diff --git a/mods/Server Utilities/areas/.gitignore b/mods/Server Utilities/areas/.gitignore new file mode 100644 index 0000000..5236e1e --- /dev/null +++ b/mods/Server Utilities/areas/.gitignore @@ -0,0 +1,2 @@ +*~ + diff --git a/mods/Server Utilities/areas/LICENSE.txt b/mods/Server Utilities/areas/LICENSE.txt new file mode 100644 index 0000000..4362b49 --- /dev/null +++ b/mods/Server Utilities/areas/LICENSE.txt @@ -0,0 +1,502 @@ + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the Lesser GPL. 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Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the + library `Frob' (a library for tweaking knobs) written by James Random Hacker. + + , 1 April 1990 + Ty Coon, President of Vice + +That's all there is to it! diff --git a/mods/Server Utilities/areas/README.md b/mods/Server Utilities/areas/README.md new file mode 100644 index 0000000..bd6a54d --- /dev/null +++ b/mods/Server Utilities/areas/README.md @@ -0,0 +1,104 @@ +Areas mod for Minetest 0.4.8+ +============================= + + +Configuration +------------- + +If you wish to specify configuration options, such as whether players are +allowed to protect their own areas with the `protect` command (disabled by +default), you should check config.lua and set the appropriate settings in your +server's configuration file (probably `minetest.conf`). + + +Tutorial +-------- + +To protect an area you must first set the corner positions of the area. +In order to set the corner positions you can run: + * `/area_pos set` and punch the two corner nodes to set them. + * `/area_pos set1/set2` and punch only the first or second corner node to + set them one at a time. + * `/area_pos1/2` to set one of the positions to your current position. + * `/area_pos1/2 X Y Z` to set one of the positions to the specified + coordinates. + +Once you have set the border positions you can protect the area by running one +of the following commands: + * `/set_owner ` -- If you have the `areas` privilege. + * `/protect ` -- If you have the `areas` privilege or the server + administrator has enabled area self-protection. + +The area name is used only for informational purposes (so that you know what +an area is for). It is not used for any other purpose. +For example: `/set_owner SomePlayer Mese city` + +Now that you own an area you may want to add sub-owners to it. You can do this +with the `add_owner` command. Anyone with an area can use the `add_owner` +command on their areas. Before using the `add_owner` command you have to +select the corners of the sub-area as you did for `set_owner`. If your markers +are still around your original area and you want to grant access to your +entire area you will not have to re-set them. You can also use `select_area` to +place the markers at the corners of an existing area if you've reset your +markers and want to grant access to a full area. +The `add_owner` command expects three arguments: + 1. The ID number of the parent area (the area that you want to add a + sub-area to). + 2. The name of the player that will own the sub-area. + 3. The name of the sub-area. (can contain spaces) + +For example: `/add_owner 123 BobTheBuilder Diamond lighthouse` + + +Commands +-------- + + * `/protect ` -- Protects an area for yourself. (if + self-protection is enabled) + + * `/set_owner ` -- Protects an area for a specified + player. (requires the `areas` privilege) + + * `/add_owner ` -- Grants another player + control over part (or all) of an area. + + * `/rename_area ` -- Renames an existing area. + + * `/list_areas` -- Lists all of the areas that you own, or all areas if you + have the `areas` privilege. + + * `/find_areas ` -- Finds areas using a Lua regular expresion. + For example, to find castles: + + /find_areas [Cc]astle + + * `/remove_area ` -- Removes an area that you own. Any sub-areas of that + area are made sub-areas of the removed area's parent, if it exists. + If the removed area has no parent it's sub-areas will have no parent. + + * `/recursive_remove_areas ` -- Removes an area and all sub-areas of it. + + * `/change_owner ` -- Change the owner of an area. + + * `/area_info` -- Returns information about area configuration and usage. + + * `/select_area ` -- Sets the area positions to those of an existing + area. + + * `/area_pos {set,set1,set2,get}` -- Sets the area positions by punching + nodes or shows the current area positions. + + * `/area_pos1 [X,Y,Z|X Y Z]` -- Sets area position one to your position or + the one supplied. + + * `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or + the one supplied. + +License +------- + +Copyright (C) 2013 ShadowNinja + +Licensed under the GNU LGPL version 2.1 or later. +See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt + diff --git a/mods/Server Utilities/areas/api.lua b/mods/Server Utilities/areas/api.lua new file mode 100644 index 0000000..e8b9c7a --- /dev/null +++ b/mods/Server Utilities/areas/api.lua @@ -0,0 +1,128 @@ + +--- Returns a list of areas that include the provided position. +function areas:getAreasAtPos(pos) + local res = {} + if self.store then + local a = self.store:get_areas_for_pos(pos, false, true) + for store_id, store_area in pairs(a) do + local id = tonumber(store_area.data) + res[id] = self.areas[id] + end + else + local px, py, pz = pos.x, pos.y, pos.z + for id, area in pairs(self.areas) do + local ap1, ap2 = area.pos1, area.pos2 + if + (px >= ap1.x and px <= ap2.x) and + (py >= ap1.y and py <= ap2.y) and + (pz >= ap1.z and pz <= ap2.z) then + res[id] = area + end + end + end + return res +end + +--- Returns areas that intersect with the passed area. +function areas:getAreasIntersectingArea(pos1, pos2) + local res = {} + if self.store then + local a = self.store:get_areas_in_area(pos1, pos2, + true, false, true) + for store_id, store_area in pairs(a) do + local id = tonumber(store_area.data) + res[id] = self.areas[id] + end + else + self:sortPos(pos1, pos2) + local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z + local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z + for id, area in pairs(self.areas) do + local ap1, ap2 = area.pos1, area.pos2 + if + (ap1.x <= p2x and ap2.x >= p1x) and + (ap1.y <= p2y and ap2.y >= p1y) and + (ap1.z <= p2z and ap2.z >= p1z) then + -- Found an intersecting area. + res[id] = area + end + end + end + return res +end + +-- Checks if the area is unprotected or owned by you +function areas:canInteract(pos, name) + if minetest.check_player_privs(name, self.adminPrivs) then + return true + end + local owned = false + for _, area in pairs(self:getAreasAtPos(pos)) do + if area.owner == name or area.open then + return true + else + owned = true + end + end + return not owned +end + +-- Returns a table (list) of all players that own an area +function areas:getNodeOwners(pos) + local owners = {} + for _, area in pairs(self:getAreasAtPos(pos)) do + table.insert(owners, area.owner) + end + return owners +end + +--- Checks if the area intersects with an area that the player can't interact in. +-- Note that this fails and returns false when the specified area is fully +-- owned by the player, but with multiple protection zones, none of which +-- cover the entire checked area. +-- @param name (optional) Player name. If not specified checks for any intersecting areas. +-- @param allow_open Whether open areas should be counted as if they didn't exist. +-- @return Boolean indicating whether the player can interact in that area. +-- @return Un-owned intersecting area ID, if found. +function areas:canInteractInArea(pos1, pos2, name, allow_open) + if name and minetest.check_player_privs(name, self.adminPrivs) then + return true + end + self:sortPos(pos1, pos2) + + -- Intersecting non-owned area ID, if found. + local blocking_area = nil + + local areas = self:getAreasIntersectingArea(pos1, pos2) + for id, area in pairs(areas) do + -- First check for a fully enclosing owned area. + -- A little optimization: isAreaOwner isn't necessary + -- here since we're iterating over all relevant areas. + if area.owner == name and + self:isSubarea(pos1, pos2, id) then + return true + end + + -- Then check for intersecting non-owned (blocking) areas. + -- We don't bother with this check if we've already found a + -- blocking area, as the check is somewhat expensive. + -- The area blocks if the area is closed or open areas aren't + -- acceptable to the caller, and the area isn't owned. + -- Note: We can't return directly here, because there might be + -- an exclosing owned area that we haven't gotten to yet. + if not blocking_area and + (not allow_open or not area.open) and + (not name or not self:isAreaOwner(id, name)) then + blocking_area = id + end + end + + if blocking_area then + return false, blocking_area + end + + -- There are no intersecting areas or they are only partially + -- intersecting areas and they are all owned by the player. + return true +end + diff --git a/mods/Server Utilities/areas/chatcommands.lua b/mods/Server Utilities/areas/chatcommands.lua new file mode 100644 index 0000000..6079e93 --- /dev/null +++ b/mods/Server Utilities/areas/chatcommands.lua @@ -0,0 +1,405 @@ + +minetest.register_chatcommand("protect", { + params = "", + description = "Protect your own area", + privs = {[areas.config.self_protection_privilege]=true}, + func = function(name, param) + if param == "" then + return false, "Invalid usage, see /help protect." + end + local pos1, pos2 = areas:getPos(name) + if not (pos1 and pos2) then + return false, "You need to select an area first." + end + + minetest.log("action", "/protect invoked, owner="..name.. + " AreaName="..param.. + " StartPos="..minetest.pos_to_string(pos1).. + " EndPos=" ..minetest.pos_to_string(pos2)) + + local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name) + if not canAdd then + return false, "You can't protect that area: "..errMsg + end + + local id = areas:add(name, param, pos1, pos2, nil) + areas:save() + + return true, "Area protected. ID: "..id + end +}) + + +minetest.register_chatcommand("set_owner", { + params = " ", + description = "Protect an area beetween two positions and give" + .." a player access to it without setting the parent of the" + .." area to any existing area", + privs = areas.adminPrivs, + func = function(name, param) + local ownerName, areaName = param:match('^(%S+)%s(.+)$') + + if not ownerName then + return false, "Incorrect usage, see /help set_owner." + end + + local pos1, pos2 = areas:getPos(name) + if not (pos1 and pos2) then + return false, "You need to select an area first." + end + + if not areas:player_exists(ownerName) then + return false, "The player \"" + ..ownerName.."\" does not exist." + end + + minetest.log("action", name.." runs /set_owner. Owner = "..ownerName.. + " AreaName = "..areaName.. + " StartPos = "..minetest.pos_to_string(pos1).. + " EndPos = " ..minetest.pos_to_string(pos2)) + + local id = areas:add(ownerName, areaName, pos1, pos2, nil) + areas:save() + + minetest.chat_send_player(ownerName, + "You have been granted control over area #".. + id..". Type /list_areas to show your areas.") + return true, "Area protected. ID: "..id + end +}) + + +minetest.register_chatcommand("add_owner", { + params = " ", + description = "Give a player access to a sub-area beetween two" + .." positions that have already been protected," + .." Use set_owner if you don't want the parent to be set.", + func = function(name, param) + local pid, ownerName, areaName + = param:match('^(%d+) ([^ ]+) (.+)$') + + if not pid then + minetest.chat_send_player(name, "Incorrect usage, see /help add_owner") + return + end + + local pos1, pos2 = areas:getPos(name) + if not (pos1 and pos2) then + return false, "You need to select an area first." + end + + if not areas:player_exists(ownerName) then + return false, "The player \""..ownerName.."