Ben Russell (300178622)
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f5ba9d4bea
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drunk cam disabled by default now
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2015-02-15 16:44:56 +13:00 |
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Ben Russell (300178622)
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f9ded77be3
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block buff; toggle for rejump
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2015-02-12 14:14:53 +13:00 |
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Ben Russell (300178622)
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53a969721c
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MODEL API OVERHAUL, ALL MODS THAT USE MODELS WILL PROBABLY BREAK
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2015-02-09 13:56:26 +13:00 |
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Ben Russell (300178622)
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b2123dac52
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turn vpls off by default
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2015-02-07 16:33:16 +13:00 |
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Ben Russell (300178622)
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639cb10ed5
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[0.2a-3] fix goofup when adding textures - also hey look kv6s
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2015-02-07 13:24:31 +13:00 |
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Ben Russell (300178622)
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28dd0d6b9b
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[0.2a-2] textured VAs, VA bugfixes, PMF offs dropped, fflush on main exit
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2015-02-07 10:44:16 +13:00 |
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Ben Russell (300178622)
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1f8c8e0945
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rot fix (9) part (9) what does not you can only make you strongest
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2015-02-06 11:21:42 +13:00 |
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Ben Russell (300178622)
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875c93af97
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might as well disable particles for now
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2015-02-06 11:17:39 +13:00 |
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Ben Russell (300178622)
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aef60f49da
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*0 and n
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2015-02-06 11:15:06 +13:00 |
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Ben Russell (300178622)
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7ed322c597
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rot fix attempt number (9) blocks are 2weak4u
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2015-02-06 11:13:31 +13:00 |
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Ben Russell (300178622)
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3ebd195bff
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hide net_graph by default and change side message (for #115)
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2015-02-05 16:27:43 +13:00 |
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Ben Russell (300178622)
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bcecc9b914
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[0.2] version bump and all that jazz. uploading a new release!
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2015-02-02 19:33:05 +13:00 |
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Ben Russell (300178622)
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303ebd25a6
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operation gotta stay fast part 2, which also enables vplnades
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2015-02-02 16:58:48 +13:00 |
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Ben Russell (300178622)
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bec04e9b84
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operation save our VBOs, part 1
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2015-02-02 16:23:25 +13:00 |
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Ben Russell (300178622)
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f63e2db74d
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[0.1.2-11] Happy two new years! Import from TheHole.
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2015-01-29 09:39:05 +13:00 |
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Ben Russell (300178622)
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17c4c6df0c
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[0.1.2-5] tiny crash fix for the server. sorry, haven't updated version.lua yet.
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2013-10-13 15:53:37 +13:00 |
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BR-
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5091a86bdc
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grenades no longer refill blocks
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2013-07-21 01:57:10 +04:00 |
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BR-
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cb6b60ea38
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slower and more gradual bhealth prune
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2013-07-21 01:54:45 +04:00 |
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BR-
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a2527d385d
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grenade block damage now uses instant radiosity
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2013-07-21 00:31:35 +04:00 |
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BR-
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e368bd70af
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added MODE_FREEAIM, which uses a rectangular aiming deadzone
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2013-07-20 21:56:26 +04:00 |
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Ben Russell (300178622)
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68dad95910
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build mode is much better now with a BRAND SPANKING NEW TOOL
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2013-07-09 21:38:24 +12:00 |
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Ben Russell (300178622)
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e61f7741e1
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disabled the visible borders for now (you can enable them in common.lua)
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2013-07-07 12:16:50 +12:00 |
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Ben Russell (300178622)
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876840ac0c
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i THINK that's all that needs to happen for That Fucking Refactor.
