Replace protector redo with areas

This commit is contained in:
jordan4ibanez 2016-11-22 20:57:08 -05:00
parent 6207767057
commit 9ad401b984
46 changed files with 1966 additions and 1758 deletions

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That's all there is to it!

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Areas mod for Minetest 0.4.8+
=============================
Configuration
-------------
If you wish to specify configuration options, such as whether players are
allowed to protect their own areas with the `protect` command (disabled by
default), you should check config.lua and set the appropriate settings in your
server's configuration file (probably `minetest.conf`).
Tutorial
--------
To protect an area you must first set the corner positions of the area.
In order to set the corner positions you can run:
* `/area_pos set` and punch the two corner nodes to set them.
* `/area_pos set1/set2` and punch only the first or second corner node to
set them one at a time.
* `/area_pos1/2` to set one of the positions to your current position.
* `/area_pos1/2 X Y Z` to set one of the positions to the specified
coordinates.
Once you have set the border positions you can protect the area by running one
of the following commands:
* `/set_owner <OwnerName> <AreaName>` -- If you have the `areas` privilege.
* `/protect <AreaName>` -- If you have the `areas` privilege or the server
administrator has enabled area self-protection.
The area name is used only for informational purposes (so that you know what
an area is for). It is not used for any other purpose.
For example: `/set_owner SomePlayer Mese city`
Now that you own an area you may want to add sub-owners to it. You can do this
with the `add_owner` command. Anyone with an area can use the `add_owner`
command on their areas. Before using the `add_owner` command you have to
select the corners of the sub-area as you did for `set_owner`. If your markers
are still around your original area and you want to grant access to your
entire area you will not have to re-set them. You can also use `select_area` to
place the markers at the corners of an existing area if you've reset your
markers and want to grant access to a full area.
The `add_owner` command expects three arguments:
1. The ID number of the parent area (the area that you want to add a
sub-area to).
2. The name of the player that will own the sub-area.
3. The name of the sub-area. (can contain spaces)
For example: `/add_owner 123 BobTheBuilder Diamond lighthouse`
Commands
--------
* `/protect <AreaName>` -- Protects an area for yourself. (if
self-protection is enabled)
* `/set_owner <OwnerName> <AreaName>` -- Protects an area for a specified
player. (requires the `areas` privilege)
* `/add_owner <ParentID> <OwnerName> <ChildName>` -- Grants another player
control over part (or all) of an area.
* `/rename_area <ID> <NewName>` -- Renames an existing area.
* `/list_areas` -- Lists all of the areas that you own, or all areas if you
have the `areas` privilege.
* `/find_areas <Regex>` -- Finds areas using a Lua regular expresion.
For example, to find castles:
/find_areas [Cc]astle
* `/remove_area <ID>` -- Removes an area that you own. Any sub-areas of that
area are made sub-areas of the removed area's parent, if it exists.
If the removed area has no parent it's sub-areas will have no parent.
* `/recursive_remove_areas <ID>` -- Removes an area and all sub-areas of it.
* `/change_owner <ID> <NewOwner>` -- Change the owner of an area.
* `/area_info` -- Returns information about area configuration and usage.
* `/select_area <ID>` -- Sets the area positions to those of an existing
area.
* `/area_pos {set,set1,set2,get}` -- Sets the area positions by punching
nodes or shows the current area positions.
* `/area_pos1 [X,Y,Z|X Y Z]` -- Sets area position one to your position or
the one supplied.
* `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or
the one supplied.
License
-------
Copyright (C) 2013 ShadowNinja
Licensed under the GNU LGPL version 2.1 or later.
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt

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--- Returns a list of areas that include the provided position.
function areas:getAreasAtPos(pos)
local res = {}
if self.store then
local a = self.store:get_areas_for_pos(pos, false, true)
for store_id, store_area in pairs(a) do
local id = tonumber(store_area.data)
res[id] = self.areas[id]
end
else
local px, py, pz = pos.x, pos.y, pos.z
for id, area in pairs(self.areas) do
local ap1, ap2 = area.pos1, area.pos2
if
(px >= ap1.x and px <= ap2.x) and
(py >= ap1.y and py <= ap2.y) and
(pz >= ap1.z and pz <= ap2.z) then
res[id] = area
end
end
end
return res
end
--- Returns areas that intersect with the passed area.
function areas:getAreasIntersectingArea(pos1, pos2)
local res = {}
if self.store then
local a = self.store:get_areas_in_area(pos1, pos2,
true, false, true)
for store_id, store_area in pairs(a) do
local id = tonumber(store_area.data)
res[id] = self.areas[id]
end
else
self:sortPos(pos1, pos2)
local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z
local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z
for id, area in pairs(self.areas) do
local ap1, ap2 = area.pos1, area.pos2
if
(ap1.x <= p2x and ap2.x >= p1x) and
(ap1.y <= p2y and ap2.y >= p1y) and
(ap1.z <= p2z and ap2.z >= p1z) then
-- Found an intersecting area.
res[id] = area
end
end
end
return res
end
-- Checks if the area is unprotected or owned by you
function areas:canInteract(pos, name)
if minetest.check_player_privs(name, self.adminPrivs) then
return true
end
local owned = false
for _, area in pairs(self:getAreasAtPos(pos)) do
if area.owner == name or area.open then
return true
else
owned = true
end
end
return not owned
end
-- Returns a table (list) of all players that own an area
function areas:getNodeOwners(pos)
local owners = {}
for _, area in pairs(self:getAreasAtPos(pos)) do
table.insert(owners, area.owner)
end
return owners
end
--- Checks if the area intersects with an area that the player can't interact in.
-- Note that this fails and returns false when the specified area is fully
-- owned by the player, but with multiple protection zones, none of which
-- cover the entire checked area.
-- @param name (optional) Player name. If not specified checks for any intersecting areas.
-- @param allow_open Whether open areas should be counted as if they didn't exist.
-- @return Boolean indicating whether the player can interact in that area.
-- @return Un-owned intersecting area ID, if found.
function areas:canInteractInArea(pos1, pos2, name, allow_open)
if name and minetest.check_player_privs(name, self.adminPrivs) then
return true
end
self:sortPos(pos1, pos2)
-- Intersecting non-owned area ID, if found.
local blocking_area = nil
local areas = self:getAreasIntersectingArea(pos1, pos2)
for id, area in pairs(areas) do
-- First check for a fully enclosing owned area.
-- A little optimization: isAreaOwner isn't necessary
-- here since we're iterating over all relevant areas.
if area.owner == name and
self:isSubarea(pos1, pos2, id) then
return true
end
-- Then check for intersecting non-owned (blocking) areas.
-- We don't bother with this check if we've already found a
-- blocking area, as the check is somewhat expensive.
-- The area blocks if the area is closed or open areas aren't
-- acceptable to the caller, and the area isn't owned.
-- Note: We can't return directly here, because there might be
-- an exclosing owned area that we haven't gotten to yet.
if not blocking_area and
(not allow_open or not area.open) and
(not name or not self:isAreaOwner(id, name)) then
blocking_area = id
end
end
if blocking_area then
return false, blocking_area
end
-- There are no intersecting areas or they are only partially
-- intersecting areas and they are all owned by the player.
return true
end

