
|
||||
{name = "nssm:ant_mandible",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
reach = 2,
|
||||
armor = 90,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 7,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 35,
|
||||
stand_start = 1,
|
||||
stand_end = 60,
|
||||
walk_start = 90,
|
||||
walk_end = 130,
|
||||
run_start = 90,
|
||||
run_end = 130,
|
||||
punch_start = 60,
|
||||
punch_end = 80,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,55 @@
|
|||
nssm:spawn_specific("nssm:ant_worker", {"nssm:ant_dirt"}, {"air"}, 0, 20, 5, 10, 5, -31000, 31000)
|
||||
nssm:register_mob("nssm:ant_worker", {
|
||||
type = "animal",
|
||||
hp_max = 13,
|
||||
hp_min = 13,
|
||||
collisionbox = {-0.4, 0.00, -0.4, 0.4, 0.5, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "ant_worker.x",
|
||||
textures = {{"ant_worker.png"}},
|
||||
visual_size = {x=2, y=2},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 20,
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 2,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "ant",
|
||||
},
|
||||
damage = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:ant_leg",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 6,},
|
||||
{name = "nssm:ant_mandible",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
|
||||
},
|
||||
armor = 90,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 7,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 50,
|
||||
walk_start = 120,
|
||||
walk_end = 160,
|
||||
run_start = 120,
|
||||
run_end = 160,
|
||||
punch_start = 50,
|
||||
punch_end = 70,
|
||||
}
|
||||
})
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,55 @@
|
|||
nssm:spawn_specific("nssm:black_widow", {"default:jungle_grass", "default:jungletree", "nssm:web" }, {"air"}, 0, 20, 20, 1000, 2, -31000, 31000)
|
||||
nssm:register_mob("nssm:black_widow", {
|
||||
type = "monster",
|
||||
hp_max = 20,
|
||||
hp_min = 19,
|
||||
collisionbox = {-0.4, 0.00, -0.4, 0.4, 0.8, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "black_widow.x",
|
||||
textures = {{"black_widow.png"}},
|
||||
visual_size = {x=2, y=2},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 15,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 2.5,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "black_widow",
|
||||
},
|
||||
damage = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:spider_leg",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 8,},
|
||||
{name = "nssm:web",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
webber = true,
|
||||
lava_damage = 7,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 70,
|
||||
walk_start = 80,
|
||||
walk_end = 120,
|
||||
run_start = 120,
|
||||
run_end = 140,
|
||||
punch_start = 150,
|
||||
punch_end = 160,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,50 @@
|
|||
nssm:spawn_specific("nssm:bloco", {"default:stone"}, {"default:stone"}, 0, 20, 30, 500, 3, -31000, -20)
|
||||
nssm:register_mob("nssm:bloco", {
|
||||
type = "monster",
|
||||
hp_max = 15,
|
||||
hp_min = 14,
|
||||
collisionbox = {-0.56, -0.2, -0.56, 0.56, 1.2, 0.56},
|
||||
visual = "mesh",
|
||||
mesh = "bloco.x",
|
||||
textures = {{"bloco.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 8,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 2.5,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "bloco",
|
||||
},
|
||||
damage = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "default:stone",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 3,
|
||||
lava_damage = 1,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 20,
|
||||
stand_start = 90,
|
||||
stand_end = 110,
|
||||
walk_start = 1,
|
||||
walk_end = 80,
|
||||
run_start = 120,
|
||||
run_end = 160,
|
||||
punch_start = 170,
|
||||
punch_end = 190,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,55 @@
|
|||
nssm:spawn_specific("nssm:crab", {"default:sand"}, {"default:water_source"}, 0, 20, 20, 3000, 1, -31000, 31000)
|
||||
nssm:register_mob("nssm:crab", {
|
||||
type = "monster",
|
||||
hp_max = 17,
|
||||
hp_min = 15,
|
||||
collisionbox = {-0.5, 0, -0.5, 0.5, 0.55, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "crab.x",
|
||||
textures = {{"crab1.png"},{"crab2.png"}},
|
||||
sounds = {
|
||||
random = "crab",
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 7,
|
||||
rotate = 270,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 2,
|
||||
damage = 3,
|
||||
floats = 0,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:surimi",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:crab_chela",
|
||||
chance = 4,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 35,
|
||||
stand_start = 10,
|
||||
stand_end = 80,
|
||||
walk_start = 120,
|
||||
walk_end = 140,
|
||||
run_start = 120,
|
||||
run_end = 140,
|
||||
punch_start = 90,
|
||||
punch_end = 110,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,53 @@
|
|||
nssm:spawn_specific("nssm:crocodile", {"default:sand","default:water_source"}, {"default:water_source"}, 0, 20, 60, 35000, 1, -31000, 31000)
|
||||
nssm:register_mob("nssm:crocodile", {
|
||||
type = "monster",
|
||||
hp_max = 20,
|
||||
hp_min = 15,
|
||||
collisionbox = {-0.45, -0.30, -0.45, 0.45, 0.3, 0.45},
|
||||
visual = "mesh",
|
||||
mesh = "crocodile.x",
|
||||
textures = {{"croco.png"}},
|
||||
sounds = {
|
||||
random = "crocod",
|
||||
},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 15,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 1,
|
||||
damage = 3,
|
||||
floats = 1,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:croco_tail",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 90,
|
||||
drawtype = "front",
|
||||
reach = 2,
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 80,
|
||||
walk_start = 230,
|
||||
walk_end = 270,
|
||||
run_start = 230,
|
||||
run_end = 270,
|
||||
punch_start = 205,
|
||||
punch_end = 220,
|
||||
--swim_start = 100,
|
||||
--swim_end = 140,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,50 @@
|
|||
nssm:spawn_specific("nssm:daddy_long_legs", {"default:jungle_grass", "default:jungletree", "nssm:web" }, {"air"}, 0, 20, 10, 1000, 2, -31000, 31000)
|
||||
nssm:register_mob("nssm:daddy_long_legs", {
|
||||
type = "monster",
|
||||
hp_max = 19,
|
||||
hp_min = 16,
|
||||
collisionbox = {-0.4, 0.00, -0.4, 0.4, 0.6, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "daddy_long_legs.x",
|
||||
textures = {{"daddy_long_legs.png"}},
|
||||
visual_size = {x=8, y=8},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 12,
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 3.3,
|
||||
rotate = 90,
|
||||
sounds = {
|
||||
random = "daddy",
|
||||
},
|
||||
damage = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:spider_leg",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 8,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 7,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 60,
|
||||
walk_start = 80,
|
||||
walk_end = 120,
|
||||
run_start = 80,
|
||||
run_end = 120,
|
||||
punch_start = 140,
|
||||
punch_end = 165,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,57 @@
|
|||
nssm:spawn_specific("nssm:dahaka", {"default:desert_sand", "default:desert_stone"}, {"air"}, 0, 20, 1200, 20000, 1, -31000, 31000)
|
||||
nssm:register_mob("nssm:dahaka", {
|
||||
type = "monster",
|
||||
hp_max = 80,
|
||||
hp_min = 80,
|
||||
collisionbox = {-0.85, -0.30, -0.85, 0.85, 4.50, 0.85},
|
||||
visual = "mesh",
|
||||
digger = true,
|
||||
mesh = "dahaka.x",
|
||||
textures = {{"dahaka.png", "dahaka_sand.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
lifetimer=500,
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 2,
|
||||
damage = 8,
|
||||
reach = 3,
|
||||
jump = false,
|
||||
jump_chance = 0,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 7,
|
||||
max = 9,},
|
||||
{name = "nssm:black_sand",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 40,
|
||||
drawtype = "front",
|
||||
sounds = {
|
||||
random = "dakaka",
|
||||
},
|
||||
water_damage = 20,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
rotate = 270,
|
||||
on_rightclick = nil,
|
||||
mele_number =2,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 40,
|
||||
stand_start = 230,
|
||||
stand_end = 290,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
run_start = 0,
|
||||
run_end = 40,
|
||||
punch_start = 300,
|
||||
punch_end = 330,
|
||||
punch1_start = 120,
|
||||
punch1_end = 155,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,317 @@
|
|||
-- lava_arrow
|
||||
nssm:register_arrow("nssm:lava_arrow", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"transparent.png"},
|
||||
velocity = 15,
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
nssm:lava_explosion(pos, player)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
nssm:lava_explosion(pos, player)
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
function nssm:lava_explosion(pos, player)
|
||||
-- for i=pos.x-1, pos.x+1, 1 do
|
||||
pos = player:getpos()
|
||||
for j=pos.y-1, pos.y+6, 1 do
|
||||
minetest.set_node({x=pos.x+1, y=j, z=pos.z+1}, {name="default:lava_flowing"})
|
||||
minetest.set_node({x=pos.x+1, y=j, z=pos.z-1}, {name="default:lava_flowing"})
|
||||
minetest.set_node({x=pos.x-1, y=j, z=pos.z+1}, {name="default:lava_flowing"})
|
||||
minetest.set_node({x=pos.x-1, y=j, z=pos.z-1}, {name="default:lava_flowing"})
|
||||
end
|
||||
end
|
||||
|
||||
-- arrow (duck_arrow)
|
||||
nssm:register_arrow("nssm:duck_father", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"duck_egg.png"},
