74 lines
2.6 KiB
CMake
74 lines
2.6 KiB
CMake
project(OculusSDK)
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cmake_minimum_required(VERSION 2.8)
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# Support our own custom modules
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include(cmake/defaults.cmake)
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list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake )
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# First for the generic no-config case (e.g. with mingw)
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set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/output )
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set( CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/output )
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set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/output )
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# Second, for multi-config builds (e.g. msvc)
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foreach( OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES} )
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string( TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG )
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set( CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_BINARY_DIR}/output )
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set( CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_BINARY_DIR}/output )
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set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_BINARY_DIR}/output )
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endforeach( OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES )
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DOVR_BUILD_DEBUG")
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set(CMAKE_DEBUG_POSTFIX "d")
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMakeTargets")
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if(CMAKE_COMPILER_IS_GNUCXX)
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if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
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endif()
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endif()
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if(WIN32)
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add_definitions(-DUNICODE -D_UNICODE)
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elseif(APPLE)
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else()
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endif()
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# The primary SDK artifact, a static library for Oculus access
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add_subdirectory(LibOVR)
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set_target_properties(OculusVR PROPERTIES FOLDER "Oculus")
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###############################################################################
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#
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# Sample code support
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#
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option(OCULUS_BUILD_SAMPLES "Build Oculus demos" TRUE)
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if(OCULUS_BUILD_SAMPLES)
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# Used by the sample code to read the tuscany resources
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add_subdirectory(3rdParty/TinyXml)
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set_target_properties(TinyXML2 PROPERTIES FOLDER "3rdParty")
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include_directories(3rdParty/TinyXml)
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# Make sure to set up the OVR include paths
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include_directories(${OculusVR_SOURCE_DIR}/Include)
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include_directories(${OculusVR_SOURCE_DIR}/Src)
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include_directories(${OculusVR_SOURCE_DIR}/Src/Kernel)
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include_directories(${OculusVR_SOURCE_DIR}/Src/Util)
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add_subdirectory (Samples/CommonSrc )
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set_target_properties(CommonSrc PROPERTIES FOLDER "Samples")
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add_subdirectory (Samples/OculusWorldDemo )
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set_target_properties(OculusWorldDemo PROPERTIES FOLDER "Samples")
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if (WIN32)
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add_subdirectory (Samples/OculusRoomTiny )
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set_target_properties(OculusRoomTiny PROPERTIES FOLDER "Samples")
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endif()
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endif()
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