\" does not exist." + end + + minetest.log("action", name.." runs /add_owner. Owner = "..ownerName.. + " AreaName = "..areaName.." ParentID = "..pid.. + " StartPos = "..pos1.x..","..pos1.y..","..pos1.z.. + " EndPos = " ..pos2.x..","..pos2.y..","..pos2.z) + + -- Check if this new area is inside an area owned by the player + pid = tonumber(pid) + if (not areas:isAreaOwner(pid, name)) or + (not areas:isSubarea(pos1, pos2, pid)) then + return false, "You can't protect that area." + end + + local id = areas:add(ownerName, areaName, pos1, pos2, pid) + areas:save() + + minetest.chat_send_player(ownerName, + "You have been granted control over area #".. + id..". Type /list_areas to show your areas.") + return true, "Area protected. ID: "..id + end +}) + + +minetest.register_chatcommand("rename_area", { + params = " ", + description = "Rename a area that you own", + func = function(name, param) + local id, newName = param:match("^(%d+)%s(.+)$") + if not id then + return false, "Invalid usage, see /help rename_area." + end + + id = tonumber(id) + if not id then + return false, "That area doesn't exist." + end + + if not areas:isAreaOwner(id, name) then + return true, "You don't own that area." + end + + areas.areas[id].name = newName + areas:save() + return true, "Area renamed." + end +}) + + +minetest.register_chatcommand("find_areas", { + params = "", + description = "Find areas using a Lua regular expression", + privs = areas.adminPrivs, + func = function(name, param) + if param == "" then + return false, "A regular expression is required." + end + + -- Check expression for validity + local function testRegExp() + ("Test [1]: Player (0,0,0) (0,0,0)"):find(param) + end + if not pcall(testRegExp) then + return false, "Invalid regular expression." + end + + local matches = {} + for id, area in pairs(areas.areas) do + local str = areas:toString(id) + if str:find(param) then + table.insert(matches, str) + end + end + if #matches > 0 then + return true, table.concat(matches, "\n") + else + return true, "No matches found." + end + end +}) + + +minetest.register_chatcommand("list_areas", { + description = "List your areas, or all areas if you are an admin.", + func = function(name, param) + local admin = minetest.check_player_privs(name, areas.adminPrivs) + local areaStrings = {} + for id, area in pairs(areas.areas) do + if admin or areas:isAreaOwner(id, name) then + table.insert(areaStrings, areas:toString(id)) + end + end + if #areaStrings == 0 then + return true, "No visible areas." + end + return true, table.concat(areaStrings, "\n") + end +}) + + +minetest.register_chatcommand("recursive_remove_areas", { + params = "", + description = "Recursively remove areas using an id", + func = function(name, param) + local id = tonumber(param) + if not id then + return false, "Invalid usage, see" + .." /help recursive_remove_areas" + end + + if not areas:isAreaOwner(id, name) then + return false, "Area "..id.." does not exist or is" + .." not owned by you." + end + + areas:remove(id, true) + areas:save() + return true, "Removed area "..id.." and it's sub areas." + end +}) + + +minetest.register_chatcommand("remove_area", { + params = "", + description = "Remove an area using an id", + func = function(name, param) + local id = tonumber(param) + if not id then + return false, "Invalid usage, see /help remove_area" + end + + if not areas:isAreaOwner(id, name) then + return false, "Area "..id.." does not exist or" + .." is not owned by you." + end + + areas:remove(id) + areas:save() + return true, "Removed area "..id + end +}) + + +minetest.register_chatcommand("change_owner", { + params = " ", + description = "Change the owner of an area using it's ID", + func = function(name, param) + local id, newOwner = param:match("^(%d+)%s(%S+)$") + if not id then + return false, "Invalid usage, see" + .." /help change_owner." + end + + if not areas:player_exists(newOwner) then + return false, "The player \""..newOwner + .."\" does not exist." + end + + id = tonumber(id) + if not areas:isAreaOwner(id, name) then + return false, "Area "..id.." does not exist" + .." or is not owned by you." + end + areas.areas[id].owner = newOwner + areas:save() + minetest.chat_send_player(newOwner, + ("%s has given you control over the area %q (ID %d).") + :format(name, areas.areas[id].name, id)) + return true, "Owner changed." + end +}) + + +minetest.register_chatcommand("area_open", { + params = "", + description = "Toggle an area open (anyone can interact) or closed", + func = function(name, param) + local id = tonumber(param) + if not id then + return false, "Invalid usage, see /help area_open." + end + + if not areas:isAreaOwner(id, name) then + return false, "Area "..id.." does not exist" + .." or is not owned by you." + end + local open = not areas.areas[id].open + -- Save false as nil to avoid inflating the DB. + areas.areas[id].open = open or nil + areas:save() + return true, ("Area %s."):format(open and "opened" or "closed") + end +}) + + +minetest.register_chatcommand("move_area", { + params = "", + description = "Move (or resize) an area to the current positions.", + privs = areas.adminPrivs, + func = function(name, param) + local id = tonumber(param) + if not id then + return false, "Invalid usage, see /help move_area." + end + + local area = areas.areas[id] + if not area then + return false, "Area does not exist." + end + + local pos1, pos2 = areas:getPos(name) + if not pos1 then + return false, "You need to select an area first." + end + + areas:move(id, area, pos1, pos2) + areas:save() + + return true, "Area successfully moved." + end, +}) + + +minetest.register_chatcommand("area_info", { + description = "Get information about area configuration and usage.", + func = function(name, param) + local lines = {} + local privs = minetest.get_player_privs(name) + + -- Short (and fast to access) names + local cfg = areas.config + local self_prot = cfg.self_protection + local prot_priv = cfg.self_protection_privilege + local limit = cfg.self_protection_max_areas + local limit_high = cfg.self_protection_max_areas_high + local size_limit = cfg.self_protection_max_size + local size_limit_high = cfg.self_protection_max_size_high + + local has_high_limit = privs.areas_high_limit + local has_prot_priv = not prot_priv or privs[prot_priv] + local can_prot = privs.areas or (self_prot and has_prot_priv) + local max_count = can_prot and + (has_high_limit and limit_high or limit) or 0 + local max_size = has_high_limit and + size_limit_high or size_limit + + -- Privilege information + local self_prot_line = ("Self protection is %sabled"):format( + self_prot and "en" or "dis") + if self_prot and prot_priv then + self_prot_line = self_prot_line.. + (" %s have the neccessary privilege (%q).") + :format( + has_prot_priv and "and you" or + "but you don't", + prot_priv) + else + self_prot_line = self_prot_line.."." + end + table.insert(lines, self_prot_line) + if privs.areas then + table.insert(lines, "You are an area".. + " administrator (\"areas\" privilege).") + elseif has_high_limit then + table.insert(lines, + "You have extended area protection".. + " limits (\"areas_high_limit\" privilege).") + end + + -- Area count + local area_num = 0 + for id, area in pairs(areas.areas) do + if area.owner == name then + area_num = area_num + 1 + end + end + local count_line = ("You have %d area%s"):format( + area_num, area_num == 1 and "" or "s") + if privs.areas then + count_line = count_line.. + " and have no area protection limits." + elseif can_prot then + count_line = count_line..(", out of a maximum of %d.") + :format(max_count) + end + table.insert(lines, count_line) + + -- Area size limits + local function size_info(str, size) + table.insert(lines, ("%s spanning up to %dx%dx%d.") + :format(str, size.x, size.y, size.z)) + end + local function priv_limit_info(priv, max_count, max_size) + size_info(("Players with the %q privilege".. + " can protect up to %d areas"):format( + priv, max_count), max_size) + end + if self_prot then + if privs.areas then + priv_limit_info(prot_priv, + limit, size_limit) + priv_limit_info("areas_high_limit", + limit_high, size_limit_high) + elseif has_prot_priv then + size_info("You can protect areas", max_size) + end + end + + return true, table.concat(lines, "\n") + end, +}) + diff --git a/mods/Server Utilities/areas/hud.lua b/mods/Server Utilities/areas/hud.lua new file mode 100644 index 0000000..4908b92 --- /dev/null +++ b/mods/Server Utilities/areas/hud.lua @@ -0,0 +1,46 @@ +-- This is inspired by the landrush mod by Bremaweb + +areas.hud = {} + +minetest.register_globalstep(function(dtime) + for _, player in pairs(minetest.get_connected_players()) do + local name = player:get_player_name() + local pos = vector.round(player:getpos()) + local areaStrings = {} + for id, area in pairs(areas:getAreasAtPos(pos)) do + table.insert(areaStrings, ("%s [%u] (%s%s)") + :format(area.name, id, area.owner, + area.open and ":open" or "")) + end + local areaString = "Areas:" + if #areaStrings > 0 then + areaString = areaString.."\n".. + table.concat(areaStrings, "\n") + end + local hud = areas.hud[name] + if not hud then + hud = {} + areas.hud[name] = hud + hud.areasId = player:hud_add({ + hud_elem_type = "text", + name = "Areas", + number = 0xFFFFFF, + position = {x=0, y=1}, + offset = {x=8, y=-8}, + text = areaString, + scale = {x=200, y=60}, + alignment = {x=1, y=-1}, + }) + hud.oldAreas = areaString + return + elseif hud.oldAreas ~= areaString then + player:hud_change(hud.areasId, "text", areaString) + hud.oldAreas = areaString + end + end +end) + +minetest.register_on_leaveplayer(function(player) + areas.hud[player:get_player_name()] = nil +end) + diff --git a/mods/Server Utilities/areas/init.lua b/mods/Server Utilities/areas/init.lua new file mode 100644 index 0000000..2c10cdd --- /dev/null +++ b/mods/Server Utilities/areas/init.lua @@ -0,0 +1,39 @@ +-- Areas mod by ShadowNinja +-- Based on node_ownership +-- License: LGPLv2+ + +areas = {} + +areas.adminPrivs = {areas=true} +areas.startTime = os.clock() + +areas.modpath = minetest.get_modpath("areas") +dofile(areas.modpath.."/settings.lua") +dofile(areas.modpath.."/api.lua") +dofile(areas.modpath.."/internal.lua") +dofile(areas.modpath.."/chatcommands.lua") +dofile(areas.modpath.."/pos.lua") +dofile(areas.modpath.."/interact.lua") +dofile(areas.modpath.."/legacy.lua") +dofile(areas.modpath.."/hud.lua") + +areas:load() + +minetest.register_privilege("areas", { + description = "Can administer areas." +}) +minetest.register_privilege("areas_high_limit", { + description = "Can can more, bigger areas." +}) + +if not minetest.registered_privileges[areas.config.self_protection_privilege] then + minetest.register_privilege(areas.config.self_protection_privilege, { + description = "Can protect areas.", + }) +end + +if minetest.setting_getbool("log_mod") then + local diffTime = os.clock() - areas.startTime + minetest.log("action", "areas loaded in "..diffTime.."s.") +end + diff --git a/mods/Server Utilities/areas/interact.lua b/mods/Server Utilities/areas/interact.lua new file mode 100644 index 0000000..2e54800 --- /dev/null +++ b/mods/Server Utilities/areas/interact.lua @@ -0,0 +1,19 @@ + +local old_is_protected = minetest.is_protected +function minetest.is_protected(pos, name) + if not areas:canInteract(pos, name) then + return true + end + return old_is_protected(pos, name) +end + +minetest.register_on_protection_violation(function(pos, name) + if not areas:canInteract(pos, name) then + local owners = areas:getNodeOwners(pos) + minetest.chat_send_player(name, + ("%s is protected by %s."):format( + minetest.pos_to_string(pos), + table.concat(owners, ", "))) + end +end) + diff --git a/mods/Server Utilities/areas/internal.lua b/mods/Server Utilities/areas/internal.lua new file mode 100644 index 0000000..bf7e92c --- /dev/null +++ b/mods/Server Utilities/areas/internal.lua @@ -0,0 +1,285 @@ + +function areas:player_exists(name) + return minetest.get_auth_handler().get_auth(name) ~= nil +end + +-- Save the areas table to a file +function areas:save() + local datastr = minetest.serialize(self.areas) + if not datastr then + minetest.log("error", "[areas] Failed to serialize area data!") + return + end + local file, err = io.open(self.config.filename, "w") + if err then + return err + end + file:write(datastr) + file:close() +end + +-- Load the areas table from the save file +function areas:load() + local file, err = io.open(self.config.filename, "r") + if err then + self.areas = self.areas or {} + return err + end + self.areas = minetest.deserialize(file:read("*a")) + if type(self.areas) ~= "table" then + self.areas = {} + end + file:close() + self:populateStore() +end + +--- Checks an AreaStore ID. +-- Deletes the AreaStore (falling back to the iterative method) +-- and prints an error message if the ID is invalid. +-- @return Whether the ID was valid. +function areas:checkAreaStoreId(sid) + if not sid then + minetest.log("error", "AreaStore failed to find an ID for an " + .."area! Falling back to iterative area checking.") + self.store = nil + self.store_ids = nil + end + return sid and true or false +end + +-- Populates the AreaStore after loading, if needed. +function areas:populateStore() + if not rawget(_G, "AreaStore") then + return + end + local store = AreaStore() + local store_ids = {} + for id, area in pairs(areas.areas) do + local sid = store:insert_area(area.pos1, + area.pos2, tostring(id)) + if not self:checkAreaStoreId(sid) then + return + end + store_ids[id] = sid + end + self.store = store + self.store_ids = store_ids +end + +-- Finds the first usable index in a table +-- Eg: {[1]=false,[4]=true} -> 2 +local function findFirstUnusedIndex(t) + local i = 0 + repeat i = i + 1 + until t[i] == nil + return i +end + +--- Add a area. +-- @return The new area's ID. +function areas:add(owner, name, pos1, pos2, parent) + local id = findFirstUnusedIndex(self.areas) + self.areas[id] = { + name = name, + pos1 = pos1, + pos2 = pos2, + owner = owner, + parent = parent + } + -- Add to AreaStore + if self.store then + local sid = self.store:insert_area(pos1, pos2, tostring(id)) + if self:checkAreaStoreId(sid) then + self.store_ids[id] = sid + end + end + return id +end + +--- Remove a area, and optionally it's children recursively. +-- If a area is deleted non-recursively the children will +-- have the removed area's parent as their new parent. +function areas:remove(id, recurse) + if recurse then + -- Recursively find child entries and remove them + local cids = self:getChildren(id) + for _, cid in pairs(cids) do + self:remove(cid, true) + end + else + -- Update parents + local parent = self.areas[id].parent + local children = self:getChildren(id) + for _, cid in pairs(children) do + -- The subarea parent will be niled out if the + -- removed area does not have a parent + self.areas[cid].parent = parent + + end + end + + -- Remove main entry + self.areas[id] = nil + + -- Remove from AreaStore + if self.store then + self.store:remove_area(self.store_ids[id]) + self.store_ids[id] = nil + end +end + +--- Move an area. +function areas:move(id, area, pos1, pos2) + area.pos1 = pos1 + area.pos2 = pos2 + + if self.store then + self.store:remove_area(areas.store_ids[id]) + local sid = self.store:insert_area(pos1, pos2, tostring(id)) + if self:checkAreaStoreId(sid) then + self.store_ids[id] = sid + end + end +end + +-- Checks if a area between two points is entirely contained by another area. +-- Positions must be sorted. +function areas:isSubarea(pos1, pos2, id) + local area = self.areas[id] + if not area then + return false + end + local ap1, ap2 = area.pos1, area.pos2 + local ap1x, ap1y, ap1z = ap1.x, ap1.y, ap1.z + local ap2x, ap2y, ap2z = ap2.x, ap2.y, ap2.z + local p1x, p1y, p1z = pos1.x, pos1.y, pos1.z + local p2x, p2y, p2z = pos2.x, pos2.y, pos2.z + if + (p1x >= ap1x and p1x <= ap2x) and + (p2x >= ap1x and p2x <= ap2x) and + (p1y >= ap1y and p1y <= ap2y) and + (p2y >= ap1y and p2y <= ap2y) and + (p1z >= ap1z and p1z <= ap2z) and + (p2z >= ap1z and p2z <= ap2z) then + return true + end +end + +-- Returns a table (list) of children of an area given it's identifier +function areas:getChildren(id) + local children = {} + for cid, area in pairs(self.areas) do + if area.parent and area.parent == id then + table.insert(children, cid) + end + end + return children +end + +-- Checks if the user has sufficient privileges. +-- If the player is not a administrator it also checks +-- if the area intersects other areas that they do not own. +-- Also checks the size of the area and if the user already +-- has more than max_areas. +function areas:canPlayerAddArea(pos1, pos2, name) + local privs = minetest.get_player_privs(name) + if privs.areas then + return true + end + + -- Check self protection privilege, if it is enabled, + -- and if the area is too big. + if not self.config.self_protection or + not privs[areas.config.self_protection_privilege] then + return false, "Self protection is disabled or you do not have" + .." the necessary privilege." + end + + local max_size = privs.areas_high_limit and + self.config.self_protection_max_size_high or + self.config.self_protection_max_size + if + (pos2.x - pos1.x) > max_size.x or + (pos2.y - pos1.y) > max_size.y or + (pos2.z - pos1.z) > max_size.z then + return false, "Area is too big." + end + + -- Check number of areas the user has and make sure it not above the max + local count = 0 + for _, area in pairs(self.areas) do + if area.owner == name then + count = count + 1 + end + end + local max_areas = privs.areas_high_limit and + self.config.self_protection_max_areas_high or + self.config.self_protection_max_areas + if count >= max_areas then + return false, "You have reached the maximum amount of" + .." areas that you are allowed to protect." + end + + -- Check intersecting areas + local can, id = self:canInteractInArea(pos1, pos2, name) + if not can then + local area = self.areas[id] + return false, ("The area intersects with %s [%u] (%s).") + :format(area.name, id, area.owner) + end + + return true +end + +-- Given a id returns a string in the format: +-- "name [id]: owner (x1, y1, z1) (x2, y2, z2) -> children" +function areas:toString(id) + local area = self.areas[id] + local message = ("%s [%d]: %s %s %s"):format( + area.name, id, area.owner, + minetest.pos_to_string(area.pos1), + minetest.pos_to_string(area.pos2)) + + local children = areas:getChildren(id) + if #children > 0 then + message = message.." -> "..table.concat(children, ", ") + end + return message +end + +-- Re-order areas in table by their identifiers +function areas:sort() + local sa = {} + for k, area in pairs(self.areas) do + if not area.parent then + table.insert(sa, area) + local newid = #sa + for _, subarea in pairs(self.areas) do + if subarea.parent == k then + subarea.parent = newid + table.insert(sa, subarea) + end + end + end + end + self.areas = sa +end + +-- Checks if a player owns an area or a parent of it +function areas:isAreaOwner(id, name) + local cur = self.areas[id] + if cur and minetest.check_player_privs(name, self.adminPrivs) then + return true + end + while cur do + if cur.owner == name then + return true + elseif cur.parent then + cur = self.areas[cur.parent] + else + return false + end + end + return false +end + diff --git a/mods/Server Utilities/areas/legacy.lua b/mods/Server Utilities/areas/legacy.lua new file mode 100644 index 0000000..83b3d27 --- /dev/null +++ b/mods/Server Utilities/areas/legacy.lua @@ -0,0 +1,138 @@ +-- This file contains functions to convert from +-- the old areas format and other compatability code. + +minetest.register_chatcommand("legacy_load_areas", { + params = "", + description = "Loads, converts, and saves the areas from" + .." a legacy save file.", + privs = {areas=true, server=true}, + func = function(name, param) + minetest.chat_send_player(name, "Converting areas...") + local version = tonumber(param) + if version == 0 then + err = areas:node_ownership_load() + if err then + minetest.chat_send_player(name, "Error loading legacy file: "..err) + return + end + else + minetest.chat_send_player(name, "Invalid version number. (0 allowed)") + return + end + minetest.chat_send_player(name, "Legacy file loaded.") + + for k, area in pairs(areas.areas) do + -- New position format + area.pos1 = {x=area.x1, y=area.y1, z=area.z1} + area.pos2 = {x=area.x2, y=area.y2, z=area.z2} + + area.x1, area.y1, area.z1, + area.x2, area.y2, area.z2 = + nil, nil, nil, nil, nil, nil + + -- Area positions sorting + areas:sortPos(area.pos1, area.pos2) + + -- Add name + area.name = "unnamed" + + -- Remove ID + area.id = nil + end + minetest.chat_send_player(name, "Table format updated.") + + areas:save() + minetest.chat_send_player(name, "Converted areas saved. Done.") + end +}) + +function areas:node_ownership_load() + local filename = minetest.get_worldpath().."/owners.tbl" + tables, err = loadfile(filename) + if err then + return err + end + + tables = tables() + for idx = 1, #tables do + local tolinkv, tolinki = {}, {} + for i, v in pairs(tables[idx]) do + if type(v) == "table" and tables[v[1]] then + table.insert(tolinkv, {i, tables[v[1]]}) + end + if type(i) == "table" and tables[i[1]] then + table.insert(tolinki, {i, tables[i[1]]}) + end + end + -- link values, first due to possible changes of indices + for _, v in ipairs(tolinkv) do + tables[idx][v[1]] = v[2] + end + -- link indices + for _, v in ipairs(tolinki) do + tables[idx][v[2]], tables[idx][v[1]] = tables[idx][v[1]], nil + end + end + self.areas = tables[1] +end + +-- Returns the name of the first player that owns an area +function areas.getNodeOwnerName(pos) + for id, area in pairs(areas:getAreasAtPos(pos)) do + return area.owner + end + return false +end + +-- Checks if a node is owned by you +function areas.isNodeOwner(pos, name) + if minetest.check_player_privs(name, areas.adminPrivs) then + return true + end + for id, area in pairs(areas:getAreasAtPos(pos)) do + if name == area.owner then + return true + end + end + return false +end + +-- Checks if an area has an owner +function areas.hasOwner(pos) + for id, area in pairs(areas:getAreasAtPos(pos)) do + return true + end + return false +end + +IsPlayerNodeOwner = areas.isNodeOwner +GetNodeOwnerName = areas.getNodeOwnerName +HasOwner = areas.hasOwner + +-- This is entirely untested and may break in strange and new ways. +if areas.config.legacy_table then + owner_defs = setmetatable({}, { + __index = function(table, key) + local a = rawget(areas.areas, key) + if not a then return a end + local b = {} + for k, v in pairs(a) do b[k] = v end + b.x1, b.y1, b.z1 = b.pos1.x, b.pos1.y, b.pos1.z + b.x2, b.y1, b.z2 = b.pos2.x, b.pos2.y, b.pos2.z + b.pos1, b.pos2 = nil, nil + b.id = key + return b + end, + __newindex = function(table, key, value) + local a = value + a.pos1, a.pos2 = {x=a.x1, y=a.y1, z=a.z1}, + {x=a.x2, y=a.y2, z=a.z2} + a.x1, a.y1, a.z1, a.x2, a.y2, a.z2 = + nil, nil, nil, nil, nil, nil + a.name = a.name or "unnamed" + a.id = nil + return rawset(areas.areas, key, a) + end + }) +end + diff --git a/mods/Server Utilities/areas/pos.lua b/mods/Server Utilities/areas/pos.lua new file mode 100644 index 0000000..8d3e6fe --- /dev/null +++ b/mods/Server Utilities/areas/pos.lua @@ -0,0 +1,255 @@ + +-- I could depend on WorldEdit for this, but you need to have the 'worldedit' +-- permission to use those commands and you don't have +-- /area_pos{1,2} [X Y Z|X,Y,Z]. +-- Since this is mostly copied from WorldEdit it is mostly +-- licensed under the AGPL. (select_area is a exception) + +areas.marker1 = {} +areas.marker2 = {} +areas.set_pos = {} +areas.pos1 = {} +areas.pos2 = {} + +minetest.register_chatcommand("select_area", { + params = "", + description = "Select a area by id.", + func = function(name, param) + local id = tonumber(param) + if not id then + return false, "Invalid usage, see /help select_area." + end + if not areas.areas[id] then + return false, "The area "..id.." does not exist." + end + + areas:setPos1(name, areas.areas[id].pos1) + areas:setPos2(name, areas.areas[id].pos2) + return true, "Area "..id.." selected." + end, +}) + +minetest.register_chatcommand("area_pos1", { + params = "[X Y Z|X,Y,Z]", + description = "Set area protection region position 1 to your" + .." location or the one specified", + privs = {}, + func = function(name, param) + local pos = nil + local found, _, x, y, z = param:find( + "^(-?%d+)[, ](-?%d+)[, ](-?