rot fix (9) part (9) what does not you can only make you strongest
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@ -403,7 +403,7 @@ function bhealth_damage(x,y,z,amt,plr)
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blk.qidx = bhealth.tail
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if client then
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local block_particlecount = (math.random() * 20 + 10)*0 -- disabling particles to help fix rot
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local block_particlecount = (math.random() * 20 + 10)*1 -- disabling particles to help fix rot
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--[[
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local mdl = new_particle_model(
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math.floor(c[2]*light+0.5),
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@ -24,9 +24,13 @@ end
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function particles_prune(sec_current)
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local i
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--print("sharticles", particles.head, particles.tail)
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for i=particles.head,particles.tail do
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if particles[i] and particles[i].dead then
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particles[i] = nil
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end
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if not particles[i] then
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if i == particles.head then
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particles.head = particles.head + 1
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end
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