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2013-07-04 12:48:32 +12:00 |
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Ben Russell (300178622)
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ceb1622caf
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That Fucking Refactor: spade + block mostly shifted into their own things, still some ties to cut though
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2013-07-03 15:10:34 +12:00 |
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Ben Russell (300178622)
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3ee920d521
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moved common gun crap into ent/tpl_gun.lua
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2013-07-03 11:54:59 +12:00 |
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Ben Russell (300178622)
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1fbfea6276
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easier mode selection + beginnings of TDM (scoring doesn't work yet, sorry, so no score limit)
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2013-06-30 18:08:40 +12:00 |
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Ben Russell (300178622)
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e42eed6d2d
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moved most of the CTF stuff into its own mode stuff
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2013-06-30 17:40:28 +12:00 |
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Ben Russell (300178622)
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3c8f0fbb30
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stop common.lua from loading preconf.lua - this means you can override skin_load safely
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2013-06-28 14:36:56 +12:00 |
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Ben Russell (300178622)
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81c962699c
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fixed some stupid bugs in the radiosity model used for grenades
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2013-06-26 14:49:49 +12:00 |
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Ben Russell (300178622)
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2dac3d69f7
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adjusted the way the maximum player count is handled, and bumped it up to 64 just in case
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2013-06-25 19:52:44 +12:00 |
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Ben Russell (300178622)
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2a18196432
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grenades now follow a radiosity model using Instant Radiosity
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2013-06-25 16:58:10 +12:00 |
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Ben Russell (300178622)
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ecf3fb4871
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added audio indicator of a player being hit
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2013-06-25 11:55:24 +12:00 |
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Ben Russell (300178622)
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e073433273
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[0.0-53] misc stability improvements; also updated some docs
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2013-06-24 14:38:26 +12:00 |
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Ben Russell (300178622)
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d03c7bb51a
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[0.0-48] OpenGL chunk tesselation stuff improved; client.renderer for determining which renderer a user is using
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2013-06-21 14:18:21 +12:00 |
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Ben Russell (300178622)
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162fcea1ce
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added some constants to common.lua so you can tweak the player physics
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2013-06-20 11:41:17 +12:00 |
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B R
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aa5c4edcf8
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popping sound when block is broken
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2013-06-18 17:26:16 -07:00 |
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B R
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c28ea03e49
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swish if swinging shovel at air
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2013-06-18 17:26:04 -07:00 |
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B R
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1018ae071b
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better attenuation
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2013-06-18 17:25:40 -07:00 |
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Ben Russell (300178622)
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5c9fa1d72f
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refactor: added obj_player.set_blocks()
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2013-04-16 09:46:22 +12:00 |
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B R
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ed09016ca8
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Revert "added bombs/nukes" - didn't mean to push it. Example of how to add explosives ;)
This reverts commit add2500881326d312723384da1d7c49cced07157.
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2013-04-09 19:20:44 -07:00 |
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B R
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add2500881
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added bombs/nukes
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2013-04-05 20:18:13 -07:00 |
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B R
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e3f2404d43
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grenade has sound!
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2013-04-03 15:29:41 -07:00 |
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B R
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d72c084274
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refactored explosives
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2013-04-03 12:07:56 -07:00 |
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Ben Russell (300178622)
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347aa2d4a1
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packet throttling implemented, i hope
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2013-03-19 13:41:47 +13:00 |
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Ben Russell (300178622)
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59f7b90aad
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/piano
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2013-03-17 18:55:44 +13:00 |
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Ben Russell (300178622)
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5d81b618bd
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i think this is the rest of the packets
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2013-02-26 14:21:02 +13:00 |
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Ben Russell (300178622)
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4e0fbd39fe
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basic skin support, only wav / tga assets are wired up to it so far
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2013-02-23 11:54:29 +13:00 |
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Ben Russell (300178622)
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fd90c9c189
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started refactor of tools + network; fixed a few loose ends
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2013-02-12 17:39:22 +13:00 |
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ulyssecarion
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757164cc2f
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Make grenade damage more reasonable.
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2013-02-11 08:06:13 -08:00 |
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BR
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63f97e646b
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block health also serverside, fixed not getting blocks back when breaking
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2013-02-09 17:45:17 -08:00 |
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