%d+)$") + if found then + pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)} + elseif param == "" then + local player = minetest.get_player_by_name(name) + if player then + pos = player:getpos() + else + return false, "Unable to get position." + end + else + return false, "Invalid usage, see /help area_pos1." + end + pos = vector.round(pos) + areas:setPos1(name, pos) + return true, "Area position 1 set to " + ..minetest.pos_to_string(pos) + end, +}) + +minetest.register_chatcommand("area_pos2", { + params = "[X Y Z|X,Y,Z]", + description = "Set area protection region position 2 to your" + .." location or the one specified", + func = function(name, param) + local pos = nil + local found, _, x, y, z = param:find( + "^(-?%d+)[, ](-?%d+)[, ](-?%d+)$") + if found then + pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)} + elseif param == "" then + local player = minetest.get_player_by_name(name) + if player then + pos = player:getpos() + else + return false, "Unable to get position." + end + else + return false, "Invalid usage, see /help area_pos2." + end + pos = vector.round(pos) + areas:setPos2(name, pos) + return true, "Area position 2 set to " + ..minetest.pos_to_string(pos) + end, +}) + + +minetest.register_chatcommand("area_pos", { + params = "set/set1/set2/get", + description = "Set area protection region, position 1, or position 2" + .." by punching nodes, or display the region", + func = function(name, param) + if param == "set" then -- Set both area positions + areas.set_pos[name] = "pos1" + return true, "Select positions by punching two nodes." + elseif param == "set1" then -- Set area position 1 + areas.set_pos[name] = "pos1only" + return true, "Select position 1 by punching a node." + elseif param == "set2" then -- Set area position 2 + areas.set_pos[name] = "pos2" + return true, "Select position 2 by punching a node." + elseif param == "get" then -- Display current area positions + local pos1str, pos2str = "Position 1: ", "Position 2: " + if areas.pos1[name] then + pos1str = pos1str..minetest.pos_to_string(areas.pos1[name]) + else + pos1str = pos1str.."" + end + if areas.pos2[name] then + pos2str = pos2str..minetest.pos_to_string(areas.pos2[name]) + else + pos2str = pos2str.."" + end + return true, pos1str.."\n"..pos2str + else + return false, "Unknown subcommand: "..param + end + end, +}) + +function areas:getPos(playerName) + local pos1, pos2 = areas.pos1[playerName], areas.pos2[playerName] + if not (pos1 and pos2) then + return nil + end + -- Copy positions so that the area table doesn't contain multiple + -- references to the same position. + pos1, pos2 = vector.new(pos1), vector.new(pos2) + return areas:sortPos(pos1, pos2) +end + +function areas:setPos1(playerName, pos) + areas.pos1[playerName] = pos + areas.markPos1(playerName) +end + +function areas:setPos2(playerName, pos) + areas.pos2[playerName] = pos + areas.markPos2(playerName) +end + + +minetest.register_on_punchnode(function(pos, node, puncher) + local name = puncher:get_player_name() + -- Currently setting position + if name ~= "" and areas.set_pos[name] then + if areas.set_pos[name] == "pos1" then + areas.pos1[name] = pos + areas.markPos1(name) + areas.set_pos[name] = "pos2" + minetest.chat_send_player(name, + "Position 1 set to " + ..minetest.pos_to_string(pos)) + elseif areas.set_pos[name] == "pos1only" then + areas.pos1[name] = pos + areas.markPos1(name) + areas.set_pos[name] = nil + minetest.chat_send_player(name, + "Position 1 set to " + ..minetest.pos_to_string(pos)) + elseif areas.set_pos[name] == "pos2" then + areas.pos2[name] = pos + areas.markPos2(name) + areas.set_pos[name] = nil + minetest.chat_send_player(name, + "Position 2 set to " + ..minetest.pos_to_string(pos)) + end + end +end) + +-- Modifies positions `pos1` and `pos2` so that each component of `pos1` +-- is less than or equal to its corresponding component of `pos2`, +-- returning the two positions. +function areas:sortPos(pos1, pos2) + if pos1.x > pos2.x then + pos2.x, pos1.x = pos1.x, pos2.x + end + if pos1.y > pos2.y then + pos2.y, pos1.y = pos1.y, pos2.y + end + if pos1.z > pos2.z then + pos2.z, pos1.z = pos1.z, pos2.z + end + return pos1, pos2 +end + +-- Marks area position 1 +areas.markPos1 = function(name) + local pos = areas.pos1[name] + if areas.marker1[name] ~= nil then -- Marker already exists + areas.marker1[name]:remove() -- Remove marker + areas.marker1[name] = nil + end + if pos ~= nil then -- Add marker + areas.marker1[name] = minetest.add_entity(pos, "areas:pos1") + areas.marker1[name]:get_luaentity().active = true + end +end + +-- Marks area position 2 +areas.markPos2 = function(name) + local pos = areas.pos2[name] + if areas.marker2[name] ~= nil then -- Marker already exists + areas.marker2[name]:remove() -- Remove marker + areas.marker2[name] = nil + end + if pos ~= nil then -- Add marker + areas.marker2[name] = minetest.add_entity(pos, "areas:pos2") + areas.marker2[name]:get_luaentity().active = true + end +end + +minetest.register_entity("areas:pos1", { + initial_properties = { + visual = "cube", + visual_size = {x=1.1, y=1.1}, + textures = {"areas_pos1.png", "areas_pos1.png", + "areas_pos1.png", "areas_pos1.png", + "areas_pos1.png", "areas_pos1.png"}, + collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, + }, + on_step = function(self, dtime) + if self.active == nil then + self.object:remove() + end + end, + on_punch = function(self, hitter) + self.object:remove() + local name = hitter:get_player_name() + areas.marker1[name] = nil + end, +}) + +minetest.register_entity("areas:pos2", { + initial_properties = { + visual = "cube", + visual_size = {x=1.1, y=1.1}, + textures = {"areas_pos2.png", "areas_pos2.png", + "areas_pos2.png", "areas_pos2.png", + "areas_pos2.png", "areas_pos2.png"}, + collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, + }, + on_step = function(self, dtime) + if self.active == nil then + self.object:remove() + end + end, + on_punch = function(self, hitter) + self.object:remove() + local name = hitter:get_player_name() + areas.marker2[name] = nil + end, +}) + diff --git a/mods/Server Utilities/areas/settings.lua b/mods/Server Utilities/areas/settings.lua new file mode 100644 index 0000000..140a655 --- /dev/null +++ b/mods/Server Utilities/areas/settings.lua @@ -0,0 +1,43 @@ +local world_path = minetest.get_worldpath() + +areas.config = {} + +local function setting(tp, name, default) + local full_name = "areas."..name + local value + if tp == "boolean" then + value = minetest.setting_getbool(full_name) + elseif tp == "string" then + value = minetest.setting_get(full_name) + elseif tp == "position" then + value = minetest.setting_get_pos(full_name) + elseif tp == "number" then + value = tonumber(minetest.setting_get(full_name)) + else + error("Invalid setting type!") + end + if value == nil then + value = default + end + areas.config[name] = value +end + +-------------- +-- Settings -- +-------------- + +setting("string", "filename", world_path.."/areas.dat") + +-- Allow players with a privilege create their own areas +-- within the maximum size and number. +setting("boolean", "self_protection", false) +setting("string", "self_protection_privilege", "interact") +setting("position", "self_protection_max_size", {x=64, y=128, z=64}) +setting("number", "self_protection_max_areas", 4) +-- For players with the areas_high_limit privilege. +setting("position", "self_protection_max_size_high", {x=512, y=512, z=512}) +setting("number", "self_protection_max_areas_high", 32) + +-- legacy_table (owner_defs) compatibility. Untested and has known issues. +setting("boolean", "legacy_table", false) + diff --git a/mods/Server Utilities/areas/textures/areas_pos1.png b/mods/Server Utilities/areas/textures/areas_pos1.png new file mode 100644 index 0000000..4c304aa Binary files /dev/null and b/mods/Server Utilities/areas/textures/areas_pos1.png differ diff --git a/mods/Server Utilities/areas/textures/areas_pos2.png b/mods/Server Utilities/areas/textures/areas_pos2.png new file mode 100644 index 0000000..1502f16 Binary files /dev/null and b/mods/Server Utilities/areas/textures/areas_pos2.png differ diff --git a/mods/Server Utilities/protector/README.md b/mods/Server Utilities/protector/README.md deleted file mode 100644 index 13c93dc..0000000 --- a/mods/Server Utilities/protector/README.md +++ /dev/null @@ -1,88 +0,0 @@ -Protector Redo mod [protect] - -Protector redo for minetest is a mod that protects a players builds by placing -a block that stops other players from digging or placing blocks in that area. - -based on glomie's mod, remade by Zeg9 and rewritten by TenPlus1. - -https://forum.minetest.net/viewtopic.php?f=11&t=9376 - -Change log: - -0.1 - Initial release -0.2 - Texture update -0.3 - Added Protection Logo to blend in with player builds -0.4 - Code tweak for 0.4.10+ -0.5 - Added protector.radius variable in init.lua (default: 5) -0.6 - Added Protected Doors (wood and steel) and Protected Chest -0.7 - Protected Chests now have "To Chest" and "To Inventory" buttons to copy - contents across, also chests can be named -0.8 - Updated to work with Minetest 0.4.12, simplified textures -0.9 - Tweaked code -1.0 - Only owner can remove protector -1.1 - Set 'protector_pvp = true' in minetest.conf to disable pvp in protected - areas except your own, also setting protector_pvp_spawn higher than 0 will - disable pvp around spawn area with the radius you entered -1.2 - Shift and click support added with Minetest 0.4.13 to quickly copy stacks - to and from protected chest -1.3 - Moved protector on_place into node itself, protector zone display changed - from 10 to 5 seconds, general code tidy -1.4 - Changed protector recipes to give single item instead of 4, added + button - to interface, tweaked and tidied code, added admin command /delprot to remove - protectors in bulk from banned/old players -1.5 - Added much requested protected trapdoor -1.6 - Added protector_drop (true or false) and protector_hurt (hurt by this num) - variables to minetest.conf settings to stop players breaking protected - areas by dropping tools and hurting player. -1.7 - Included an edited version of WTFPL doors mod since protected doors didn't - work with the doors mod in the latest daily build... Now it's fine :) - added support for "protection_bypass" privelage. -1.8 - Added 'protector_flip' setting to stop players using lag to grief into - another players house, it flips them around to stop them digging. -1.9 - Renamed 'protector_pvp_spawn' setting to 'protector_spawn' which protects - an area around static spawnpoint and disables pvp if active. - (note: previous name can still be used) -2.0 - Added protector placement tool (thanks to Shara) so that players can easily - stand on a protector, face in a direction and it places a new one at a set - distance to cover protection radius. - -Lucky Blocks: 6 - - -Usage: (requires server privelage) - -list names to remove - - /delprot - -remove specific user names - - /delprot name1 name2 - -remove all names from list - - /delprot - - -Whenever a player is near any protectors with name1 or name2 then it will be -replaced by an air block. - - -The following lines can be added to your minetest.conf file to configure specific features of the mod: - -protector_radius = 5 -- Sets the area around each protection node so that other players cannot dig, place or enter through protected doors or chests. - -protector_pvp = true -- true or false this setting disabled pvp inside of protected areas for all players apart from those listed on the protector node. - -protector_spawn = 10 -- Sets an area 10 nodes around static spawnpoint that is protected. - -protector_drop = true -- When true players who dig inside a protected area will automatically drop tools to stop them going any further. - -protector_hurt = 2 -- When set to above 0, players digging in protected areas will be hurt by 2 health points (or whichever number it's set to) - -protector_flip = true -- When true players who dig inside a protected area will flipped around to stop them using lag to grief into someone else's build diff --git a/mods/Server Utilities/protector/admin.lua b/mods/Server Utilities/protector/admin.lua deleted file mode 100644 index 219aff5..0000000 --- a/mods/Server Utilities/protector/admin.lua +++ /dev/null @@ -1,61 +0,0 @@ - -local S = protector.intllib - -protector.removal_names = "" - -minetest.register_chatcommand("delprot", { - params = "", - description = S("Remove Protectors near players with names provided (separate names with