|
||||
velocity = 8,
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
nssm:duck_explosion_direct(pos, player)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
nssm:duck_explosion_direct(pos, player)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
nssm:duck_explosion(pos)
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
function nssm:duck_explosion_direct(pos, player)
|
||||
pos = player:getpos()
|
||||
pos.y = pos.y+1;
|
||||
minetest.add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.2,
|
||||
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
|
||||
maxpos = {x=pos.x+1, y=pos.y+4, z=pos.z+1},
|
||||
minvel = {x=0, y=0, z=0},
|
||||
maxvel = {x=1, y=1, z=1},
|
||||
minacc = {x=-0.5,y=5,z=-0.5},
|
||||
maxacc = {x=0.5,y=5,z=0.5},
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 4,
|
||||
maxsize = 6,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "duck_egg_fragments.png",
|
||||
})
|
||||
core.after(0.4, function()
|
||||
for dx = -2,2 do
|
||||
pos = {x = pos.x+dx, y=pos.y; z=pos.z+dx}
|
||||
minetest.add_particlespawner({
|
||||
amount = 100,
|
||||
time = 0.2,
|
||||
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
|
||||
maxpos = {x=pos.x+1, y=pos.y+4, z=pos.z+1},
|
||||
minvel = {x=0, y=0, z=0},
|
||||
maxvel = {x=1, y=5, z=1},
|
||||
minacc = {x=-0.5,y=5,z=-0.5},
|
||||
maxacc = {x=0.5,y=5,z=0.5},
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 2,
|
||||
maxsize = 4,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_smoke.png",
|
||||
})
|
||||
minetest.add_entity(pos, "nssm:duck")
|
||||
end
|
||||
end)
|
||||
end
|
||||
function nssm:duck_explosion(pos)
|
||||
pos.y = pos.y+1;
|
||||
minetest.add_particlespawner({
|
||||
amount = 10,
|
||||
time = 0.2,
|
||||
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
|
||||
maxpos = {x=pos.x+1, y=pos.y+4, z=pos.z+1},
|
||||
minvel = {x=0, y=0, z=0},
|
||||
maxvel = {x=1, y=1, z=1},
|
||||
minacc = {x=-0.5,y=5,z=-0.5},
|
||||
maxacc = {x=0.5,y=5,z=0.5},
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 4,
|
||||
maxsize = 6,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "duck_egg_fragments.png",
|
||||
})
|
||||
core.after(0.4, function()
|
||||
for dx = -2,2 do
|
||||
pos = {x = pos.x+dx, y=pos.y; z=pos.z+dx}
|
||||
minetest.add_particlespawner({
|
||||
amount = 100,
|
||||
time = 0.2,
|
||||
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
|
||||
maxpos = {x=pos.x+1, y=pos.y+4, z=pos.z+1},
|
||||
minvel = {x=0, y=0, z=0},
|
||||
maxvel = {x=1, y=5, z=1},
|
||||
minacc = {x=-0.5,y=5,z=-0.5},
|
||||
maxacc = {x=0.5,y=5,z=0.5},
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 2,
|
||||
maxsize = 4,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_smoke.png",
|
||||
})
|
||||
minetest.add_entity(pos, "nssm:duck")
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- snow_arrow
|
||||
nssm:register_arrow("nssm:snow_arrow", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"transparent.png"},
|
||||
velocity =20,
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
nssm:ice_explosion1(pos, player)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
nssm:ice_explosion1(pos, player)
|
||||
end,
|
||||
hit_node = function(self, pos, node)
|
||||
nssm:ice_explosion(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
function nssm:ice_explosion(pos)
|
||||
--pos = player:getpos()
|
||||
for i=pos.x-math.random(0, 1), pos.x+math.random(0, 1), 1 do
|
||||
for j=pos.y-1, pos.y+4, 1 do
|
||||
for k=pos.z-math.random(0, 1), pos.z+math.random(0, 1), 1 do
|
||||
minetest.set_node({x=i, y=j, z=k}, {name="default:ice"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function nssm:ice_explosion1(pos, player)
|
||||
pos = player:getpos()
|
||||
for i=pos.x-math.random(0, 1), pos.x+math.random(0, 1), 1 do
|
||||
for j=pos.y-1, pos.y+4, 1 do
|
||||
for k=pos.z-math.random(0, 1), pos.z+math.random(0, 1), 1 do
|
||||
minetest.set_node({x=i, y=j, z=k}, {name="default:ice"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- arrow manticore
|
||||
nssm:register_arrow("nssm:spine", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"manticore_spine_flying.png"},
|
||||
velocity = 10,
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 2},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 2},
|
||||
}, nil)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- web arrow
|
||||
nssm:register_arrow("nssm:webball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"web_ball.png"},
|
||||
velocity = 8,
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
local p = player:getpos()
|
||||
nssm:explosion_web(p)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 1},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
nssm:explosion_web(pos)
|
||||
end
|
||||
})
|
||||
|
||||
function nssm:explosion_web(pos)
|
||||
for i=pos.x-1, pos.x+1, 1 do
|
||||
for j=pos.y-1, pos.y+1, 1 do
|
||||
for k=pos.z-1, pos.z+1, 1 do
|
||||
local current = minetest.get_node({x=i,y=j,z=k})
|
||||
local ontop = minetest.get_node({x=i,y=j+1,z=k})
|
||||
if (current.name ~= "air") and
|
||||
(current.name ~= "nssm:web") and
|
||||
(ontop.name == "air") then
|
||||
minetest.set_node({x=i,y=j+1,z=k}, {name="nssm:web"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- arrow=>phoenix arrow
|
||||
nssm:register_arrow("nssm:phoenix_arrow", {
|
||||
visual = "sprite",
|
||||
phoenix_fire = true,
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"transparent.png"},
|
||||
velocity = 8,
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
end
|
||||
})
|
||||
|
||||
nssm:register_arrow("nssm:super_gas", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"transparent.png"},
|
||||
velocity = 8,
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
local p = player:getpos()
|
||||
nssm:puzzetton_explosion(p)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
nssm:puzzetton_explosion(pos)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
function nssm:puzzetton_explosion(pos)
|
||||
for dx=-2,2 do
|
||||
for dy=-1,4 do
|
||||
for dz=-2,2 do
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(p).name
|
||||
if n== "air" then
|
||||
minetest.set_node(p, {name="nssm:venomous_gas"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
nssm:register_arrow("nssm:roar_of_the_dragon", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"transparent.png"},
|
||||
velocity = 10,
|
||||
remover = true,
|
||||
-- direct hit
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 3},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 3},
|
||||
}, nil)
|
||||
end,
|
||||
})
|
|
@ -0,0 +1 @@
|
|||
default
|
|
@ -0,0 +1,51 @@
|
|||
nssm:spawn_specific("nssm:dolidrosaurus", {"default:water_source"}, {"default:water_source"}, 0, 20, 60, 35000, 1, -31000, -1)
|
||||
nssm:register_mob("nssm:dolidrosaurus", {
|
||||
type = "monster",
|
||||
hp_max = 26,
|
||||
hp_min = 23,
|
||||
collisionbox = {-0.5, 0, -0.5, 0.5, 0.52, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "dolidrosaurus.x",
|
||||
textures = {{"dolidrosaurus1.png"},{"dolidrosaurus2.png"},{"dolidrosaurus3.png"},{"dolidrosaurus4.png"},{"dolidrosaurus5.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
fly = true,
|
||||
fly_in = "default:water_source",
|
||||
fall_speed = -20,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
damage = 4,
|
||||
rotate = 270,
|
||||
jump = false,
|
||||
jump_chance = 0,
|
||||
jump_height = 0,
|
||||
sounds = {
|
||||
random = "quo",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
},
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 35,
|
||||
stand_start = 1,
|
||||
stand_end = 80,
|
||||
walk_start = 140,
|
||||
walk_end = 180,
|
||||
run_start = 140,
|
||||
run_end = 180,
|
||||
punch_start = 190,
|
||||
punch_end = 220,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,55 @@
|
|||
nssm:spawn_specific("nssm:duck", {"default:dirt_with_grass"}, {"group:flora"}, 10, 20, 20, 200, 1, -31000, 31000)
|
||||
nssm:register_mob("nssm:duck", {
|
||||
type = "monster",
|
||||
hp_max = 10,
|
||||
hp_min = 7,
|
||||
collisionbox = {-0.3, 0.00, -0.3, 0.3, 0.95, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "duck.x",
|
||||
textures = {{"duck.png"}},
|
||||
visual_size = {x=2, y=2},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 13,
|
||||
walk_velocity = 1,
|
||||
reach =1.5,
|
||||
run_velocity = 2,
|
||||
damage = 1,
|
||||
jump = true,
|
||||
sounds = {
|
||||
random = "duck",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:duck_legs",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:duck_beak",
|
||||
chance = 5,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
floats = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 20,
|
||||
walk_start = 20,
|
||||
walk_end = 40,
|
||||
run_start = 20,
|
||||
run_end = 40,
|
||||
punch_start = 40,
|
||||
punch_end = 60,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,68 @@
|
|||
nssm:spawn_specific("nssm:duckking", {"default:dirt_with_grass"}, {"group:flora"}, 10, 20, 120, 3000, 1, -31000, 31000)
|
||||
nssm:register_mob("nssm:duckking", {
|
||||
type = "monster",
|
||||
hp_max = 80,
|
||||
hp_min = 77,
|
||||
collisionbox = {-1.5, -0.25, -1.5, 1.5, 4.95, 1.5},
|
||||
visual = "mesh",
|
||||
mesh = "king_duck.x",
|
||||
textures = {{"king_duck.png"}},
|
||||
visual_size = {x=10, y=10},
|
||||
lifetimer = 300,
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
rotate = 270,
|
||||
duck_father = true,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 2,
