Fixed formspec not showing armor inventor with inventory_plus mod.
Added water Crystal Water helmetmaster
parent
3cd15502d9
commit
1ec1b00875
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@ -1,13 +1,13 @@
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ARMOR_INIT_DELAY = 1
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ARMOR_INIT_DELAY = 1
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ARMOR_INIT_TIMES = 1
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ARMOR_INIT_TIMES = 1
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ARMOR_BONES_DELAY = 1
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ARMOR_BONES_DELAY = 1
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ARMOR_UPDATE_TIME = 1
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ARMOR_UPDATE_TIME = 1
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ARMOR_DROP = minetest.get_modpath("bones") ~= nil
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ARMOR_DROP = minetest.get_modpath("bones") ~= nil
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ARMOR_DESTROY = false
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ARMOR_DESTROY = false
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ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
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ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
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ARMOR_WATER_PROTECT = minetest.get_modpath("ethereal") ~= nil
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ARMOR_LEVEL_MULTIPLIER = 1
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ARMOR_LEVEL_MULTIPLIER = 1
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ARMOR_HEAL_MULTIPLIER = 1
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ARMOR_HEAL_MULTIPLIER = 1
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ARMOR_RADIATION_MULTIPLIER = 1
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ARMOR_MATERIALS = {
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ARMOR_MATERIALS = {
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wood = "group:wood",
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wood = "group:wood",
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@ -88,6 +88,7 @@ if minetest.get_modpath("inventory_plus") then
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default.gui_bg_img..
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default.gui_bg_img..
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default.gui_slots..
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default.gui_slots..
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default.get_hotbar_bg(0,4.25)..
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default.get_hotbar_bg(0,4.25)..
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"list[detached:player_name_armor;armor;0,.5;2,3;]"..
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"image[2.5,0;2,4;armor_preview]"..
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"image[2.5,0;2,4;armor_preview]"..
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"label[5,1;Level: armor_level]"..
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"label[5,1;Level: armor_level]"..
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"label[5,1.5;Heal: armor_heal]"..
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"label[5,1.5;Heal: armor_heal]"..
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@ -481,7 +482,6 @@ minetest.register_on_joinplayer(function(player)
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armor_inv:set_stack("armor", i, stack)
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armor_inv:set_stack("armor", i, stack)
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end
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end
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armor.player_hp[name] = 0
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armor.def[name] = {
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armor.def[name] = {
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state = 0,
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state = 0,
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count = 0,
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count = 0,
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@ -569,7 +569,7 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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if inv_mod == "unified_inventory" then
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if inv_mod == "unified_inventory" then
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unified_inventory.set_inventory_formspec(player, "craft")
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unified_inventory.set_inventory_formspec(player, "craft")
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elseif inv_mod == "inventory_plus" then
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elseif inv_mod == "inventory_plus" then
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local formspec = inventory_plus.get_formspec(player,"main")
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local formspec = inventory_plus.get_formspec(player, "main")
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inventory_plus.set_inventory_formspec(player, formspec)
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inventory_plus.set_inventory_formspec(player, formspec)
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else
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else
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armor:update_inventory(player)
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armor:update_inventory(player)
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