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minetest.register_chatcommand("protect", {
params = "<AreaName>",
description = "Protect your own area",
privs = {[areas.config.self_protection_privilege]=true},
func = function(name, param)
if param == "" then
return false, "Invalid usage, see /help protect."
end
local pos1, pos2 = areas:getPos(name)
if not (pos1 and pos2) then
return false, "You need to select an area first."
end
minetest.log("action", "/protect invoked, owner="..name..
" AreaName="..param..
" StartPos="..minetest.pos_to_string(pos1)..
" EndPos=" ..minetest.pos_to_string(pos2))
local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name)
if not canAdd then
return false, "You can't protect that area: "..errMsg
end
local id = areas:add(name, param, pos1, pos2, nil)
areas:save()
return true, "Area protected. ID: "..id
end
})
minetest.register_chatcommand("set_owner", {
params = "<PlayerName> <AreaName>",
description = "Protect an area beetween two positions and give"
.." a player access to it without setting the parent of the"
.." area to any existing area",
privs = areas.adminPrivs,
func = function(name, param)
local ownerName, areaName = param:match('^(%S+)%s(.+)$')
if not ownerName then
return false, "Incorrect usage, see /help set_owner."
end
local pos1, pos2 = areas:getPos(name)
if not (pos1 and pos2) then
return false, "You need to select an area first."
end
if not areas:player_exists(ownerName) then
return false, "The player \""
..ownerName.."\" does not exist."
end
minetest.log("action", name.." runs /set_owner. Owner = "..ownerName..
" AreaName = "..areaName..
" StartPos = "..minetest.pos_to_string(pos1)..
" EndPos = " ..minetest.pos_to_string(pos2))
local id = areas:add(ownerName, areaName, pos1, pos2, nil)
areas:save()
minetest.chat_send_player(ownerName,
"You have been granted control over area #"..
id..". Type /list_areas to show your areas.")
return true, "Area protected. ID: "..id
end
})
minetest.register_chatcommand("add_owner", {
params = "<ParentID> <Player> <AreaName>",
description = "Give a player access to a sub-area beetween two"
.." positions that have already been protected,"
.." Use set_owner if you don't want the parent to be set.",
func = function(name, param)
local pid, ownerName, areaName
= param:match('^(%d+) ([^ ]+) (.+)$')
if not pid then
minetest.chat_send_player(name, "Incorrect usage, see /help add_owner")
return
end
local pos1, pos2 = areas:getPos(name)
if not (pos1 and pos2) then
return false, "You need to select an area first."
end
if not areas:player_exists(ownerName) then
return false, "The player \""..ownerName.."\" does not exist."
end
minetest.log("action", name.." runs /add_owner. Owner = "..ownerName..
" AreaName = "..areaName.." ParentID = "..pid..
" StartPos = "..pos1.x..","..pos1.y..","..pos1.z..
" EndPos = " ..pos2.x..","..pos2.y..","..pos2.z)
-- Check if this new area is inside an area owned by the player
pid = tonumber(pid)
if (not areas:isAreaOwner(pid, name)) or
(not areas:isSubarea(pos1, pos2, pid)) then
return false, "You can't protect that area."
end
local id = areas:add(ownerName, areaName, pos1, pos2, pid)
areas:save()
minetest.chat_send_player(ownerName,
"You have been granted control over area #"..
id..". Type /list_areas to show your areas.")
return true, "Area protected. ID: "..id
end
})
minetest.register_chatcommand("rename_area", {
params = "<ID> <newName>",
description = "Rename a area that you own",
func = function(name, param)
local id, newName = param:match("^(%d+)%s(.+)$")
if not id then
return false, "Invalid usage, see /help rename_area."
end
id = tonumber(id)
if not id then
return false, "That area doesn't exist."
end
if not areas:isAreaOwner(id, name) then
return true, "You don't own that area."
end
areas.areas[id].name = newName
areas:save()
return true, "Area renamed."
end
})
minetest.register_chatcommand("find_areas", {
params = "<regexp>",
description = "Find areas using a Lua regular expression",
privs = areas.adminPrivs,
func = function(name, param)
if param == "" then
return false, "A regular expression is required."
end
-- Check expression for validity
local function testRegExp()
("Test [1]: Player (0,0,0) (0,0,0)"):find(param)
end
if not pcall(testRegExp) then
return false, "Invalid regular expression."
end
local matches = {}
for id, area in pairs(areas.areas) do
local str = areas:toString(id)
if str:find(param) then
table.insert(matches, str)
end
end
if #matches > 0 then
return true, table.concat(matches, "\n")
else
return true, "No matches found."
end
end
})
minetest.register_chatcommand("list_areas", {
description = "List your areas, or all areas if you are an admin.",
func = function(name, param)
local admin = minetest.check_player_privs(name, areas.adminPrivs)
local areaStrings = {}
for id, area in pairs(areas.areas) do
if admin or areas:isAreaOwner(id, name) then
table.insert(areaStrings, areas:toString(id))
end
end
if #areaStrings == 0 then
return true, "No visible areas."
end
return true, table.concat(areaStrings, "\n")
end
})
minetest.register_chatcommand("recursive_remove_areas", {
params = "<id>",
description = "Recursively remove areas using an id",
func = function(name, param)
local id = tonumber(param)
if not id then
return false, "Invalid usage, see"
.." /help recursive_remove_areas"
end
if not areas:isAreaOwner(id, name) then
return false, "Area "..id.." does not exist or is"
.." not owned by you."
end
areas:remove(id, true)
areas:save()
return true, "Removed area "..id.." and it's sub areas."
end
})
minetest.register_chatcommand("remove_area", {
params = "<id>",
description = "Remove an area using an id",
func = function(name, param)
local id = tonumber(param)
if not id then
return false, "Invalid usage, see /help remove_area"
end
if not areas:isAreaOwner(id, name) then
return false, "Area "..id.." does not exist or"
.." is not owned by you."
end
areas:remove(id)
areas:save()
return true, "Removed area "..id
end
})
minetest.register_chatcommand("change_owner", {
params = "<ID> <NewOwner>",
description = "Change the owner of an area using it's ID",
func = function(name, param)
local id, newOwner = param:match("^(%d+)%s(%S+)$")
if not id then
return false, "Invalid usage, see"
.." /help change_owner."
end
if not areas:player_exists(newOwner) then
return false, "The player \""..newOwner
.."\" does not exist."
end
id = tonumber(id)
if not areas:isAreaOwner(id, name) then
return false, "Area "..id.." does not exist"
.." or is not owned by you."
end
areas.areas[id].owner = newOwner
areas:save()
minetest.chat_send_player(newOwner,
("%s has given you control over the area %q (ID %d).")
:format(name, areas.areas[id].name, id))
return true, "Owner changed."
end
})
minetest.register_chatcommand("area_open", {
params = "<ID>",
description = "Toggle an area open (anyone can interact) or closed",
func = function(name, param)
local id = tonumber(param)
if not id then
return false, "Invalid usage, see /help area_open."
end
if not areas:isAreaOwner(id, name) then
return false, "Area "..id.." does not exist"
.." or is not owned by you."
end
local open = not areas.areas[id].open
-- Save false as nil to avoid inflating the DB.
areas.areas[id].open = open or nil
areas:save()
return true, ("Area %s."):format(open and "opened" or "closed")
end
})
minetest.register_chatcommand("move_area", {
params = "<ID>",
description = "Move (or resize) an area to the current positions.",
privs = areas.adminPrivs,
func = function(name, param)
local id = tonumber(param)
if not id then
return false, "Invalid usage, see /help move_area."
end
local area = areas.areas[id]
if not area then
return false, "Area does not exist."
end
local pos1, pos2 = areas:getPos(name)
if not pos1 then
return false, "You need to select an area first."
end
areas:move(id, area, pos1, pos2)
areas:save()
return true, "Area successfully moved."
end,
})
minetest.register_chatcommand("area_info", {
description = "Get information about area configuration and usage.",
func = function(name, param)
local lines = {}
local privs = minetest.get_player_privs(name)
-- Short (and fast to access) names
local cfg = areas.config
local self_prot = cfg.self_protection
local prot_priv = cfg.self_protection_privilege
local limit = cfg.self_protection_max_areas
local limit_high = cfg.self_protection_max_areas_high
local size_limit = cfg.self_protection_max_size
local size_limit_high = cfg.self_protection_max_size_high
local has_high_limit = privs.areas_high_limit
local has_prot_priv = not prot_priv or privs[prot_priv]
local can_prot = privs.areas or (self_prot and has_prot_priv)
local max_count = can_prot and
(has_high_limit and limit_high or limit) or 0
local max_size = has_high_limit and
size_limit_high or size_limit
-- Privilege information
local self_prot_line = ("Self protection is %sabled"):format(
self_prot and "en" or "dis")
if self_prot and prot_priv then
self_prot_line = self_prot_line..
(" %s have the neccessary privilege (%q).")
:format(
has_prot_priv and "and you" or
"but you don't",
prot_priv)
else
self_prot_line = self_prot_line.."."
end
table.insert(lines, self_prot_line)
if privs.areas then
table.insert(lines, "You are an area"..
" administrator (\"areas\" privilege).")
elseif has_high_limit then
table.insert(lines,
"You have extended area protection"..
" limits (\"areas_high_limit\" privilege).")
end
-- Area count
local area_num = 0
for id, area in pairs(areas.areas) do
if area.owner == name then
area_num = area_num + 1
end
end
local count_line = ("You have %d area%s"):format(
area_num, area_num == 1 and "" or "s")
if privs.areas then
count_line = count_line..
" and have no area protection limits."
elseif can_prot then
count_line = count_line..(", out of a maximum of %d.")
:format(max_count)
end
table.insert(lines, count_line)
-- Area size limits
local function size_info(str, size)
table.insert(lines, ("%s spanning up to %dx%dx%d.")
:format(str, size.x, size.y, size.z))
end
local function priv_limit_info(priv, max_count, max_size)
size_info(("Players with the %q privilege"..
" can protect up to %d areas"):format(
priv, max_count), max_size)
end
if self_prot then
if privs.areas then
priv_limit_info(prot_priv,
limit, size_limit)
priv_limit_info("areas_high_limit",
limit_high, size_limit_high)
elseif has_prot_priv then
size_info("You can protect areas", max_size)
end
end
return true, table.concat(lines, "\n")
end,
})

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-- This is inspired by the landrush mod by Bremaweb
areas.hud = {}
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = vector.round(player:getpos())
local areaStrings = {}
for id, area in pairs(areas:getAreasAtPos(pos)) do
table.insert(areaStrings, ("%s [%u] (%s%s)")
:format(area.name, id, area.owner,
area.open and ":open" or ""))
end
local areaString = "Areas:"
if #areaStrings > 0 then
areaString = areaString.."\n"..
table.concat(areaStrings, "\n")
end
local hud = areas.hud[name]
if not hud then
hud = {}
areas.hud[name] = hud
hud.areasId = player:hud_add({
hud_elem_type = "text",
name = "Areas",
number = 0xFFFFFF,
position = {x=0, y=1},
offset = {x=8, y=-8},
text = areaString,
scale = {x=200, y=60},
alignment = {x=1, y=-1},
})
hud.oldAreas = areaString
return
elseif hud.oldAreas ~= areaString then
player:hud_change(hud.areasId, "text", areaString)
hud.oldAreas = areaString
end
end
end)
minetest.register_on_leaveplayer(function(player)
areas.hud[player:get_player_name()] = nil
end)