|
||||
damage = 5,
|
||||
jump = true,
|
||||
sounds = {
|
||||
random = "duckking",
|
||||
attack = "duckking",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 7,
|
||||
max = 8,},
|
||||
{name = "nssm:duck_legs",
|
||||
chance = 1,
|
||||
min = 40,
|
||||
max = 50,},
|
||||
{name = "nssm:king_duck_crown",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:duck_beak",
|
||||
chance = 5,
|
||||
min = 10,
|
||||
max = 20,},
|
||||
},
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
floats = 1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
dogshoot_stop = true,
|
||||
arrow = "nssm:duck_father";
|
||||
reach = 3,
|
||||
shoot_interval=3,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 25,
|
||||
stand_start = 60,
|
||||
stand_end = 140,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
run_start = 0,
|
||||
run_end = 40,
|
||||
punch_start = 190,
|
||||
punch_end = 220,
|
||||
dattack_start = 160,
|
||||
dattack_end = 180,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,58 @@
|
|||
nssm:spawn_specific("nssm:echidna", {"default:dirt_with_grass"}, {"default:dirt_with_grass"}, 0, 20, 120, 45000, 1, 22, 31000)
|
||||
nssm:register_mob("nssm:echidna", {
|
||||
type = "monster",
|
||||
hp_max = 90,
|
||||
hp_min = 90,
|
||||
collisionbox = {-0.6, 0.00, -0.6, 0.6, 2, 0.6},
|
||||
visual = "mesh",
|
||||
mesh = "echidna.x",
|
||||
textures = {{"echidnapes.png"}},
|
||||
visual_size = {x=6, y=6},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
rotate = 270,
|
||||
lifetimer = 500,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3.5,
|
||||
damage = 10,
|
||||
jump = true,
|
||||
sounds = {
|
||||
random = "echidna",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 6,
|
||||
max = 7,},
|
||||
{name = "nssm:snake_scute",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
floats = 1,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
dogshoot_stop = true,
|
||||
arrow = "nssm:super_gas";
|
||||
reach = 5,
|
||||
shoot_interval=3,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 25,
|
||||
stand_start = 60,
|
||||
stand_end = 140,
|
||||
walk_start = 1,
|
||||
walk_end = 40,
|
||||
run_start = 1,
|
||||
run_end = 40,
|
||||
punch_start = 160,
|
||||
punch_end = 190,
|
||||
dattack_start = 200,
|
||||
dattack_end = 240,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,55 @@
|
|||
nssm:spawn_specific("nssm:enderduck", {"default:dirt_with_grass"}, {"group:flora"}, 0, 10, 45, 900, 1, -31000, 31000)
|
||||
nssm:register_mob("nssm:enderduck", {
|
||||
type = "monster",
|
||||
hp_max = 20,
|
||||
hp_min = 18,
|
||||
collisionbox = {-0.28, 0.00, -0.28, 0.28, 1.8, 0.28},
|
||||
visual = "mesh",
|
||||
mesh = "enderduck.x",
|
||||
textures = {{"enderduck.png"}},
|
||||
visual_size = {x=2, y=2},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 25,
|
||||
walk_velocity = 3,
|
||||
run_velocity = 3.9,
|
||||
rotate = 270,
|
||||
sounds = {
|
||||
random = "duck",
|
||||
},
|
||||
damage = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2},
|
||||
{name = "nssm:duck_legs",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2},
|
||||
{name = "nssm:duck_beak",
|
||||
chance = 5,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
floats=1,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 30,
|
||||
stand_start = 1,
|
||||
stand_end = 40,
|
||||
walk_start = 100,
|
||||
walk_end = 130,
|
||||
run_start = 100,
|
||||
run_end = 130,
|
||||
punch_start = 60,
|
||||
punch_end = 90,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,55 @@
|
|||
nssm:spawn_specific("nssm:flying_duck", {"air"}, {"group:flora"}, 10, 20, 60, 550, 1, 1, 31000)
|
||||
nssm:register_mob("nssm:flying_duck", {
|
||||
type = "monster",
|
||||
hp_max = 15,
|
||||
hp_min = 14,
|
||||
collisionbox = {-0.3, -0.2, -0.3, 0.3, 0.2, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "nathan_petrelli.x",
|
||||
textures = {{"nathan_petrelli.png"}},
|
||||
visual_size = {x=1, y=1},
|
||||
view_range = 30,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 2.5,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
sounds = {
|
||||
random = "duck",
|
||||
},
|
||||
damage = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:duck_legs",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:duck_beak",
|
||||
chance = 5,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
stand_start = 0,
|
||||
stand_end = 80,
|
||||
walk_start = 160,
|
||||
walk_end = 200,
|
||||
run_start = 160,
|
||||
run_end = 220,
|
||||
punch_start = 110,
|
||||
punch_end = 140,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,65 @@
|
|||
nssm:spawn_specific("nssm:icelamander", {"default:snowblock", "default:ice"}, {"default:snowblock", "default:ice"}, 0, 20, 120, 10000, 1, -31000, 31000)
|
||||
nssm:register_mob("nssm:icelamander", {
|
||||
type = "monster",
|
||||
hp_max = 90,
|
||||
hp_min = 90,
|
||||
collisionbox = {-0.5, 0, -0.5, 0.5, 2.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "icelamander.x",
|
||||
textures = {{"icelamander.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 35,
|
||||
big_froster = true,
|
||||
lifetimer = 500,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
sounds = {
|
||||
random = "icelamander",
|
||||
},
|
||||
damage = 8,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 6,
|
||||
max = 8},
|
||||
{name = "nssm:frosted_amphibian_heart",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:ice_tooth",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:little_ice_tooth",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 20},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 30,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
dogshoot_stop = true,
|
||||
attack_type = "dogshoot",
|
||||
arrow = "nssm:snow_arrow",
|
||||
reach = 3,
|
||||
shoot_interval = 2,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 40,
|
||||
walk_start = 80,
|
||||
walk_end = 160,
|
||||
run_start = 40,
|
||||
run_end = 80,
|
||||
punch_start = 160,
|
||||
punch_end = 190,
|
||||
dattack_start = 190,
|
||||
dattack_end = 210,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,55 @@
|
|||
nssm:spawn_specific("nssm:icesnake", {"default:snowblock", "default:ice", "default:dirt_with_snow"}, {"default:snowblock", "default:ice", "default:dirt_with_snow"}, 0, 20, 30, 5000, 1, -31000, 31000)
|
||||
nssm:register_mob("nssm:icesnake", {
|
||||
type = "monster",
|
||||
hp_max = 17,
|
||||
hp_min = 13,
|
||||
collisionbox = {-0.7, 0, -0.7, 0.7, 0.50, 0.7},
|
||||
visual = "mesh",
|
||||
mesh = "icesnake.x",
|
||||
textures = {{"icesnake.png"}},
|
||||
visual_size = {x=7, y=7},
|
||||
makes_footstep_sound = false,
|
||||
view_range = 10,
|
||||
rotate = 270,
|
||||
froster = true,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 3,
|
||||
sounds = {
|
||||
random = "icesnake",
|
||||
},
|
||||
damage = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2},
|
||||
{name = "nssm:frosted_amphibian_heart",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:little_ice_tooth",
|
||||
chance = 2,
|
||||
min = 0,
|
||||
max = 4},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 20,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 25,
|
||||
stand_start = 170,
|
||||
stand_end = 220,
|
||||
walk_start = 1,
|
||||
walk_end = 60,
|
||||
run_start = 80,
|
||||
run_end = 120,
|
||||
punch_start = 130,
|
||||
punch_end = 160,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,56 @@
|
|||
local path = minetest.get_modpath("nssm")
|
||||
dofile(path.."/api.lua")
|
||||
|
||||
--Mobs
|
||||
dofile(path.."/ant_queen.lua")
|
||||
dofile(path.."/ant_soldier.lua")
|
||||
dofile(path.."/ant_worker.lua")
|
||||
dofile(path.."/black_widow.lua")
|
||||
dofile(path.."/bloco.lua")
|
||||
dofile(path.."/crab.lua")
|
||||
dofile(path.."/crocodile.lua")
|
||||
dofile(path.."/daddy_long_legs.lua")
|
||||
dofile(path.."/dahaka.lua")
|
||||
dofile(path.."/dolidrosaurus.lua")
|
||||
dofile(path.."/duck.lua")
|
||||
dofile(path.."/duckking.lua")
|
||||
dofile(path.."/echidna.lua")
|
||||
dofile(path.."/enderduck.lua")
|
||||
dofile(path.."/flying_duck.lua")
|
||||
dofile(path.."/icelamander.lua")
|
||||
dofile(path.."/icesnake.lua")
|
||||
dofile(path.."/kraken.lua")
|
||||
dofile(path.."/larva.lua")
|
||||
dofile(path.."/lava_titan.lua")
|
||||
dofile(path.."/manticore.lua")
|
||||
dofile(path.."/mantis_beast.lua")
|
||||
dofile(path.."/mantis.lua")
|
||||
dofile(path.."/masticone.lua")
|
||||
dofile(path.."/moonheron.lua")
|
||||
dofile(path.."/night_master.lua")
|
||||
dofile(path.."/octopus.lua")
|
||||
dofile(path.."/phoenix.lua")
|
||||
dofile(path.."/pumpboom.lua")
|
||||
dofile(path.."/pumpking.lua")
|
||||
dofile(path.."/sandworm.lua")
|
||||
dofile(path.."/scrausics.lua")
|
||||
dofile(path.."/signosigno.lua")
|
||||
dofile(path.."/snow_biter.lua")
|
||||
dofile(path.."/spiderduck.lua")
|
||||
dofile(path.."/stone_eater.lua")
|
||||
dofile(path.."/swimming_duck.lua")
|
||||
dofile(path.."/tarantula.lua")
|
||||
dofile(path.."/uloboros.lua")
|
||||
dofile(path.."/werewolf.lua")
|
||||
dofile(path.."/white_werewolf.lua")
|
||||
|
||||
--Final Boss
|
||||
dofile(path.."/mese_dragon.lua")
|
||||
|
||||
--Others
|
||||
dofile(path.."/rainbow_staff.lua")
|
||||
dofile(path.."/darts.lua")
|
||||
dofile(path.."/nssm_materials.lua")
|
||||
dofile(path.."/kienzan.lua")
|
||||
dofile(path.."/kamehameha.lua")
|
||||
dofile(path.."/nssm_spears.lua")
|
|
@ -0,0 +1,120 @@
|
|||
--Kamehameha!
