110 Commits

Author SHA1 Message Date
Ben Russell (300178622)
f5ba9d4bea drunk cam disabled by default now 2015-02-15 16:44:56 +13:00
Ben Russell (300178622)
f9ded77be3 block buff; toggle for rejump 2015-02-12 14:14:53 +13:00
Ben Russell (300178622)
53a969721c MODEL API OVERHAUL, ALL MODS THAT USE MODELS WILL PROBABLY BREAK 2015-02-09 13:56:26 +13:00
Ben Russell (300178622)
b2123dac52 turn vpls off by default 2015-02-07 16:33:16 +13:00
Ben Russell (300178622)
639cb10ed5 [0.2a-3] fix goofup when adding textures - also hey look kv6s 2015-02-07 13:24:31 +13:00
Ben Russell (300178622)
28dd0d6b9b [0.2a-2] textured VAs, VA bugfixes, PMF offs dropped, fflush on main exit 2015-02-07 10:44:16 +13:00
Ben Russell (300178622)
1f8c8e0945 rot fix (9) part (9) what does not you can only make you strongest 2015-02-06 11:21:42 +13:00
Ben Russell (300178622)
875c93af97 might as well disable particles for now 2015-02-06 11:17:39 +13:00
Ben Russell (300178622)
aef60f49da *0 and n 2015-02-06 11:15:06 +13:00
Ben Russell (300178622)
7ed322c597 rot fix attempt number (9) blocks are 2weak4u 2015-02-06 11:13:31 +13:00
Ben Russell (300178622)
3ebd195bff hide net_graph by default and change side message (for #115) 2015-02-05 16:27:43 +13:00
Ben Russell (300178622)
bcecc9b914 [0.2] version bump and all that jazz. uploading a new release! 2015-02-02 19:33:05 +13:00
Ben Russell (300178622)
303ebd25a6 operation gotta stay fast part 2, which also enables vplnades 2015-02-02 16:58:48 +13:00
Ben Russell (300178622)
bec04e9b84 operation save our VBOs, part 1 2015-02-02 16:23:25 +13:00
Ben Russell (300178622)
f63e2db74d [0.1.2-11] Happy two new years! Import from TheHole. 2015-01-29 09:39:05 +13:00
Ben Russell (300178622)
17c4c6df0c [0.1.2-5] tiny crash fix for the server. sorry, haven't updated version.lua yet. 2013-10-13 15:53:37 +13:00
BR-
5091a86bdc grenades no longer refill blocks 2013-07-21 01:57:10 +04:00
BR-
cb6b60ea38 slower and more gradual bhealth prune 2013-07-21 01:54:45 +04:00
BR-
a2527d385d grenade block damage now uses instant radiosity 2013-07-21 00:31:35 +04:00
BR-
e368bd70af added MODE_FREEAIM, which uses a rectangular aiming deadzone 2013-07-20 21:56:26 +04:00
Ben Russell (300178622)
68dad95910 build mode is much better now with a BRAND SPANKING NEW TOOL 2013-07-09 21:38:24 +12:00
Ben Russell (300178622)
e61f7741e1 disabled the visible borders for now (you can enable them in common.lua) 2013-07-07 12:16:50 +12:00
Ben Russell (300178622)
876840ac0c i THINK that's all that needs to happen for That Fucking Refactor. 2013-07-04 12:48:32 +12:00
Ben Russell (300178622)
ceb1622caf That Fucking Refactor: spade + block mostly shifted into their own things, still some ties to cut though 2013-07-03 15:10:34 +12:00
Ben Russell (300178622)
3ee920d521 moved common gun crap into ent/tpl_gun.lua 2013-07-03 11:54:59 +12:00
Ben Russell (300178622)
1fbfea6276 easier mode selection + beginnings of TDM (scoring doesn't work yet, sorry, so no score limit) 2013-06-30 18:08:40 +12:00
Ben Russell (300178622)
e42eed6d2d moved most of the CTF stuff into its own mode stuff 2013-06-30 17:40:28 +12:00
Ben Russell (300178622)
3c8f0fbb30 stop common.lua from loading preconf.lua - this means you can override skin_load safely 2013-06-28 14:36:56 +12:00
Ben Russell (300178622)
81c962699c fixed some stupid bugs in the radiosity model used for grenades 2013-06-26 14:49:49 +12:00
Ben Russell (300178622)
2dac3d69f7 adjusted the way the maximum player count is handled, and bumped it up to 64 just in case 2013-06-25 19:52:44 +12:00
Ben Russell (300178622)
2a18196432 grenades now follow a radiosity model using Instant Radiosity 2013-06-25 16:58:10 +12:00
Ben Russell (300178622)
ecf3fb4871 added audio indicator of a player being hit 2013-06-25 11:55:24 +12:00
Ben Russell (300178622)
e073433273 [0.0-53] misc stability improvements; also updated some docs 2013-06-24 14:38:26 +12:00
Ben Russell (300178622)
d03c7bb51a [0.0-48] OpenGL chunk tesselation stuff improved; client.renderer for determining which renderer a user is using 2013-06-21 14:18:21 +12:00
Ben Russell (300178622)
162fcea1ce added some constants to common.lua so you can tweak the player physics 2013-06-20 11:41:17 +12:00
B R
aa5c4edcf8 popping sound when block is broken 2013-06-18 17:26:16 -07:00
B R
c28ea03e49 swish if swinging shovel at air 2013-06-18 17:26:04 -07:00
B R
1018ae071b better attenuation 2013-06-18 17:25:40 -07:00
Ben Russell (300178622)
5c9fa1d72f refactor: added obj_player.set_blocks() 2013-04-16 09:46:22 +12:00
B R
ed09016ca8 Revert "added bombs/nukes" - didn't mean to push it. Example of how to add explosives ;)
This reverts commit add2500881326d312723384da1d7c49cced07157.
2013-04-09 19:20:44 -07:00
B R
add2500881 added bombs/nukes 2013-04-05 20:18:13 -07:00
B R
e3f2404d43 grenade has sound! 2013-04-03 15:29:41 -07:00
B R
d72c084274 refactored explosives 2013-04-03 12:07:56 -07:00
Ben Russell (300178622)
347aa2d4a1 packet throttling implemented, i hope 2013-03-19 13:41:47 +13:00
Ben Russell (300178622)
59f7b90aad /piano 2013-03-17 18:55:44 +13:00
Ben Russell (300178622)
5d81b618bd i think this is the rest of the packets 2013-02-26 14:21:02 +13:00
Ben Russell (300178622)
4e0fbd39fe basic skin support, only wav / tga assets are wired up to it so far 2013-02-23 11:54:29 +13:00
Ben Russell (300178622)
fd90c9c189 started refactor of tools + network; fixed a few loose ends 2013-02-12 17:39:22 +13:00
ulyssecarion
757164cc2f Make grenade damage more reasonable. 2013-02-11 08:06:13 -08:00
BR
63f97e646b block health also serverside, fixed not getting blocks back when breaking 2013-02-09 17:45:17 -08:00