Commit Graph

95 Commits (master)

Author SHA1 Message Date
Perttu Ahola 804a7875a2 Smooth day-night transitions 2012-12-02 18:02:45 +02:00
Perttu Ahola fd845f27f5 Fix map deserialization and remove old serialization code 2012-07-23 08:18:39 +03:00
darkrose ea62ee4b61 Increase node id/param0 to 16 bits, leaving param2 always with 8 bits 2012-07-23 08:18:39 +03:00
Kahrl 1575448b1a Custom boxy nodes (stairs, slabs) and collision changes 2012-06-17 16:34:39 +03:00
Perttu Ahola 9f031a6759 Optimize headers 2012-06-17 04:03:39 +03:00
Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Kahrl 807a0d313b MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
Kahrl c241902b40 Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted 2012-01-22 17:31:20 +02:00
Kahrl 157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
Perttu Ahola cc03718d3c Node place/dig Lua callbacks 2011-11-29 19:13:49 +02:00
Perttu Ahola eabfb370ac MapNode constructor to allow ndef+name 2011-11-29 19:13:47 +02:00
Perttu Ahola c0f6395cf0 Node definition names 2011-11-29 19:13:46 +02:00
Perttu Ahola ba762bcd49 Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
Perttu Ahola eed727c61b Completely generalized mesh generation; ContentFeatures serialization 2011-11-29 19:13:44 +02:00
Perttu Ahola c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola 96b71236ed Clean headers a bit 2011-11-29 19:13:41 +02:00
Perttu Ahola 64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola 045e32b6ec Fix water-glass and water-lava surfaces 2011-11-08 16:17:38 +02:00
Perttu Ahola c1d92d72e1 Make water invisible next to underwater glass 2011-11-05 23:30:27 +02:00
Perttu Ahola fe98fe342a ...Make the the server buildable again after the last commit 2011-10-18 17:20:54 +03:00
Perttu Ahola 05ab58cd14 Automate texture listing for texture atlas making 2011-10-18 11:31:23 +03:00
Perttu Ahola 9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
Perttu Ahola a7833cca22 Merge remote-tracking branch 'marktraceur/master' 2011-09-26 22:41:06 +03:00
Mark Holmquist 85f119e1e6 Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. 2011-09-23 18:13:53 -07:00
Kahrl c0b35fa429 Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. 2011-09-07 19:21:28 +02:00
Perttu Ahola efd8dabd91 Lava is now better visible inside water. (a crappy hack) 2011-08-23 03:01:01 +03:00
Giuseppe Bilotta 1eb14c7743 Viscous fluids 2011-08-16 20:37:46 +02:00
Giuseppe Bilotta 5fce673a56 Use defines for liquid levels 2011-08-16 16:50:38 +02:00
Perttu Ahola 472585a7e8 tuned lava/universal damage code 2011-08-15 11:49:39 +03:00
Perttu Ahola 8f42a8be0c lava! 2011-08-15 02:04:56 +03:00
Giuseppe Bilotta f79069f5b3 MapNode is a struct, not a class 2011-08-05 08:45:15 +02:00
Mark Holmquist 1c59cff832 Ladders implemented! 2011-08-01 09:22:36 +02:00
Nils Dagsson Moskopp 7ece67727d Merge remote-tracking branch 'origin/upstream' 2011-07-31 20:04:04 +02:00
Perttu Ahola 8e1eacf3a8 Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff 2011-07-30 23:33:57 +03:00
Nils Dagsson Moskopp 4ef9c7675a Merge remote-tracking branch 'origin/upstream' 2011-07-30 18:55:43 +02:00
Perttu Ahola 501034a792 merged jungle and bluish shadows 2011-07-23 20:01:06 +03:00
Perttu Ahola 2587bb361c merged the content type extension and delta 2011-07-23 19:04:37 +03:00
Perttu Ahola 90d793f8f3 extended content-type range 2011-07-23 16:55:26 +03:00
Perttu Ahola 8993d9dd83 Jungle biome/whatever thing 2011-07-23 02:04:24 +03:00
Felix Krause f1e8ff2245 * refactored liquid transformation code (has some flaws)
Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.

This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
2011-07-18 02:37:19 +02:00
Nils Dagsson Moskopp 3560f0de08 Merge branch 'upstream/master'
Conflicts:
	data/oerkki1.png
	src/client.cpp
2011-07-14 22:43:28 +02:00
Nils Dagsson Moskopp 5146c826be * possibly improved water flow, by flyx86
- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
2011-07-14 16:17:53 +02:00
Perttu Ahola 8f742855a1 initial steps in doing content type extension 2011-07-02 01:07:54 +03:00
Perttu Ahola ccf5eae751 fixed bug in inventory textures caused from better handling of unknown blocks 2011-06-27 08:46:54 +03:00
Perttu Ahola 682c9d8e7d Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapblock.{h,cpp} 2011-06-17 23:20:31 +03:00
Perttu Ahola dc5319b6c9 Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp} 2011-06-17 22:20:15 +03:00
Perttu Ahola 12ca835e14 Merged CiaranG's fence and fixed two things 2011-05-24 20:13:21 +03:00
Ciaran Gultnieks c5e583e059 Added fences (but still needs an icon or something to display in inventory) 2011-05-24 17:52:04 +01:00
Perttu Ahola 4a6b9a6ac1 Some work-in-progress stuff and many comment updates 2011-05-22 23:55:02 +03:00