|
||||
minetest.register_entity("nssm:kamehameha", {
|
||||
textures = {"kamehameha.png"},
|
||||
velocity = 15,
|
||||
on_step = function (self, pos, node, dtime)
|
||||
local pos = self.object:getpos()
|
||||
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:is_player() then
|
||||
return
|
||||
else
|
||||
obj:set_hp(obj:get_hp()-20)
|
||||
if obj:get_entity_name() ~= "nssm:kamehameha" then
|
||||
if obj:get_hp()<=0 then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for dx=-1,1 do
|
||||
for dy=-1,1 do
|
||||
for dz=-1,1 do
|
||||
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
|
||||
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(p).name
|
||||
if n ~= "kamehameha:kame_entity" and n ~="default:stone" and n ~="default:desert_stone" then
|
||||
if minetest.registered_nodes[n].groups.flammable --[[or math.random(1, 100) <= 1]] then
|
||||
minetest.env:set_node(t, {name="fire:basic_flame"})
|
||||
else
|
||||
minetest.env:set_node(t, {name="air"})
|
||||
end
|
||||
elseif n == "default:stone" or n =="default:desert_stone" then
|
||||
self.hit_node(self, pos, node)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
for dx=-4,4 do
|
||||
for dy=-4,4 do
|
||||
for dz=-4,4 do
|
||||
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(pos).name
|
||||
if math.random(1, 50) <= 35 then
|
||||
minetest.env:remove_node(p)
|
||||
end
|
||||
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <=5 then
|
||||
minetest.env:set_node(t, {name="fire:basic_flame"})
|
||||
end
|
||||
local objects = minetest.env:get_objects_inside_radius(pos, 4)
|
||||
for _,obj in ipairs(objects) do
|
||||
if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
|
||||
local obj_p = obj:getpos()
|
||||
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
|
||||
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
||||
local damage = (80*0.5^dist)*2
|
||||
obj:punch(obj, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, vec)
|
||||
end
|
||||
end
|
||||
minetest.sound_play("boom", {
|
||||
max_hear_distance = 100,
|
||||
})
|
||||
|
||||
--[[
|
||||
--This is the particle spawner, but it will slow your pc. If you have a powerful pc you can uncomment this section
|
||||
minetest.add_particlespawner(
|
||||
1, --amount
|
||||
0.1, --time
|
||||
{x=pos.x-3, y=pos.y-3, z=pos.z-3}, --minpos
|
||||
{x=pos.x+3, y=pos.y+3, z=pos.z+3}, --maxpos
|
||||
{x=-0, y=-0, z=-0}, --minvel
|
||||
{x=0, y=0, z=0}, --maxvel
|
||||
{x=-0.5,y=5,z=-0.5}, --minacc
|
||||
{x=0.5,y=5,z=0.5}, --maxacc
|
||||
0.1, --minexptime
|
||||
1, --maxexptime
|
||||
8, --minsize
|
||||
15, --maxsize
|
||||
false, --collisiondetection
|
||||
"tnt_smoke.png" --texture
|
||||
)
|
||||
]]--
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_tool("nssm:kamehameha_hand", {
|
||||
description = "Kamehameha",
|
||||
inventory_image = "kamehameha_hand.png",
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
local dir = placer:get_look_dir();
|
||||
local playerpos = placer:getpos();
|
||||
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "nssm:kamehameha")
|
||||
local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6}
|
||||
obj:setvelocity(vec)
|
||||
return itemstack
|
||||
end,
|
||||
light_source = 12,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'nssm:kamehameha_hand',
|
||||
recipe = {
|
||||
{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
|
||||
{'nssm:great_energy_globe', '', 'nssm:great_energy_globe'},
|
||||
{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
|
||||
}
|
||||
})
|
|
@ -0,0 +1,72 @@
|
|||
disk_VELOCITY=20
|
||||
disk_shoot_disk=function (item, player, pointed_thing)
|
||||
if player:get_inventory():contains_item("main", "nssm:kienzan_hand") then
|
||||
local playerpos=player:getpos()
|
||||
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "nssm:kienzan_entity")
|
||||
local dir=player:get_look_dir()
|
||||
obj:setvelocity({x=dir.x*disk_VELOCITY, y=dir.y*disk_VELOCITY, z=dir.z*disk_VELOCITY})
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
minetest.register_tool("nssm:kienzan_hand", {
|
||||
description = "Kienzan",
|
||||
inventory_image = "kienzan_hand.png",
|
||||
stack_max = 1,
|
||||
-- not_in_creative_inventory=0,
|
||||
on_use = disk_shoot_disk,
|
||||
})
|
||||
|
||||
kienzan_ENTITY={
|
||||
physical = false,
|
||||
textures = {"kienzan.png"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
|
||||
kienzan_ENTITY.on_step =function (self, pos, node, dtime)
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime;
|
||||
if timer > 10 then
|
||||
self.object:remove()
|
||||
end
|
||||
end)
|
||||
local pos = self.object:getpos()
|
||||
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:is_player() then
|
||||
return
|
||||
else
|
||||
obj:set_hp(obj:get_hp()-20)
|
||||
if obj:get_entity_name() ~= "nssm:kienzan_entity" then
|
||||
if obj:get_hp()<=0 then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for dx=-1,1 do
|
||||
-- for dy=-1,1 do
|
||||
for dz=-1,1 do
|
||||
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
|
||||
local t = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
|
||||
local n = minetest.env:get_node(p).name
|
||||
if n ~= "nssm:kienzan_entity" then
|
||||
minetest.env:set_node(t, {name="air"})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
minetest.register_entity("nssm:kienzan_entity", kienzan_ENTITY)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'nssm:kienzan_hand',
|
||||
recipe = {
|
||||
{'', '', ''},
|
||||
{'nssm:great_energy_globe', 'nssm:great_energy_globe', 'nssm:great_energy_globe'},
|
||||
{'', '', ''},
|
||||
}
|
||||
})
|
|
@ -0,0 +1,61 @@
|
|||
nssm:spawn_specific("nssm:kraken", {"default:water_source"}, {"default:water_source"}, 0, 20, 120, 90000, 1, -31000, 0)
|
||||
nssm:register_mob("nssm:kraken", {
|
||||
type = "monster",
|
||||
hp_max = 150,
|
||||
hp_min = 150,
|
||||
collisionbox = {-2, 0, -2, 2, 4, 2},
|
||||
visual = "mesh",
|
||||
mesh = "kraken.x",
|
||||
textures = {{"kraken.png"}, {"kraken2.png"}},
|
||||
visual_size = {x=15, y=15},
|
||||
lifetimer=500,
|
||||
inker = false,
|
||||
view_range = 50,
|
||||
fly = true,
|
||||
fly_in = "default:water_source",
|
||||
fall_speed = -1,
|
||||
walk_velocity = 3.5,
|
||||
run_velocity = 4.5,
|
||||
damage = 8,
|
||||
rotate = 270,
|
||||
jump = false,
|
||||
jump_chance = 0,
|
||||
jump_height = 0,
|
||||
sounds = {
|
||||
random = "kraken",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 6,
|
||||
max = 7,},
|
||||
{name = "nssm:tentacle",
|
||||
chance = 1,
|
||||
min = 30,
|
||||
max = 40,},
|
||||
{name = "nssm:tentacle_curly",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
reach=8,
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 30,
|
||||
stand_start = 1,
|
||||
stand_end = 40,
|
||||
walk_start = 60,
|
||||
walk_end = 100,
|
||||
run_start = 60,
|
||||
run_end = 100,
|
||||
punch_start = 120,
|
||||
punch_end = 150,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,48 @@
|
|||
nssm:spawn_specific("nssm:larva", {"default:dirt_with_grass"}, {"default:tree"}, 0, 20, 40, 200, 1, -31000, 22)
|
||||
nssm:register_mob("nssm:larva", {
|
||||
type = "monster",
|
||||
hp_max = 10,
|
||||
hp_min = 8,
|
||||
collisionbox = {-0.3, 0, -0.3, 0.3, 0.41, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "larva.x",
|
||||
textures = {{"larva.png"}},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = false,
|
||||
view_range = 10,
|
||||
rotate = 90,
|
||||
jump = false,
|
||||
jump_height =0,
|
||||
walk_velocity = 0.4,
|
||||
run_velocity = 0.4,
|
||||
sounds = {
|
||||
random = "sand",
|
||||
},
|
||||
damage = 1,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 3,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
metamorphosis = true,
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 1,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 20,
|
||||
stand_start = 0,
|
||||
stand_end = 80,
|
||||
walk_start = 100,
|
||||
walk_end = 160,
|
||||
run_start = 100,
|
||||
run_end = 160,
|
||||
punch_start = 180,
|
||||
punch_end = 230,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,67 @@
|
|||
nssm:spawn_specific("nssm:lava_titan", {"default:stone"}, {"air"}, 0, 120, 12, 2000, 1, -31000, -50)
|
||||
nssm:register_mob("nssm:lava_titan", {
|
||||
type = "monster",
|
||||
hp_max = 80,
|
||||
hp_min = 80,
|
||||
collisionbox = {-0.6, -0.05, -0.6, 0.6, 4.0, 0.6},