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-- Areas mod by ShadowNinja
-- Based on node_ownership
-- License: LGPLv2+
areas = {}
areas.adminPrivs = {areas=true}
areas.startTime = os.clock()
areas.modpath = minetest.get_modpath("areas")
dofile(areas.modpath.."/settings.lua")
dofile(areas.modpath.."/api.lua")
dofile(areas.modpath.."/internal.lua")
dofile(areas.modpath.."/chatcommands.lua")
dofile(areas.modpath.."/pos.lua")
dofile(areas.modpath.."/interact.lua")
dofile(areas.modpath.."/legacy.lua")
dofile(areas.modpath.."/hud.lua")
areas:load()
minetest.register_privilege("areas", {
description = "Can administer areas."
})
minetest.register_privilege("areas_high_limit", {
description = "Can can more, bigger areas."
})
if not minetest.registered_privileges[areas.config.self_protection_privilege] then
minetest.register_privilege(areas.config.self_protection_privilege, {
description = "Can protect areas.",
})
end
if minetest.setting_getbool("log_mod") then
local diffTime = os.clock() - areas.startTime
minetest.log("action", "areas loaded in "..diffTime.."s.")
end

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local old_is_protected = minetest.is_protected
function minetest.is_protected(pos, name)
if not areas:canInteract(pos, name) then
return true
end
return old_is_protected(pos, name)
end
minetest.register_on_protection_violation(function(pos, name)
if not areas:canInteract(pos, name) then
local owners = areas:getNodeOwners(pos)
minetest.chat_send_player(name,
("%s is protected by %s."):format(
minetest.pos_to_string(pos),
table.concat(owners, ", ")))
end
end)

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function areas:player_exists(name)
return minetest.get_auth_handler().get_auth(name) ~= nil
end
-- Save the areas table to a file
function areas:save()
local datastr = minetest.serialize(self.areas)
if not datastr then
minetest.log("error", "[areas] Failed to serialize area data!")
return
end
local file, err = io.open(self.config.filename, "w")
if err then
return err
end
file:write(datastr)
file:close()
end
-- Load the areas table from the save file
function areas:load()
local file, err = io.open(self.config.filename, "r")
if err then
self.areas = self.areas or {}
return err
end
self.areas = minetest.deserialize(file:read("*a"))
if type(self.areas) ~= "table" then
self.areas = {}
end
file:close()
self:populateStore()
end
--- Checks an AreaStore ID.
-- Deletes the AreaStore (falling back to the iterative method)
-- and prints an error message if the ID is invalid.
-- @return Whether the ID was valid.
function areas:checkAreaStoreId(sid)
if not sid then
minetest.log("error", "AreaStore failed to find an ID for an "
.."area! Falling back to iterative area checking.")
self.store = nil
self.store_ids = nil
end
return sid and true or false
end
-- Populates the AreaStore after loading, if needed.
function areas:populateStore()
if not rawget(_G, "AreaStore") then
return
end
local store = AreaStore()
local store_ids = {}
for id, area in pairs(areas.areas) do
local sid = store:insert_area(area.pos1,
area.pos2, tostring(id))
if not self:checkAreaStoreId(sid) then
return
end
store_ids[id] = sid
end
self.store = store
self.store_ids = store_ids
end
-- Finds the first usable index in a table
-- Eg: {[1]=false,[4]=true} -> 2
local function findFirstUnusedIndex(t)
local i = 0
repeat i = i + 1
until t[i] == nil
return i
end
--- Add a area.
-- @return The new area's ID.
function areas:add(owner, name, pos1, pos2, parent)
local id = findFirstUnusedIndex(self.areas)
self.areas[id] = {
name = name,
pos1 = pos1,
pos2 = pos2,
owner = owner,
parent = parent
}
-- Add to AreaStore
if self.store then
local sid = self.store:insert_area(pos1, pos2, tostring(id))
if self:checkAreaStoreId(sid) then
self.store_ids[id] = sid
end
end
return id
end
--- Remove a area, and optionally it's children recursively.
-- If a area is deleted non-recursively the children will
-- have the removed area's parent as their new parent.
function areas:remove(id, recurse)
if recurse then
-- Recursively find child entries and remove them
local cids = self:getChildren(id)
for _, cid in pairs(cids) do
self:remove(cid, true)
end
else
-- Update parents
local parent = self.areas[id].parent
local children = self:getChildren(id)
for _, cid in pairs(children) do
-- The subarea parent will be niled out if the
-- removed area does not have a parent
self.areas[cid].parent = parent
end
end
-- Remove main entry
self.areas[id] = nil
-- Remove from AreaStore
if self.store then
self.store:remove_area(self.store_ids[id])
self.store_ids[id] = nil
end
end
--- Move an area.
function areas:move(id, area, pos1, pos2)
area.pos1 = pos1
area.pos2 = pos2
if self.store then
self.store:remove_area(areas.store_ids[id])
local sid = self.store:insert_area(pos1, pos2, tostring(id))
if self:checkAreaStoreId(sid) then
self.store_ids[id] = sid
end
end
end
-- Checks if a area between two points is entirely contained by another area.
-- Positions must be sorted.
function areas:isSubarea(pos1, pos2, id)
local area = self.areas[id]
if not area then
return false
end
local ap1, ap2 = area.pos1, area.pos2
local ap1x, ap1y, ap1z = ap1.x, ap1.y, ap1.z
local ap2x, ap2y, ap2z = ap2.x, ap2.y, ap2.z
local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z
local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z
if
(p1x >= ap1x and p1x <= ap2x) and
(p2x >= ap1x and p2x <= ap2x) and
(p1y >= ap1y and p1y <= ap2y) and
(p2y >= ap1y and p2y <= ap2y) and
(p1z >= ap1z and p1z <= ap2z) and
(p2z >= ap1z and p2z <= ap2z) then
return true
end
end
-- Returns a table (list) of children of an area given it's identifier
function areas:getChildren(id)
local children = {}
for cid, area in pairs(self.areas) do
if area.parent and area.parent == id then
table.insert(children, cid)
end
end
return children
end
-- Checks if the user has sufficient privileges.
-- If the player is not a administrator it also checks
-- if the area intersects other areas that they do not own.
-- Also checks the size of the area and if the user already
-- has more than max_areas.
function areas:canPlayerAddArea(pos1, pos2, name)
local privs = minetest.get_player_privs(name)
if privs.areas then
return true
end
-- Check self protection privilege, if it is enabled,
-- and if the area is too big.
if not self.config.self_protection or
not privs[areas.config.self_protection_privilege] then
return false, "Self protection is disabled or you do not have"
.." the necessary privilege."
end
local max_size = privs.areas_high_limit and
self.config.self_protection_max_size_high or
self.config.self_protection_max_size
if
(pos2.x - pos1.x) > max_size.x or
(pos2.y - pos1.y) > max_size.y or
(pos2.z - pos1.z) > max_size.z then
return false, "Area is too big."
end
-- Check number of areas the user has and make sure it not above the max
local count = 0
for _, area in pairs(self.areas) do
if area.owner == name then
count = count + 1
end
end
local max_areas = privs.areas_high_limit and
self.config.self_protection_max_areas_high or
self.config.self_protection_max_areas
if count >= max_areas then
return false, "You have reached the maximum amount of"
.." areas that you are allowed to protect."
end
-- Check intersecting areas
local can, id = self:canInteractInArea(pos1, pos2, name)
if not can then
local area = self.areas[id]
return false, ("The area intersects with %s [%u] (%s).")
:format(area.name, id, area.owner)
end
return true
end
-- Given a id returns a string in the format:
-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children"
function areas:toString(id)
local area = self.areas[id]
local message = ("%s [%d]: %s %s %s"):format(
area.name, id, area.owner,
minetest.pos_to_string(area.pos1),
minetest.pos_to_string(area.pos2))
local children = areas:getChildren(id)
if #children > 0 then
message = message.." -> "..table.concat(children, ", ")
end
return message
end
-- Re-order areas in table by their identifiers
function areas:sort()
local sa = {}
for k, area in pairs(self.areas) do
if not area.parent then
table.insert(sa, area)
local newid = #sa
for _, subarea in pairs(self.areas) do
if subarea.parent == k then
subarea.parent = newid
table.insert(sa, subarea)
end
end
end
end
self.areas = sa
end
-- Checks if a player owns an area or a parent of it
function areas:isAreaOwner(id, name)
local cur = self.areas[id]
if cur and minetest.check_player_privs(name, self.adminPrivs) then
return true
end
while cur do
if cur.owner == name then
return true
elseif cur.parent then
cur = self.areas[cur.parent]
else
return false
end
end
return false
end

