BR
7a99faae39
re-added the actual commands
2013-01-23 06:41:12 -08:00
Sean Gordon
1ab6bb027a
Merge remote-tracking branch 'origin/master'
2013-01-22 23:43:25 +00:00
Sean Gordon
e4a41be172
Refactored commands into a proper command system
2013-01-22 23:43:10 +00:00
Dany0
49eff070ea
Loading screen image
...
Servers should be able to change that dynamically later, thanks to
Triplefox for help.
+mesa.png in maps folder for future use
2013-01-22 23:27:55 +01:00
Sean Gordon
f05108d73c
Merge remote-tracking branch 'origin/master'
2013-01-22 17:02:26 +00:00
Sean Gordon
edc237d245
Changed run.bat to be a menu, similar to run.sh
2013-01-22 17:02:12 +00:00
Dany0
e84dacaf9c
Serverside check to prevent a rare bug
...
Apparently in rare cases client tries to build inside another block, it
doesn't go through but the block count decreases anyway, this should
prevent that.
2013-01-22 17:44:20 +01:00
Dany0
db9912d0a1
Better red marker
...
plus fixed an oopsie
2013-01-21 22:06:28 +01:00
Dany0
9d54a96f85
No red marker mode for rakiru
2013-01-21 21:50:40 +01:00
Dany0
a0dd8ea25a
Enhanced block building
...
Much easier to build bridges, bases etc. now. Especially under fire.
2013-01-21 21:23:42 +01:00
BR
d4f68b6f92
fixed score list bug where disconnecting players wouldn't get removed
2013-01-19 16:55:13 -08:00
Ben Russell (300178622)
d9ae86c071
[0.0-16] per-face shading is now officially BugFree(TM)
2013-01-19 20:43:43 +13:00
triplefox
a39a49765d
some docs; clean out an unneeded event definition
2013-01-18 21:42:11 -08:00
triplefox
0b2c38e4a3
Merge branch 'master' of https://github.com/iamgreaser/buldthensnip.git
2013-01-18 19:46:30 -08:00
triplefox
19cdcdb942
set side shaders from lua. increment version. add some doc on sides mapping
2013-01-18 19:45:57 -08:00
BR
8eccf37ba3
fixed a few annoyances after falling out of world
2013-01-18 19:21:09 -08:00
triplefox
6a1848cc11
argb pack and unpack moved into c; update versioning
2013-01-18 15:16:32 -08:00
triplefox
d35b7b2d3d
Merge branch 'master' of https://github.com/iamgreaser/buldthensnip.git
2013-01-18 15:01:38 -08:00
triplefox
5f8b77cb7a
partial work on moving the argb functions to c
2013-01-18 15:01:27 -08:00
Dany0
56f7d6c989
oops, cube.pmf got pushed as 0kb
...
for some reason :/
2013-01-18 23:59:17 +01:00
triplefox
debe1c1c7c
Merge branch 'master' of https://github.com/iamgreaser/buldthensnip.git
2013-01-18 14:55:28 -08:00
Dany0
e859feca4b
block placing now with selected colour-ed cube
...
sexy cube thing http://j.mp/11F6kzi
plus some windows .bat-s
2013-01-18 23:50:13 +01:00
triplefox
5cd4ed90af
Merge branch 'master' of https://github.com/iamgreaser/buldthensnip.git
2013-01-18 13:56:03 -08:00
BR
37d90f1e3e
ammo color changes when empty
2013-01-18 12:52:16 -08:00
BR
54fab44e86
pin.wav plays when gun is empty
2013-01-18 12:41:27 -08:00
triplefox
fe62be4ee5
Merge branch 'master' of https://github.com/iamgreaser/buldthensnip.git
2013-01-18 11:47:00 -08:00
BR
073e071ef8
static_alarm is breaking somehow
2013-01-18 11:46:21 -08:00
BR
1826aecaf6
fixed static alarms bug
2013-01-18 11:46:21 -08:00
BR
3a56c930e9
static_alarm is breaking somehow
2013-01-18 11:25:04 -08:00
Ben Russell (300178622)
ff43f42249
preliminary per-face shading
2013-01-17 20:57:47 +13:00
Ben Russell (300178622)
3ee57d5602
[0.0-12] hopefully stabilised the tga loader, might still need more work
2013-01-17 14:23:00 +13:00
Ben Russell (300178622)
bc7e4c9f17
map generator
2013-01-16 14:29:07 +13:00
James Hofmann
4c32abfceb
Merge pull request #6 from 10se1ucgo/patch-1
...
Edited "make" command parameters to make it work. (in win32 docs)
2013-01-14 20:57:13 -08:00
10se1ucgo
e68b8d7317
Edited "make" command parameters to make it work.
2013-01-14 21:08:28 -05:00
Dany0
5793f31c33
hacked a quick sort-of console substitute
...
type tilde (~) and something after that and something gets executed
clientside
should come in handy
2013-01-14 23:01:47 +01:00
BR
2c29a80ce3
teleport to player
2013-01-13 17:21:24 -08:00
Dany0
11eb215fa3
oops
...
:S
2013-01-14 01:30:06 +01:00
Dany0
f1fb85ebb2
coded teleport and layed down snippet for goto
...
learned a lot about how iceball works internally at that :P thanks to BR
for pointing out the obvious!
2013-01-14 01:27:05 +01:00
triplefox
1489b32103
listeners only need to tick once per frame
2013-01-13 08:39:42 -08:00
triplefox
75c0be0bfe
trying to fix a mysterious crash for dany0 with more lenient values
2013-01-13 08:08:48 -08:00
triplefox
e49c2844e7
graph the fps (maybe someday other things too)
2013-01-13 07:55:24 -08:00
triplefox
b9f3d6e5a5
add tickrate limiter (we will try to catch up until we drop under 15 FPS)
2013-01-13 02:51:00 -08:00
triplefox
898f68eefd
use an accumulator to fix the "no tick at 60fps" scenario; fix menus allowing you to trigger the chat and other undesirable stuff
2013-01-13 02:45:10 -08:00
triplefox
6ce76de2b9
fix a tickrate of 60hz for both client and server: this fixes physics errors and smooths play in avg. case, but needs some more failsafes for the low-fps situation
2013-01-13 01:12:13 -08:00
triplefox
df19b20405
enforce sorting players on any change to players (should fix scoreboard)
2013-01-13 00:55:04 -08:00
triplefox
5dfe33f801
fix a subtle glitch where the tool alarm was somehow squashing the shared alarm(and I still don't know how)
2013-01-13 00:44:10 -08:00
triplefox
f18e2db945
make event processing work on a flat list(fixes some potential bugs)
2013-01-12 23:47:03 -08:00
triplefox
1431fa0652
add GM's suggested sorting fix(it seems to work, the only remaining artifacts are small gaps and errors of distance)
2013-01-12 02:32:03 -08:00
triplefox
5faf5854d6
add smooth cursor
2013-01-12 00:45:36 -08:00
triplefox
ebbc7910a2
textfield extended to support typing (no text cursor yet)
2013-01-11 06:53:45 -08:00