|
||||
visual = "mesh",
|
||||
mesh = "lava_titan.x",
|
||||
textures = {{"lava_titan.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 20,
|
||||
lifetimer = 500,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 2,
|
||||
floats = 1,
|
||||
sounds = {
|
||||
random = "lava_titan",
|
||||
},
|
||||
damage = 7,
|
||||
jump = false,
|
||||
jump_height=0,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 7,
|
||||
max = 9,},
|
||||
{name = "nssm:lava_titan_eye",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "bucket:bucket_lava",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
},
|
||||
armor = 40,
|
||||
drawtype = "front",
|
||||
water_damage = 4,
|
||||
rotate = 270,
|
||||
digger = true,
|
||||
--melter = true,
|
||||
light_damage = 0,
|
||||
lava_damage = 0,
|
||||
on_rightclick = nil,
|
||||
floats = 1,
|
||||
attack_type = "dogshoot",
|
||||
dogshoot_stop = true,
|
||||
arrow = "nssm:lava_arrow",
|
||||
reach = 3,
|
||||
shoot_interval = 2,
|
||||
shoot_offset = -1,
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
stand_start = 120,
|
||||
stand_end = 300,
|
||||
walk_start = 10,
|
||||
walk_end = 110,
|
||||
run_start = 120,
|
||||
run_end = 300,
|
||||
punch_start = 301,
|
||||
punch_end = 340,
|
||||
dattack_start =340,
|
||||
dattack_end=400,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,57 @@
|
|||
nssm:spawn_specific("nssm:manticore", {"default:dirt_with_grass"}, {"default:dirt_with_grass"}, 10, 20, 30, 15000, 1, 20, 31000)
|
||||
nssm:register_mob("nssm:manticore", {
|
||||
type = "monster",
|
||||
hp_max = 25,
|
||||
hp_min = 24,
|
||||
collisionbox = {-0.8, -0.85, -0.8, 0.8, 1.9, 0.8},
|
||||
visual = "mesh",
|
||||
mesh = "manticore.x",
|
||||
textures = {{"manticore.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 25,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
sounds = {
|
||||
random = "manticore",
|
||||
},
|
||||
damage = 4,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 3,
|
||||
max = 4,},
|
||||
{name = "nssm:manticore_spine",
|
||||
chance = 3,
|
||||
min = 2,
|
||||
max = 5,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
rotate = 270,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
dogshoot_stop = true,
|
||||
arrow = "nssm:spine",
|
||||
reach = 3,
|
||||
shoot_interval = 2,
|
||||
shoot_offset = 1,
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 40,
|
||||
walk_start = 240,
|
||||
walk_end = 280,
|
||||
run_start = 91,
|
||||
run_end = 108,
|
||||
punch_start = 110,
|
||||
punch_end = 143,
|
||||
dattack_start =180,
|
||||
dattack_end=230,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,51 @@
|
|||
nssm:register_mob("nssm:mantis", {
|
||||
type = "monster",
|
||||
hp_max = 15,
|
||||
hp_min = 14,
|
||||
collisionbox = {-0.5, 0.00, -0.5, 0.5, 2.30, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "mantis.x",
|
||||
textures = {{"mantis.png"}, {"mantis2.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 20,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 2.5,
|
||||
sounds = {
|
||||
random = "manti",
|
||||
},
|
||||
damage = 2,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:mantis_claw",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 4,},
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
mele_number =2,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 20,
|
||||
walk_start = 20,
|
||||
walk_end = 60,
|
||||
run_start = 60,
|
||||
run_end = 80,
|
||||
punch_start = 120,
|
||||
punch_end = 140,
|
||||
punch1_start = 145,
|
||||
punch1_end = 165,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,48 @@
|
|||
nssm:register_mob("nssm:mantis_beast", {
|
||||
type = "monster",
|
||||
hp_max = 20,
|
||||
hp_min = 17,
|
||||
collisionbox = {-0.65, 0.00, -0.65, 0.65, 1.50, 0.65},
|
||||
visual = "mesh",
|
||||
mesh = "mantis_beast.x",
|
||||
textures = {{"mantis_beast.png"}, {"mantis_beast2.png"}},
|
||||
visual_size = {x=6, y=6},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 25,
|
||||
walk_velocity = 2.5,
|
||||
run_velocity = 3.5,
|
||||
sounds = {
|
||||
random = "manti",
|
||||
},
|
||||
damage = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:mantis_claw",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 6,},
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 20,
|
||||
stand_start = 0,
|
||||
stand_end = 60,
|
||||
walk_start = 70,
|
||||
walk_end = 110,
|
||||
run_start = 70,
|
||||
run_end = 110,
|
||||
punch_start = 140,
|
||||
punch_end = 165,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,81 @@
|
|||
nssm:spawn_specific("nssm:masticone", {"default:dirt_with_grass"}, {"default:tree"}, 0, 20, 120, 4000, 2, -31000, 22)
|
||||
nssm:register_mob("nssm:masticone", {
|
||||
type = "monster",
|
||||
hp_max = 15,
|
||||
hp_min = 14,
|
||||
collisionbox = {-0.45, 0.00, -0.45, 0.45, 0.40, 0.45},
|
||||
visual = "mesh",
|
||||
mesh = "masticone.x",
|
||||
textures = {{"masticone.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 15,
|
||||
lifetimer = 500,
|
||||
rotate = 270,
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 2.5,
|
||||
sounds = {
|
||||
random = "masticone",
|
||||
},
|
||||
damage = 5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 7,
|
||||
max = 8,},
|
||||
{name = "nssm:masticone_fang",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
{name = "nssm:masticone_skull_fragments",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
hydra = true,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
reach =1.5,
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 30,
|
||||
stand_start = 80,
|
||||
stand_end = 140,
|
||||
walk_start = 20,
|
||||
walk_end = 40,
|
||||
run_start = 20,
|
||||
run_end = 40,
|
||||
punch_start = 50,
|
||||
punch_end = 75,
|
||||
},
|
||||
on_die = function(self, pos)
|
||||
core.after(2, function()
|
||||
minetest.add_particlespawner(
|
||||
200, --amount
|
||||
0.1, --time
|
||||
{x=pos.x-1, y=pos.y-1, z=pos.z-1}, --minpos
|
||||
{x=pos.x+1, y=pos.y+1, z=pos.z+1}, --maxpos
|
||||
{x=-0, y=-0, z=-0}, --minvel
|
||||
{x=1, y=1, z=1}, --maxvel
|
||||
{x=-0.5,y=5,z=-0.5}, --minacc
|
||||
{x=0.5,y=5,z=0.5}, --maxacc
|
||||
0.1, --minexptime
|
||||
1, --maxexptime
|
||||
3, --minsize
|
||||
4, --maxsize
|
||||
false, --collisiondetection
|
||||
"tnt_smoke.png" --texture
|
||||
)
|
||||
local pos1 = {x=pos.x+math.random(-1,1), y=pos.y+0.5, z=pos.z+math.random(-1,1)}
|
||||
local pos2 = {x=pos.x+math.random(-1,1), y=pos.y+0.5, z=pos.z+math.random(-1,1)}
|
||||
minetest.add_entity(pos1, "nssm:masticone")
|
||||
minetest.add_entity(pos2, "nssm:masticone")
|
||||
end)
|
||||
end,
|
||||
})
|
|
@ -0,0 +1,63 @@
|
|||
nssm:register_mob("nssm:mese_dragon", {
|
||||
type = "monster",
|
||||
hp_max = 333,
|
||||
hp_min = 333,
|
||||
collisionbox = {-1, 0, -1, 1, 5, 1},
|
||||
visual = "mesh",
|
||||
mesh = "mese_dragon.x",
|
||||
textures = {{"mese_dragon.png"}},
|
||||
visual_size = {x=12, y=12},
|
||||
makes_footstep_sound = true,
|
||||
maxus = true,
|
||||
view_range = 45,
|
||||
rotate = 270,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
sounds = {
|
||||
shoot_attack = "mesed",
|
||||
attack = "mese_dragon",
|
||||
distance = 60,
|
||||
},
|
||||
damage = 16,
|
||||
jump = true,
|
||||
jump_height = 10,
|
||||
putter = true,
|
||||
drops = {
|
||||
{name = "nssm:rainbow_staff",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:energy_globe",
|
||||
chance = 1,
|
||||
min = 99,
|
||||
max = 99},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogshoot",
|
||||
dogshoot_stop = true,
|
||||
arrow = "nssm:roar_of_the_dragon",
|
||||
reach = 5,
|
||||
shoot_interval = 3,
|
||||
shoot_offset = -1,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 25,
|
||||
stand_start = 60,
|
||||
stand_end = 120,
|
||||
walk_start = 161,
|
||||
walk_end = 205,
|
||||
run_start = 206,
|
||||
run_end = 242,
|
||||
punch_start = 242,
|
||||
punch_end = 275,
|
||||
punch1_start = 330,
|
||||
punch1_end = 370,
|
||||
dattack_start = 120,
|
||||
dattack_end = 160,
|
||||
}
|
||||
})
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,54 @@
|
|||
nssm:spawn_specific("nssm:moonheron", {"air"}, {"air"}, 0, 10, 100, 750000, 1, 10, 40)
|
||||
nssm:register_mob("nssm:moonheron", {
|
||||
type = "monster",
|
||||
hp_max = 23,
|
||||
hp_min = 22,
|
||||
collisionbox = {-0.45, -0.3, -0.45, 0.45, 0.3, 0.45},