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-- This file contains functions to convert from
-- the old areas format and other compatability code.
minetest.register_chatcommand("legacy_load_areas", {
params = "<version>",
description = "Loads, converts, and saves the areas from"
.." a legacy save file.",
privs = {areas=true, server=true},
func = function(name, param)
minetest.chat_send_player(name, "Converting areas...")
local version = tonumber(param)
if version == 0 then
err = areas:node_ownership_load()
if err then
minetest.chat_send_player(name, "Error loading legacy file: "..err)
return
end
else
minetest.chat_send_player(name, "Invalid version number. (0 allowed)")
return
end
minetest.chat_send_player(name, "Legacy file loaded.")
for k, area in pairs(areas.areas) do
-- New position format
area.pos1 = {x=area.x1, y=area.y1, z=area.z1}
area.pos2 = {x=area.x2, y=area.y2, z=area.z2}
area.x1, area.y1, area.z1,
area.x2, area.y2, area.z2 =
nil, nil, nil, nil, nil, nil
-- Area positions sorting
areas:sortPos(area.pos1, area.pos2)
-- Add name
area.name = "unnamed"
-- Remove ID
area.id = nil
end
minetest.chat_send_player(name, "Table format updated.")
areas:save()
minetest.chat_send_player(name, "Converted areas saved. Done.")
end
})
function areas:node_ownership_load()
local filename = minetest.get_worldpath().."/owners.tbl"
tables, err = loadfile(filename)
if err then
return err
end
tables = tables()
for idx = 1, #tables do
local tolinkv, tolinki = {}, {}
for i, v in pairs(tables[idx]) do
if type(v) == "table" and tables[v[1]] then
table.insert(tolinkv, {i, tables[v[1]]})
end
if type(i) == "table" and tables[i[1]] then
table.insert(tolinki, {i, tables[i[1]]})
end
end
-- link values, first due to possible changes of indices
for _, v in ipairs(tolinkv) do
tables[idx][v[1]] = v[2]
end
-- link indices
for _, v in ipairs(tolinki) do
tables[idx][v[2]], tables[idx][v[1]] = tables[idx][v[1]], nil
end
end
self.areas = tables[1]
end
-- Returns the name of the first player that owns an area
function areas.getNodeOwnerName(pos)
for id, area in pairs(areas:getAreasAtPos(pos)) do
return area.owner
end
return false
end
-- Checks if a node is owned by you
function areas.isNodeOwner(pos, name)
if minetest.check_player_privs(name, areas.adminPrivs) then
return true
end
for id, area in pairs(areas:getAreasAtPos(pos)) do
if name == area.owner then
return true
end
end
return false
end
-- Checks if an area has an owner
function areas.hasOwner(pos)
for id, area in pairs(areas:getAreasAtPos(pos)) do
return true
end
return false
end
IsPlayerNodeOwner = areas.isNodeOwner
GetNodeOwnerName = areas.getNodeOwnerName
HasOwner = areas.hasOwner
-- This is entirely untested and may break in strange and new ways.
if areas.config.legacy_table then
owner_defs = setmetatable({}, {
__index = function(table, key)
local a = rawget(areas.areas, key)
if not a then return a end
local b = {}
for k, v in pairs(a) do b[k] = v end
b.x1, b.y1, b.z1 = b.pos1.x, b.pos1.y, b.pos1.z
b.x2, b.y1, b.z2 = b.pos2.x, b.pos2.y, b.pos2.z
b.pos1, b.pos2 = nil, nil
b.id = key
return b
end,
__newindex = function(table, key, value)
local a = value
a.pos1, a.pos2 = {x=a.x1, y=a.y1, z=a.z1},
{x=a.x2, y=a.y2, z=a.z2}
a.x1, a.y1, a.z1, a.x2, a.y2, a.z2 =
nil, nil, nil, nil, nil, nil
a.name = a.name or "unnamed"
a.id = nil
return rawset(areas.areas, key, a)
end
})
end

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-- I could depend on WorldEdit for this, but you need to have the 'worldedit'
-- permission to use those commands and you don't have
-- /area_pos{1,2} [X Y Z|X,Y,Z].
-- Since this is mostly copied from WorldEdit it is mostly
-- licensed under the AGPL. (select_area is a exception)
areas.marker1 = {}
areas.marker2 = {}
areas.set_pos = {}
areas.pos1 = {}
areas.pos2 = {}
minetest.register_chatcommand("select_area", {
params = "<ID>",
description = "Select a area by id.",
func = function(name, param)
local id = tonumber(param)
if not id then
return false, "Invalid usage, see /help select_area."
end
if not areas.areas[id] then
return false, "The area "..id.." does not exist."
end
areas:setPos1(name, areas.areas[id].pos1)
areas:setPos2(name, areas.areas[id].pos2)
return true, "Area "..id.." selected."
end,
})
minetest.register_chatcommand("area_pos1", {
params = "[X Y Z|X,Y,Z]",
description = "Set area protection region position 1 to your"
.." location or the one specified",
privs = {},
func = function(name, param)
local pos = nil
local found, _, x, y, z = param:find(
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
if found then
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
elseif param == "" then
local player = minetest.get_player_by_name(name)
if player then
pos = player:getpos()
else
return false, "Unable to get position."
end
else
return false, "Invalid usage, see /help area_pos1."
end
pos = vector.round(pos)
areas:setPos1(name, pos)
return true, "Area position 1 set to "
..minetest.pos_to_string(pos)
end,
})
minetest.register_chatcommand("area_pos2", {
params = "[X Y Z|X,Y,Z]",
description = "Set area protection region position 2 to your"
.." location or the one specified",
func = function(name, param)
local pos = nil
local found, _, x, y, z = param:find(
"^(-?%d+)[, ](-?%d+)[, ](-?%d+)$")
if found then
pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
elseif param == "" then
local player = minetest.get_player_by_name(name)
if player then
pos = player:getpos()
else
return false, "Unable to get position."
end
else
return false, "Invalid usage, see /help area_pos2."
end
pos = vector.round(pos)
areas:setPos2(name, pos)
return true, "Area position 2 set to "
..minetest.pos_to_string(pos)
end,
})
minetest.register_chatcommand("area_pos", {
params = "set/set1/set2/get",
description = "Set area protection region, position 1, or position 2"
.." by punching nodes, or display the region",
func = function(name, param)
if param == "set" then -- Set both area positions
areas.set_pos[name] = "pos1"
return true, "Select positions by punching two nodes."
elseif param == "set1" then -- Set area position 1
areas.set_pos[name] = "pos1only"
return true, "Select position 1 by punching a node."
elseif param == "set2" then -- Set area position 2
areas.set_pos[name] = "pos2"
return true, "Select position 2 by punching a node."
elseif param == "get" then -- Display current area positions
local pos1str, pos2str = "Position 1: ", "Position 2: "
if areas.pos1[name] then
pos1str = pos1str..minetest.pos_to_string(areas.pos1[name])
else
pos1str = pos1str.."<not set>"
end
if areas.pos2[name] then
pos2str = pos2str..minetest.pos_to_string(areas.pos2[name])
else
pos2str = pos2str.."<not set>"
end
return true, pos1str.."\n"..pos2str
else
return false, "Unknown subcommand: "..param
end
end,
})
function areas:getPos(playerName)
local pos1, pos2 = areas.pos1[playerName], areas.pos2[playerName]
if not (pos1 and pos2) then
return nil
end
-- Copy positions so that the area table doesn't contain multiple
-- references to the same position.
pos1, pos2 = vector.new(pos1), vector.new(pos2)
return areas:sortPos(pos1, pos2)
end
function areas:setPos1(playerName, pos)
areas.pos1[playerName] = pos
areas.markPos1(playerName)
end
function areas:setPos2(playerName, pos)
areas.pos2[playerName] = pos
areas.markPos2(playerName)
end
minetest.register_on_punchnode(function(pos, node, puncher)
local name = puncher:get_player_name()
-- Currently setting position
if name ~= "" and areas.set_pos[name] then
if areas.set_pos[name] == "pos1" then
areas.pos1[name] = pos
areas.markPos1(name)
areas.set_pos[name] = "pos2"
minetest.chat_send_player(name,
"Position 1 set to "
..minetest.pos_to_string(pos))
elseif areas.set_pos[name] == "pos1only" then
areas.pos1[name] = pos
areas.markPos1(name)
areas.set_pos[name] = nil
minetest.chat_send_player(name,
"Position 1 set to "
..minetest.pos_to_string(pos))
elseif areas.set_pos[name] == "pos2" then
areas.pos2[name] = pos
areas.markPos2(name)
areas.set_pos[name] = nil
minetest.chat_send_player(name,
"Position 2 set to "
..minetest.pos_to_string(pos))
end
end
end)
-- Modifies positions `pos1` and `pos2` so that each component of `pos1`
-- is less than or equal to its corresponding component of `pos2`,
-- returning the two positions.
function areas:sortPos(pos1, pos2)
if pos1.x > pos2.x then
pos2.x, pos1.x = pos1.x, pos2.x
end
if pos1.y > pos2.y then
pos2.y, pos1.y = pos1.y, pos2.y
end
if pos1.z > pos2.z then
pos2.z, pos1.z = pos1.z, pos2.z
end
return pos1, pos2
end
-- Marks area position 1
areas.markPos1 = function(name)
local pos = areas.pos1[name]
if areas.marker1[name] ~= nil then -- Marker already exists
areas.marker1[name]:remove() -- Remove marker
areas.marker1[name] = nil
end
if pos ~= nil then -- Add marker
areas.marker1[name] = minetest.add_entity(pos, "areas:pos1")
areas.marker1[name]:get_luaentity().active = true
end
end
-- Marks area position 2
areas.markPos2 = function(name)
local pos = areas.pos2[name]
if areas.marker2[name] ~= nil then -- Marker already exists
areas.marker2[name]:remove() -- Remove marker
areas.marker2[name] = nil
end
if pos ~= nil then -- Add marker
areas.marker2[name] = minetest.add_entity(pos, "areas:pos2")
areas.marker2[name]:get_luaentity().active = true
end
end
minetest.register_entity("areas:pos1", {
initial_properties = {
visual = "cube",
visual_size = {x=1.1, y=1.1},
textures = {"areas_pos1.png", "areas_pos1.png",
"areas_pos1.png", "areas_pos1.png",
"areas_pos1.png", "areas_pos1.png"},
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
},
on_step = function(self, dtime)
if self.active == nil then
self.object:remove()
end
end,
on_punch = function(self, hitter)
self.object:remove()
local name = hitter:get_player_name()
areas.marker1[name] = nil
end,
})
minetest.register_entity("areas:pos2", {
initial_properties = {
visual = "cube",
visual_size = {x=1.1, y=1.1},
textures = {"areas_pos2.png", "areas_pos2.png",
"areas_pos2.png", "areas_pos2.png",
"areas_pos2.png", "areas_pos2.png"},
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
},
on_step = function(self, dtime)
if self.active == nil then
self.object:remove()
end
end,
on_punch = function(self, hitter)
self.object:remove()
local name = hitter:get_player_name()
areas.marker2[name] = nil
end,
})

