minetest/src
Kahrl d6b30dd3a5 CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
..
jthread
lua Make it actually build 2011-11-29 19:11:04 +02:00
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
CMakeLists.txt CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
MyBillboardSceneNode.cpp mobv2 2011-10-15 02:28:57 +03:00
MyBillboardSceneNode.h mobv2 2011-10-15 02:28:57 +03:00
activeobject.h Scripting WIP 2011-11-29 19:13:39 +02:00
auth.cpp
auth.h
ban.cpp
ban.h
base64.cpp
base64.h
camera.cpp Fix camera MaterialItem draw logic 2011-11-29 19:13:47 +02:00
camera.h GameDef compiles 2011-11-29 19:13:42 +02:00
client.cpp CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
client.h CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
clientobject.cpp Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
clientobject.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
clientserver.h CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
clouds.cpp Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds) 2011-11-02 12:50:21 +02:00
clouds.h
cmake_config.h.in
collision.cpp Improve luaentity sprite functionality (and add some random stuff) 2011-11-29 19:13:54 +02:00
collision.h Relatively snappy object-ground collision detection 2011-11-29 19:13:50 +02:00
common_irrlicht.h Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
config.h
connection.cpp Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance. 2011-11-07 11:21:42 +02:00
connection.h Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance. 2011-11-07 11:21:42 +02:00
constants.h Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it 2011-11-29 19:13:41 +02:00
content_abm.cpp Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
content_abm.h Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
content_cao.cpp Improve luaentity sprite functionality (and add some random stuff) 2011-11-29 19:13:54 +02:00
content_cao.h Reshape LuaEntityCAO implementation a bit and make TNT to blink 2011-11-29 19:13:53 +02:00
content_craft.cpp Remove give_initial_stuff 2011-11-29 19:13:52 +02:00
content_craft.h Remove give_initial_stuff 2011-11-29 19:13:52 +02:00
content_inventory.cpp Improve luaentity sprite functionality (and add some random stuff) 2011-11-29 19:13:54 +02:00
content_inventory.h Move cook result properly to ContentFeatures 2011-11-29 19:13:46 +02:00
content_mapblock.cpp Make liquid_alternative_* to be strings 2011-11-29 19:13:51 +02:00
content_mapblock.h GameDef compiles 2011-11-29 19:13:42 +02:00
content_mapnode.cpp Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp) 2011-11-29 19:13:52 +02:00
content_mapnode.h Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp) 2011-11-29 19:13:52 +02:00
content_nodemeta.cpp GenericNodeMetadata and an example furnace 2011-11-29 19:13:57 +02:00
content_nodemeta.h GenericNodeMetadata and an example furnace 2011-11-29 19:13:57 +02:00
content_object.h ServerRemotePlayer implements ServerActiveObject 2011-11-29 19:13:40 +02:00
content_sao.cpp CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
content_sao.h CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
craftdef.cpp Catch SerializationError in CCraftDefManager::getCraftResult() 2011-11-29 19:13:48 +02:00
craftdef.h Crafting definition in scripts 2011-11-29 19:13:48 +02:00
debug.cpp Improve debug stack printing interface 2011-11-29 19:13:51 +02:00
debug.h Improve debug stack printing interface 2011-11-29 19:13:51 +02:00
defaultsettings.cpp Add IDropAction and related stuff 2011-11-29 19:13:54 +02:00
defaultsettings.h Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
environment.cpp Fix active_object_count and active_object_count_wider not getting updated between ABM calls causing huge amounts of DMs and rats and stuff 2011-11-29 19:13:58 +02:00
environment.h Handle ActiveBlockModifier intervals properly, down to 1s 2011-11-29 19:13:57 +02:00
exceptions.h
farmesh.cpp Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
farmesh.h
filesys.cpp Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
filesys.h Fix map delete on windows (concatenate paths correctly with / or \ depending on OS) 2011-10-16 16:16:47 +03:00
game.cpp CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
game.h
gamedef.h CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
gettext.h
gettime.h
guiDeathScreen.cpp Handle death and respawn better 2011-10-15 14:46:59 +03:00
guiDeathScreen.h Handle death and respawn better 2011-10-15 14:46:59 +03:00
guiInventoryMenu.cpp Clean InventoryItem interface a bit 2011-11-29 19:13:47 +02:00
guiInventoryMenu.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
guiKeyChangeMenu.cpp Add IDropAction and related stuff 2011-11-29 19:13:54 +02:00
guiKeyChangeMenu.h Add IDropAction and related stuff 2011-11-29 19:13:54 +02:00
guiMainMenu.cpp Add option to set water opaque (mainly for stylistic choice) 2011-11-03 23:06:57 +02:00
guiMainMenu.h Add option to set water opaque (mainly for stylistic choice) 2011-11-03 23:06:57 +02:00
guiMessageMenu.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiMessageMenu.h
guiPasswordChange.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiPasswordChange.h