|
||||
visual = "mesh",
|
||||
mesh = "moonheron.x",
|
||||
textures = {{"moonheron.png"}},
|
||||
visual_size = {x=10, y=10},
|
||||
view_range = 35,
|
||||
rotate = 270,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
sounds = {
|
||||
random = "moonheron",
|
||||
distance =40,
|
||||
},
|
||||
damage = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,},
|
||||
{name = "nssm:heron_leg",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 100,
|
||||
floats = 1,
|
||||
drawtype = "front",
|
||||
water_damage = 5,
|
||||
lava_damage = 5,
|
||||
light_damage = 5,
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 35,
|
||||
stand_start = 140,
|
||||
stand_end = 200,
|
||||
walk_start = 20,
|
||||
walk_end = 60,
|
||||
run_start = 20,
|
||||
run_end = 60,
|
||||
punch_start = 80,
|
||||
punch_end = 120,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,190 @@
|
|||
nssm:spawn_specific("nssm:night_master", {"air"}, {"air"}, 0, 7, 120, 5200000, 2, 10, 40)
|
||||
nssm:register_mob("nssm:night_master", {
|
||||
type = "monster",
|
||||
hp_max = 30,
|
||||
hp_min = 30,
|
||||
collisionbox = {-0.65, -0.4, -0.65, 0.65, 0.4, 0.65},
|
||||
visual = "mesh",
|
||||
mesh = "moonherontrio.x",
|
||||
textures = {{"moonherontrio.png"}},
|
||||
visual_size = {x=18, y=18},
|
||||
view_range = 40,
|
||||
rotate = 270,
|
||||
lifetimer = 500,
|
||||
floats=1,
|
||||
walk_velocity = 3,
|
||||
run_velocity = 4,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
sounds = {
|
||||
random = "night_master",
|
||||
distance = 45,
|
||||
},
|
||||
damage = 8,
|
||||
jump = false,
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "dogfight",
|
||||
reach = 3,
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 35,
|
||||
stand_start = 60,
|
||||
stand_end = 120,
|
||||
walk_start = 20,
|
||||
walk_end = 50,
|
||||
run_start = 20,
|
||||
run_end = 50,
|
||||
punch_start = 130,
|
||||
punch_end = 160,
|
||||
},
|
||||
on_die = function(self, pos)
|
||||
minetest.add_particlespawner(
|
||||
200, --amount
|
||||
0.1, --time
|
||||
{x=pos.x-1, y=pos.y-1, z=pos.z-1}, --minpos
|
||||
{x=pos.x+1, y=pos.y+1, z=pos.z+1}, --maxpos
|
||||
{x=-0, y=-0, z=-0}, --minvel
|
||||
{x=1, y=1, z=1}, --maxvel
|
||||
{x=-0.5,y=5,z=-0.5}, --minacc
|
||||
{x=0.5,y=5,z=0.5}, --maxacc
|
||||
0.1, --minexptime
|
||||
1, --maxexptime
|
||||
3, --minsize
|
||||
4, --maxsize
|
||||
false, --collisiondetection
|
||||
"tnt_smoke.png" --texture
|
||||
)
|
||||
minetest.add_entity(pos, "nssm:night_master_2")
|
||||
end,
|
||||
})
|
||||
|
||||
nssm:register_mob("nssm:night_master_2", {
|
||||
type = "monster",
|
||||
hp_max = 30,
|
||||
hp_min = 30,
|
||||
collisionbox = {-0.65, -0.4, -0.65, 0.65, 0.4, 0.65},
|
||||
visual = "mesh",
|
||||
mesh = "night_master_2.x",
|
||||
textures = {{"moonherontrio.png"}},
|
||||
visual_size = {x=18, y=18},
|
||||
view_range = 40,
|
||||
rotate = 270,
|
||||
lifetimer = 500,
|
||||
floats=1,
|
||||
walk_velocity = 3,
|
||||
run_velocity = 4,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
sounds = {
|
||||
random = "night_master",
|
||||
distance = 45,
|
||||
},
|
||||
damage = 8,
|
||||
jump = false,
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "dogfight",
|
||||
reach = 3,
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 35,
|
||||
stand_start = 60,
|
||||
stand_end = 120,
|
||||
walk_start = 20,
|
||||
walk_end = 50,
|
||||
run_start = 20,
|
||||
run_end = 50,
|
||||
punch_start = 130,
|
||||
punch_end = 160,
|
||||
},
|
||||
on_die = function(self, pos)
|
||||
minetest.add_particlespawner(
|
||||
200, --amount
|
||||
0.1, --time
|
||||
{x=pos.x-1, y=pos.y-1, z=pos.z-1}, --minpos
|
||||
{x=pos.x+1, y=pos.y+1, z=pos.z+1}, --maxpos
|
||||
{x=-0, y=-0, z=-0}, --minvel
|
||||
{x=1, y=1, z=1}, --maxvel
|
||||
{x=-0.5,y=5,z=-0.5}, --minacc
|
||||
{x=0.5,y=5,z=0.5}, --maxacc
|
||||
0.1, --minexptime
|
||||
1, --maxexptime
|
||||
3, --minsize
|
||||
4, --maxsize
|
||||
false, --collisiondetection
|
||||
"tnt_smoke.png" --texture
|
||||
)
|
||||
minetest.add_entity(pos, "nssm:night_master_1")
|
||||
end,
|
||||
})
|
||||
|
||||
nssm:register_mob("nssm:night_master_1", {
|
||||
type = "monster",
|
||||
hp_max = 30,
|
||||
hp_min = 30,
|
||||
collisionbox = {-0.65, -0.4, -0.65, 0.65, 0.4, 0.65},
|
||||
visual = "mesh",
|
||||
mesh = "night_master_1.x",
|
||||
textures = {{"moonherontrio.png"}},
|
||||
visual_size = {x=18, y=18},
|
||||
view_range = 40,
|
||||
rotate = 270,
|
||||
lifetimer = 500,
|
||||
floats=1,
|
||||
walk_velocity = 3,
|
||||
run_velocity = 4,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
sounds = {
|
||||
random = "night_master",
|
||||
distance = 45,
|
||||
},
|
||||
damage = 8,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 6,
|
||||
max = 7,},
|
||||
{name = "nssm:heron_leg",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:moon_feather",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "dogfight",
|
||||
reach = 3,
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 35,
|
||||
stand_start = 60,
|
||||
stand_end = 120,
|
||||
walk_start = 20,
|
||||
walk_end = 50,
|
||||
run_start = 20,
|
||||
run_end = 50,
|
||||
punch_start = 130,
|
||||
punch_end = 160,
|
||||
}
|
||||
})
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,144 @@
|
|||
|
||||
--function
|
||||
function spears_shot (itemstack, player)
|
||||
local spear = itemstack:get_name() .. '_entity'
|
||||
local playerpos = player:getpos()
|
||||
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear)
|
||||
local dir = player:get_look_dir()
|
||||
local sp = 16
|
||||
local dr = .3
|
||||
local gravity = 9.8
|
||||
obj:setvelocity({x=dir.x*sp, y=dir.y*sp, z=dir.z*sp})
|
||||
obj:setacceleration({x=-dir.x*dr, y=-gravity, z=-dir.z*dr})
|
||||
obj:setyaw(player:get_look_yaw()+math.pi)
|
||||
minetest.sound_play("spears_sound", {pos=playerpos})
|
||||
obj:get_luaentity().wear = itemstack:get_wear()
|
||||
return true
|
||||
end
|
||||
|
||||
function spears_set_entity(kind, eq, toughness)
|
||||
local SPEAR_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.15, y=0.1},
|
||||
textures = {"nssm:spear_" .. kind},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
on_punch = function(self, puncher)
|
||||
if puncher then
|
||||
if puncher:is_player() then
|
||||
local stack = {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness}
|
||||
local inv = puncher:get_inventory()
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
SPEAR_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
if not self.wear then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
|
||||
self.object:remove()
|
||||
if self.wear+65535/toughness < 65535 then
|
||||
minetest.add_item(self.lastpos, {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness})
|
||||
end
|
||||
elseif self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "nssm:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
local speed = vector.length(self.object:getvelocity())
|
||||
local damage = (speed + eq)^1.12-20
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, nil)
|
||||
self.object:remove()
|
||||
if self.wear+65535/toughness < 65535 then
|
||||
minetest.add_item(self.lastpos, {name='nssm:spear_' .. kind, wear=self.wear+65535/toughness})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
return SPEAR_ENTITY
|
||||
end
|
||||
|
||||
--Tools
|
||||
|
||||
function spears_register_spear(kind, desc, eq, toughness, material)
|
||||
|
||||
minetest.register_tool("nssm:spear_" .. kind, {
|
||||
description = desc .. " spear",
|
||||
wield_image = "spear_" .. kind .. ".png",
|
||||
inventory_image = "spear_" .. kind .. ".png^[transform4",
|
||||
wield_scale= {x=2,y=1,z=1},
|
||||
on_drop = function(itemstack, user, pointed_thing)
|
||||
spears_shot(itemstack, user)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
minetest.add_item(pointed_thing.above, itemstack)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.3,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
snappy = {times={[3]=0.2, [2]=0.2, [1]=0.2}, uses=toughness, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy=eq},
|
||||
}
|
||||
})
|
||||
|
||||
SPEAR_ENTITY=spears_set_entity(kind, eq, toughness)
|
||||
|
||||
minetest.register_entity("nssm:spear_" .. kind .. "_entity", SPEAR_ENTITY)
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'nssm:spear_' .. kind,