spaces)"), - privs = {server = true}, - func = function(name, param) - - if not param or param == "" then - - minetest.chat_send_player(name, - S("Protector Names to remove: %1", - protector.removal_names)) - - return - end - - if param == "-" then - minetest.chat_send_player(name, - S("Name List Reset")) - - protector.removal_names = "" - - return - end - - protector.removal_names = param - - end, -}) - -minetest.register_abm({ - nodenames = {"protector:protect", "protector:protect2"}, - interval = 8, - chance = 1, - catch_up = false, - action = function(pos, node) - - if protector.removal_names == "" then - return - end - - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - --local members = meta:get_string("members") - - local names = protector.removal_names:split(" ") - - for _, n in pairs(names) do - - if n == owner then - minetest.set_node(pos, {name = "air"}) - end - - end - - end -}) diff --git a/mods/Server Utilities/protector/depends.txt b/mods/Server Utilities/protector/depends.txt deleted file mode 100644 index 9023044..0000000 --- a/mods/Server Utilities/protector/depends.txt +++ /dev/null @@ -1,5 +0,0 @@ -default -doors? -mobs? -intllib? -lucky_block? \ No newline at end of file diff --git a/mods/Server Utilities/protector/description.txt b/mods/Server Utilities/protector/description.txt deleted file mode 100644 index 587fee8..0000000 --- a/mods/Server Utilities/protector/description.txt +++ /dev/null @@ -1 +0,0 @@ -Lets players craft special blocks to protect their builds or disable PVP in areas. \ No newline at end of file diff --git a/mods/Server Utilities/protector/doors_chest.lua b/mods/Server Utilities/protector/doors_chest.lua deleted file mode 100644 index c7ba8de..0000000 --- a/mods/Server Utilities/protector/doors_chest.lua +++ /dev/null @@ -1,651 +0,0 @@ - --- Since the doors mod has changed in the latest daily builds I have taken the --- WTFPL licenced code from the old doors mod and included an edited version --- within this mod for local use. - -local S = protector.intllib - --- Registers a door -function register_door(name, def) - def.groups.not_in_creative_inventory = 1 - - local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} - - def.node_box_bottom = box - def.node_box_top = box - def.selection_box_bottom = box - def.selection_box_top = box - def.sound_close_door = "doors_door_close" - def.sound_open_door = "doors_door_open" - - minetest.register_craftitem(name, { - description = def.description, - inventory_image = def.inventory_image, - - on_place = function(itemstack, placer, pointed_thing) - if not pointed_thing.type == "node" then - return itemstack - end - - local ptu = pointed_thing.under - local nu = minetest.get_node(ptu) - if minetest.registered_nodes[nu.name] - and minetest.registered_nodes[nu.name].on_rightclick then - return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) - end - - local pt = pointed_thing.above - local pt2 = {x=pt.x, y=pt.y, z=pt.z} - pt2.y = pt2.y+1 - if - not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or - not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or - not placer or - not placer:is_player() - then - return itemstack - end - - if minetest.is_protected(pt, placer:get_player_name()) or - minetest.is_protected(pt2, placer:get_player_name()) then - minetest.record_protection_violation(pt, placer:get_player_name()) - return itemstack - end - - local p2 = minetest.dir_to_facedir(placer:get_look_dir()) - local pt3 = {x=pt.x, y=pt.y, z=pt.z} - if p2 == 0 then - pt3.x = pt3.x-1 - elseif p2 == 1 then - pt3.z = pt3.z+1 - elseif p2 == 2 then - pt3.x = pt3.x+1 - elseif p2 == 3 then - pt3.z = pt3.z-1 - end - if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then - minetest.set_node(pt, {name=name.."_b_1", param2=p2}) - minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) - else - minetest.set_node(pt, {name=name.."_b_2", param2=p2}) - minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) - minetest.get_meta(pt):set_int("right", 1) - minetest.get_meta(pt2):set_int("right", 1) - end - - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - end, - }) - - local tt = def.tiles_top - local tb = def.tiles_bottom - - local function after_dig_node(pos, name, digger) - local node = minetest.get_node(pos) - if node.name == name then - minetest.node_dig(pos, node, digger) - end - end - - local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) - pos.y = pos.y+dir - if minetest.get_node(pos).name ~= check_name then - return - end - local p2 = minetest.get_node(pos).param2 - p2 = params[p2+1] - - minetest.swap_node(pos, {name=replace_dir, param2=p2}) - - pos.y = pos.y-dir - minetest.swap_node(pos, {name=replace, param2=p2}) - - local snd_1 = def.sound_close_door - local snd_2 = def.sound_open_door - if params[1] == 3 then - snd_1 = def.sound_open_door - snd_2 = def.sound_close_door - end - - if minetest.get_meta(pos):get_int("right") ~= 0 then - minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10}) - else - minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10}) - end - end - - local function on_rotate(pos, node, dir, user, check_name, mode, new_param2) - - if mode ~= screwdriver.ROTATE_FACE then - return false - end - - pos.y = pos.y + dir - if not minetest.get_node(pos).name == check_name then - return false - end - if minetest.is_protected(pos, user:get_player_name()) then - minetest.record_protection_violation(pos, user:get_player_name()) - return false - end - - local node2 = minetest.get_node(pos) - node2.param2 = (node2.param2 + 1) % 4 - minetest.swap_node(pos, node2) - - pos.y = pos.y - dir - node.param2 = (node.param2 + 1) % 4 - minetest.swap_node(pos, node) - return true - end - - minetest.register_node(name.."_b_1", { - tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_bottom - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_bottom - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y+1 - after_dig_node(pos, name.."_t_1", digger) - end, - - on_rightclick = function(pos, node, clicker) - if not minetest.is_protected(pos, clicker:get_player_name()) then - on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) - end - end, - - on_rotate = function(pos, node, user, mode, new_param2) - return on_rotate(pos, node, 1, user, name.."_t_1", mode) - end, - - sounds = def.sounds, - sunlight_propagates = def.sunlight, - on_blast = function() end, - }) - - minetest.register_node(name.."_t_1", { - tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - drop = "", - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_top - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_top - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y-1 - after_dig_node(pos, name.."_b_1", digger) - end, - - on_rightclick = function(pos, node, clicker) - if not minetest.is_protected(pos, clicker:get_player_name()) then - on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) - end - end, - - on_rotate = function(pos, node, user, mode, new_param2) - return on_rotate(pos, node, -1, user, name.."_b_1", mode) - end, - - sounds = def.sounds, - sunlight_propagates = def.sunlight, - on_blast = function() end, - }) - - minetest.register_node(name.."_b_2", { - tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_bottom - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_bottom - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y+1 - after_dig_node(pos, name.."_t_2", digger) - end, - - on_rightclick = function(pos, node, clicker) - if not minetest.is_protected(pos, clicker:get_player_name()) then - on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) - end - end, - - on_rotate = function(pos, node, user, mode, new_param2) - return on_rotate(pos, node, 1, user, name.."_t_2", mode) - end, - - sounds = def.sounds, - sunlight_propagates = def.sunlight, - on_blast = function() end, - }) - - minetest.register_node(name.."_t_2", { - tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = false, - drop = "", - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_top - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_top - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y-1 - after_dig_node(pos, name.."_b_2", digger) - end, - - on_rightclick = function(pos, node, clicker) - if not minetest.is_protected(pos, clicker:get_player_name()) then - on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) - end - end, - - on_rotate = function(pos, node, user, mode, new_param2) - return on_rotate(pos, node, -1, user, name.."_b_2", mode) - end, - - sounds = def.sounds, - sunlight_propagates = def.sunlight, - on_blast = function() end, - }) - -end - --- Protected Wooden Door - -local name = "protector:door_wood" - -register_door(name, { - description = S("Protected Wooden Door"), - inventory_image = "doors_wood.png^protector_logo.png", - groups = { - snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, - unbreakable = 1, --door = 1 - }, - tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"}, - tiles_top = {"doors_wood_a.png", "doors_brown.png"}, - sounds = default.node_sound_wood_defaults(), - sunlight = false, -}) - -minetest.register_craft({ - output = name, - recipe = { - {"group:wood", "group:wood"}, - {"group:wood", "default:copper_ingot"}, - {"group:wood", "group:wood"} - } -}) - -minetest.register_craft({ - output = name, - recipe = { - {"doors:door_wood", "default:copper_ingot"} - } -}) - --- Protected Steel Door - -local name = "protector:door_steel" - -register_door(name, { - description = S("Protected Steel Door"), - inventory_image = "doors_steel.png^protector_logo.png", - groups = { - snappy = 1, bendy = 2, cracky = 1, - level = 2, unbreakable = 1, -- door = 1 - }, - tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"}, - tiles_top = {"doors_steel_a.png", "doors_grey.png"}, - sounds = default.node_sound_wood_defaults(), - sunlight = false, -}) - -minetest.register_craft({ - output = name, - recipe = { - {"default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:copper_ingot"}, - {"default:steel_ingot", "default:steel_ingot"} - } -}) - -minetest.register_craft({ - output = name, - recipe = { - {"doors:door_steel", "default:copper_ingot"} - } -}) - -----trapdoor---- - -function register_trapdoor(name, def) - local name_closed = name - local name_opened = name.."_open" - - def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing) - if minetest.is_protected(pos, clicker:get_player_name()) then - return - end - local newname = node.name == name_closed and name_opened or name_closed - local sound = false - if node.name == name_closed then sound = "doors_door_open" end - if node.name == name_opened then sound = "doors_door_close" end - if sound then - minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10}) - end - minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2}) - end - - -- Common trapdoor configuration - def.drawtype = "nodebox" - def.paramtype = "light" - def.paramtype2 = "facedir" - def.is_ground_content = false - - local def_opened = table.copy(def) - local def_closed = table.copy(def) - - def_closed.node_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} - } - def_closed.selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} - } - def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side, - def.tile_side, def.tile_side } - - def_opened.node_box = { - type = "fixed", - fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} - } - def_opened.selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5} - } - def_opened.tiles = { def.tile_side, def.tile_side, - def.tile_side .. '^[transform3', - def.tile_side .. '^[transform1', - def.tile_front, def.tile_front } - - def_opened.drop = name_closed - def_opened.groups.not_in_creative_inventory = 1 - - minetest.register_node(name_opened, def_opened) - minetest.register_node(name_closed, def_closed) -end - --- Protected Wooden Trapdoor - -register_trapdoor("protector:trapdoor", { - description = S("Protected Trapdoor"), - inventory_image = "doors_trapdoor.png^protector_logo.png", - wield_image = "doors_trapdoor.png^protector_logo.png", - tile_front = "doors_trapdoor.png^protector_logo.png", - tile_side = "doors_trapdoor_side.png", - groups = { - snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, - unbreakable = 1, --door = 1 - }, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_craft({ - output = 'protector:trapdoor 2', - recipe = { - {'group:wood', 'default:copper_ingot', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - {'', '', ''}, - } -}) - -minetest.register_craft({ - output = "protector:trapdoor", - recipe = { - {"doors:trapdoor", "default:copper_ingot"} - } -}) - --- Protected Steel Trapdoor - -register_trapdoor("protector:trapdoor_steel", { - description = S("Protected Steel Trapdoor"), - inventory_image = "doors_trapdoor_steel.png^protector_logo.png", - wield_image = "doors_trapdoor_steel.png^protector_logo.png", - tile_front = "doors_trapdoor_steel.png^protector_logo.png", - tile_side = "doors_trapdoor_steel_side.png", - groups = { - snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2, - unbreakable = 1, --door = 1 - }, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_craft({ - output = 'protector:trapdoor_steel', - recipe = { - {'default:copper_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:steel_ingot'}, - } -}) - -minetest.register_craft({ - output = "protector:trapdoor_steel", - recipe = { - {"doors:trapdoor_steel", "default:copper_ingot"} - } -}) - --- Protected Chest - -minetest.register_node("protector:chest", { - description = S("Protected Chest"), - tiles = { - "default_chest_top.png", "default_chest_top.png", - "default_chest_side.