guiPauseMenu.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiPauseMenu.h
guiTextInputMenu.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiTextInputMenu.h
inventory.cpp CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
inventory.h CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
irrlichttypes.h Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
keycode.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
keycode.h
light.cpp
light.h
log.cpp Add a third log output interface method 2011-11-29 19:13:56 +02:00
log.h Add a third log output interface method 2011-11-29 19:13:56 +02:00
logoutputbuffer.h Print errors from local log to chat 2011-11-29 19:13:56 +02:00
luaentity_common.cpp Fix default value of visual in LuaEntityProperties 2011-11-29 19:13:55 +02:00
luaentity_common.h Improve luaentity sprite functionality (and add some random stuff) 2011-11-29 19:13:54 +02:00
main.cpp Rename menu background to menubg.png, move unknown_block.png and unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error 2011-11-29 19:13:57 +02:00
main.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
mainmenumanager.h Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
map.cpp GenericNodeMetadata and an example furnace 2011-11-29 19:13:57 +02:00
map.h Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
mapblock.cpp Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
mapblock.h Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
mapblock_mesh.cpp Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
mapblock_mesh.h GameDef compiles 2011-11-29 19:13:42 +02:00
mapblock_nodemod.h
mapchunk.h
mapgen.cpp Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp) 2011-11-29 19:13:52 +02:00
mapgen.h Add on_generated hook 2011-11-29 19:13:54 +02:00
mapnode.cpp MapNode constructor to allow ndef+name 2011-11-29 19:13:47 +02:00
mapnode.h Node place/dig Lua callbacks 2011-11-29 19:13:49 +02:00
mapsector.cpp GameDef compiles 2011-11-29 19:13:42 +02:00
mapsector.h GameDef compiles 2011-11-29 19:13:42 +02:00
materials.cpp Fix tool wear 2011-11-29 19:13:49 +02:00
materials.h Remove burn time definitions from FurnaceNodeMetadata 2011-11-29 19:13:46 +02:00
mineral.cpp
mineral.h Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
modalMenu.h
modifiedstate.h Replace old active block random node modifying things with actual ActiveBlockModifiers 2011-11-29 19:13:56 +02:00
nameidmapping.cpp Node definition names 2011-11-29 19:13:46 +02:00
nameidmapping.h Node definition names 2011-11-29 19:13:46 +02:00
nodedef.cpp Fix liquid source backface culling (was not turned off) 2011-11-29 19:13:54 +02:00
nodedef.h Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp) 2011-11-29 19:13:52 +02:00
nodemetadata.cpp Mode node definition loading from Lua (still not finished), fix metadata creation from name 2011-11-29 19:13:51 +02:00
nodemetadata.h GenericNodeMetadata and an example furnace 2011-11-29 19:13:57 +02:00
noise.cpp
noise.h
player.cpp CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
player.h CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
porting.cpp Scripting WIP 2011-11-29 19:13:38 +02:00
porting.h Move images to data/textures and fix some path stuff; hope that installation still works 2011-11-29 19:11:04 +02:00
profiler.h Some more profiler stuff to get the hang on what really uses CPU 2011-10-16 22:39:35 +03:00
script.cpp Falling sand and gravel 2011-11-29 19:13:49 +02:00
script.h Scripting WIP 2011-11-29 19:13:39 +02:00
scriptapi.cpp CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
scriptapi.h CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
serialization.cpp
serialization.h Node definition names 2011-11-29 19:13:46 +02:00
server.cpp CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
server.h CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
servercommand.cpp CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
servercommand.h
servermain.cpp GameDef compiles 2011-11-29 19:13:42 +02:00
serverobject.cpp Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
serverobject.h CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
settings.h Some MSVC fixes 2011-11-29 19:13:57 +02:00
sha1.cpp
sha1.h
socket.cpp Better handling of SendFailedException in Connection 2011-10-18 03:42:23 +03:00
socket.h Better handling of SendFailedException in Connection 2011-10-18 03:42:23 +03:00
staticobject.h
strfnd.h Improve item serialization 2011-11-29 19:13:48 +02:00
test.cpp Add reason parameter to setModified and print it out to verbosestream when saving block 2011-11-29 19:13:49 +02:00
test.h
threads.h
tile.cpp Some MSVC fixes 2011-11-29 19:13:57 +02:00
tile.h Properly update textures in node definitions 2011-11-29 19:13:43 +02:00
tooldef.cpp Tool definition transfer to client 2011-11-29 19:13:42 +02:00
tooldef.h Remove old comments 2011-11-29 19:13:46 +02:00
utility.cpp CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
utility.h CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
voxel.cpp Optimize lighting by a tiny bit 2011-11-29 19:13:55 +02:00
voxel.h GameDef compiles 2011-11-29 19:13:42 +02:00
winresource.rc