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', material},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'nssm:spear_' .. kind,
|
||||
recipe = {
|
||||
{material, 'group:wood', 'group:wood'},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
spears_register_spear('ant', 'Ant', 6, 25, 'nssm:ant_mandible')
|
||||
|
||||
spears_register_spear('mantis', 'Mantis', 6, 10, 'nssm:mantis_claw')
|
||||
|
||||
spears_register_spear('manticore', 'Manticore', 8, 8, 'nssm:manticore_spine')
|
||||
|
||||
spears_register_spear('ice_tooth', 'Ice Tooth', 16, 200, 'nssm:ice_tooth')
|
||||
|
||||
spears_register_spear('little_ice_tooth', 'Little Ice Tooth', 7, 10, 'nssm:little_ice_tooth')
|
||||
|
||||
spears_register_spear('duck_beak', 'Duck Beak', 5, 6, 'nssm:duck_beak')
|
|
@ -0,0 +1,54 @@
|
|||
nssm:spawn_specific("nssm:octopus", {"default:water_source"}, {"default:water_source"}, 0, 20, 60, 40000, 1, -31000, 0)
|
||||
nssm:register_mob("nssm:octopus", {
|
||||
type = "monster",
|
||||
hp_max = 22,
|
||||
hp_min = 15,
|
||||
collisionbox = {-0.9, -0.5, -0.9, 0.9, 0.92, 0.9},
|
||||
visual = "mesh",
|
||||
mesh = "octopus.x",
|
||||
textures = {{"octopus.png"}},
|
||||
visual_size = {x=4, y=4},
|
||||
view_range = 25,
|
||||
fly = true,
|
||||
fly_in = "default:water_source",
|
||||
fall_speed = -20,
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 3,
|
||||
damage = 3,
|
||||
rotate = 270,
|
||||
jump = false,
|
||||
jump_chance = 0,
|
||||
jump_height = 0,
|
||||
sounds = {
|
||||
random = "octopus",
|
||||
},
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,},
|
||||
{name = "nssm:tentacle",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 8,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 10,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 35,
|
||||
stand_start = 1,
|
||||
stand_end = 50,
|
||||
walk_start = 60,
|
||||
walk_end = 100,
|
||||
run_start = 60,
|
||||
run_end = 100,
|
||||
punch_start = 120,
|
||||
punch_end = 160,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,68 @@
|
|||
nssm:spawn_specific("nssm:phoenix", {"air"}, {"air"}, 10, 20, 120, 5200000, 1, 10, 40)
|
||||
nssm:register_mob("nssm:phoenix", {
|
||||
type = "monster",
|
||||
hp_max = 60,
|
||||
hp_min = 60,
|
||||
collisionbox = {-0.65, -0.4, -0.65, 0.65, 0.4, 0.65},
|
||||
visual = "mesh",
|
||||
mesh = "phoenix.x",
|
||||
textures = {{"phoenix.png"}},
|
||||
visual_size = {x=18, y=18},
|
||||
view_range = 40,
|
||||
lifetimer = 500,
|
||||
floats=1,
|
||||
rotate = 270,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 2.5,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
sounds = {
|
||||
random = "phoenix",
|
||||
distance = 45,
|
||||
},
|
||||
damage = 2,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 7,
|
||||
max = 8,},
|
||||
{name = "nssm:sun_feather",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "nssm:phoenix_tear",
|
||||
chance = 1,
|
||||
min = 5,
|
||||
max = 6,},
|
||||
{name = "nssm:phoenix_nuggets",
|
||||
chance = 6,
|
||||
min = 10,
|
||||
max = 20,},
|
||||
},
|
||||
armor = 60,
|
||||
drawtype = "front",
|
||||
water_damage = 5,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "shoot",
|
||||
arrow = "nssm:phoenix_arrow",
|
||||
reach = 1,
|
||||
shoot_interval = 4,
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
stand_start = 220,
|
||||
stand_end = 280,
|
||||
walk_start = 140,
|
||||
walk_end = 180,
|
||||
run_start = 190,
|
||||
run_end = 210,
|
||||
punch_start = 80,
|
||||
punch_end = 110,
|
||||
dattack_start = 80,
|
||||
dattack_end = 110,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,144 @@
|
|||
nssm:spawn_specific("nssm:pumpboom_small", {"default:dirt_with_grass", "default:dirt_with_snow","default:snowblock"}, {"default:pine_tree"}, 0, 20, 30, 300, 1, -31000, 31000)
|
||||
nssm:spawn_specific("nssm:pumpboom_medium", {"default:dirt_with_grass", "default:dirt_with_snow","default:snowblock"}, {"default:pine_tree"}, 0, 20, 30, 400, 1, -31000, 31000)
|
||||
nssm:spawn_specific("nssm:pumpboom_large", {"default:dirt_with_grass", "default:dirt_with_snow","default:snowblock"}, {"default:pine_tree"}, 0, 20, 30, 500, 1, -31000, 31000)
|
||||
|
||||
nssm:register_mob("nssm:pumpboom_small", {
|
||||
type = "monster",
|
||||
hp_max = 15,
|
||||
hp_min = 14,
|
||||
collisionbox = {-0.80, -0.3, -0.80, 0.80, 0.80, 0.80},
|
||||
visual = "mesh",
|
||||
mesh = "pumpboom.x",
|
||||
rotate = 270,
|
||||
textures = {{"pumpboom.png"}},
|
||||
visual_size = {x=3, y=3},
|
||||
explosion_radius = 4,
|
||||
makes_footstep_sound = true,
|
||||
view_range = 20,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 2.5,
|
||||
sounds = {
|
||||
explode = "tnt_explode"
|
||||
},
|
||||
damage = 1.5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,}
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "explode",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 30,
|
||||
walk_start = 81,
|
||||
walk_end = 97,
|
||||
run_start = 81,
|
||||
run_end = 97,
|
||||
punch_start = 70,
|
||||
punch_end = 80,
|
||||
}
|
||||
})
|
||||
|
||||
nssm:register_mob("nssm:pumpboom_medium", {
|
||||
type = "monster",
|
||||
hp_max = 18,
|
||||
hp_min = 17,
|
||||
collisionbox = {-0.80, -0.3, -0.80, 0.80, 0.80, 0.80},
|
||||
visual = "mesh",
|
||||
mesh = "pumpboom.x",
|
||||
rotate = 270,
|
||||
textures = {{"pumpboom.png"}},
|
||||
visual_size = {x=5, y=5},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 25,
|
||||
walk_velocity = 2,
|
||||
explosion_radius = 6,
|
||||
run_velocity = 2.5,
|
||||
sounds = {
|
||||
explode = "tnt_explode"
|
||||
},
|
||||
damage = 1.5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,}
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "explode",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 30,
|
||||
walk_start = 81,
|
||||
walk_end = 97,
|
||||
run_start = 81,
|
||||
run_end = 97,
|
||||
punch_start = 70,
|
||||
punch_end = 80,
|
||||
}
|
||||
})
|
||||
|
||||
nssm:register_mob("nssm:pumpboom_large", {
|
||||
type = "monster",
|
||||
hp_max = 20,
|
||||
hp_min = 19,
|
||||
collisionbox = {-0.80, -0.3, -0.80, 0.80, 0.80, 0.80},
|
||||
visual = "mesh",
|
||||
mesh = "pumpboom.x",
|
||||
rotate = 270,
|
||||
explosion_radius = 8,
|
||||
textures = {{"pumpboom.png"}},
|
||||
visual_size = {x=8, y=8},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 30,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
sounds = {
|
||||
explode = "tnt_explode"
|
||||
},
|
||||
damage = 1.5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 3,
|
||||
max = 4,}
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "explode",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
stand_start = 1,
|
||||
stand_end = 30,
|
||||
walk_start = 81,
|
||||
walk_end = 97,
|
||||
run_start = 81,
|
||||
run_end = 97,
|
||||
punch_start = 70,
|
||||
punch_end = 80,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,48 @@
|
|||
nssm:spawn_specific("nssm:pumpking", {"default:dirt_with_grass", "default:dirt_with_snow","default:snowblock"}, {"default:pine_needles", "default:pine_tree"}, 0, 12, 120, 10000, 1, -31000, 31000)
|
||||
nssm:register_mob("nssm:pumpking", {
|
||||
type = "monster",
|
||||
hp_max = 100,
|
||||
hp_min = 100,
|
||||
collisionbox = {-0.4, 0.00, -0.4, 0.4, 3.2, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "pumpking.x",
|
||||
textures = {{"pumpking.png"}},
|
||||
visual_size = {x=2.5, y=2.5},
|
||||
makes_footstep_sound = true,
|
||||
lifetimer=500,
|
||||
rotate=270,
|
||||
view_range = 35,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 4,
|
||||
sounds = {
|
||||
random = "king",
|
||||
explode = "tnt_explode",
|
||||
},
|
||||
damage = 9,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 7,
|
||||
max = 9,},
|
||||
},
|
||||
armor =50,
|
||||
drawtype = "front",
|
||||
water_damage = 2,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
pump_putter = true,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
stand_start = 165, stand_end = 210,
|
||||
walk_start = 220, walk_end = 260,
|
||||
run_start = 220, run_end = 260,
|
||||
punch_start = 1, punch_end = 30,
|
||||
punch1_start = 270, punch1_end = 295,
|
||||
speed_normal = 15, speed_run = 15,
|
||||
},
|
||||
on_die=function(self,pos)
|
||||
nssm:explosion(pos, 3, 0, 1, self.sounds.explode)
|
||||
end
|
||||
})
|
|
@ -0,0 +1,31 @@
|
|||
--rainbow!