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local world_path = minetest.get_worldpath()
areas.config = {}
local function setting(tp, name, default)
local full_name = "areas."..name
local value
if tp == "boolean" then
value = minetest.setting_getbool(full_name)
elseif tp == "string" then
value = minetest.setting_get(full_name)
elseif tp == "position" then
value = minetest.setting_get_pos(full_name)
elseif tp == "number" then
value = tonumber(minetest.setting_get(full_name))
else
error("Invalid setting type!")
end
if value == nil then
value = default
end
areas.config[name] = value
end
--------------
-- Settings --
--------------
setting("string", "filename", world_path.."/areas.dat")
-- Allow players with a privilege create their own areas
-- within the maximum size and number.
setting("boolean", "self_protection", false)
setting("string", "self_protection_privilege", "interact")
setting("position", "self_protection_max_size", {x=64, y=128, z=64})
setting("number", "self_protection_max_areas", 4)
-- For players with the areas_high_limit privilege.
setting("position", "self_protection_max_size_high", {x=512, y=512, z=512})
setting("number", "self_protection_max_areas_high", 32)
-- legacy_table (owner_defs) compatibility. Untested and has known issues.
setting("boolean", "legacy_table", false)

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Protector Redo mod [protect]
Protector redo for minetest is a mod that protects a players builds by placing
a block that stops other players from digging or placing blocks in that area.
based on glomie's mod, remade by Zeg9 and rewritten by TenPlus1.
https://forum.minetest.net/viewtopic.php?f=11&t=9376
Change log:
0.1 - Initial release
0.2 - Texture update
0.3 - Added Protection Logo to blend in with player builds
0.4 - Code tweak for 0.4.10+
0.5 - Added protector.radius variable in init.lua (default: 5)
0.6 - Added Protected Doors (wood and steel) and Protected Chest
0.7 - Protected Chests now have "To Chest" and "To Inventory" buttons to copy
contents across, also chests can be named
0.8 - Updated to work with Minetest 0.4.12, simplified textures
0.9 - Tweaked code
1.0 - Only owner can remove protector
1.1 - Set 'protector_pvp = true' in minetest.conf to disable pvp in protected
areas except your own, also setting protector_pvp_spawn higher than 0 will
disable pvp around spawn area with the radius you entered
1.2 - Shift and click support added with Minetest 0.4.13 to quickly copy stacks
to and from protected chest
1.3 - Moved protector on_place into node itself, protector zone display changed
from 10 to 5 seconds, general code tidy
1.4 - Changed protector recipes to give single item instead of 4, added + button
to interface, tweaked and tidied code, added admin command /delprot to remove
protectors in bulk from banned/old players
1.5 - Added much requested protected trapdoor
1.6 - Added protector_drop (true or false) and protector_hurt (hurt by this num)
variables to minetest.conf settings to stop players breaking protected
areas by dropping tools and hurting player.
1.7 - Included an edited version of WTFPL doors mod since protected doors didn't
work with the doors mod in the latest daily build... Now it's fine :)
added support for "protection_bypass" privelage.
1.8 - Added 'protector_flip' setting to stop players using lag to grief into
another players house, it flips them around to stop them digging.
1.9 - Renamed 'protector_pvp_spawn' setting to 'protector_spawn' which protects
an area around static spawnpoint and disables pvp if active.
(note: previous name can still be used)
2.0 - Added protector placement tool (thanks to Shara) so that players can easily
stand on a protector, face in a direction and it places a new one at a set
distance to cover protection radius.
Lucky Blocks: 6
Usage: (requires server privelage)
list names to remove
/delprot
remove specific user names
/delprot name1 name2
remove all names from list
/delprot -
Whenever a player is near any protectors with name1 or name2 then it will be
replaced by an air block.
The following lines can be added to your minetest.conf file to configure specific features of the mod:
protector_radius = 5
- Sets the area around each protection node so that other players cannot dig, place or enter through protected doors or chests.
protector_pvp = true
- true or false this setting disabled pvp inside of protected areas for all players apart from those listed on the protector node.
protector_spawn = 10
- Sets an area 10 nodes around static spawnpoint that is protected.
protector_drop = true
- When true players who dig inside a protected area will automatically drop tools to stop them going any further.
protector_hurt = 2
- When set to above 0, players digging in protected areas will be hurt by 2 health points (or whichever number it's set to)
protector_flip = true
- When true players who dig inside a protected area will flipped around to stop them using lag to grief into someone else's build

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@ -1,61 +0,0 @@
local S = protector.intllib
protector.removal_names = ""
minetest.register_chatcommand("delprot", {
params = "",
description = S("Remove Protectors near players with names provided (separate names with spaces)"),
privs = {server = true},
func = function(name, param)
if not param or param == "" then
minetest.chat_send_player(name,
S("Protector Names to remove: %1",
protector.removal_names))
return
end
if param == "-" then
minetest.chat_send_player(name,
S("Name List Reset"))
protector.removal_names = ""
return
end
protector.removal_names = param
end,
})
minetest.register_abm({
nodenames = {"protector:protect", "protector:protect2"},
interval = 8,
chance = 1,
catch_up = false,
action = function(pos, node)
if protector.removal_names == "" then
return
end
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
--local members = meta:get_string("members")
local names = protector.removal_names:split(" ")
for _, n in pairs(names) do
if n == owner then
minetest.set_node(pos, {name = "air"})
end
end
end
})

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default
doors?
mobs?
intllib?
lucky_block?

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Lets players craft special blocks to protect their builds or disable PVP in areas.

