2024-07-24 18:26:07 -06:00

79 lines
1.6 KiB
Lua

local windball_hit_player = function (self, player)
player:punch(self.object, nil, {
damage_groups = {fleshy = 3}
}, nil)
math.randomseed(os.time())
player:add_velocity({
x = 0,
z = 0,
y = math.random(18, 25)
})
end
mobs:register_arrow("pyutest_mobs:arrow_windball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"windball.png"},
hit_player = windball_hit_player,
hit_mob = windball_hit_player,
velocity = 9,
collisionbox = {
-1.5, -1.5, -1.5, 1.5, 1.5, 1.5
}
})
mobs:register_mob("pyutest_mobs:wind_warrior", {
type = "monster",
hp_max = 350,
hp_min = 350,
walk_velocity = 1,
run_velocity = 4,
armor = 100,
passive = false,
walk_chance = 1,
stand_chance = 2,
damage = 9,
attack_chance = 1,
attack_type = "dogshoot",
arrow = "pyutest_mobs:arrow_windball",
shoot_interval = 0.75,
shoot_offset = 2,
homing = true,
pathfinding = 1,
visual = "upright_sprite",
visual_size = {x = 1, y = 2},
collisionbox = PyuTestMobs.HUMAN_LIKE_CBOX,
physical = true,
blood_amount = PyuTestMobs.ENTITY_BLOOD_AMOUNT,
view_range = 35,
reach = 2,
jump = 1,
group_attack = false,
makes_footstep_sound = true,
dogshoot_switch = 1,
dogshoot_count_max = 3,
dogshoot_count2_max = 6,
textures = {
"wind-warrior.png", "wind-warrior_back.png"
},
drops = {
{
name = "pyutest_core:magic_shards",
min = 4,
max = 7,
chance = 1
},
{
name = "pyutest_core:windball",
min = 2,
max = 4,
chance = 1
}
}
})
mobs:register_egg("pyutest_mobs:wind_warrior", "Wind Warrior Spawn Egg", "egg.png^[multiply:white", 0)