learn_more
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6a3b1dff36
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make the thing work for msvc
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2013-02-15 01:12:30 +01:00 |
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Ben Russell (300178622)
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bbf29b7651
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64c version of loading img added
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2013-02-15 12:14:29 +13:00 |
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Dany Menko
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8696191abb
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New loading screen
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2013-02-15 00:11:24 +01:00 |
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Ben Russell (300178622)
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080027a9ee
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[0.0-22] fog added, player model fixed, PMF rendering fixed, -19 through -21 banned, zipdist updated
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2013-02-15 10:12:48 +13:00 |
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Ben Russell (300178622)
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674818a847
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added Makefile.glmingw + iceballfornoobs-0.0-21
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2013-02-14 22:08:53 +13:00 |
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Ben Russell (300178622)
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138cdba82c
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[0.0-21] GL PMF renderer fixed + sped up
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2013-02-14 22:02:13 +13:00 |
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Ben Russell (300178622)
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e9fae92256
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glDrawArrays for the main map (also sorry about that vi swap file)
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2013-02-14 19:08:25 +13:00 |
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Ben Russell (300178622)
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01b0a3f9b9
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[0.0-19] fucking slow opengl renderer
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2013-02-14 16:58:55 +13:00 |
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Ben Russell (300178622)
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2abf79dc4d
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fuck me forgot network.lua sorry
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2013-02-14 14:42:47 +13:00 |
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Ben Russell (300178622)
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7308bbfeb4
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reworked build tree for shoving in different renderers. could do with some work though.
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2013-02-14 12:56:41 +13:00 |
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BR
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c2cb7837d9
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spawn facing the right direction
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2013-02-11 23:02:18 -08:00 |
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Ben Russell (300178622)
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fd90c9c189
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started refactor of tools + network; fixed a few loose ends
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2013-02-12 17:39:22 +13:00 |
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triplefox
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b6b3776d44
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Merge branch 'master' of https://github.com/iamgreaser/buldthensnip.git
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2013-02-11 20:17:19 -08:00 |
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triplefox
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5d4345389a
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fix some terrible stuff and add the input buffer, also i hate the typing code t.t
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2013-02-11 20:15:03 -08:00 |
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iamgreaser
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2566356261
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Merge pull request #35 from ulyssecarion/master
Make grenade damage more reasonable
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2013-02-11 19:04:48 -08:00 |
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triplefox
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bce34cc133
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typing: add key repeat
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2013-02-11 15:05:26 -08:00 |
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triplefox
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195d837c95
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text editing: modifiable insertion point with: left, right, home, end, delete forwards from insertion point
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2013-02-11 14:28:10 -08:00 |
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ulyssecarion
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757164cc2f
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Make grenade damage more reasonable.
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2013-02-11 08:06:13 -08:00 |
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BR
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42ee63c0f5
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quick change button (Q) - closes #28
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2013-02-10 11:35:43 -08:00 |
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BR
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63f97e646b
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block health also serverside, fixed not getting blocks back when breaking
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2013-02-09 17:45:17 -08:00 |
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BR
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fffb2355b0
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no longer sets your blocks to 0 sometimes, closes #32
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2013-02-09 17:45:16 -08:00 |
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BR
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f5f40c0811
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added 0x20 documentation
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2013-02-09 17:45:15 -08:00 |
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Ben Russell (300178622)
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75f15cfb2b
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hopefully this fixes the names bug
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2013-02-10 14:32:36 +13:00 |
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Ben Russell (300178622)
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ad3a5f6ccb
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updated zipdist for 0.0-18
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2013-02-10 14:14:31 +13:00 |
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BR
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55bbab0e89
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fixed red circles
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2013-02-09 15:52:33 -08:00 |
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Ben Russell (300178622)
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5b4714ecbe
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attempting to fix a bug wrt angy not being set for players
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2013-02-10 08:15:28 +13:00 |
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Ben Russell (300178622)
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390ad28f13
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[0.0-18] preliminary multithreading of the block casting; disabled by default as it actually slows things down, otherwise just another bit of clutter in render.c
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2013-02-06 19:11:46 +13:00 |
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Ben Russell (300178622)
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c256523c72
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[0.0-17] preliminary OpenMP support to shut those i7 snobs up
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2013-02-06 16:31:19 +13:00 |
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Ben Russell (300178622)
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f883ec4837
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removed a vim-related comment - committing just so i can stop stashing every bloody time
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2013-02-06 15:38:43 +13:00 |
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Sean Gordon
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a79d53a456
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Fixed error caused when removing debug statements
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2013-02-05 16:09:50 +00:00 |
|
Sean Gordon
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399c3b6f40
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Logout command that resets you to default permissions
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2013-02-05 16:07:59 +00:00 |
|
Sean Gordon
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27a998950e
|
Removed 1 metric fuckton of debug print statements
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2013-02-05 15:41:13 +00:00 |
|
Sean Gordon
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44824009ac
|
Made permission inheritance work to infinite depth (theoretically) (I hope) and added to example permissions to show off negative permission nodes)
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2013-02-05 15:39:55 +00:00 |
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triplefox
|
5c04932a9e
|
Merge branch 'master' of https://github.com/iamgreaser/buldthensnip.git
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2013-02-03 10:56:19 -08:00 |
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triplefox
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b1c874ff5f
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improve the map painting to get the land/water _exactly_ right (and a little easier to tune)
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2013-02-03 10:55:41 -08:00 |
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BR
|
4648c3fd3a
|
everyone can see block damage
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2013-02-03 10:07:39 -08:00 |
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BR
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b5e7d05eb3
|
block damage particles
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2013-02-03 09:48:12 -08:00 |
|
BR
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45cd783d08
|
fixed noclip
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2013-02-03 09:04:13 -08:00 |
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BR
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555f5bf79e
|
added ejected bullet casings
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2013-02-03 07:41:35 -08:00 |
|
Sean Gordon
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5efb970d6e
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Merge remote-tracking branch 'origin/master'
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2013-02-03 15:29:18 +00:00 |
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Sean Gordon
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5d67fd315a
|
Fixed permissions inheritance (which I broke with my last fix) and a command message
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2013-02-03 15:29:09 +00:00 |
|
BR
|
b7cdc7616f
|
fixed raytrace bug
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2013-02-03 07:06:22 -08:00 |
|
BR
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f3ae084a78
|
added blood particles
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2013-02-02 19:38:03 -08:00 |
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Ben Russell (300178622)
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b7321ab985
|
fixed a few things; actually freeing the models now
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2013-02-03 15:35:15 +13:00 |
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BR
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c2388c4ccc
|
added explosion particles
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2013-02-02 18:24:33 -08:00 |
|
BR
|
8b1f6dfc25
|
small doc changes
|
2013-02-02 18:08:01 -08:00 |
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Ben Russell (300178622)
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808283e833
|
moved each gun into its own file
|
2013-02-03 13:47:38 +13:00 |
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Ben Russell (300178622)
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c2242ee23a
|
start of tools.lua. note, haven't sussed out how the template should work, yet.
|
2013-02-02 18:46:37 +13:00 |
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Ben Russell (300178622)
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c2121e5673
|
refactored ray-sphere intersections to use funct in lib_vector.lua
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2013-02-02 11:09:55 +13:00 |
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Ben Russell (300178622)
|
1a71330aa6
|
player game modes refined a bit + some kinks ironed out
|
2013-02-01 21:48:17 +13:00 |
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