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@ -1,651 +0,0 @@
-- Since the doors mod has changed in the latest daily builds I have taken the
-- WTFPL licenced code from the old doors mod and included an edited version
-- within this mod for local use.
local S = protector.intllib
-- Registers a door
function register_door(name, def)
def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
def.node_box_bottom = box
def.node_box_top = box
def.selection_box_bottom = box
def.selection_box_top = box
def.sound_close_door = "doors_door_close"
def.sound_open_door = "doors_door_open"
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return itemstack
end
local ptu = pointed_thing.under
local nu = minetest.get_node(ptu)
if minetest.registered_nodes[nu.name]
and minetest.registered_nodes[nu.name].on_rightclick then
return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
end
local pt = pointed_thing.above
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
if
not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
not placer or
not placer:is_player()
then
return itemstack
end
if minetest.is_protected(pt, placer:get_player_name()) or
minetest.is_protected(pt2, placer:get_player_name()) then
minetest.record_protection_violation(pt, placer:get_player_name())
return itemstack
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
pt3.z = pt3.z+1
elseif p2 == 2 then
pt3.x = pt3.x+1
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
else
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
minetest.get_meta(pt):set_int("right", 1)
minetest.get_meta(pt2):set_int("right", 1)
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
local tt = def.tiles_top
local tb = def.tiles_bottom
local function after_dig_node(pos, name, digger)
local node = minetest.get_node(pos)
if node.name == name then
minetest.node_dig(pos, node, digger)
end
end
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if minetest.get_node(pos).name ~= check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2+1]
minetest.swap_node(pos, {name=replace_dir, param2=p2})
pos.y = pos.y-dir
minetest.swap_node(pos, {name=replace, param2=p2})
local snd_1 = def.sound_close_door
local snd_2 = def.sound_open_door
if params[1] == 3 then
snd_1 = def.sound_open_door
snd_2 = def.sound_close_door
end
if minetest.get_meta(pos):get_int("right") ~= 0 then
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then
return false
end
pos.y = pos.y + dir
if not minetest.get_node(pos).name == check_name then
return false
end
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return false
end
local node2 = minetest.get_node(pos)
node2.param2 = (node2.param2 + 1) % 4
minetest.swap_node(pos, node2)
pos.y = pos.y - dir
node.param2 = (node.param2 + 1) % 4
minetest.swap_node(pos, node)
return true
end
minetest.register_node(name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1", digger)
end,
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 1, user, name.."_t_1", mode)
end,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = function() end,
})
minetest.register_node(name.."_t_1", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_1", digger)
end,
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, -1, user, name.."_b_1", mode)
end,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = function() end,
})
minetest.register_node(name.."_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_2", digger)
end,
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, 1, user, name.."_t_2", mode)
end,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = function() end,
})
minetest.register_node(name.."_t_2", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_2", digger)
end,
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
end
end,
on_rotate = function(pos, node, user, mode, new_param2)
return on_rotate(pos, node, -1, user, name.."_b_2", mode)
end,
sounds = def.sounds,
sunlight_propagates = def.sunlight,
on_blast = function() end,
})
end
-- Protected Wooden Door
local name = "protector:door_wood"
register_door(name, {
description = S("Protected Wooden Door"),
inventory_image = "doors_wood.png^protector_logo.png",
groups = {
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
unbreakable = 1, --door = 1
},
tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
minetest.register_craft({
output = name,
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "default:copper_ingot"},
{"group:wood", "group:wood"}
}
})
minetest.register_craft({
output = name,
recipe = {
{"doors:door_wood", "default:copper_ingot"}
}
})
-- Protected Steel Door
local name = "protector:door_steel"
register_door(name, {
description = S("Protected Steel Door"),
inventory_image = "doors_steel.png^protector_logo.png",
groups = {
snappy = 1, bendy = 2, cracky = 1,
level = 2, unbreakable = 1, -- door = 1
},
tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
sounds = default.node_sound_wood_defaults(),
sunlight = false,
})
minetest.register_craft({
output = name,
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:copper_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
}
})
minetest.register_craft({
output = name,
recipe = {
{"doors:door_steel", "default:copper_ingot"}
}
})
----trapdoor----
function register_trapdoor(name, def)
local name_closed = name
local name_opened = name.."_open"
def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
local newname = node.name == name_closed and name_opened or name_closed
local sound = false
if node.name == name_closed then sound = "doors_door_open" end
if node.name == name_opened then sound = "doors_door_close" end
if sound then
minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
end
minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
end
-- Common trapdoor configuration
def.drawtype = "nodebox"
def.paramtype = "light"
def.paramtype2 = "facedir"
def.is_ground_content = false
local def_opened = table.copy(def)
local def_closed = table.copy(def)
def_closed.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
}
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
def.tile_side, def.tile_side }
def_opened.node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.tiles = { def.tile_side, def.tile_side,
def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1',
def.tile_front, def.tile_front }
def_opened.drop = name_closed
def_opened.groups.not_in_creative_inventory = 1
minetest.register_node(name_opened, def_opened)
minetest.register_node(name_closed, def_closed)
end
-- Protected Wooden Trapdoor
register_trapdoor("protector:trapdoor", {
description = S("Protected Trapdoor"),
inventory_image = "doors_trapdoor.png^protector_logo.png",
wield_image = "doors_trapdoor.png^protector_logo.png",
tile_front = "doors_trapdoor.png^protector_logo.png",
tile_side = "doors_trapdoor_side.png",
groups = {
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
unbreakable = 1, --door = 1
},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = 'protector:trapdoor 2',
recipe = {
{'group:wood', 'default:copper_ingot', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
}
})
minetest.register_craft({
output = "protector:trapdoor",
recipe = {
{"doors:trapdoor", "default:copper_ingot"}
}
})
-- Protected Steel Trapdoor
register_trapdoor("protector:trapdoor_steel", {
description = S("Protected Steel Trapdoor"),
inventory_image = "doors_trapdoor_steel.png^protector_logo.png",
wield_image = "doors_trapdoor_steel.png^protector_logo.png",
tile_front = "doors_trapdoor_steel.png^protector_logo.png",
tile_side = "doors_trapdoor_steel_side.png",
groups = {
snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2,
unbreakable = 1, --door = 1
},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craft({
output = 'protector:trapdoor_steel',
recipe = {
{'default:copper_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = "protector:trapdoor_steel",
recipe = {
{"doors:trapdoor_steel", "default:copper_ingot"}
}
})
-- Protected Chest
minetest.register_node("protector:chest", {
description = S("Protected Chest"),
tiles = {
"default_chest_top.png", "default_chest_top.png",
"default_chest_side.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_front.png^protector_logo.png"
},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
meta:set_string("infotext", S("Protected Chest"))
meta:set_string("name", "")
inv:set_size("main", 8 * 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("main") then
if not minetest.is_protected(pos, player:get_player_name()) then
return true
end
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff to protected chest at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 takes stuff from protected chest at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_rightclick = function(pos, node, clicker)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
local meta = minetest.get_meta(pos)
if not meta then
return
end
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec = "size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
.. "button[0,4.5;2,0.25;toup;" .. S("To Chest") .. "]"
.. "field[2.3,4.8;4,0.25;chestname;;"
.. meta:get_string("name") .. "]"
.. "button[6,4.5;2,0.25;todn;" .. S("To Inventory") .. "]"
.. "list[current_player;main;0,5;8,1;]"
.. "list[current_player;main;0,6.08;8,3;8]"
.. "listring[nodemeta:" .. spos .. ";main]"
.. "listring[current_player;main]"
minetest.show_formspec(
clicker:get_player_name(),
"protector:chest_" .. minetest.pos_to_string(pos),
formspec)
end,
on_blast = function() end,
})
-- Protected Chest formspec buttons
minetest.register_on_player_receive_fields(function(player, formname, fields)
if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then
local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
local pos = minetest.string_to_pos(pos_s)
local meta = minetest.get_meta(pos)
local chest_inv = meta:get_inventory()
local player_inv = player:get_inventory()
local leftover
if fields.toup then
-- copy contents of players inventory to chest
for i, v in pairs (player_inv:get_list("main") or {}) do
if chest_inv
and chest_inv:room_for_item('main', v) then
leftover = chest_inv:add_item('main', v)
player_inv:remove_item("main", v)
if leftover
and not leftover:is_empty() then
player_inv:add_item("main", v)
end
end
end
elseif fields.todn then
-- copy contents of chest to players inventory
for i, v in pairs (chest_inv:get_list('main') or {}) do
if player_inv:room_for_item("main", v) then
leftover = player_inv:add_item("main", v)
chest_inv:remove_item('main', v)
if leftover
and not leftover:is_empty() then
chest_inv:add_item('main', v)
end
end
end
elseif fields.chestname then
-- change chest infotext to display name
if fields.chestname ~= "" then
meta:set_string("name", fields.chestname)
meta:set_string("infotext",
S("Protected Chest (@1)", fields.chestname))
else
meta:set_string("infotext", S("Protected Chest"))
end
end
end
end)
-- Protected Chest recipes
minetest.register_craft({
output = 'protector:chest',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'default:copper_ingot', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
output = 'protector:chest',
recipe = {
{'default:chest', 'default:copper_ingot', ''},
}
})