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_front.png^protector_logo.png" - }, - paramtype2 = "facedir", - groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_wood_defaults(), - - on_construct = function(pos) - - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - - meta:set_string("infotext", S("Protected Chest")) - meta:set_string("name", "") - inv:set_size("main", 8 * 4) - end, - - can_dig = function(pos,player) - - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - - if inv:is_empty("main") then - - if not minetest.is_protected(pos, player:get_player_name()) then - return true - end - end - end, - - on_metadata_inventory_put = function(pos, listname, index, stack, player) - - minetest.log("action", S("@1 moves stuff to protected chest at @2", - player:get_player_name(), minetest.pos_to_string(pos))) - end, - - on_metadata_inventory_take = function(pos, listname, index, stack, player) - - minetest.log("action", S("@1 takes stuff from protected chest at @2", - player:get_player_name(), minetest.pos_to_string(pos))) - end, - - on_rightclick = function(pos, node, clicker) - - if minetest.is_protected(pos, clicker:get_player_name()) then - return - end - - local meta = minetest.get_meta(pos) - - if not meta then - return - end - - local spos = pos.x .. "," .. pos.y .. "," ..pos.z - local formspec = "size[8,9]" - .. default.gui_bg - .. default.gui_bg_img - .. default.gui_slots - .. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]" - .. "button[0,4.5;2,0.25;toup;" .. S("To Chest") .. "]" - .. "field[2.3,4.8;4,0.25;chestname;;" - .. meta:get_string("name") .. "]" - .. "button[6,4.5;2,0.25;todn;" .. S("To Inventory") .. "]" - .. "list[current_player;main;0,5;8,1;]" - .. "list[current_player;main;0,6.08;8,3;8]" - .. "listring[nodemeta:" .. spos .. ";main]" - .. "listring[current_player;main]" - - minetest.show_formspec( - clicker:get_player_name(), - "protector:chest_" .. minetest.pos_to_string(pos), - formspec) - end, - - on_blast = function() end, -}) - --- Protected Chest formspec buttons - -minetest.register_on_player_receive_fields(function(player, formname, fields) - - if string.sub(formname, 0, string.len("protector:chest_")) == "protector:chest_" then - - local pos_s = string.sub(formname,string.len("protector:chest_") + 1) - local pos = minetest.string_to_pos(pos_s) - local meta = minetest.get_meta(pos) - local chest_inv = meta:get_inventory() - local player_inv = player:get_inventory() - local leftover - - if fields.toup then - - -- copy contents of players inventory to chest - for i, v in pairs (player_inv:get_list("main") or {}) do - - if chest_inv - and chest_inv:room_for_item('main', v) then - - leftover = chest_inv:add_item('main', v) - - player_inv:remove_item("main", v) - - if leftover - and not leftover:is_empty() then - player_inv:add_item("main", v) - end - end - end - - elseif fields.todn then - - -- copy contents of chest to players inventory - for i, v in pairs (chest_inv:get_list('main') or {}) do - - if player_inv:room_for_item("main", v) then - - leftover = player_inv:add_item("main", v) - - chest_inv:remove_item('main', v) - - if leftover - and not leftover:is_empty() then - chest_inv:add_item('main', v) - end - end - end - - elseif fields.chestname then - - -- change chest infotext to display name - if fields.chestname ~= "" then - - meta:set_string("name", fields.chestname) - meta:set_string("infotext", - S("Protected Chest (@1)", fields.chestname)) - else - meta:set_string("infotext", S("Protected Chest")) - end - - end - end - -end) - --- Protected Chest recipes - -minetest.register_craft({ - output = 'protector:chest', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:wood', 'default:copper_ingot', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - } -}) - -minetest.register_craft({ - output = 'protector:chest', - recipe = { - {'default:chest', 'default:copper_ingot', ''}, - } -}) diff --git a/mods/Server Utilities/protector/init.lua b/mods/Server Utilities/protector/init.lua deleted file mode 100644 index 54d1e7d..0000000 --- a/mods/Server Utilities/protector/init.lua +++ /dev/null @@ -1,650 +0,0 @@ - --- older privelage for admins to rbypass protected nodes, do not use anymore --- instead grant admin 'protection_bypass' privelage. -minetest.register_privilege("delprotect","Ignore player protection") - --- get minetest.conf settings -protector = {} -protector.mod = "redo" -protector.radius = tonumber(minetest.setting_get("protector_radius")) or 5 -protector.drop = minetest.setting_getbool("protector_drop") or false -protector.flip = minetest.setting_getbool("protector_flip") or false -protector.hurt = tonumber(minetest.setting_get("protector_hurt")) or 0 -protector.spawn = tonumber(minetest.setting_get("protector_spawn") - or minetest.setting_get("protector_pvp_spawn")) or 0 - --- get static spawn position -local statspawn = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0} - --- Intllib -local S -if minetest.get_modpath("intllib") then - S = intllib.Getter() -else - S = function(s, a, ...) - if a == nil then - return s - end - a = {a, ...} - return s:gsub("(@?)@(%(?)(%d+)(%)?)", - function(e, o, n, c) - if e == ""then - return a[tonumber(n)] .. (o == "" and c or "") - else - return "@" .. o .. n .. c - end - end) - end -end -protector.intllib = S - --- return list of members as a table -protector.get_member_list = function(meta) - - return meta:get_string("members"):split(" ") -end - --- write member list table in protector meta as string -protector.set_member_list = function(meta, list) - - meta:set_string("members", table.concat(list, " ")) -end - --- check if player name is a member -protector.is_member = function (meta, name) - - for _, n in pairs(protector.get_member_list(meta)) do - - if n == name then - return true - end - end - - return false -end - --- add player name to table as member -protector.add_member = function(meta, name) - - if protector.is_member(meta, name) then - return - end - - local list = protector.get_member_list(meta) - - table.insert(list, name) - - protector.set_member_list(meta, list) -end - --- remove player name from table -protector.del_member = function(meta, name) - - local list = protector.get_member_list(meta) - - for i, n in pairs(list) do - - if n == name then - table.remove(list, i) - break - end - end - - protector.set_member_list(meta, list) -end - --- protector interface -protector.generate_formspec = function(meta) - - local formspec = "size[8,7]" - .. default.gui_bg - .. default.gui_bg_img - .. default.gui_slots - .. "label[2.5,0;" .. S("-- Protector interface --") .. "]" - .. "label[0,1;" .. S("PUNCH node to show protected area or USE for area check") .. "]" - .. "label[0,2;" .. S("Members:") .. "]" - .. "button_exit[2.5,6.2;3,0.5;close_me;" .. S("Close") .. "]" - - local members = protector.get_member_list(meta) - local npp = 12 -- max users added to protector list - local i = 0 - - for n = 1, #members do - - if i < npp then - - -- show username - formspec = formspec .. "button[" .. (i % 4 * 2) - .. "," .. math.floor(i / 4 + 3) - .. ";1.5,.5;protector_member;" .. members[n] .. "]" - - -- username remove button - .. "button[" .. (i % 4 * 2 + 1.25) .. "," - .. math.floor(i / 4 + 3) - .. ";.75,.5;protector_del_member_" .. members[n] .. ";X]" - end - - i = i + 1 - end - - if i < npp then - - -- user name entry field - formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. "," - .. (math.floor(i / 4 + 3) + 1 / 3) - .. ";1.433,.5;protector_add_member;;]" - - -- username add button - .."button[" .. (i % 4 * 2 + 1.25) .. "," - .. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]" - - end - - return formspec -end - --- check if pos is inside a protected spawn area -local function inside_spawn(pos, radius) - - if protector.spawn <= 0 then - return false - end - - if pos.x < statspawn.x + radius - and pos.x > statspawn.x - radius - and pos.y < statspawn.y + radius - and pos.y > statspawn.y - radius - and pos.z < statspawn.z + radius - and pos.z > statspawn.z - radius then - - return true - end - - return false -end - --- Infolevel: --- 0 for no info --- 1 for "This area is owned by !" if you can't dig --- 2 for "This area is owned by . --- 3 for checking protector overlaps - -protector.can_dig = function(r, pos, digger, onlyowner, infolevel) - - if not digger - or not pos then - return false - end - - -- delprotect and protector_bypass privileged users can override protection - if ( minetest.check_player_privs(digger, {delprotect = true}) - or minetest.check_player_privs(digger, {protection_bypass = true}) ) - and infolevel == 1 then - return true - end - - -- infolevel 3 is only used to bypass priv check, change to 1 now - if infolevel == 3 then infolevel = 1 end - - -- is spawn area protected ? - if inside_spawn(pos, protector.spawn) then - - minetest.chat_send_player(digger, - S("Spawn @1 has been protected up to a @2 block radius.", - minetest.pos_to_string(statspawn), protector.spawn)) - - return false - end - - -- find the protector nodes - local pos = minetest.find_nodes_in_area( - {x = pos.x - r, y = pos.y - r, z = pos.z - r}, - {x = pos.x + r, y = pos.y + r, z = pos.z + r}, - {"protector:protect", "protector:protect2"}) - - local meta, owner, members - - for n = 1, #pos do - - meta = minetest.get_meta(pos[n]) - owner = meta:get_string("owner") or "" - members = meta:get_string("members") or "" - - -- node change and digger isn't owner - if owner ~= digger - and infolevel == 1 then - - -- and you aren't on the member list - if onlyowner - or not protector.is_member(meta, digger) then - - minetest.chat_send_player(digger, - S("This area is owned by @1!", owner)) - - return false - end - end - - -- when using protector as tool, show protector information - if infolevel == 2 then - - minetest.chat_send_player(digger, - S("This area is owned by @1.", owner)) - - minetest.chat_send_player(digger, - S("Protection located at: @1", minetest.pos_to_string(pos[n]))) - - if members ~= "" then - - minetest.chat_send_player(digger, - S("Members: @1.", members)) - end - - return false - end - - end - - -- show when you can build on unprotected area - if infolevel == 2 then - - if #pos < 1 then - - minetest.chat_send_player(digger, - S("This area is not protected.")) - end - - minetest.chat_send_player(digger, S("You can build here.")) - end - - return true -end - - -protector.old_is_protected = minetest.is_protected - --- check for protected area, return true if protected and digger isn't on list -function minetest.is_protected(pos, digger) - - -- is area protected against digger? - if not protector.can_dig(protector.radius, pos, digger, false, 1) then - - local player = minetest.get_player_by_name(digger) - - -- hurt player if protection violated - if protector.hurt > 0 - and player then - player:set_hp(player:get_hp() - protector.hurt) - end - - -- flip player when protection violated - if protector.flip - and player then - - -- yaw + 180° - --local yaw = player:get_look_horizontal() + math.pi - local yaw = player:get_look_yaw() + math.pi - - if yaw > 2 * math.pi then - yaw = yaw - 2 * math.pi - end - - --player:set_look_horizontal(yaw) - player:set_look_yaw(yaw) - - -- invert pitch - --player:set_look_vertical(-player:get_look_vertical()) - player:set_look_pitch(-player:get_look_pitch()) - - -- if digging below player, move up to avoid falling through hole - local pla_pos = player:getpos() - - if pos.y < pla_pos.y then - - player:setpos({ - x = pla_pos.x, - y = pla_pos.y + 0.8, - z = pla_pos.z - }) - end - end - - -- drop tool/item if protection violated - if protector.drop == true - and player then - - local holding = player:get_wielded_item() - - if holding:to_string() ~= "" then - - -- take stack - local sta = holding:take_item(holding:get_count()) - player:set_wielded_item(holding) - - -- incase of lag, reset stack - minetest.after(0.1, function() - player:set_wielded_item(holding) - - -- drop stack - local obj = minetest.add_item(player:getpos(), sta) - if obj then - obj:setvelocity({x = 0, y = 5, z = 0}) - end - end) - - end - end - - return true - end - - -- otherwise can dig or place - return protector.old_is_protected(pos, digger) - -end - --- make sure protection block doesn't overlap another protector's area -function protector.check_overlap(itemstack, placer, pointed_thing) - - if pointed_thing.type ~= "node" then - return itemstack - end - - local pos = pointed_thing.above - - -- make sure protector doesn't overlap onto protected spawn area - if inside_spawn(pos, protector.spawn + protector.radius) then - - minetest.chat_send_player(placer:get_player_name(), - S("Spawn @1 has been protected up to a @2 block radius.", - minetest.pos_to_string(statspawn), protector.spawn)) - - return itemstack - end - - -- make sure protector doesn't overlap any other player's area - if not protector.can_dig(protector.radius * 2, pos, - placer:get_player_name(), true, 3) then - - minetest.chat_send_player(placer:get_player_name(), - S("Overlaps into above players protected area")) - - return itemstack - end - - return minetest.item_place(itemstack, placer, pointed_thing) - -end - --- protection node -minetest.register_node("protector:protect", { - description = S("Protection Block"), - drawtype = "nodebox", - tiles = { - "moreblocks_circle_stone_bricks.png", - "moreblocks_circle_stone_bricks.png", - "moreblocks_circle_stone_bricks.png^protector_logo.png" - }, - sounds = default.node_sound_stone_defaults(), - groups = {dig_immediate = 2, unbreakable = 1}, - is_ground_content = false, - paramtype = "light", - light_source = 4, - - node_box = { - type = "fixed", - fixed = { - {-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5}, - } - }, - - on_place = protector.check_overlap, - - after_place_node = function(pos, placer) - - local meta = minetest.get_meta(pos) - - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner"))) - meta:set_string("members", "") - end, - - on_use = function(itemstack, user, pointed_thing) - - if pointed_thing.type ~= "node" then - return - end - - protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2) - end, - - on_rightclick = function(pos, node, clicker, itemstack) - - local meta = minetest.get_meta(pos) - - if meta - and protector.can_dig(1, pos,clicker:get_player_name(), true, 1) then - minetest.show_formspec(clicker:get_player_name(), - "protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta)) - end - end, - - on_punch = function(pos, node, puncher) - - if minetest.is_protected(pos, puncher:get_player_name()) then - return - end - - minetest.add_entity(pos, "protector:display") - end, - - can_dig = function(pos, player) - - return protector.can_dig(1, pos, player:get_player_name(), true, 1) - end, - - on_blast = function() end, -}) - -minetest.register_craft({ - output = "protector:protect", - recipe = { - {"default:stone", "default:stone", "default:stone"}, - {"default:stone", "default:steel_ingot", "default:stone"}, - {"default:stone", "default:stone", "default:stone"}, - } -}) - --- protection logo -minetest.register_node("protector:protect2", { - description = S("Protection Logo"), - tiles = {"protector_logo.png"}, - wield_image = "protector_logo.png", - inventory_image = "protector_logo.png", - sounds = default.node_sound_stone_defaults(), - groups = {dig_immediate = 2, unbreakable = 1}, - paramtype = 'light', - paramtype2 = "wallmounted", - legacy_wallmounted = true, - light_source = 4, - drawtype = "nodebox", - sunlight_propagates = true, - walkable = true, - node_box = { - type = "wallmounted", - wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5}, - wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5}, - wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375}, - }, - selection_box = {type = "wallmounted"}, - - on_place = protector.check_overlap, - - after_place_node = function(pos, placer) - - local meta = minetest.get_meta(pos) - - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner"))) - meta:set_string("members", "") - end, - - on_use = function(itemstack, user, pointed_thing) - - if pointed_thing.type ~= "node" then - return - end - - protector.can_dig(protector.radius, pointed_thing.under, user:get_player_name(), false, 2) - end, - - on_rightclick = function(pos, node, clicker, itemstack) - - local meta = minetest.get_meta(pos) - - if protector.can_dig(1, pos, clicker:get_player_name(), true, 1) then - - minetest.show_formspec(clicker:get_player_name(), - "protector:node_" .. minetest.pos_to_string(pos), protector.generate_formspec(meta)) - end - end, - - on_punch = function(pos, node, puncher) - - if minetest.is_protected(pos, puncher:get_player_name()) then - return - end - - minetest.add_entity(pos, "protector:display") - end, - - can_dig = function(pos, player) - - return protector.can_dig(1, pos, player:get_player_name(), true, 1) - end, - - on_blast = function() end, -}) - -minetest.register_craft({ - output = "protector:protect2", - recipe = { - {"default:stone", "default:stone", "default:stone"}, - {"default:stone", "default:copper_ingot", "default:stone"}, - {"default:stone", "default:stone", "default:stone"}, - } -}) - --- check formspec buttons or when name entered -minetest.register_on_player_receive_fields(function(player, formname, fields) - - -- protector formspec found - if string.sub(formname, 0, string.len("protector:node_")) == "protector:node_" then - - local pos_s = string.sub(formname, string.len("protector:node_") + 1) - local pos = minetest.string_to_pos(pos_s) - local meta = minetest.get_meta(pos) - - -- only owner can add names - if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then - return - end - - -- add member [+] - if fields.protector_add_member then - - for _, i in pairs(fields.protector_add_member:split(" ")) do - protector.add_member(meta, i) - end - end - - -- remove member [x] - for field, value in pairs(fields) do - - if string.sub(field, 0, - string.len("protector_del_member_")) == "protector_del_member_" then - - protector.del_member(meta, - string.sub(field,string.len("protector_del_member_") + 1)) - end - end - - -- reset formspec until close button pressed - if not fields.close_me then - minetest.show_formspec(player:get_player_name(), formname, protector.generate_formspec(meta)) - end - end -end) - --- display entity shown when protector node is punched -minetest.register_entity("protector:display", { - physical = false, - collisionbox = {0, 0, 0, 0, 0, 0}, - visual = "wielditem", - -- wielditem seems to be scaled to 1.5 times original node size - visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5}, - textures = {"protector:display_node"}, - timer = 0, - - on_activate = function(self, staticdata) - - -- Xanadu server only - if (mobs and mobs.entity and mobs.entity == false) - or not self then - self.object:remove() - end - end, - - on_step = function(self, dtime) - - self.timer = self.timer + dtime - - -- remove after 5 seconds - if self.timer > 5 then - self.object:remove() - end - end, -}) - --- Display-zone node, Do NOT place the display as a node, --- it is made to be used as an entity (see above) - -local x = protector.radius -minetest.register_node("protector:display_node", { - tiles = {"protector_display.png"}, - use_texture_alpha = true, - walkable = false, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = { - -- sides - {-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)}, - {-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)}, - {(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)}, - {-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)}, - -- top - {-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)}, - -- bottom - {-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)}, - -- middle (surround protector) - {-.55,-.55,-.55, .55,.55,.55}, - }, - }, - selection_box = { - type = "regular", - }, - paramtype = "light", - groups = {dig_immediate = 3, not_in_creative_inventory = 1}, - drop = "", -}) - -local path = minetest.get_modpath("protector") - -dofile(path .. "/doors_chest.lua") -dofile(path .. "/pvp.lua") -dofile(path .. "/admin.lua") -dofile(path .. "/tool.lua") -dofile(path .. "/lucky_block.lua") - -print (S("[MOD] Protector Redo loaded")) diff --git a/mods/Server Utilities/protector/license.txt b/mods/Server Utilities/protector/license.txt deleted file mode 100644 index fec6f6a..0000000 --- a/mods/Server Utilities/protector/license.txt +++ /dev/null @@ -1,21 +0,0 @@ -The MIT License (MIT) - -Copyright (c) 2016 TenPlus1 - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. diff --git a/mods/Server Utilities/protector/locale/de.txt b/mods/Server Utilities/protector/locale/de.txt deleted file mode 100644 index 32b0222..0000000 --- a/mods/Server Utilities/protector/locale/de.txt +++ /dev/null @@ -1,43 +0,0 @@ -# German Translation for protector mod -# Deutsche Übersetzung der protector Mod -# last update: 2016/June/5 -# Author: Xanthin - -#admin.lua -Remove Protectors near players with names provided (separate names with spaces) = Entferne Stoerschuetzer von bestimmten Namen in der Naehe von Spielern (trenne Namen durch Leerzeichen) -Protector Names to remove: @1 = Stoerschutznamen zum Entfernen: @1 -Name List Reset = Namensliste zurueckgesetzt - -#doors_chest.lua -Protected Wooden Door = Geschützte Holztür -Protected Steel Door = Geschützte Stahltür -Protected Trapdoor = Geschützte Falltür -Protected Steel Trapdoor = Geschützte Stahlfalltür -Protected Chest = Geschützte Truhe -@1 moves stuff to protected chest at @2 = @1 verlagert Dinge in geschützte Truhe bei @2 -@1 takes stuff from protected chest at @2 = @1 nimmt Dinge aus geschützter Truhe bei @2 -To Chest = Zur Truhe -To Inventory = Zum Inventar -Protected Chest (@1) = Geschützte Truhe (@1) - -#init.lua --- Protector interface -- = -- Störschutz-Interface -- -PUNCH node to show protected area or USE for area check = SCHLAGE Node, um geschützten Bereich anzuzeigen oder\nBENUTZE für Bereichsprüfung -Members: = Mitglieder: -Close = Schließen -This area is owned by @1! = Dieses Gebiet gehoert @1! -This area is owned by @1. = Dieses Gebiet gehoert @1. -Protection located at: @1 = Stoerschutz befindet sich bei: @1 -Members: @1. = Mitglieder: @1. -This area is not protected. = Dieses Gebiet ist nicht geschuetzt. -You can build here. = Du kannst hier bauen. -Overlaps into above players protected area = Ueberlappt in geschuetzen Bereich eines Spielers -Protection Block = Störschutzblock -Protection (owned by @1) = Störschutz (gehört @1) -Protection Logo = Störschutzlogo -[MOD] Protector Redo loaded = [MOD] Protector Redo geladen - -#pvp.lua -[Protector] on_punchplayer called with nil objects = on_punchplayer wurde durch "nil objects" aufgerufen -[Protector] pvp_protect not active, update your version of Minetest = pvp_protect ist nicht aktiv, aktualisiere deine Minetestversion -[Protector] pvp_protect is disabled = pvp_protect ist ausgeschaltet \ No newline at end of file diff --git a/mods/Server Utilities/protector/locale/template.txt b/mods/Server