zoonami/settingtypes.txt

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# If true, villages will generate during mapgen. Villages will never generate if using mapgen v6 due to it lacking biome info.
zoonami_generate_villages (Generate villages) bool true
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# If true, berry bushes will generate during mapgen.
zoonami_generate_berry_bushes (Generate berry bushes) bool true
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# If true, flowers will generate during mapgen.
zoonami_generate_flowers (Generate flowers) bool true
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# If true, NPCs spawn in villages during mapgen.
zoonami_prepopulate_villages (Prepopulate villages) bool true
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# If true, monsters and NPCs spawn in the wild during mapgen.
zoonami_prepopulate_world (Prepopulate world) bool true
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# Controls amount of mobs to spawn during mapgen.
zoonami_prepopulate_world_multiplier (Prepopulate world multiplier) float 1.0
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# If true, monsters and NPCs continue to spawn around players on an interval.
zoonami_mobs_spawn_around_players (Mobs spawn around players) bool true
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# If true, monsters and NPCs that spawn around players can spawn in player protected areas.
zoonami_spawn_in_protected_areas (Mobs can spawn in protected areas) bool false
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# Number of seconds between attempting to spawn monsters and NPCs around players.
zoonami_spawn_interval (Spawning interval around players) float 7.0
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# Maximum nearby mobs when monsters and NPCs spawn around players.
zoonami_max_nearby_mobs (Max nearby mobs when spawning) int 3
# If true, monsters and NPCs roam around.
zoonami_mob_ai (Mob AI) bool true