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@ -1,650 +0,0 @@
-- older privelage for admins to rbypass protected nodes, do not use anymore
-- instead grant admin 'protection_bypass' privelage.
minetest.register_privilege("delprotect","Ignore player protection")
-- get minetest.conf settings
protector = {}
protector.mod = "redo"
protector.radius = tonumber(minetest.setting_get("protector_radius")) or 5
protector.drop = minetest.setting_getbool("protector_drop") or false
protector.flip = minetest.setting_getbool("protector_flip") or false
protector.hurt = tonumber(minetest.setting_get("protector_hurt")) or 0
protector.spawn = tonumber(minetest.setting_get("protector_spawn")
or minetest.setting_get("protector_pvp_spawn")) or 0
-- get static spawn position
local statspawn = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0}
-- Intllib
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s, a, ...)
if a == nil then
return s
end
a = {a, ...}
return s:gsub("(@?)@(%(?)(%d+)(%)?)",
function(e, o, n, c)
if e == ""then
return a[tonumber(n)] .. (o == "" and c or "")
else
return "@" .. o .. n .. c
end
end)
end
end
protector.intllib = S
-- return list of members as a table
protector.get_member_list = function(meta)
return meta:get_string("members"):split(" ")
end
-- write member list table in protector meta as string
protector.set_member_list = function(meta, list)
meta:set_string("members", table.concat(list, " "))
end
-- check if player name is a member
protector.is_member = function (meta, name)
for _, n in pairs(protector.get_member_list(meta)) do
if n == name then
return true
end
end
return false
end
-- add player name to table as member
protector.add_member = function(meta, name)
if protector.is_member(meta, name) then
return
end
local list = protector.get_member_list(meta)
table.insert(list, name)
protector.set_member_list(meta, list)
end
-- remove player name from table
protector.del_member = function(meta, name)
local list = protector.get_member_list(meta)
for i, n in pairs(list) do
if n == name then
table.remove(list, i)
break
end
end
protector.set_member_list(meta, list)
end
-- protector interface
protector.generate_formspec = function(meta)
local formspec = "size[8,7]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "label[2.5,0;" .. S("-- Protector interface --") .. "]"
.. "label[0,1;" .. S("PUNCH node to show protected area or USE for area check") .. "]"
.. "label[0,2;" .. S("Members:") .. "]"
.. "button_exit[2.5,6.2;3,0.5;close_me;" .. S("Close") .. "]"
local members = protector.get_member_list(meta)
local npp = 12 -- max users added to protector list
local i = 0
for n = 1, #members do
if i < npp then
-- show username
formspec = formspec .. "button[" .. (i % 4 * 2)
.. "," .. math.floor(i / 4 + 3)
.. ";1.5,.5;protector_member;" .. members[n] .. "]"
-- username remove button
.. "button[" .. (i % 4 * 2 + 1.25) .. ","
.. math.floor(i / 4 + 3)
.. ";.75,.5;protector_del_member_" .. members[n] .. ";X]"
end
i = i + 1
end
if i < npp then
-- user name entry field
formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
.. (math.floor(i / 4 + 3) + 1 / 3)
.. ";1.433,.5;protector_add_member;;]"
-- username add button
.."button[" .. (i % 4 * 2 + 1.25) .. ","
.. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]"
end
return formspec
end
-- check if pos is inside a protected spawn area
local function inside_spawn(pos, radius)
if protector.spawn <= 0 then
return false
end
if pos.x < statspawn.x + radius
and pos.x > statspawn.x - radius
and pos.y < statspawn.y + radius
and pos.y > statspawn.y - radius
and pos.z < statspawn.z + radius
and pos.z > statspawn.z - radius then
return true
end
return false
end
-- Infolevel:
-- 0 for no info
-- 1 for "This area is owned by <owner> !" if you can't dig
-- 2 for "This area is owned by <owner>.
-- 3 for checking protector overlaps
protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
if not digger
or not pos then
return false
end
-- delprotect and protector_bypass privileged users can override protection
if ( minetest.check_player_privs(digger, {delprotect = true})
or minetest.check_player_privs(digger, {protection_bypass = true}) )
and infolevel == 1 then
return true
end
-- infolevel 3 is only used to bypass priv check, change to 1 now
if infolevel == 3 then infolevel = 1 end
-- is spawn area protected ?
if inside_spawn(pos, protector.spawn) then
minetest.chat_send_player(digger,
S("Spawn @1 has been protected up to a @2 block radius.",
minetest.pos_to_string(statspawn), protector.spawn))
return false
end
-- find the protector nodes
local pos = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
{"protector:protect", "protector:protect2"})
local meta, owner, members
for n = 1, #pos do
meta = minetest.get_meta(pos[n])
owner = meta:get_string("owner") or ""
members = meta:get_string("members") or ""
-- node change and digger isn't owner
if owner ~= digger
and infolevel == 1 then
-- and you aren't on the member list
if onlyowner
or not protector.is_member(meta, digger) then
minetest.chat_send_player(digger,
S("This area is owned by @1!", owner))
return false
end
end
-- when using protector as tool, show protector information
if infolevel == 2 then
minetest.chat_send_player(digger,
S("This area is owned by @1.", owner))
minetest.chat_send_player(digger,
S("Protection located at: @1", minetest.pos_to_string(pos[n])))
if members ~= "" then
minetest.chat_send_player(digger,
S("Members: @1.", members))
end
return false
end
end
-- show when you can build on unprotected area
if infolevel == 2 then
if #pos < 1 then
minetest.chat_send_player(digger,
S("This area is not protected."))
end
minetest.chat_send_player(digger, S("You can build here."))
end
return true
end
protector.old_is_protected = minetest.is_protected
-- check for protected area, return true if protected and digger isn't on list
function minetest.is_protected(pos, digger)
-- is area protected against digger?
if not protector.can_dig(protector.radius, pos, digger, false, 1) then
local player = minetest.get_player_by_name(digger)
-- hurt player if protection violated
if protector.hurt > 0
and player then
player:set_hp(player:get_hp() - protector.hurt)
end
-- flip player when protection violated
if protector.flip
and player then
-- yaw + 180°
--local yaw = player:get_look_horizontal() + math.pi
local yaw = player:get_look_yaw() + math.pi
if yaw > 2 * math.pi then
yaw = yaw - 2 * math.pi
end
--player:set_look_horizontal(yaw)
player:set_look_yaw(yaw)
-- invert pitch
--player:set_look_vertical(-player:get_look_vertical())
player:set_look_pitch(-player:get_look_pitch())
-- if digging below player, move up to avoid falling through hole
local pla_pos = player:getpos()
if pos.y < pla_pos.y then
player:setpos({
x = pla_pos.x,
y = pla_pos.y + 0.8,
z = pla_pos.z
})
end
end
-- drop tool/item if protection violated
if protector.drop == true
and player then
local holding = player:get_wielded_item()
if holding:to_string() ~= "" then
-- take stack
local sta = holding:take_item(holding:get_count())
player:set_wielded_item(holding)
-- incase of lag, reset stack
minetest.after(0.1, function()
player:set_wielded_item(holding)
-- drop stack
local obj = minetest.add_item(player:getpos(), sta)
if obj then
obj:setvelocity({x = 0, y = 5, z = 0})
end
end)
end
end
return true
end
-- otherwise can dig or place
return protector.old_is_protected(pos, digger)
end
-- make sure protection block doesn't overlap another protector's area
function protector.check_overlap(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.above
-- make sure protector doesn't overlap onto protected spawn area
if inside_spawn(pos, protector.spawn + protector.radius) then
minetest.chat_send_player(placer:get_player_name(),
S("Spawn @1 has been protected up to a @2 block radius.",
minetest.pos_to_string(statspawn), protector.spawn))
return itemstack
end
-- make sure protector doesn't overlap any other player's area
if not protector.can_dig(protector.radius * 2, pos,
placer:get_player_name(), true, 3) then
minetest.chat_send_player(placer:get_player_name(),
S("Overlaps into above players protected area"))
return itemstack
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
-- protection node
minetest.register_node("protector:protect", {
description = S("Protection Block"),
drawtype = "nodebox",
tiles = {
"moreblocks_circle_stone_bricks.png",
"moreblocks_circle_stone_bricks.png",
"moreblocks_circle_stone_bricks.png^protector_logo.png"
},
sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate = 2, unbreakable = 1},
is_ground_content = false,
paramtype = "light",
light_source = 4,
node_box = {
type = "fixed",
fixed = {
{-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5},
}
},
on_place = protector.check_overlap,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner")))
meta:set_string("members", "")
end,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
if meta
and protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then
minetest.show_formspec(clicker:get_player_name(),
"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))
end
end,
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher:get_player_name()) then
return
end
minetest.add_entity(pos, "protector:display")
end,
can_dig = function(pos, player)
return protector.can_dig(1, pos, player:get_player_name(), true, 1)
end,
on_blast = function() end,
})
minetest.register_craft({
output = "protector:protect",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:steel_ingot", "default:stone"},
{"default:stone", "default:stone", "default:stone"},
}
})
-- protection logo
minetest.register_node("protector:protect2", {
description = S("Protection Logo"),
tiles = {"protector_logo.png"},
wield_image = "protector_logo.png",
inventory_image = "protector_logo.png",
sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate = 2, unbreakable = 1},
paramtype = 'light',
paramtype2 = "wallmounted",
legacy_wallmounted = true,
light_source = 4,
drawtype = "nodebox",
sunlight_propagates = true,
walkable = true,
node_box = {
type = "wallmounted",
wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375},
},
selection_box = {type = "wallmounted"},
on_place = protector.check_overlap,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner")))
meta:set_string("members", "")
end,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2)
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
if protector.can_dig(1, pos, clicker:get_player_name(), true, 1) then
minetest.show_formspec(clicker:get_player_name(),
"protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta))
end
end,
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher:get_player_name()) then
return
end
minetest.add_entity(pos, "protector:display")
end,
can_dig = function(pos, player)
return protector.can_dig(1, pos, player:get_player_name(), true, 1)
end,
on_blast = function() end,
})
minetest.register_craft({
output = "protector:protect2",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:copper_ingot", "default:stone"},
{"default:stone", "default:stone", "default:stone"},
}
})
-- check formspec buttons or when name entered
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- protector formspec found
if string.sub(formname, 0, string.len("protector:node_")) == "protector:node_" then
local pos_s = string.sub(formname, string.len("protector:node_") + 1)
local pos = minetest.string_to_pos(pos_s)
local meta = minetest.get_meta(pos)
-- only owner can add names
if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then
return
end
-- add member [+]
if fields.protector_add_member then
for _, i in pairs(fields.protector_add_member:split(" ")) do
protector.add_member(meta, i)
end
end
-- remove member [x]
for field, value in pairs(fields) do
if string.sub(field, 0,
string.len("protector_del_member_")) == "protector_del_member_" then
protector.del_member(meta,
string.sub(field,string.len("protector_del_member_") + 1))
end
end
-- reset formspec until close button pressed
if not fields.close_me then
minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta))
end
end
end)
-- display entity shown when protector node is punched
minetest.register_entity("protector:display", {
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "wielditem",
-- wielditem seems to be scaled to 1.5 times original node size
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
textures = {"protector:display_node"},
timer = 0,
on_activate = function(self, staticdata)
-- Xanadu server only
if (mobs and mobs.entity and mobs.entity == false)
or not self then
self.object:remove()
end
end,
on_step = function(self, dtime)
self.timer = self.timer + dtime
-- remove after 5 seconds
if self.timer > 5 then
self.object:remove()
end
end,
})
-- Display-zone node, Do NOT place the display as a node,
-- it is made to be used as an entity (see above)
local x = protector.radius
minetest.register_node("protector:display_node", {
tiles = {"protector_display.png"},
use_texture_alpha = true,
walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- sides
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
-- top
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
-- bottom
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
-- middle (surround protector)
{-.55,-.55,-.55, .55,.55,.55},
},
},
selection_box = {
type = "regular",
},
paramtype = "light",
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "",
})
local path = minetest.get_modpath("protector")
dofile(path .. "/doors_chest.lua")
dofile(path .. "/pvp.lua")
dofile(path .. "/admin.lua")
dofile(path .. "/tool.lua")
dofile(path .. "/lucky_block.lua")
print (S("[MOD] Protector Redo loaded"))

