445 Commits

Author SHA1 Message Date
learn_more
6a3b1dff36 make the thing work for msvc 2013-02-15 01:12:30 +01:00
Ben Russell (300178622)
bbf29b7651 64c version of loading img added 2013-02-15 12:14:29 +13:00
Dany Menko
8696191abb New loading screen 2013-02-15 00:11:24 +01:00
Ben Russell (300178622)
080027a9ee [0.0-22] fog added, player model fixed, PMF rendering fixed, -19 through -21 banned, zipdist updated 2013-02-15 10:12:48 +13:00
Ben Russell (300178622)
674818a847 added Makefile.glmingw + iceballfornoobs-0.0-21 2013-02-14 22:08:53 +13:00
Ben Russell (300178622)
138cdba82c [0.0-21] GL PMF renderer fixed + sped up 2013-02-14 22:02:13 +13:00
Ben Russell (300178622)
e9fae92256 glDrawArrays for the main map (also sorry about that vi swap file) 2013-02-14 19:08:25 +13:00
Ben Russell (300178622)
01b0a3f9b9 [0.0-19] fucking slow opengl renderer 2013-02-14 16:58:55 +13:00
Ben Russell (300178622)
2abf79dc4d fuck me forgot network.lua sorry 2013-02-14 14:42:47 +13:00
Ben Russell (300178622)
7308bbfeb4 reworked build tree for shoving in different renderers. could do with some work though. 2013-02-14 12:56:41 +13:00
BR
c2cb7837d9 spawn facing the right direction 2013-02-11 23:02:18 -08:00
Ben Russell (300178622)
fd90c9c189 started refactor of tools + network; fixed a few loose ends 2013-02-12 17:39:22 +13:00
triplefox
b6b3776d44 Merge branch 'master' of https://github.com/iamgreaser/buldthensnip.git 2013-02-11 20:17:19 -08:00
triplefox
5d4345389a fix some terrible stuff and add the input buffer, also i hate the typing code t.t 2013-02-11 20:15:03 -08:00
iamgreaser
2566356261 Merge pull request #35 from ulyssecarion/master
Make grenade damage more reasonable
2013-02-11 19:04:48 -08:00
triplefox
bce34cc133 typing: add key repeat 2013-02-11 15:05:26 -08:00
triplefox
195d837c95 text editing: modifiable insertion point with: left, right, home, end, delete forwards from insertion point 2013-02-11 14:28:10 -08:00
ulyssecarion
757164cc2f Make grenade damage more reasonable. 2013-02-11 08:06:13 -08:00
BR
42ee63c0f5 quick change button (Q) - closes #28 2013-02-10 11:35:43 -08:00
BR
63f97e646b block health also serverside, fixed not getting blocks back when breaking 2013-02-09 17:45:17 -08:00
BR
fffb2355b0 no longer sets your blocks to 0 sometimes, closes #32 2013-02-09 17:45:16 -08:00
BR
f5f40c0811 added 0x20 documentation 2013-02-09 17:45:15 -08:00
Ben Russell (300178622)
75f15cfb2b hopefully this fixes the names bug 2013-02-10 14:32:36 +13:00
Ben Russell (300178622)
ad3a5f6ccb updated zipdist for 0.0-18 2013-02-10 14:14:31 +13:00
BR
55bbab0e89 fixed red circles 2013-02-09 15:52:33 -08:00
Ben Russell (300178622)
5b4714ecbe attempting to fix a bug wrt angy not being set for players 2013-02-10 08:15:28 +13:00
Ben Russell (300178622)
390ad28f13 [0.0-18] preliminary multithreading of the block casting; disabled by default as it actually slows things down, otherwise just another bit of clutter in render.c 2013-02-06 19:11:46 +13:00
Ben Russell (300178622)
c256523c72 [0.0-17] preliminary OpenMP support to shut those i7 snobs up 2013-02-06 16:31:19 +13:00
Ben Russell (300178622)
f883ec4837 removed a vim-related comment - committing just so i can stop stashing every bloody time 2013-02-06 15:38:43 +13:00
Sean Gordon
a79d53a456 Fixed error caused when removing debug statements 2013-02-05 16:09:50 +00:00
Sean Gordon
399c3b6f40 Logout command that resets you to default permissions 2013-02-05 16:07:59 +00:00
Sean Gordon
27a998950e Removed 1 metric fuckton of debug print statements 2013-02-05 15:41:13 +00:00
Sean Gordon
44824009ac Made permission inheritance work to infinite depth (theoretically) (I hope) and added to example permissions to show off negative permission nodes) 2013-02-05 15:39:55 +00:00
triplefox
5c04932a9e Merge branch 'master' of https://github.com/iamgreaser/buldthensnip.git 2013-02-03 10:56:19 -08:00
triplefox
b1c874ff5f improve the map painting to get the land/water _exactly_ right (and a little easier to tune) 2013-02-03 10:55:41 -08:00
BR
4648c3fd3a everyone can see block damage 2013-02-03 10:07:39 -08:00
BR
b5e7d05eb3 block damage particles 2013-02-03 09:48:12 -08:00
BR
45cd783d08 fixed noclip 2013-02-03 09:04:13 -08:00
BR
555f5bf79e added ejected bullet casings 2013-02-03 07:41:35 -08:00
Sean Gordon
5efb970d6e Merge remote-tracking branch 'origin/master' 2013-02-03 15:29:18 +00:00
Sean Gordon
5d67fd315a Fixed permissions inheritance (which I broke with my last fix) and a command message 2013-02-03 15:29:09 +00:00
BR
b7cdc7616f fixed raytrace bug 2013-02-03 07:06:22 -08:00
BR
f3ae084a78 added blood particles 2013-02-02 19:38:03 -08:00
Ben Russell (300178622)
b7321ab985 fixed a few things; actually freeing the models now 2013-02-03 15:35:15 +13:00
BR
c2388c4ccc added explosion particles 2013-02-02 18:24:33 -08:00
BR
8b1f6dfc25 small doc changes 2013-02-02 18:08:01 -08:00
Ben Russell (300178622)
808283e833 moved each gun into its own file 2013-02-03 13:47:38 +13:00
Ben Russell (300178622)
c2242ee23a start of tools.lua. note, haven't sussed out how the template should work, yet. 2013-02-02 18:46:37 +13:00
Ben Russell (300178622)
c2121e5673 refactored ray-sphere intersections to use funct in lib_vector.lua 2013-02-02 11:09:55 +13:00
Ben Russell (300178622)
1a71330aa6 player game modes refined a bit + some kinks ironed out 2013-02-01 21:48:17 +13:00