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# If true, monsters and NPCs spawn in the wild.
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zoonami_mobs_spawn (Mobs spawn) bool true
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# If true, monsters and NPCs spawn in player protected areas.
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zoonami_spawn_in_protected (Mobs spawn in protected areas) bool false
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# Maximum nearby mobs when monsters and NPCs spawn in the wild.
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zoonami_max_nearby_mobs (Max nearby mobs when spawning) int 5
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# Maximum number of active monsters and NPCs in game (0 for unlimited).
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zoonami_active_mob_limit (Active mob limit) int 0
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# Number of seconds between attempting to spawn monsters and NPCs in the wild.
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zoonami_spawn_interval (Spawn interval) float 7.0
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# If true, monsters and NPCs roam around.
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zoonami_mob_ai (Mob AI) bool true
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# Controls amount of mobs to spawn during mapgen (0 to disable).
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zoonami_mobs_mapgen_spawning_multiplier (Mobs mapgen spawning multiplier) float 1.0
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