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The MIT License (MIT)
Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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# German Translation for protector mod
# Deutsche Übersetzung der protector Mod
# last update: 2016/June/5
# Author: Xanthin
#admin.lua
Remove Protectors near players with names provided (separate names with spaces) = Entferne Stoerschuetzer von bestimmten Namen in der Naehe von Spielern (trenne Namen durch Leerzeichen)
Protector Names to remove: @1 = Stoerschutznamen zum Entfernen: @1
Name List Reset = Namensliste zurueckgesetzt
#doors_chest.lua
Protected Wooden Door = Geschützte Holztür
Protected Steel Door = Geschützte Stahltür
Protected Trapdoor = Geschützte Falltür
Protected Steel Trapdoor = Geschützte Stahlfalltür
Protected Chest = Geschützte Truhe
@1 moves stuff to protected chest at @2 = @1 verlagert Dinge in geschützte Truhe bei @2
@1 takes stuff from protected chest at @2 = @1 nimmt Dinge aus geschützter Truhe bei @2
To Chest = Zur Truhe
To Inventory = Zum Inventar
Protected Chest (@1) = Geschützte Truhe (@1)
#init.lua
-- Protector interface -- = -- Störschutz-Interface --
PUNCH node to show protected area or USE for area check = SCHLAGE Node, um geschützten Bereich anzuzeigen oder\nBENUTZE für Bereichsprüfung
Members: = Mitglieder:
Close = Schließen
This area is owned by @1! = Dieses Gebiet gehoert @1!
This area is owned by @1. = Dieses Gebiet gehoert @1.
Protection located at: @1 = Stoerschutz befindet sich bei: @1
Members: @1. = Mitglieder: @1.
This area is not protected. = Dieses Gebiet ist nicht geschuetzt.
You can build here. = Du kannst hier bauen.
Overlaps into above players protected area = Ueberlappt in geschuetzen Bereich eines Spielers
Protection Block = Störschutzblock
Protection (owned by @1) = Störschutz (gehört @1)
Protection Logo = Störschutzlogo
[MOD] Protector Redo loaded = [MOD] Protector Redo geladen
#pvp.lua
[Protector] on_punchplayer called with nil objects = on_punchplayer wurde durch "nil objects" aufgerufen
[Protector] pvp_protect not active, update your version of Minetest = pvp_protect ist nicht aktiv, aktualisiere deine Minetestversion
[Protector] pvp_protect is disabled = pvp_protect ist ausgeschaltet

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# Template for translations of protector mod
# last update: 2016/June/5
#admin.lua
Remove Protectors near players with names provided (separate names with spaces) =
Protector Names to remove: @1 =
Name List Reset =
#doors_chest.lua
Protected Wooden Door =
Protected Steel Door =
Protected Trapdoor =
Protected Steel Trapdoor =
Protected Chest =
@1 moves stuff to protected chest at @2 =
@1 takes stuff from protected chest at @2 =
To Chest =
To Inventory =
Protected Chest (@1) =
#init.lua
-- Protector interface -- =
PUNCH node to show protected area or USE for area check =
Members: =
Close =
This area is owned by @1! =
This area is owned by @1. =
Protection located at: @1 =
Members: @1. =
This area is not protected. =
You can build here. =
Overlaps into above players protected area =
Protection Block =
Protection (owned by @1) =
Protection Logo =
[MOD] Protector Redo loaded =
#pvp.lua
[Protector] on_punchplayer called with nil objects =
[Protector] pvp_protect not active, update your version of Minetest =
[Protector] pvp_protect is disabled =

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-- add lucky blocks
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", {"protector:protect"}, 3},
{"dro", {"protector:protect2"}, 3},
{"dro", {"protector:door_wood"}, 1},
{"dro", {"protector:door_steel"}, 1},
{"dro", {"protector:chest"}, 1},
{"exp"},
})
end

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name = protector

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local S = protector.intllib
-- get static spawn position
local statspawn = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0}
-- is pvp protection enabled
protector.pvp = minetest.setting_getbool("protector_pvp")
-- disables PVP in your own protected areas
if minetest.setting_getbool("enable_pvp") and protector.pvp then
if minetest.register_on_punchplayer then
minetest.register_on_punchplayer(
function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
if not player
or not hitter then
print(S("[Protector] on_punchplayer called with nil objects"))
end
if not hitter:is_player() then
return false
end
-- no pvp at spawn area
local pos = player:getpos()
if pos.x < statspawn.x + protector.spawn
and pos.x > statspawn.x - protector.spawn
and pos.y < statspawn.y + protector.spawn
and pos.y > statspawn.y - protector.spawn
and pos.z < statspawn.z + protector.spawn
and pos.z > statspawn.z - protector.spawn then
return true
end
if minetest.is_protected(pos, hitter:get_player_name()) then
return true
else
return false
end
end)
else
print(S("[Protector] pvp_protect not active, update your version of Minetest"))
end
else
print(S("[Protector] pvp_protect is disabled"))
end

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following Textures created by Fernando Zapata (CC BY-SA 3.0):
door_wood.png
door_wood_a.png
door_wood_a_r.png
door_wood_b.png
door_wood_b_r.png
following Textures created by BlockMen (WTFPL):
door_trapdoor.png
following textures created by sofar (CC-BY-SA-3.0)
doors_trapdoor_steel.png
doors_trapdoor_steel_side.png
door_trapdoor_side.png

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-- protector placement tool (thanks to Shara for code and idea)
minetest.register_craftitem("protector:tool", {
description = "Protector Placer Tool (stand on protector, face direction and use)",
inventory_image = "protector_display.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
local name = user:get_player_name()
-- check node player occupies
local pos = user:getpos()
local nod = minetest.get_node(pos).name
if nod ~= "protector:protect2" then
-- check node under player
pos.y = pos.y - 1
nod = minetest.get_node(pos).name
if nod ~= "protector:protect"
and nod ~= "protector:protect2" then
return
end
end
-- get direction player is facing
local dir = minetest.dir_to_facedir( user:get_look_dir() )
local vec = {x = 0, y = 0, z = 0}
local gap = (protector.radius * 2) + 1
-- set placement coords
if dir == 0 then
vec.z = gap -- north
elseif dir == 1 then
vec.x = gap -- east
elseif dir == 2 then
vec.z = -gap -- south
elseif dir == 3 then
vec.x = -gap -- west
end
-- new position
pos.x = pos.x + vec.x
pos.y = pos.y + vec.y
pos.z = pos.z + vec.z
-- does placing a protector overlap existing area
if not protector.can_dig(protector.radius * 2, pos,
user:get_player_name(), true, 3) then
minetest.chat_send_player(name,
"Overlaps into above players protected area")
return
end
-- does a protector already exist ?
if #minetest.find_nodes_in_area(
vector.subtract(pos, 1), vector.add(pos, 1),
{"protector:protect", "protector:protect2"}) > 0 then
minetest.chat_send_player(name, "Protector already in place!")
return
end
-- do we have protectors to use ?
local inv = user:get_inventory()
if not inv:contains_item("main", "protector:protect")
and not inv:contains_item("main", "protector:protect2") then
minetest.chat_send_player(name, "No protectors available to place!")
return
end
-- take protector
if inv:contains_item("main", "protector:protect") then
inv:remove_item("main", "protector:protect")
elseif inv:contains_item("main", "protector:protect2") then
inv:remove_item("main", "protector:protect2")
end
-- place protector
minetest.set_node(pos, {name = nod, param2 = 1})
-- set protector metadata
local meta = minetest.get_meta(pos)
meta:set_string("owner", name)
meta:set_string("infotext", "Protection (owned by " .. name .. ")")
meta:set_string("members", "")
end,
})
-- tool recipe
minetest.register_craft({
output = "protector:tool",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "protector:protect", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
-- recipes to switch between protectors
minetest.register_craft({
type = "shapeless",
output = "protector:protect",
recipe = {"protector:protect2"}
})
minetest.register_craft({
type = "shapeless",
output = "protector:protect2",
recipe = {"protector:protect"}
})