Utilities/protector/locale/template.txt deleted file mode 100644 index 0c0cdc9..0000000 --- a/mods/Server Utilities/protector/locale/template.txt +++ /dev/null @@ -1,41 +0,0 @@ -# Template for translations of protector mod -# last update: 2016/June/5 - -#admin.lua -Remove Protectors near players with names provided (separate names with spaces) = -Protector Names to remove: @1 = -Name List Reset = - -#doors_chest.lua -Protected Wooden Door = -Protected Steel Door = -Protected Trapdoor = -Protected Steel Trapdoor = -Protected Chest = -@1 moves stuff to protected chest at @2 = -@1 takes stuff from protected chest at @2 = -To Chest = -To Inventory = -Protected Chest (@1) = - -#init.lua --- Protector interface -- = -PUNCH node to show protected area or USE for area check = -Members: = -Close = -This area is owned by @1! = -This area is owned by @1. = -Protection located at: @1 = -Members: @1. = -This area is not protected. = -You can build here. = -Overlaps into above players protected area = -Protection Block = -Protection (owned by @1) = -Protection Logo = -[MOD] Protector Redo loaded = - -#pvp.lua -[Protector] on_punchplayer called with nil objects = -[Protector] pvp_protect not active, update your version of Minetest = -[Protector] pvp_protect is disabled = \ No newline at end of file diff --git a/mods/Server Utilities/protector/lucky_block.lua b/mods/Server Utilities/protector/lucky_block.lua deleted file mode 100644 index 9484e35..0000000 --- a/mods/Server Utilities/protector/lucky_block.lua +++ /dev/null @@ -1,14 +0,0 @@ - --- add lucky blocks - -if minetest.get_modpath("lucky_block") then - - lucky_block:add_blocks({ - {"dro", {"protector:protect"}, 3}, - {"dro", {"protector:protect2"}, 3}, - {"dro", {"protector:door_wood"}, 1}, - {"dro", {"protector:door_steel"}, 1}, - {"dro", {"protector:chest"}, 1}, - {"exp"}, - }) -end diff --git a/mods/Server Utilities/protector/mod.conf b/mods/Server Utilities/protector/mod.conf deleted file mode 100644 index 8eb0aa8..0000000 --- a/mods/Server Utilities/protector/mod.conf +++ /dev/null @@ -1 +0,0 @@ -name = protector \ No newline at end of file diff --git a/mods/Server Utilities/protector/pvp.lua b/mods/Server Utilities/protector/pvp.lua deleted file mode 100644 index 6cc5407..0000000 --- a/mods/Server Utilities/protector/pvp.lua +++ /dev/null @@ -1,52 +0,0 @@ - -local S = protector.intllib - --- get static spawn position -local statspawn = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0} - --- is pvp protection enabled -protector.pvp = minetest.setting_getbool("protector_pvp") - --- disables PVP in your own protected areas -if minetest.setting_getbool("enable_pvp") and protector.pvp then - - if minetest.register_on_punchplayer then - - minetest.register_on_punchplayer( - function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) - - if not player - or not hitter then - print(S("[Protector] on_punchplayer called with nil objects")) - end - - if not hitter:is_player() then - return false - end - - -- no pvp at spawn area - local pos = player:getpos() - - if pos.x < statspawn.x + protector.spawn - and pos.x > statspawn.x - protector.spawn - and pos.y < statspawn.y + protector.spawn - and pos.y > statspawn.y - protector.spawn - and pos.z < statspawn.z + protector.spawn - and pos.z > statspawn.z - protector.spawn then - return true - end - - if minetest.is_protected(pos, hitter:get_player_name()) then - return true - else - return false - end - - end) - else - print(S("[Protector] pvp_protect not active, update your version of Minetest")) - - end -else - print(S("[Protector] pvp_protect is disabled")) -end diff --git a/mods/Server Utilities/protector/screenshot.png b/mods/Server Utilities/protector/screenshot.png deleted file mode 100644 index 641c5f2..0000000 Binary files a/mods/Server Utilities/protector/screenshot.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/doors_brown.png b/mods/Server Utilities/protector/textures/doors_brown.png deleted file mode 100644 index 8c8e3d8..0000000 Binary files a/mods/Server Utilities/protector/textures/doors_brown.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/doors_grey.png b/mods/Server Utilities/protector/textures/doors_grey.png deleted file mode 100644 index ad110c7..0000000 Binary files a/mods/Server Utilities/protector/textures/doors_grey.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/doors_steel.png b/mods/Server Utilities/protector/textures/doors_steel.png deleted file mode 100644 index 042a1bc..0000000 Binary files a/mods/Server Utilities/protector/textures/doors_steel.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/doors_steel_a.png b/mods/Server Utilities/protector/textures/doors_steel_a.png deleted file mode 100644 index 84ff11d..0000000 Binary files a/mods/Server Utilities/protector/textures/doors_steel_a.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/doors_steel_b.png b/mods/Server Utilities/protector/textures/doors_steel_b.png deleted file mode 100644 index 77ffbe3..0000000 Binary files a/mods/Server Utilities/protector/textures/doors_steel_b.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/doors_trapdoor.png b/mods/Server Utilities/protector/textures/doors_trapdoor.png deleted file mode 100644 index e92c8b2..0000000 Binary files a/mods/Server Utilities/protector/textures/doors_trapdoor.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/doors_trapdoor_side.png b/mods/Server Utilities/protector/textures/doors_trapdoor_side.png deleted file mode 100644 index c45d870..0000000 Binary files a/mods/Server Utilities/protector/textures/doors_trapdoor_side.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/doors_trapdoor_steel.png b/mods/Server Utilities/protector/textures/doors_trapdoor_steel.png deleted file mode 100644 index 4ba507d..0000000 Binary files a/mods/Server Utilities/protector/textures/doors_trapdoor_steel.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/doors_trapdoor_steel_side.png b/mods/Server Utilities/protector/textures/doors_trapdoor_steel_side.png deleted file mode 100644 index 44c4344..0000000 Binary files a/mods/Server Utilities/protector/textures/doors_trapdoor_steel_side.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/doors_wood.png b/mods/Server Utilities/protector/textures/doors_wood.png deleted file mode 100644 index d3a62ab..0000000 Binary files a/mods/Server Utilities/protector/textures/doors_wood.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/doors_wood_a.png b/mods/Server Utilities/protector/textures/doors_wood_a.png deleted file mode 100644 index 86a747a..0000000 Binary files a/mods/Server Utilities/protector/textures/doors_wood_a.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/doors_wood_b.png b/mods/Server Utilities/protector/textures/doors_wood_b.png deleted file mode 100644 index 9665098..0000000 Binary files a/mods/Server Utilities/protector/textures/doors_wood_b.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/johnsmith/moreblocks_circle_stone_bricks.png b/mods/Server Utilities/protector/textures/johnsmith/moreblocks_circle_stone_bricks.png deleted file mode 100644 index 17aed51..0000000 Binary files a/mods/Server Utilities/protector/textures/johnsmith/moreblocks_circle_stone_bricks.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/johnsmith/protector_logo.png b/mods/Server Utilities/protector/textures/johnsmith/protector_logo.png deleted file mode 100644 index b9ac3d6..0000000 Binary files a/mods/Server Utilities/protector/textures/johnsmith/protector_logo.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/license.txt b/mods/Server Utilities/protector/textures/license.txt deleted file mode 100644 index e9a2fb0..0000000 --- a/mods/Server Utilities/protector/textures/license.txt +++ /dev/null @@ -1,15 +0,0 @@ - -following Textures created by Fernando Zapata (CC BY-SA 3.0): - door_wood.png - door_wood_a.png - door_wood_a_r.png - door_wood_b.png - door_wood_b_r.png - -following Textures created by BlockMen (WTFPL): - door_trapdoor.png - -following textures created by sofar (CC-BY-SA-3.0) - doors_trapdoor_steel.png - doors_trapdoor_steel_side.png - door_trapdoor_side.png diff --git a/mods/Server Utilities/protector/textures/moreblocks_circle_stone_bricks.png b/mods/Server Utilities/protector/textures/moreblocks_circle_stone_bricks.png deleted file mode 100644 index 1782c00..0000000 Binary files a/mods/Server Utilities/protector/textures/moreblocks_circle_stone_bricks.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/protector_display.png b/mods/Server Utilities/protector/textures/protector_display.png deleted file mode 100644 index 6d7ec7d..0000000 Binary files a/mods/Server Utilities/protector/textures/protector_display.png and /dev/null differ diff --git a/mods/Server Utilities/protector/textures/protector_logo.png b/mods/Server Utilities/protector/textures/protector_logo.png deleted file mode 100644 index c6f6f51..0000000 Binary files a/mods/Server Utilities/protector/textures/protector_logo.png and /dev/null differ diff --git a/mods/Server Utilities/protector/tool.lua b/mods/Server Utilities/protector/tool.lua deleted file mode 100644 index b7a7118..0000000 --- a/mods/Server Utilities/protector/tool.lua +++ /dev/null @@ -1,115 +0,0 @@ - --- protector placement tool (thanks to Shara for code and idea) - -minetest.register_craftitem("protector:tool", { - description = "Protector Placer Tool (stand on protector, face direction and use)", - inventory_image = "protector_display.png", - stack_max = 1, - - on_use = function(itemstack, user, pointed_thing) - - local name = user:get_player_name() - - -- check node player occupies - local pos = user:getpos() - local nod = minetest.get_node(pos).name - if nod ~= "protector:protect2" then - -- check node under player - pos.y = pos.y - 1 - nod = minetest.get_node(pos).name - if nod ~= "protector:protect" - and nod ~= "protector:protect2" then - return - end - end - - -- get direction player is facing - local dir = minetest.dir_to_facedir( user:get_look_dir() ) - local vec = {x = 0, y = 0, z = 0} - local gap = (protector.radius * 2) + 1 - - -- set placement coords - if dir == 0 then - vec.z = gap -- north - elseif dir == 1 then - vec.x = gap -- east - elseif dir == 2 then - vec.z = -gap -- south - elseif dir == 3 then - vec.x = -gap -- west - end - - -- new position - pos.x = pos.x + vec.x - pos.y = pos.y + vec.y - pos.z = pos.z + vec.z - - -- does placing a protector overlap existing area - if not protector.can_dig(protector.radius * 2, pos, - user:get_player_name(), true, 3) then - - minetest.chat_send_player(name, - "Overlaps into above players protected area") - - return - end - - -- does a protector already exist ? - if #minetest.find_nodes_in_area( - vector.subtract(pos, 1), vector.add(pos, 1), - {"protector:protect", "protector:protect2"}) > 0 then - - minetest.chat_send_player(name, "Protector already in place!") - return - end - - -- do we have protectors to use ? - local inv = user:get_inventory() - - if not inv:contains_item("main", "protector:protect") - and not inv:contains_item("main", "protector:protect2") then - minetest.chat_send_player(name, "No protectors available to place!") - return - end - - -- take protector - if inv:contains_item("main", "protector:protect") then - inv:remove_item("main", "protector:protect") - elseif inv:contains_item("main", "protector:protect2") then - inv:remove_item("main", "protector:protect2") - end - - -- place protector - minetest.set_node(pos, {name = nod, param2 = 1}) - - -- set protector metadata - local meta = minetest.get_meta(pos) - meta:set_string("owner", name) - meta:set_string("infotext", "Protection (owned by " .. name .. ")") - meta:set_string("members", "") - - end, -}) - --- tool recipe -minetest.register_craft({ - output = "protector:tool", - recipe = { - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "protector:protect", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, - } -}) - --- recipes to switch between protectors -minetest.register_craft({ - type = "shapeless", - output = "protector:protect", - recipe = {"protector:protect2"} -}) - -minetest.register_craft({ - type = "shapeless", - output = "protector:protect2", - recipe = {"protector:protect"} -})