|
||||
minetest.register_entity("nssm:rainbow", {
|
||||
textures = {"transparent.png"},
|
||||
velocity = 10,
|
||||
on_step = function (self, pos, node, dtime)
|
||||
local pos = self.object:getpos()
|
||||
local n = minetest.env:get_node(pos).name
|
||||
if n ~= "default:nyancat_rainbow" then
|
||||
if n=="air" then
|
||||
minetest.env:set_node(pos, {name="default:nyancat_rainbow"})
|
||||
else
|
||||
minetest.env:set_node(pos, {name="default:nyancat"})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_tool("nssm:rainbow_staff", {
|
||||
description = "Rainbow Staff",
|
||||
inventory_image = "rainbow_staff.png",
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
local dir = placer:get_look_dir();
|
||||
local playerpos = placer:getpos();
|
||||
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+2+dir.y,z=playerpos.z+0+dir.z}, "nssm:rainbow")
|
||||
local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6}
|
||||
obj:setvelocity(vec)
|
||||
return itemstack
|
||||
end,
|
||||
groups = {not_in_creative_inventory=1,}
|
||||
})
|
|
@ -0,0 +1,48 @@
|
|||
nssm:spawn_specific("nssm:sandworm", {"default:desert_sand", "default:desert_stone"}, {"default:sand"}, 0, 20, 20, 5000, 1, -31000, 31000)
|
||||
nssm:register_mob("nssm:sandworm", {
|
||||
type = "monster",
|
||||
hp_max = 30,
|
||||
hp_min = 25,
|
||||
collisionbox = {-0.6, -0.2, -0.6, 0.6, 1.90, 0.6},
|
||||
visual = "mesh",
|
||||
mesh = "sandworm.x",
|
||||
textures = {{"sandworm.png"}},
|
||||
visual_size = {x=10, y=10},
|
||||
makes_footstep_sound = false,
|
||||
view_range = 17,
|
||||
rotate = 270,
|
||||
worm = true,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 2,
|
||||
damage = 4,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "nssm:worm_flesh",
|
||||
chance = 2,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3,},
|
||||
},
|
||||
armor = 90,
|
||||
drawtype = "front",
|
||||
water_damage = 5,
|
||||
lava_damage = 10,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 40,
|
||||
stand_start = 1,
|
||||
stand_end = 30,
|
||||
walk_start = 30,
|
||||
walk_end = 70,
|
||||
run_start = 30,
|
||||
run_end = 70,
|
||||
punch_start = 70,
|
||||
punch_end = 90,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,54 @@
|
|||
nssm:spawn_specific("nssm:scrausics", {"air"}, {"air"}, 10, 20, 100, 750000, 1, 10, 40)
|
||||
nssm:register_mob("nssm:scrausics", {
|
||||
type = "monster",
|
||||
hp_max = 23,
|
||||
hp_min = 22,
|
||||
collisionbox = {-0.4, -0.3, -0.4, 0.4, 0.3, 0.4},
|
||||
visual = "mesh",
|
||||
mesh = "scrausics.x",
|
||||
textures = {{"scrausics.png"}},
|
||||
visual_size = {x=10, y=10},
|
||||
view_range = 35,
|
||||
rotate = 270,
|
||||
walk_velocity = 2,
|
||||
run_velocity = 3,
|
||||
fall_speed = 0,
|
||||
stepheight = 3,
|
||||
floats=1,
|
||||
sounds = {
|
||||
random = "scrausic",
|
||||
distance = 40,
|
||||
},
|
||||
damage = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 3,
|
||||
max = 4,},
|
||||
{name = "nssm:raw_scrausics_wing",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 5,
|
||||
lava_damage = 5,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
fly = true,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 25,
|
||||
speed_run = 25,
|
||||
stand_start = 220,
|
||||
stand_end = 280,
|
||||
walk_start = 140,
|
||||
walk_end = 180,
|
||||
run_start = 190,
|
||||
run_end = 210,
|
||||
punch_start = 20,
|
||||
punch_end = 50,
|
||||
}
|
||||
})
|
|
@ -0,0 +1,45 @@
|
|||
nssm:spawn_specific("nssm:signosigno", {"default:stone"}, {"default:stone"}, 0, 10, 20, 400, 2, -31000, -20)
|
||||
nssm:spawn_specific("nssm:signosigno", {"bones:bones"}, {"air"}, 0, 15, 3, 1, 5, -31000, 31000)
|
||||
nssm:register_mob("nssm:signosigno", {
|
||||
type = "monster",
|
||||
hp_max = 10,
|
||||
hp_min = 8,
|
||||
collisionbox = {-0.2, 0.00, -0.2, 0.2, 1.6, 0.2},
|
||||
visual = "mesh",
|
||||
mesh = "signosigno.x",
|
||||
textures = {{"signosigno.png"}, {"signosigno2.png"}},
|
||||
visual_size = {x=6, y=6},
|
||||
makes_footstep_sound = false,
|
||||
view_range = 15,
|
||||
walk_velocity = 1.5,
|
||||
run_velocity = 2.5,
|
||||
rotate = 270,
|
||||
damage = 3,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 2,},
|
||||
},
|
||||
armor = 70,
|
||||
drawtype = "front",
|
||||
water_damage = 1,
|
||||
lava_damage = 2,
|
||||
light_damage = 1,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 20,
|
||||
stand_start = 20,
|
||||
stand_end = 80,
|
||||
walk_start = 100,
|
||||
walk_end = 140,
|
||||
run_start = 200,
|
||||
run_end = 220,
|
||||
punch_start = 160,
|
||||
punch_end = 190,
|
||||
}
|
||||
|
||||
})
|
|
@ -0,0 +1,59 @@
|
|||
nssm:spawn_specific("nssm:snow_biter", {"default:snowblock", "default:ice", "default:dirt_with_snow"}, {"default:snowblock", "default:ice", "default:dirt_with_snow"}, 0, 20, 30, 5000, 1, -31000, 31000)
|
||||
nssm:register_mob("nssm:snow_biter", {
|
||||
type = "monster",
|
||||
hp_max = 20,
|
||||
hp_min = 15,
|
||||
collisionbox = {-0.5, 0, -0.5, 0.5, 0.60, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "snow_biter.x",
|
||||
textures = {{"snow_biter.png"}},
|
||||
visual_size = {x=6, y=6},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 18,
|
||||
rotate = 270,
|
||||
froster = true,
|
||||
mele_number = 2,
|
||||
reach = 1.5,
|
||||
walk_velocity = 0.8,
|
||||
run_velocity = 3,
|
||||
sounds = {
|
||||
random = "snow_biter",
|
||||
},
|
||||
damage = 5,
|
||||
jump = true,
|
||||
drops = {
|
||||
{name = "nssm:life_energy",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 3},
|
||||
{name = "nssm:frosted_amphibian_heart",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1},
|
||||
{name = "nssm:little_ice_tooth",
|
||||
chance = 2,
|
||||
min = 0,
|
||||
max = 4},
|
||||
},
|
||||
armor = 100,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 30,
|
||||
light_damage = 0,
|
||||
on_rightclick = nil,
|
||||
attack_type = "dogfight",
|
||||
animation = {
|
||||
speed_normal = 20,
|
||||
speed_run = 25,
|
||||
stand_start = 0,
|
||||
stand_end = 80,
|
||||
walk_start = 110,
|
||||
walk_end = 150,
|
||||
run_start = 80,
|
||||
run_end = 100,
|
||||
punch_start = 175,
|
||||
punch_end = 190,
|
||||
punch1_start = 200,
|
||||
punch1_end = 215
|
||||
}
|
||||
})
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue